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For new players who weren't there last year, Paizo had a few spacial one-of boons at Gencon where all proceeds of the auction would go to charity.
Last year, they had boons for:
Anyone remember any more?
I have a level 15 Paladin that has had and used Ultimate Mercy quite a lot already.
Like you said, assuming you have access to the corpse and there is no other time pressure, you should be able to bring back 1 person per day (unless you somehow have 20+ uses of LOH a day!).
Just remember, the target of the Ultimate Mercy will STILL have 2 negative levels they have to remove on their own.
"Alright, my character will use his Ultimate Mercy (assuming its possible to use 'raise dead') on anyone who dies in the group, provided that you all agree to chip in 1,000 gp a piece for a Raise Dead for my character, should it be necessary and possible."
Hm, that seems kinda against the idea of self-sacrifice for a Paladin to me. Are you saying you'd have a Lawful Good Paladin refuse to heal/bring back someone, even though it would cost him/her nothing?
Dawn Leigh wrote:
I do have a question however, will we see new Pre-Gens come out that mixes in the new races and the new advanced classes come out any time in the near future?
Pregens have always been the iconics. The new ACG classes also have their own iconics, but they are all the core races. So if ACG pregens come to exist, I would expect them to follow suit and use those iconic's races as they are.
Mark Stratton wrote:
I'll think about it as we get closer to the date. Already running plenty of slots at gencon proper, so like I'm sure many others I'm looking for a chance to play too.
But I will never let a table NOT make because they lack a GM. I'll keep an eye out and switch if needed.
Mark Stratton wrote:
I went to do this and looks like a GM was found. So I decided if it was going to be a 5-star table, I should join it as a player, DUH!!!
Let's bring the pain!
Percy Footman wrote:
Mike mentions it above, but ALL characters will benefit from a free faction change when season 6 gets here, if they want it.
4th level "classic" PFS pregens are not allowed by the document. Players 5-6 should double.
(actually, nothing says all 6 players couldn't play the Warpriest)
Here is my quick counts of Atlanta Region:
Atlanta does have quite a large amount of players that play PFS AND homegames, so we tend not to schedule AP parts in "PFS mode" at all. For example, I myself am GMing and about to finish (end of book 6) Shattered Star in campaign mode, and all my players are PFS players as well taking credit.
Looks like although we have less amount of people going through Eyes of the Ten, because we do them in full 6-man tables most people bond together and continue on to do Academy, Tomb and the rest. We also do NOT offer Eyes at any of our regional cons (on purpose). Same for 12+ modules. Only 12+ content offered in Georgia cons is muti-table specials.
We also have 2 (or more!) 6-man groups getting VERY close to needing EOTT as well.
GM Lamplighter wrote:
On reflection, though - there may be other ways to solve the issue that I'm seeing...
Also, remember that keeping or axing may not be the only options for factions. Maybe a faction gets a new faction head instead, that starts to shift a faction away from their current goal and mindset. Maybe we get someone more liberal as head of Cheliax. I mean, I didnt dig Taldor before Lady Gloriana as much as I do now.
So as stupid as this sounds, I was out on vacation for a week, three weeks ago, and literally forgot about this for the past few weeks after getting back. This got me thinking, and honestly with all I have going on right now it's probably for the best that I bow out as GM for this campaign.
My wife recently finished her nursing degree, and we are in a whirlwind tour of finding her a job which may or may not be in our local area. So lots of things going on, and some extracurricular activities have to be cut. I've already cut my f2f PFS games quite a lot for the same reason.
I am very, very sorry for the silence these past weeks.
I had some great times, from playing for a bit to having to step up and run it. I learned a ton about PBF, and I did have a great time when I was able to keep up the pace. To Dris and Kaeso especially, thanks for staying strong with me. To Ionnia and Doug, sorry we didn't get to play longer.
Hopefully the time we had together was fun, and I do not see it as "wasted time" at all. I had some great laughs, and hopefully provided some entertainment, which was what this is all about.
If a GM is found and wants to take over, please be my guest.
I actually skipped cloak of resistance with my paladin, as he has very high charisma. Gave me the option of a utility cloak, which is quite rare in Pathfinder where EVERYONE just buys cloaks of resistance and is honestly quite boring. I ended up with a cape of the mountebank.
Also, look at the Paladin specific bracers:
bracers of the avenging knight - attack heavy paladin (UE)
Stand-alone promotes playing the whole thing with different PCs, rather than running a single PC through it. It also allows playing it "out of order", if indeed there is an order to it.
Which is how PFS scenarios work anyway, and I think that for a lot of people that play PFS that is what they want.
