About B'yelka Morfaine
B'Yelka's fame was rising, she was a natural on the stage, and her voice was the newest sensation. Her name had even been whispered in Egorian. This was not all by fate as B'yelka's family had poured much of their treasury and prestige into her training. B'yelka has travelled to train with many of the great opera singers in Golarion today. Between her family's connection and her hard work, she was on the cusp of becoming one of the great Diva's of this generation. That all changed not too long ago...
As her talent was ascending she was noticed by the Mayor's son. His family arranged what amounted to B'yelka's purchase from her family. They were contracted and betrothed. Like the cards of a Harrow deck, B'yelka's fate took an unexpected turn. B'yelka had fallen in love with one of the stage hands of her opera house. When she was told by her father that she would break off the affair and marry the mayor's son as she had been obligated she threw a fit. She refused to sing, "It must be done with passion, and I cannot even bear the thought of being touched by that man! I will not sing unless my heart is free."
The next day there was a box on the dining table. It held her lover's head. Her father's stern voice rose from behind her, "Find a new passion, little flower. Your contracts are binding." That night, after her performance she disappeared from the opera house, never again to look back to her family or Dekarium again.
Many days later B’yelka’s mind was burdened. There was the opera; Will I ever be allowed to sing again? She knew that she had forever altered her destiny as well as that of her entire family. Father deserves his fate for his cruelty. She was unsure if she really meant that, or if it was her anger and grief speaking to her. She also thought of young handsome stage hand, Reylond, that had died because of her. I did nothing to hurt him, I loved him! It was her father’s men, she was sure of which ones, that had murdered her lover. B’yelka shook her head and tried to clear her thoughts. Her mind turned the invitation to a funeral she held half crumpled in her hand. A man she had met only once had died. He had named B'yelka in his will. Professor Lorrimor was a foolish, opinionated fellow, but he seemed forthright enough. It was tragic that she was traveling to his funeral.
She remembered clearly the night they had met, at the after party following her first appearance as Prima Donna at the Domum Vividi Vita opera house in her home city of Dekarium. The professor had made a faux pas by explaining that the death of Aroden was in no way part of Asmodeus’s plans. B’yelka heard him say those words and knew there would be trouble. Not wanting her night to be ruined by foolish men and their damned politics B’yelka stepped in. With a warm laugh she asked, “Why Sir, surely you jest?” The professor may have spoken in the wrong company, but he was not dim, “Of course, Diva. My poor taste in joke will surely land me in Hell, and especially if I speak them so close to those who would rule there.” B’yelka laughed and the pigeons flocked around her all joined in. Later that night, Professor Lorrimor took the time to introduce himself and offer his profound thanks for her help. “M’lady, I am sure you saved my life. As soon as the words escaped my lips I saw the faces around me fall. I cannot thank you enough! Pray that I am able to repay you one day.” That was the only time B’yelka had seen the professor, and so it was confusing to her that she would receive a summons only two days ago that he had died and asked that she be there for the reading of his will. Before she drifted off to sleep she thought to herself, Couldn’t that fool at least be buried somewhere warmer?
B'yelka has classic features of a Chelish noble; high cheekbones, piercing gaze and a haughty attitude. Her hair is a luxurious auburn and her eyes are very dark, almost black. Her skin is fair and her hands have never seen a hard day's work. Her dress is meticulous and ever clean; it would be beneath her station to be dirty. She always tries to dress in the height of fashion; she believes that a strong frist impression is important. She carries herself as a woman used to having things her way.
Strengths and Weaknesses:
B'yelka is rather ignorant for all of her education. She perceives the world through Chelish eyes, and a veil of superiority obfuscates the facts. She is not lazy, but is not going to help the manual laborers eitther. Her beauty and charm, when she turns it on, is undeniable. Likewise, her voice is a gift from the Gods and she knows it. Her recent experiences (her lover's murder, especially) have caused her to question her cultural mores in regards to valuing people on thier usefulness as opposed to for their own sakes.
Female Human (Chelaxian) Bard (Chelish Diva) 4
NG Medium Humanoid (human)
Init +4; Senses Perception +6
AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 27 (4d8+4)
Fort +2, Ref +6, Will +4
Speed 30 ft.
Melee Rapier +5 (1d6-1/18-20/x2) and
Scorpion whip +5 (1d4-1/x2)
Special Attacks bardic performance (standard action) (15 rounds/da, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (2 targets) (dc 17), bardic performance: inspire courage +1, prima donna
Bard (Chelish Diva) Spells Known (CL 4):
2 (2/day) Blistering Invective, Invisibility
1 (5/day) Vanish, Charm Person (DC 16), Cure Light Wounds, Chord of Shards (DC 16)
0 (at will) Resistance, Daze (DC 15), Detect Magic, Mage Hand, Flare (DC 15), Light
Str 8, Dex 14, Con 12, Int 12, Wis 10, Cha 20
Base Atk +3; CMB +2; CMD 14
Feats Lingering Performance, Prodigy (Perform [sing], Perform [act]), Weapon Finesse
Traits Chance Savior, Operatic (Chelaxian)
Skills Acrobatics +6, Bluff +15, Climb +3, Diplomacy +12, Intimidate +12, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (local) +5, Knowledge (nobility) +5, Knowledge (religion) +5, Linguistics +5, Perception +6, Perform (act) +14, Perform (sing) +15, Profession (Musician) +5, Sense Motive +15, Spellcraft +6, Stealth +6, Use Magic Device +12
Languages Azlanti, Common, Varisian
SQ bardic performance: devastating aria (1d4+4), famous +1 (dekarium), versatile performance abilities (singing)
Combat Gear Haunt siphon (Full), Haunt siphon (Full), Haunt siphon (Full), Scroll of Cure Light Wounds, Wand of Hold Person; Other Gear Chelish Gown, Rapier, Scorpion whip, Adventurer's sash (1 @ 0.16 lbs), Amethyst Jewelry: Pendant, Matching Earrings, Silver Hairclips, 8 GP, 35 GP of Valuables
Bardic Performance (standard action) (15 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Devastating Aria (1d4+4) (Su) As a standard action, direct a burst of sonically charged words at a creature or object dealing 1d4+4 points of damage to an object or half this damage to a living creature.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (2 targets) (DC 17) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget you.
Famous +1 (Dekarium) With natives of selected region gain bonus to Bluff & Intimidate.
Haunt siphon (Full) These glass vials are held within stylized cold-iron casings etched with strange runes, necromantic designs, or other eldritch markings. Within the vial roils a small wisp of white vapor, churning as if caught in a miniature vortex of air.
To capture a haunt’s energies within a haunt siphon, you need only twist the metal casing to open the vial in the same round that the haunt manifests (a standard action)—this can be before or after the haunt has acted. You must be within the haunt’s area of influence to use a haunt siphon. When you activate a haunt siphon, it deals 3d6 points of positive energy damage to a single haunt. If it deals enough damage to the haunt to reduce the haunt’s hit points to 0, the mist inside the haunt siphon glows green—if it does not reduce the haunt to 0 hit points, the haunt siphon is still expended and becomes nonmagical. It may take multiple haunt siphons to destroy powerful haunts. A haunt that is neutralized by a haunt siphon takes a –5 penalty on its caster level check to manifest again after its reset time passes.
A haunt siphon that neutralizes a haunt can no longer be used to harm haunts, but it can be used as a grenade like splash weapon that deals 1d6 points of negative energy damage with a direct hit. Every creature within 5 feet of the point where the haunt siphon hits takes 1 point of negative energy damage from the splash.