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Byron Zibeck's page
Pathfinder Adventure Path Charter Subscriber; Roleplaying Game Subscriber. 224 posts (274 including aliases). No reviews. No lists. No wishlists. 4 aliases.
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Dungeons of Cauldron
http://games.groups.yahoo.com/group/DungeonsOfCauldron/
Campaign: Shackled City
Setting: Forgotten Realms (Chult)
Level: 4
Openings: 1
Current Party: half-orc inquisitor, elf ranger/sorcerer, human fighter, gnome bard, human cleric
Dungeons of Korvosa
http://games.groups.yahoo.com/group/DungeonsOfKorvosa/
Campaign: Curse of the Crimson Throne
Setting: Pathfinder (Varisia)
Level: 3
Openings: 2
Current Party: half-elf duskblade, human cleric, human dragonfire adept, human rogue
Dungeons of Runelords
http://games.groups.yahoo.com/group/DungeonsOfRunelords/
Campaign: Rise of the Runelords
Setting: Pathfinder (Varisia)
Level: 4
Openings: 1
Current Party: half-elf rogue, halfling psion, human cleric, human dragon shaman, human wizard
General Char Gen
Abilities: 25 point buy (don't forget you get an extra +1 to any ability at 4th level)
Starting Gold: 3000 (level 3), 6000 (level 4)
Hit Points: max + Con SCORE for first level, half + Con MOD for every other level. For example, a level 4 fighter with Con 14 would have 24 + 7 + 7 + 7 = 45 hp. Favored Class, Toughness, etc. also apply as normal.
If you have any other questions, please email weibelbd@ptd.net

Greeting Pathfinders. My name is Devan (Brian W.), and I'm a human urban ranger. My story begins when I found a Harrow card amongst my lockpicks. On the back was written a note about Gaedren Lamm, the bastard who got my fiancee Julena hooked on shiver. Naturally, I went to the address and met several other like-minded individuals. Amongst was Doc (JJ), a human witch who just survived his own brush with a shiver overdose; Hulk (Brian Z.), a dwarf barbarian who's nephew was kidnappped by Lamm; and Cuthbert (Mike), a human cleric of Desna who was tormented by Lamm as a child.
Our host was a Varisian fortuneteller named Zellara. Zellara has her own tale of woe as Gaedren Lamm stole her Harrow deck and murdered her son when he attempted to retrieve it. She reveals that she has learned that Lamm is laired a at the Old Fishery on Westpier. Naturally, we headed straight there to bring Lamm to justice (well, after Doc tried to proposition Zellara). Taking him out would certainly help on my application to the Sable Company. On the way, Cuthbert sang a song about the days of the week.
I started to check out the main door and got my lockpicks out to enter stealthy when Hulk just busted the door down and started shouting for Lamm. A guard dog started barking. I tried to calm him down, but Cuthbert mercilessly killed the dog. Hulk barreled into the next room trampling an orphan in the process. A gnome was hiding amongst the orphans and ordered them to attack. I knocked out one of the children and the rest scattered as we took out their gnome taskmaster.
The next room has an anoying half-orc that incessantly giggled lording over some more orphans. I had to knock out a second orphan when he too ordered them to attack while the others took the half-breed out. We then found a human hiding in an office. Hulk and I quickly rendered him unconscious and tied him. Once revived, we questioned him about Lamm's whereabouts, but he refused in spite of our threats so I knocked him out again.
Having cleared the fishery, we made our way down the dock to a rickety ship in the back. Cuthbert slipped on the deck, but recovered and pretended like he met to do it all along. Hulk scouted the ship, narrowly avoiding a collapsing section of the rotten deck before heading to the aft. Inside, we faced a spider that I subdued before heading below deck. There we faced four more spiders, which we each dispatched on our own save Cuthbert who needed help from Hulk.
I found a concealled door in the ship's hold that lead to a crawlspace under the fishery. We all made our way across to a door on the far side, although Cutherbert crawled hugging the deck and began crying as a jigsaw shark began nuddging the deck. That caused him to hurry along.
The crawlspace led to Lamm's lair. Hulk and I took the fight to Lamm while Cuthbert and Doc provided spell support. Lamm's mistreated crocodile Gobblegut showed as between him and Lamm's dagger, I was heavily wounded, but by then so was Lamm. In its fury, Gogglegut turned on Lamm and bit off his leg. Cuthbert and Hulk were forced to put the crocodile out its misery.
We looted Lamm's office and found a hatbox that intrigued Hulk. Open opening it, we found Zellara's head, and it was evident she has been dead for weeks! What is going on?
Using Channel Smite is a swift action, so you can only do it once per turn. If you have additional attacks, does it apply only to all of them or just one?
