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Pathfinder Society Scenario #4–19: The Night March of Kalkamedes (PFRPG) PDF
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CRobledo's page

Pathfinder Adventure Path Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 1,277 posts (2,532 including aliases). 1 review. 1 list. 1 wishlist. 9 Pathfinder Society characters. 3 aliases.

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Pathfinder Adventure Path Subscriber
Hobbun wrote:
What I may do, when (if) it becomes necessary, is take Will's recommendation in purchasing two. Although the next question would be is are there any penalties in carrying two quivers?

My bard has three ;)

If they are only letting you use the 60 spaces in the quiver for arrows because it's RAW, the there is no RAW reason why multiple quivers would have some sort of penalty.

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Pathfinder Adventure Path Subscriber
Melavis Clay wrote:
I used to travel up to 75 miles and could play in 7-9 games per week

Wow. You do realize you are probably in the 0.01% of players if you are playing that much though...

Replay rears its head on and off here, but a lot of us feel that is not the solution.

Still... wow.

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Pathfinder Adventure Path Subscriber

You should get a masterwork weapon for your primary weapon asap. I would have a backup cold iron and a backup silver weapon at low levels. Just remember that silver is better on bludgeoning weapons (many just get a silvered mace) and cold iron of whatever your main weapon is.

So a 4th level longsword fighter, Id have:
masterwork longsword (no material, UG this to +1 soon; or save for adamantine, etc...)
cold iron longsword (maybe MWK as well)
silvered morningstar or lucern hammer (silvered longsword would deal -1 damage; lucern hammer would have bludgeoning, piercing and reach!)

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Pathfinder Adventure Path Subscriber
TetsujinOni wrote:

Things I Try to Buy For Every Weapon Swinger Out Of Starting Gold

(if they can carry it)

* primary weapon they intend to use, in cold iron.

I hope you replace that by the time you make it magical! Enchanting cold iron is hella expensive!

Weapon blanches are a godsend for archers. I will gladly spend the cash on adamantine weapon blanch over adamantine arrows (60gp a pop!) any day.

Extra plus, if you are an alchemist or have levels in alchemist, you can make them yourself!

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Pathfinder Adventure Path Subscriber
Hawkwen Agricola wrote:
It has been stated somewhere that a brand new player is not expected to own the Core Assumption the first time or even the second or third time playing. Heck probably the first half dozen times. But after that, if your going to continue to play, you need to buy the material. Not only for yourself, but to keep from slowing down games while you ask to borrow am item or search the PRD. Also the Field Guide to Pathfinder Society isn't in the PRD, correct?

This. It has indeed been stated that you may play multiple times without the books, but honestly. If you have played 4+ times then you have gotten ~16 hours of entertainment. I'm sure that is worth $9.99 (the cost of the CRB PDF) to you. Heck, that's the cost of a 2 hour movie around where I live! 800% better to play PFS.

Support the company. As a player you are only asked to buy 1-2 things. Once. After that you can play for free, almost forever. (I say almost because some books do phase out after a while. Seeker of Secrets --> Pathfinder Society Field Guide --> Pathfinder Society Primer)

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Pathfinder Adventure Path Subscriber

Thread on this you may have missed.

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Pathfinder Adventure Path Subscriber
Michael Brock wrote:
There are currently four levels planned for Bonekeep.

This may be too far into the future, but are they all planned to be 3-7? If I wished to play all of them with the same character, should I shelf him if he is close to 8th?

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Pathfinder Adventure Path Subscriber

Not only available in the NPC Codex, but also for Free at the Paizo PRD.

APG pregens present a myriad of problems
1. Touched by Mortika above. New players need the books after.
2. The classes presented there are , by definition, advanced for most new players. Try giving a new player a summoner... They will have a hard time.

Alchemist - are they a spell caster? Do extracts work like a spell or a potion? Splash rules?

Cavalier - mounted combat. teamwork feats.

Inquisitor - LOTs of swift action management. Spells, judgements, codes of conduct, bane, solo teamwork feats

Oracle - honestly the only one in APG that is SIMPLER than the core counterpart (cleric).

Summoner - lord no. eidolon, summon monster SLA, spells.

Witch - about the same as wizard + hexes. May work as a pregen as well.

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Pathfinder Adventure Path Subscriber

It is indeed ghost touch for arrows. From the Pathfinder Society Field Guide, I believe.

