Duelist

Caelhal Lantherian's page

453 posts. Organized Play character for JASON RODARTE.


Race

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

About Caelhal Lantherian

Male elf cleric (divine paragon) of Calistria 3 ( Pathfinder Player Companion: Divine Anthology 15)
CN Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +5
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Defense
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AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 shield)
hp 18 (3d8)
Fort +3, Ref +3, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4/19-20) or
dagger +2 (1d4/19-20) or
dagger +2 (1d4/19-20) or
mwk longsword +3 (1d8/19-20) or
mwk scorpion whip +3 (1d4)
Ranged longbow +4 (1d8/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork scorpion whip)
Special Attacks channel negative energy 5/day (DC 13, 2d6)
Domain Spell-Like Abilities (CL 3rd; concentration +5)
5/day—dazing touch
Cleric (Divine Paragon) Spells Prepared (CL 3rd; concentration +5)
2nd—burst of radiance (DC 14), cure moderate wounds , mirror imageD
1st—bless, charm person D (DC 13), incessant buzzing (DC 13), protection from evil
0 (at will)— detect magic , enhanced diplomacy , guidance, read magic
D Domain spell; Domains Trickery (Deception APG subdomain), Charm (Lust APG subdomain)
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Statistics
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Str 11, Dex 14, Con 11, Int 14, Wis 14, Cha 15
Base Atk +2; CMB +2; CMD 14
Feats Channel Smite, Deific Obedience, Selective Channeling
Traits calistrian prostitute, charming
Skills Acrobatics -1 (-5 to jump), Bluff +2 (+6 vs. those who could be sexually attracted to you, +3 vs.
characters who could be attracted to you), Diplomacy +7 (+8 to gather information, +11 vs. those who
could be sexually attracted to you, +8 vs. characters who could be attracted to you), Disguise +6 (+10 vs.
those who could be sexually attracted to you), Intimidate +2 (+6 vs. those who could be sexually attracted
to you), Knowledge (local) +3, Knowledge (religion) +8, Linguistics +6, Perception +5, Profession
(courtesan) +8, Sense Motive +7, Spellcraft +6 (+8 to identify magic item properties), Stealth +3; Racial
Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Elven, Sylvan, Varisian
SQ devoted domain, divine brand, elven magic
Combat Gear wand of cure light wounds (CL 3rd, 8 charges) ; Other Gear mwk chain shirt, mwk heavy
steel shield, dagger, dagger, dagger, longbow, mwk longsword, mwk scorpion whip UC, backpack, bedroll,
belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Calistria ) UE, mess kit UE, pot, soap,
spell component pouch, torch (10), trail rations (5), waterskin, 1,573 gp
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Special Abilities
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+4 to Charisma checks vs. sexually attracted (Evil) +4 profane bonus to Charisma checks vs. those
who could be sexually attracted to you.
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric (Divine Paragon) Domain (Deception) Bluff, Disguise, and Stealth are class skills.
Cleric (Divine Paragon) Domain (Lust)
Cleric Channel Negative Energy 2d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the
undead; negative has the reverse effect.
Dazing Touch (3 HD max, 5/day) (Sp) Melee touch attack dazes foe for 1 rd, Immune if more HD than
your level.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Devoted Domain (Cleric [Divine Paragon] Domain [Lust]) Gain domain powers of only one domain,
and obediences gained earlier.
Divine Brand (Ex) Brand appears on body which can be used as holy symbol.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Selective Channeling Exclude targets from the area of your Channel Energy.