|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
John, I appreciate your response to this thread. I'm a tad bit confused by part of it though. ** spoiler omitted **
At the end of the day, the party has the choice to solve things peacefully with little reward and little XP. That is the choice you made. It's not that you are "penalized" for being a good guy. It's just the plain logical outcome. You leave ALL the gear and loot on the godbox... Well, if you went in to donate the iron you saw all the loot. It was your choice to leave it behind.
I mean, if you were playing this in a homegame, and your GM told you that you got no treasure for that level because you donated iron and proceeded down, you would't blink an eye about it. It's what your party decided and that's that.
For PFS, the easiest and most elegant solution is you tell your players NOT to slow track as suggested at this time and problem solved! They are back on track.
Mark Stratton wrote:
Speaking only for myself, I much prefer a complete set of stat blocks, even if they are included in the scenario. I use these as combat sheets, so I mark on them, mark hit points, cross of expended powers and spells, etc. I hate to mark up the scenario itself, particularly if it's one I am running multiple times (say, at Gen Con.)
For Season 6, this is my plan (for the same reasons)
Originally, not putting the critters with full stat blocks was half because of any ip issues as well as just thing to lower my workload. When I GM I tend to have scenarios printed, so I can run one set of critters from the printed one and another set from my blocks. That has changed also based on the scenario, sometimes putting more or less. I didn't know if people liked less blocks (save ink) or all blocks (completeness).
I'm trying to standardize this going season 6 on and current plan is to include all blocks.
On layout, this is one that does vary from scenario to scenario. I try to put critters that wil be used in the same encounter on the same pages when possible. I usually go with what seems convenient for me. I do try to make sure to conserve ink here too if I can.
I figured since I'm now uploading word and PDF, anyone wanting to edit my layouts just snags the word file and edits away :)
Okay well I read that you can export .por as pdf too. Just for us non-herolab users it would be really swell if the only document would be something other than one application specific file.
You can, but the output is not exactly pretty. And there can be both POR and other files for the same scenario.
Like Pirate Rob said above, not everything in the folder is for everyone. You realize, and don't take this the wrong way, that you are complaining about content that volunteers are putting up for free, in their spare time?
I do understand what you are trying to say, but if you look at more recent season you will see that the great majority is in PDF and DOC. Before this iteration of the shared drive, a lot of files were lost. It is possible those scenarios that only have a POR file now used to have PDF in there too, and was lost.
Regardless, since I couldn't get the monster stats from shared prep I created them myself. I'll post an .rtf containing the monster stats there to the appropriate scenario.
Thanks! That's the best way to approach it when you find something you wish was there, but it's missing. This resource would be a huge strain if it wasn't collaborative.
If "you" means me, already done!
If "you" means anyone making these, then yes! Helps me too.
The Rot Grub wrote:
Another, related question: I ran RotRL perhaps 18 months ago. I didn't issue Chronicle sheets then, not knowing it was PFS-sanctioned. Can I give out Chronicle sheets now?
You'd have to check when ROTRL was sanctioned. If it was sanctioned BEFORE you ran it, then I'd say you can issue sheets. It's no different from if you had to run a PFS game at a game store and forgot your chronicle sheets, then had to issue them later.
If ROTRL was not sanctioned back then, then the rule is there is no retro-active credit.
The point is that guns are so rare (only available in Alkenstar), that a character must essentially know how to craft one themselves in order to have one.
Basically this. It abstracts the fact that a gun is not available for purchase anywhere, so your character basically crafted it instead.
Someone rolled a "1" on their patience check. ;)
Also, credit where credit is due. The idea of the minis prep checklist and highlighting "active" combat abilities was from something similar I saw on Belafon's prep notes from DragonCon.
I have started to upload my blocks in both MS Word and PDF for that purpose, so we can all use them as needed. Use away! Nothing makes me happier than hearing these are useful to people.
Silbeg, I never even expect gratitude from my blocks, but I am happy to report my "free beers" count is now up to 4 between GenCon and now DragonCon. You are a trendsetter, man!
<SUPER TEASER INCOMING>
I have some new ideas I will be incorporating into my stat blocks for the upcoming Season 6 scenarios. Keep an eye out for more (hopefully) good stuff coming!
Pathfinder Modules Subscriber
Hi, and welcome to PFS
I think what you are looking for is just an Alchemist's Kit from the APG:
This kit is only 5 pounds and 25 gold.
Also, since you are new, I wanted to make sure you knew that Ratfolk are not usually allowed as a PC race for PFS, unless you got a specific boon from Gencon this year that allows you to play one. The current allowed races are the Core Rulebook races, Tengu, Kitsune, Nagaji and Wayangs.
Hope that helps.
For the races from the ARG that are legal, are we allowed to use part of the class that makes up the new ten classes for favored class optons?
I believe that the new hybrid classes are NOT considered their parent classes for anything at all in the final version. Any time they count as another class for anything, it is explicitly called out.
Also, later in the ACG (not in front of me right now, sorry) there are favored class bonuses for a lot of the new classes and races.