Edit LINK

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Pathfinder Adventure Path Subscriber

Bonus, you can then coat the cold iron arrows with a different weapon blanch like ghost salt. Then you can have ghost salted cold iron arrows (It has come up!).

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Pathfinder Adventure Path Subscriber

I'm in this group and would love to play or GM! Going home Monday as well.

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Pathfinder Adventure Path Subscriber

I plan to be there for certain, one of the highlights of last year! Enough to make me want to come in on Tuesday instead of Wednesday so I can game all day. Play OR GM.

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Pathfinder Adventure Path Subscriber

Go nuts man. I have a character with multiple efficient quivers for all his arrows.

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Pathfinder Adventure Path Subscriber

Congratulations! I met Tracy last year, and hope to get to meet you this year at Gencon.

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Pathfinder Adventure Path Subscriber

I think it may be a "holdover" rule from previous leadership. With how much Mike, Mark and John seem to like to make things easy and consistent between all forms of PFS, I could see them revising this for the 5.0 guide and allowing dayjobs. I don't see how it would be OP.

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Pathfinder Adventure Path Subscriber
1 person marked this as a favorite.

only thing you are not allowed to change is your PFS number. Name can change.

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Pathfinder Adventure Path Subscriber

GMing 8 slots, but got my tickets for my 2 free slots! Bonekeep, here I come!

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Pathfinder Adventure Path Subscriber
james maissen wrote:

Permanency is part of the game. If there are balance issues with it, shouldn't you already be taking those up in the rules' section and asking for devs to look into it?

The question should simply be: 'what in the nature of organized play denies the use of this part of the core rules, and can it get adapted to fit if that's the case?'

Sometimes, rules are written without PFS in mind. Some rules require adjudication by GM, like it can be done in a homegame. for example, the last option for bestow curse is purely left to a GM to decide. Sadly, that is not always the case for PFS, and such rules don't work in organized play.

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Pathfinder Adventure Path Subscriber

So, I figure the boon is 1/player and not 1/character right?

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Pathfinder Adventure Path Subscriber

From the CRB, you may purchase a riding dog, and combat trained light horses, heavy horses, or ponies. All come combat trained w/tricks.

From Ultimate Equipment, axebeaks, dire bats, griffons, hippogriffs, and riding geckos comes combat trained. (although these will be beyond the reach of a level 1 character)

AA, like you said, opens even more.

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Pathfinder Adventure Path Subscriber

I'm 100% in the boat with Belafon and Scott. Permanency just opens another can of worms, and like Walter mentions above a lot of options are available as magical items.

You want them slotless you say? Well tough cookies. Part of the fun of the game is prioritizing what you want for your character and what items you would like to end up with in each slot. There are even options for the same spell in some cases. Hand of glory can get you see invisibility for a neck slot. Or if you want slotless you can get the pillbox from UE. One of the pills grants see invisibility.

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Pathfinder Adventure Path Subscriber

Boons are independent of the slow or fast track, unless stated otherwise.

Additionally, contents of chronicle sheets are usually deemed as spoilers, so I would edit your comment with a spoiler if you still can, or move it to the GM discussion forum.

Fangwood Keep:
I would agree that this seems quite more powerful on the slow track than the regular track. However, nothing leads me to believe that it would work different on the slow track as written

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Pathfinder Adventure Path Subscriber

Nothing announced or discussed yet.

Just FYI, some of the current modules are already assuming that players level in the module, and we still have them sanctioned as one part. I'd assume that it will be based on the number of encounter areas in the module.

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Pathfinder Adventure Path Subscriber
Beckett wrote:
I should point out that Zarta is not actually in either of them, so if that's what your looking for, don't be surprised when it doesn't happen. They are kind of about her, but do not involve her, (very little at the end).

I was going to say, Zarta IS in Fortress of the Nail.

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Pathfinder Adventure Path Subscriber
1 person marked this as a favorite.

And BTW I do agree with Saint Caleth. I would have no problem with this in my own homegame. But for PFS I have to go by the RAW.

At the end of the day, it's just a matter of realizing not every character concept is appropriate for PFS. Sometimes, you have to save them for homegames.

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Pathfinder Adventure Path Subscriber

Nicos beat me to it. I wasn't saying it's evil. It's just expressly stated in the paladin code.

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Pathfinder Adventure Path Subscriber

I am not a developer, but I would assume that this feat and its use fall into the same case as regular poison. If it were me, I would strongly suggest on NOT taking the feat for the spitting poison as a Paladin, as BEST case scenario, you will encounter table variance. In my own personal view, poison is poison and it's against the paladin code to use them.