I'm going to take a wild guess that you can split people that play PFS into two main groups:
The thing right now is that campaign mode helps a lot of players in group B, but end up hurting players in group A because usually there aren't enough players in group A by themselves that can make tables for a campaign mode run.
When a module doesn't have campaign mode, both groups A and B want to and get to play it. We fill tables, and game days make. We have been clamoring for more content (i.e. more than 2 scenarios a month) for quite some time. Older players (myself included) ARE running out of scenarios to play, even more now than older scenarios are not being run because of the advantage of reporting fresh scenarios. Yes, this is a very small percent of players, but they are there, and they tend to be highly loyal.
This is a great chance to get an influx of 16 new pieces of content in one swoop. That's like 2/3 of a season right there, bonus, for the low low cost of writing up the chronicles.
John Compton wrote:
I anticipate handling this in a manner similar to Thornkeep, in which "campaign mode" was not an option. I'm willing to hear out reasons for why Emerald Spire should be playable in "campaign mode."
I also don't see why it's needed. Every level was designed (to my knowledge) to be like a Thornkeep level, and Thornkeep worked great as a module-only playstyle.
My biggest reason for not allowing campaign mode is that honestly, it has been VERY hard to sell any of the multi-part modules and APs here for playing at a game day. For all the modules and APs that have sanctioned content, nobody wants to do it. Everyone would just rather do it in campaign mode (for both the freedom and the extra rewards...) so getting things like Dragon's Demand or AP books in the PFS schedule has been nigh impossible.
Conversely, Thornkeep modules have been immensely popular. We run them at game days, and we run them at conventions. It would be great to have a direct replacement for these, as TK is getting quite stale and less and less people can play in them anymore.
Kyle Baird was born with 5 stars
Mark Stratton wrote:
Yeah, that was our table, glad you liked it! I have done special paper in the past (parchment for gencon, metal gold foil for EOTT) as a special touch. Just depends what I can get on sale at stationery stores over here. Little things can make it memorable to players!
Scotty's is one of the things I look the most forward to about Gencon, and I hope to do it again this year. I really, really tried to make Paizocon this year too, but I think it's not in the cards.
Everyone else, if you are playing a table of Weapon in the Rift this coming gencon, I may be your GM! I will ALWAYS be glad to run it on Hard Mode for ya'll >=)
Thanks guys! It has been a long road, but not one I did not enjoy all way through.
Chris Mortika wrote:
Nice job, Carlos. How is your GMing different now that it was 50 games ago?
Honestly, not much has changed in terms of how I prepare for a scenario over time. I would sway the biggest change was that at the beginning, I always looked for scenarios I had not GMed before so I could get a chronicle sheet. That need went completely out the window over time. These days, I don't even take the sheet half the time, even the first time I GM something. Related, I don't really mind GMing a scenario before I have played it anymore (although I still prefer it if I can).
Chris Mortika wrote:
What do you hope to do better, 50 games from now?
I know that my biggest area of improvement is making NPCs (not necessarily enemies, but the allies most of the time) feel unique and alive. I have a hard time coming up with creative personalities just by reading modules. For example, the [redacted] you meet early in Words of the Ancients I had a hard time role-playing until I played it under John Compton and heard how HE did the [redacted]. Then I can copy his mannerisms and personality. Same with Xianguer from Rats Pt1 and others. So I still like playing scenarios before running them myself, if only so I can see how other people run certain NPCs more than anything.
Chris Mortika wrote:
What's been your best experience with the specials or exclusives?
Well, as Andrew noted on the first post, I would say I tend to be on the challenging side. I definitely don't hold back for experienced pathfinders. So I naturally gravitated towards the Bonekeep scenarios as the ones I would run all the time, any time. Love both of them and can't wait for the third.
As a bonus, my "worst" experience with a special was Gencon 2013 special Siege of the Diamond City. I had been requested to prep mid-tier, but when time to muster came I was reassigned to a low-tier table. Now, if you know the scenario, this is all well and good for the most part. The first few acts are the same scenarios with different enemies. But sadly... the final act is not like that. I had no time to read the mechanics of the low tier encounter, so glancing at it quickly when the time came, I pretty much 100% made up the rules for the encounter, on the spot. Still though, the players were none the wiser, and said that it felt seamless and still fun to them. So, mission accomplished, but it was probably the most stressful time I ever had as a GM. From now on, I know to at LEAST read all the subtier mechanics regardless of what I'm assigned!
Beginning to prep this one, looks fun.
On page 8, it says: "Noticing the hidden morlocks requires a successful DC 33 Perception check, and on a successful check, the PCs begin the encounter in the marked area."