So my belief is that no, only the FCB bonuses in the ACG book can be used for the new classes.
You know, thinking about this more, I think what was missed by editing in the ACG was not the "or"/"and" thing, but I bet you they missed a fort save. I bet it should have said:
"If a swashbuckler wearing the cloak of feinting performs the superior feint deed or uses this cape’s ability, the opponent is also dazed (Fort save DC 15 negates) until the start of the swashbuckler’s next turn."
Magic item save DCs are, more often than not, terrible.
Cheap, not free *wink*. But yeah, the issue is that the GM then feels responsible (unfairly) for making sure that the kid is safe and doesn't get lost, taken, etc. With an adult, they'd be turned away. Potentially similarly with a kid if their parent around (although, preferably, the parent could just talk sense into the kid). While it clearly isn't the GM's responsibility to look after the kid, I know I'd find it difficult not to assume that responsibility, and it's my guess that others would too.
Exactly. My best guess is that in this situation, the GM should approach GenCon HQ and notify them of the problem. From there on, I don't think there is anything else anyone at the table can do.
Wasn't it put forth in new material for season 6 that all checks to ID robots/ tech creatures were Knowledge(Engineering)?
This. Should be Knowledge (engineering).
From the Technology guide (now on the PRD!):
Knowledge (arcana): Although robots are constructs, Knowledge (arcana) cannot be used to identify robots or their abilities and weaknesses.
Knowledge (engineering): This is the most important skill with regard to technological subjects. Knowledge (engineering) can be used to identify a robot's abilities and weaknesses. Knowledge (engineering) is also used to identify and understand unknown technological objects in a similar manner to how Spellcraft is used to identify the properties of a magic item. The DC to correctly identify and understand an unknown technological object is equal to the object's Craft DC.
Ok I think we have all established that maturity is more important than age.
Now to the more pressing issue, which is a disruptive player at your table, especially a minor.
I am assuming this may be the same table (or the same player) as my GenCon's roommate Trial by Machine table. He reported to me that a parent basically "dumped" his young kid at the table and was being disruptive. Sadly, the parent just left after leaving the kid there, effectively using the PFS room as "free daycare". I did see the kid alone again at other tables, so my guess is that it was not just that one slot.
So maybe the question here is: what is the correct procedure to handle this (both by the players and/or the gm)?
Just as a note (not to belittle your accomplishment, this sounds pretty neat), if you were all level 7 in a 5-9 scenario, you were then probably playing in the 5-6 subtier, which is probably quite doable for all level 7's since you are all above the average target party level.
The next subtier is 8-9, which would have probably been a much more greater challenge.
I'm sure this is my most favorite Gencon to date! It was amazing, to say the least. Not a single mediocre, let alone bad, experience in the PFS room this year; every single table was amazing.
Not having my voice destroyed by Monday! Wheeee.
One of the few tables I got to play, my Bonekeep 3 table with Kyle Baird, Auke, Dan, Derek and Tim. We had been waiting a whole year for this, to do BK3 with the same characters. We are truly sad that there will not be a Bonekeep 4, but this was still an amazing capstone. Thanks to our GM for putting up with all our shenanigans.
Noodle & Company downstairs. Best 4 days of gaming deserved 5 trips to this fantabulous establishment of deliciousness.
Scotty's on Wednesday is always a blast and this year was no exception. Thanks again to Mark for putting it together, and it ran SMOOTH. Thanks to all the players that sat with me and my GM! It was a blast! WPWA (would pathfind with again)
NOT winning a charity auction boon this year. Money money to be had for the dealer hall \o/
Meeting more Paizo employees than previous years. Getting my ACG signed by a lot of them.
Some of my Weapon in the Rift tables didnt make, but every single table that did make was a freaking blast. Thanks to all my players for some awesome times. Still disappointed in some of you (you know who you are) for not encouraging your grappler to attempt to grapple the BBEG. Fun-sponges.
VO dinner/get together at Rock Bottom. Nice beer, good company. Getting to know Andrew Christian and wife. Getting a pick-up table together with some fantabulous people. Getting to meet Netopalis in that game. Playing and demolishing Vengeance at Sundered Crag in "record time" while kinda tipsy.
Pathfinder Modules Subscriber
To my knowledge, the "robot" subtype is a subtype of construct, which uses Knowledge Arcana. Going through the robot subtype notes now... doesn't say anything that would make it different.
Actually, the PFSRD has it already although from Inner Sea Bestiary.
Also, this is not a PFS specific questions so probably best served over at the rules forum.
It's an exploit they can take. You just can't take that exploit in PFS.
Quick question going over this one.
For the final encounter, the 4-player adjustment asks to reduce the AC of a monster in BOTH subtiers to 15. This is a -2 adjustment in the low subtier, but a -6 adjustment in high tier (due to it having an Advanced Template already)... Is this as intended? I figured editing missed the big discrepancy with the advanced template, so wanted to check.
Or should we say AC should be 2 lower instead of flat 15?