Paladins are usually feat-starved as it is.

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Pathfinder Adventure Path Subscriber
Paul Barczik wrote:
Thanks for the input! I've said it before; but I'm so glad the Paizo forums have actual designers/creators/etc who read and respond.

None of the people who replied to this thread are, but they do read the boards (See the myriad of posts from Mike, Mark and John now). :)

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Pathfinder Adventure Path Subscriber
Funky Badger wrote:
How about let them decide what to get for themselves?

Noone is forcing anyone to do anything. But I am perfectly fine informing a new player of all the options available to them to make an informed decision.

(I will agree some people do push the "your first purchase after your first scenario MUST BE A WAND OF CLW OR IH RABBLERABBLERABBLE" but I don't think that's the case here)

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Pathfinder Adventure Path Subscriber

Mark, you may want to clarify because the blog post as well as the podcast mention "character will have up to August 14th to change", implying that you can switch from any point now until gencon.

I think your post that the boons will not stack will answer the OPs question. My guess is you get ONE free faction change due to the elimination of the factions. Any more than that is exploiting the system and you need to pay the required PP for it. Level 1 characters could change now for free, but not later (and they'd need to be 3 by the summer to play in it)

Fromper, my guess is all season 4 scenarios would have LL missions. They can't guarantee when or in what order a character/player will get to play Way of the Kirin.

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Pathfinder Adventure Path Subscriber

I assume the party must have also found the sword in the first place, it's not automatic.


Pathfinder Adventure Path Subscriber

Yes, but the only way your int would ever drop is if you took some kind of ability drain (not damage) and never fixed it.

(Ability damage in Pathfinder doesn't actually decrease your stats at all, just gives you negatives on rolls sing those stats)

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Pathfinder Adventure Path Subscriber
Horlith the Motherless wrote:

Oh, I just looked on the comments on the FAQ for the Kickstarter project. Someone posted that customer service says it will come out when the Emerald Spire comes out, in June 2014. Boo!

Here's a link: http://www.kickstarter.com/projects/1675907842/pathfinder-online-a-fantasy- sandbox-mmo/posts/471199?ref=activity

We just had this here too: LINK

So currently we have a bit of conflicting information. I am sure they will have it shorted out shortly and let us know what's up.

It is the weekend though.

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Pathfinder Adventure Path Subscriber

There are only two ways going over the max gp can happen:

1. There is a boon on the left side of the sheet (the biggest box in there, where all the items are) that says to add more gp than the box where it says max gp.

2. You have a dayjob, and you are playing a pre-season 3 scenario where the old chronicle sheets don't have a specific box to put them in.

Since day jobs are done per-player, and everyone in your game got the same (besides, no way to get 300gp from it without special things), #2 above was not the case.

So either #1 is the case, or the GM did it in error (knowingly or not, irrelevant at this point). In order to be compliant and legit, just adjust the gold in the GP earned box down to the max gp in the sheet.

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Pathfinder Adventure Path Subscriber

Great review. You covered a lot and there is still even more options that look darned amazing. Holy bombs for alchemists, sacred sneak attack rogue talent single-handedly will save me the cost of a holy bow for my ninja. The witch hexes like you mention would be quite neat for a good-aligned witch. Sadly peacebond is not as useful (most baddies already have weapons drawn when you meet them) but it can shut down some archers and it suffers less from GMs going "oh, not ANOTHER slumber hex witch"

The spells on this book are AMAZING. My paladin will prepare some of the angelic aspect spells (I don't have the book in front of me, I know they are called something different) as any ways to make my paladin get a fly speed are amazing in my book. Or many, many scrolls of them.

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Pathfinder Adventure Path Subscriber

After thinking about it a bit more, I would think that the ex-cleric section of the CRB would apply in this case, and changing religions would not be allowed.

But also flagged as FAQ for clarification.

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Pathfinder Adventure Path Subscriber
Catprog wrote:
Darn. Not going to be able to use it then.

Well keep an eye out on the Paizo blog. We get new ones every 3 months or so, maybe for the next one the timing will work out better.

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Pathfinder Adventure Path Subscriber

Without official ruling, I would be in the camp of being allowed if an atonement is acquired. I would be tempted to add that your new deity must also grant the same two domains you currently have. Changing domains would be more akin to changing class features, which gets into a rebuild.

Would you allow a non-cleric (or inquisitor/paladin) to change religion in PFS? I don't see a problem for a fighter. It's only a problem for other classes because some class features depend on it.

