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Sufestra

Bwang's page

Pathfinder Adventure Path, Roleplaying Game Subscriber. 1,218 posts. No reviews. No lists. 1 wishlist.


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Pathfinder Adventure Path, Roleplaying Game Subscriber

Amusing. Nobody raised an objection to my cheap shot at Hit Points...


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Malwing wrote:
Bwang wrote:


ANd if you want to add 'special components' to the mix, check out Hypertet20 for some work in that direction.

Whats that? Link?

Sorry, martial character here, the Magic of the Internet School in beyond my expertise. Try a search of 'HypertextD20'. It's really for 3.0 or 3.5, but there is too much gooey goodness to ignore. Middle column, at the bottom, is a suite of variant rules for review. I use a version of the Spell Points, the Metamagic Components and a few other things.


Pathfinder Adventure Path, Roleplaying Game Subscriber

It's the same with all those other minor things out there. You know, inconsequential bits of book keeping like carrying capacity, how many arrows you have or even Hit Points. It makes carrying that giant Emerald statue back to town easy.

Seriously, tracking components does not have to be hard, just consider the pouch to be a 'bank' with spell levels of components in it. Size, cost, etc become a minor nuisance, its true, but watching a Wiz sweat when his pouch is low is RP.

ANd if you want to add 'special components' to the mix, check out Hypertet20 for some work in that direction.


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A number of odd races have collected in my game world over nigh four decades, and with the 3.0 revision, a number have become possible as PC races. Several were created long ago with the resignation that they were unplayable. As time and lots of work passed, the ARG and others of its ilk have allowed some of these 'npc only' races have become possible.

I am currently trying to upgrade a race of pseudo-octopi that a player worked up in 1976 or 1977. Somewhere, I have or had his drawings on the skeletal structure.


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Actually got time to race through 'Fires of Creation' and am seriously digging the Android fluff. Very nice. I love the 'Ecology of the Android' intro by Kariand, It offers intriguing futures.

I am going to otherwise follow tradition by not reading an AP until I can binge read.


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Rogue Genius has a nice system.

Check out HypertetD20. I base mine off this one and it has worked well for several years.


Pathfinder Adventure Path, Roleplaying Game Subscriber
Sean K Reynolds wrote:
Not exactly on-topic, but relevant to your interests: Polymorph Rewritten.

Oh Snap! A great way to do the deed! Is it going to be in the P store?


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Well, I'm already getting the AP, so I'll be getting that info ASAP. As for Distant Worlds and the Inner Sea World Guide, bought both and enjoyed the read. Or reads.


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'People of the Stars' now in hand, I find little RP material or fluff in the book for the four races. Three of my potential players are interested in them (An Crit/Ftr Android, a Kasatha Ranger and a male Lashunta Barbarian). All three are now pestering me for RP material, society, religion, communities. All three have been bombarding me with crappy feats, alternate traits and the occasional rough gem.

This is what I get for promising a Spelljammer game...

Oops! Great stuff in there otherwise, love the solar system, btw.


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Everyone seems to like the PrC, but has there been a PF version done yet?


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I like the 'fluff' and plan to use some of it for a NPC race. My race is Small in size until their final 'molting' into adult, 'Medium' size. But your's has no real drawback as a PC race, certainly not too powerful in my eyes. Good work.


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There is a +0 level Centaur on AD&D Wiki. Sorry I'm to tek-unsaavy to link it.


3 people marked this as a favorite.
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Lincoln Hills wrote:
I used to have a terrible problem as GM with getting off-track.

SQUIRREL!


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I stole a 3.0 version from a friend's failing campaign that allows a PC to make certain details with the caveat that the more they chose the wimpier the NPC. As it is screwy levels into the realms of subjective, I won;t even look it up. The true basis worked in game for the most part (One player wanted a laundry list for a 'Healer and got a Druid that had CLW everyday. The other really just wanted a squire for his Paladin and got a rabidly devoted, lesser Paladin that ultimately 'died' to save his hero.)

I still search for a fair but not unbalanced system. Maybe a 3PP will sate my search.


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43) A planet on an elliptical orbit with a severe tilt. Intense seasons!


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Lycar wrote:
So the better to-hit offset the lower damage enough to make the Rogue player happy with his performance?

I have heard no complaints, so it seems to work.


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I just hope they update the pdf and rejoice in what I have.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I went with a tower for each school (classrooms, labs and about half devoted to offices. Dorms and workshops are in the walls between the towers. I set it up around a multi-purpose courtyard (dueling arena, practice field, etc) inside a renovated Shell-Keep. Extra towers hold the Magus barracks, a library, a prison and an aviary. The exact total of towers is iffy in case the game needs another one or four. I will be cribbing from this thread.

I also have a clearing house for customers to connect to the right mage for a specific job.