What marked area? Did I miss something on the map?
LOVE the cheliax boon at the end, but sad to report there is an error on the chronicle. The header for the right side of the available items should "presumably" say Subtier 10-11, not 6-7.
Also, that variant bulette looks awesome! Hope I get to run this at 10-11
Not always true. Remember the previous discussion about gloves of dexterity +2?
Greetings all. SecretsCon is a new gaming convention starting up this year, and GA PFS is hosting Pathfinder Society Scenarios all weekend!
Con information is here:
While Warhorn for PFS signups is here:
Badges are only $45.00 for the whole weekend, and it includes a lot more than just Pathfinder. Open gaming, card games, and vendors as well.
At Who's Yer Con, a GM had some monsters with 150% more hp than they should have had, almost resulting in PC deaths, during Siege of the Diamond City. Afterward, we discovered that the "GM help packet" for that tier had wrong hp values for at least two encounters.
As an avid contributor to the GM prep folder, if you or your friend remember the name of the scenario please PM me. We can try to get that fixed.
Now if you don't defeat Sophini, it's clear, reduce gold by X. But with the daemons it seems to read that if you face them and don't defeat then reduce. But what if you don't face them? Do you not reduce the gold? Thanks.
Correct. Counts as "bypassing encounters using alternate methods".
go to Archives of Nethys and type "language" in the search field. Then click "trait" on the checkboxes below.
It will give you a list of them below.
If you click through the results, you will see that quite a few have the Glyph of the Open Road symbol, which denotes that the trait is PFS legal. For example Regional Recluse has the symbol and can be used to learn Gnome or Orc as a bonus language.
As a bonus, the site also stated where the trait is from in case you need to check if you own the source.
disclaimer: Archives of Nethys is a 3rd party source. Although quite accurate, always double check with the official Additional Resources document if you want to be sure.
HEre it is from the guide itself!
the guide wrote:
How to play in PF society when there are no Teir 1 games in your area? (Or how to be useful in a party four levels above you?)
There hasn't been auto-leveling as you describe in PFS for years. That was false information.
What you ARE allowed to do is to play one of the Pre-generated characters that Paizo offers to its players. There is a pre-made character for every class in the Core Rulebook now at levels 1, 4 and 7 (meaning that you should be able to play at any scenario offered, and even in-tier [except for sub-tier 10-11]).
What you do is if you find that the next event is running a game for tiers 5-9 (meaning you need a character that is 5th through 9th to play), then you can snag one of the level 7 pregens from this site and show up to the game with that.
Yes, it's not YOUR character, but I'm sure you can find something mechanically close. Not only that, but at the end of the game you are allowed to take that chronicle sheet you earn with the pregen and even apply it to your existing real character either (a) when he himself gets to level 7, or (b) immediately with the gold reward reduced if he is still level 1.
Andrew Christian wrote:
Straining credulity or not, playing time sequenced scenarios out of order requires some level of buy-in and a break in verisimilitude from the players. They should be willing to accept that this us an earlier scenario.
This. I know this is a roleplaying game, and some people take breaking verisimilitude differently, but I think the sheer nature of organized play makes it so we have to accept what we have.
Nosig posted above that there was a FAQ on creation of POPs:
Pearl of Power: What is the caster level required to create this item?
Though the listed Caster Level for a pearl of power is 17th, that caster level is not part of the Requirements listing for that item. Therefore, the only caster level requirement for a pearl of power is the character has to be able to cast spells of the desired level.
However, it makes sense that the minimum caster level of the pearl is the minimum caster level necessary to cast spells of that level--it would be strange for a 2nd-level pearl to be CL 1st.
For example, a 3rd-level wizard with Craft Wondrous Item can create a 1st-level pearl, with a minimum caster level of 1. He can set the caster level to whatever he wants (assuming he can meet the crafting DC), though the pearl's caster level has no effect on its powers (other than its ability to resist dispel magic). If he wants to make a 2nd-level pearl, the caster level has to be at least 3, as wizards can't cast 2nd-level spells until they reach character level 3. He can even try to make a 3rd-level pearl, though the minimum caster level is 5, and he adds +5 to the DC because he doesn't meet the "able to cast 3rd-level spells" requirement.
I think it is more than reasonable to assume that for ID purposes, just like for creation:
1st level Pearl = CL 1
For example, the Pathfinder Savant Prestige Class gets the Master Scholar (EX) class feature that allows them to always take 10 on Spellcraft checks. I think there is another prestige class that gets the same.
There is also precedent in that there are more than one prestige class that get "taking 10" on a spellcraft check to ID items as a class feature.