But there are currently no rules supporting this or nothing explicitly prohibiting it.


Pathfinder Adventure Path Subscriber
1 person marked this as a favorite.

I believe the answer is no, as alchemists are not spell casters and extracts are not spells. All meta magic feats and rods I believe specifically call out spells.

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Pathfinder Adventure Path Subscriber
Belafon wrote:
As many threads will attest, playing a Paladin is HARD! If you are truly playing a Paladin and not just "this guy with armor who smites things;" sometimes you have to walk away from a table or play another character.

Play a hellknight! Fighter feats, armor AND smites things :P

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Pathfinder Adventure Path Subscriber
Shifty wrote:
So...I could actually issue it to players involved in a PFS PBP right now?

Sure, why not.


Pathfinder Adventure Path Subscriber

I have the axebeak boon on my paladin (bonded mount). It was neat for a while and for flavor, but when it was time to go to eyes of the ten, it was time to replace him with a real mount. Both horse and wolf pretty much have all-around better stats. If the axebeak AC got reach it would be worth it, but they don't.

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Pathfinder Adventure Path Subscriber
Catprog wrote:
How do I assign the boon to a character?

Print the boon (see the link in the blog post above), then take it with you to a PFS game on or before May 5th. The GM will sign and initial it for you, and you can then apply it to one of your characters (your choice which).

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Pathfinder Adventure Path Subscriber

Seraph is not on crack. That is the case with potions, but not scrolls. Scrolls are chosen at the casting time. My guess is it was a potion at some point, and it was changed to a scroll in development.

But oils of align weapon do need to have the alignment "baked in"

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Pathfinder Adventure Path Subscriber
poundpuppy30 wrote:
Ok so you have to be human descended aasimar but can have different heritage to get different ability modifiers, etc? So then you look human but have different ability mods based on which heritage you chose?

Aasimars CAN get different modifiers, but they are not related to their mortal racial ancestry (human, elf, halfling, etc...). The book Blood of Angels has a section on angelic Heritages, which details a few ancestry options but for the divine side of the Aasimar which DOES have different stat modifiers included. (for example, Azata-blooded, Angel-blooded, Agathion-blooded, etc...) You can't just pick stats though, each heritage has a specific set of modifiers.

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Pathfinder Adventure Path Subscriber

There is even a recent scenario that featured a LG hellknight NPC, so even that is also possible. Hellknights are not exactly LN, they are more LL (Lawful lawful). Heh.

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Pathfinder Adventure Path Subscriber
Victor Zajic wrote:

I think a paladin of a LN god would take the god's teaching, and then try and apply them in a goodly fashion.

However, if you want a Judge Dread like character, take a look at the Hellknight Prestige Class. It's pretty much a LN version of a paladin.

I was going to suggest this, as well as inquisitor.

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Pathfinder Adventure Path Subscriber
Kintrik wrote:
I am curious on when you revealed his true form?

The party finally decided to not mess with him, and check out the rest of the room first. They were getting closer to the Azata, so he ordered the zombie dragon to attack. They were already too far to see the demon, so what I did is when someone else moved back (to avoid the dragon's "Breath weapon") I was like "So the gnome is not there anymore, you see THIS instead".

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Pathfinder Adventure Path Subscriber

:((( Tracy is was a pleasure to meet you at Scotty's last year, and even though I am not from Indiana, I could tell from that day that you put a great deal of effort into your community and PFS in general. Best of luck in the future in whatever it brings for you!

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Pathfinder Adventure Path Subscriber

I ran this this past weekend and it was quite a hoot. I loved GMing this scenario. Having a CR13 encounter in a 1-5 is amazing. I had a table of experienced players, and I actually had the Glabrezu miniature plop down on the table. Everyone thought I was just using it to represent another huge creature and I was like "nope, it TOTALLY looks exactly like the miniature". They had that "oh #$%^" moment. Thankfully they did not set it free.

My suggestion to other GMs is to ask for all knowledges that players have ranks in at the start of the adventure, and make the relevant knowledge rolls (in the sidebar) secret from the players. Otherwise they know something is up way to easily and will metagame it.

The guardian encounter was pretty neat, although I think the damage in the statblock is a bit too low, even with the debuff it has printed. I ran it as printed, which was probably good for the party. The hat of disguise to make him not look undead is a pretty neat trick. (although technically, it cant switch its type from undead to dragon...)

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