How does Channel Positive Energy work with a Cleric/Paladin multiclass? Do they just count as separate abilities? Would the cleric chanel use the cleric level to determine how many dice are rolls with SV DC = 10 + 1/2 cleric level + Cha bonus?
What type of action is it to activate/deactivate Nimbus of Light (Cleric Sun Domain ability)?
I'm thinking of running Hangman's Noose in the middle of Edge of Anarchy to give my PCs some much needed XP and get them up to 3rd level before continuing the adventure. Has anyone else done this?
Any advice would be appreciated.
Has anyone gotten D1 via subscription yet?
How does the shipping work with Gamemastery Subscription? Is it discounted?
Any chance we could get playlists for the previous two adventure paths in the near future?
Anyone else not received the latest Dungeon yet?
Or is it just me?
In Demonomicon of Iggwilv: Malcanthet, you listed the following demons as corresponding to four of the seven deadly sins:
Lust: succubi
Glutony: nabassus
Wrath: vrocks
Envy: glabrezus
Are their demons that correspond to Avarice, Sloth, and Pride as well?
Please forgive me if I'm being dense here.
I wanted to commend James Jacobs on the excellent editorial in Dungeon #144 about "transvirtual" role-players, i.e. guys who play girls (or vice versa). Like James, I too am a transvirtual, which often earns me strange looks from gamers and non-gamers alike. In fact, many seem to think that because I often roleplay female characters, that must mean I'm in the closet. In truth, it is quite the opposite. I roleplay female characters because I find women attractive (and judging by the fact that Tyrlandi was inspired by the iconic female cleric of Wee Jas fan art, I suspect James might have similar attitudes).
That's my 2 cp for now.
So how did Yuathyb contract the Vanishing? None of his (or the dark creepers') items are infected.
Well, it hit the stands yesterday, and I still haven't gotten my copy yet. Am I alone, or did another truck catch on fire?
Anybody know of a site that has an index to the Sage Advice column?
Okay, I have a question about restoration.
The spell descript reads:
"(Restoration) dispels negative levels and restores one experience level to a creature who has had a level drained."
Compared to Greater Restoration which says:
"(Greater Restoration) dispels ALL negative levels afflicting the healed creature. This effect also reverses level drains by a force or creature, restoring the creature to the highest level it had previously attained.”
Now because Restoration doesn't explicitly say all negative levels like Greater Restoration does, I assume that means it removes one negative level per casting.
The cleric in my group says that removes all negative levels because it doesn't explicitly say one.
Thoughts?
Now that the latest Dragon out, can we get an update on the status of the online supplements?
And before anybody jumps on me for asking this, I am not complaining about it being late. I fully appreciate all the hard work Erik, James, and co. put into the AoW AP, especially the free online supplements.

What's happened so far: The party, with Fario and Felian, enters Jzadirune from Ghelves Locks in search of the missing children. Seeing a light from behind an open door, they investigate and find a pair of skulks skulking within. They flee down opposite tunnels and the party splits up to follow, although with the skulks camoflage ability, they quickly lose them and end up randomly guessing which tunnel to follow.
The one group find the skulk guarding Ghelve's rat familiar, and he helps the rescue the rat and tells them of the secret door leading to the elevator. The other groups ends up facing a pulverizer, but one player tried ordering it in gnome and got it to stand down. Thanks to the permanent invisibility sphere, it vanished from sight and they forgot about it.
The two groups reunite and ambush the hobgoblins guarding the elevators and quickly dispatch them. They hand down and defeat the stone spike, but then the polymorphed ogre arrives and hacks away the party. (Mr. Slice and Dice they named). After he killed the paladin and downing the warforged (my game is in eberron) fighter, halfling rogue, and the sorcerer; the cleric of Vol uses cause fear to drive the ogre off. The rest quickly recover and heal their downed companions (they had to leave th warforged behind since he was too heavy for any of them) and retreat back up the elevator to rest and regroup.
Now I'm wondering how to modify things to adjust for a second incursion. Thoughts?
Okay, the arrow is pointing towards the Orange Lantern. The party wants to turn it to the Green Lantern. Would this activate the elevator under the Yellow Lantern as it passes (probably clicking into place at that point) or can they rotate it straight to the Green Lantern without activating the elevator?
Okay, I don't even have issue 128 yet, and I know the supplement for issue 127 isn't even out either, but can we get an ETA for the supplement for issue 128?
:-)
I heard on another thread (in the Age of Worms forum of all places) that Eberron conversion notes will not be included in the HC. Is this true? Will they be included in a web enhancement?
I had planned to run Shackled City in Eberron, and am most disappointed by this if it is true.
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