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Lycar wrote:
How did that work? +1 to to-hit for every 3 dice of SA or for every 3 levels of Rogue?

Sorry, just re-read my post.

1) The bonus is only if the attack qualifies as a SA. This seems valid to me.
2) SA dice are awarded at levels 1, 4, 7, 10, etc. A significant reduction in damage to my eye. This may be crippling in a tighter game.
3) The bonus to hit equals the total of SA dice.
4) The to hit Bonus does not apply to extra attacks due from Base Attack Bonus. I am not a fan of this.
5) Both Rogues in his troupe seem happy, but he is really light on complications like DCs, etc. They do get to swap talents each day. Nice trick!

Did that help?


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I am liking the thought you're putting into this!


Pathfinder Adventure Path, Roleplaying Game Subscriber

A friend has run the SA dice count as a bonus to hit for a single attack each round that must qualify for a SA. He did shift to one per three levels. Just fair warning...


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The little micro adventures of a dozen years ago were great one-offs. I have run Jerimond's Orb about eight times, using zombies at least twice, once at 4th of July as a game for the kiddies (disturbingly aware of all manner of zombie movies) till the rain quit. Most are geared for one evening and easy to swap foes without major problems. Just do not use the same map without changing serious features. I also keep a notebook of changes that scale the adventure to various levels and themes. Just by switching 'types' can upset the players that 'read ahead'. I had 2 players actually read a Fey monster while I was setting up the game in with I used that monster as an Undead. Neither has realized my replacement since.


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The nearby group of teenagers, er, make that 20ish, got together in High school by slipping adverts into Scifi books in the local used book store and one in high school. Oddly, the ones I have met are the rejects from that operation!


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I must be doing it wrong. A villain npc (minor) uses a skeleton raising ability frequently and I grant xp for all of them that are defeated. Same for summoned beasties.


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mach1.9pants wrote:
Curse you PostMasteeeerrrrrrrrrrrrs!!!!

Hey! Do you have any idea the cost of Sahuagin couriers?


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Your E is a strange looking dog. It appears to be something different to each person that sees it. It speaks in an odd accent as well, again heard differently by each person. It also argues with the summoner constantly nit picking and bringing up past mistakes (and there are MANY) to belittle the S. They have made it to level 8-9 in a friend's game.


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Tabled ruled this as a 'yes', then applied a -4 due to it being an improvised weapon and the gal was holding a javelin. This was in a weird grapple mess of a fight.


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Elf with the immunities switched to mental, dump other stuff for as little as 20 move hover, size drops to small. But I do like Threeshades' version.


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Our GM insists that the specialist take BOTH spells from her school, though there are a lot more spells in the campaign, mostly culled from 3rd party sources our generated by PCs. My po' hapless Ranger has over 20 spells to chose from of level 1 alone. Best thing is that I 'know' them all and I am only limited by slots!

This should light up the next PFS nite's discussions!


1 person marked this as a favorite.
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On the point, I had a PC want to do this with a toon Half-Elf. I let her 'choose' one of those races. The Tiefling chose to be the adopted child of a race of less than sterling qualities (necromancy, human sacrifice, etc.) that his character was 'rebelling' against.


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I have been forced to use a screen since a handful of Stirges (a -4 CR encounter) almost annihilated a party.

As for AC hunting, that has been the norm in the groups I play with since '75. Our Champions group in college was brutal on this score, even free style auditing of foes to spot limitations, etc.


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1- Economy of action. They can only do one thing at a time. One skill, one check, etc.

2- Three minute egg timer. I'm looking to acquire an magic eight ball to resolve disagreements.

3- So many GREAT ideas here!

4- I truly hope this person is under 12, less they have missed the brutality of everyday life.


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I got CR in one game, used it as the brigands rushed past me for the squishies. 3/4 dead. Real result: the 'dm' generated a total of 17 AoOs after that night in his campaign, none remotely near me.


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Bad idea, with serious problems on the horizon. Punt on this one and fast.


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Capodochia in Turkey, an underground city recently discovered. I had one that was built into a butte with open chasms that allowed light into the lower reaches.


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I remember trying to get D&D players to play Bushido...


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I do enjoy these little tifs, as have everything from the beneficent Elven 'ghosts' of the Groves to mindless abominations of seething death/undeath.


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Did a Ftr version back in 3.0. Awesome lethality! With all the Critical feats out there, it might still work, particularly in a low magic game.


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1) 'dm' changed the room conditions retroactively twice without letting anyone react.

2) assigned stupid DCs for skills such as balance that were as much as 10 over legit, in book modifiers, etc. refusing to let any one reference the books.

3) 200 pound, medium encumbrance Fighter spent 6 rounds trying to swim with constantly changing rules (see 2 above) before a 40 lb, 8 Str Halfling pulled him out with no check.

4) 23 minutes to resolve one character's simple turn, followed by 6 seconds to do the next character's turn, which involved information the twit was holding back on us.

5) PC Wizards have to have components for spells, but npc Wizards never have to. Stripping bodies of better than a dozen yielded exactly ZERO components.

Odd, these all occurred in the same session...


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Also dotting for interest


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I have tried something like this for years, but that's like saying 'I tried to jump once' to Neil Armstrong...

Killer idea AND development!


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The whole issue is bogus, as previously noted. Back in 3.0, I realized our 'dm' was intimidated by my greater experience (I've been running longer than he has been alive) and so picked the class and race he considered weakest. I found out later he now considered that combination to NOW be the most powerful!

The real problem is perception, he was a weak 'dm' with poor skills at running. No inexperienced GM should just keep inviting people in. My last game at that table had 12 or 13 players and 3 fights in nearly 8 hours. I spent the last fight protecting the 'plushie casters' and he still got peeved when I dealt with a pair of tumbling Rogues. Truth is, I had built that toon for just that role for 9 levels and must admit to being so happy when I got to finally do what I did so well. Heck, I thought he set up a Spotlight moment for me!

A L10 Halfling Fighter in a party with 2 Wizards, 3 Sorcerers and a Druid (all 9 to 12 levels) and I was too unbalancing! I 'rebuilt' the toon as a Human to show him just how nasty I could have been and he still hasn't forgiven me.

In closing, do a self check to make sure you aren't the problem. Is he really trying to cheese or are you just not as sharp as he is? Does he min-max or avoid under optimizing? Nobody builds a pure character of any real power, there are always holes in the armor. Even the most powerful combination (Dwarf Cleric, preferably a war god) can be dropped by playing to weaknesses.

If all else fails, post his toon here so we can crib...er, steal...um advise you!


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Counting the ARG, I have 5-6 systems I am torquing into one I'll go with. Everyone is off in one way or another, valuing this over that, etc. My ultimate advice is to justify each in your own game.

The biggest 'snit' I have is with the 'Ability Score Modifier Quality' section and the bit on further bonuses. One is too cheap, the other prohibitively expensive. I was griping about this recently and another GM laughed, pulled out her copy and showed me HER 'corrections'!


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I've broken the current group from dice by the simple method of everyone rolling and the dimbulb that insisted on us doing so gets the lowest stats. Hey, if you believe it's a good system, put up or shut up.

Incidentally, he rolled a 23 pt toon, if I remember correctly, 5/6. I warned everyone I would beat their rolls (I roll crazy high), but would pay the pizza share for whoever beat me. I manned up and bought for the only person to match my 41 pt toon! (1/6 and 1/6)

My current solution to the Gordian Knot is to grant a stat bump to the next lower player, two to the next, etc. And: no, I haven't tried this yet.


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Let me start with the fact that there is (and will be) no such thing as a 'perfect system'. Heck, the Golem misidentifies a 'tauric' creature as a 'quadruped'. I use a deviously different system that values a number of things differently and find it works better. I also stole Umbral Reaver's idea of incorporating the 'race points' into the character creation steps.

A basic point is that you WILL want to clean up the 'race points' with both an eye to not getting lost in translation and tailoring to your game. And remember to post here so we can rip off your work...Bwa ha ha ha!


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Nope, but great idea, so I'm dotting...


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My base Fighters can retrain whenever they gain a Fighter Bonus Feat. So far, so good.


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A few odd items from nearly 4 decades of loopy gaming. Strange, I think most of these slipped into games hours past midnight....

A large slab of an unknown stone that humms...(ate up the best part of an hour before the party had to get going)

A pair of porcelain rings that give off a burst of intense Transmutation magic when they touch. Both rings change color and teleport away (of course, only then did the owner find out he needed them for identification later, but they turned out to be the wrong pair of rings)

A brass pot that brews a 'perfect' cup of tea. (the campaign does not have tea...)

A large piece of fabric that folds itself up at random times, transforming into something else each time. (I handed it out as a cape, and two days later it swapped out to a leaky pup tent, then a tarp, a bright yellow pavilion, a hundreds of yards long ribbon, after which it got a lot of player input, the key being a not entirely useful form).

A circlet that attached to the scalp, preventing anything from being used there.

A bear skin that changed types and conditions.


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I just got raked over the coals...

I was told to point out that I 'sideboard' every encounter (not totally true), keeping a few extra mooks to fill in or be deleted as needed. The extra filler fleshes in most on action economy. Also, going from 4 to 6 spear carriers is rather easy to do, compensating for another player just by hitting the copier a couple of times more. Actually, I often have a master copy and a graph page with a column for each background thug.


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sgriobhadair wrote:
Why didn't she send word? Easy ... she thought the parent died when she was captured and didn't know of the pursuit.

nice twist!

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