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Sufestra

Bwang's page

Pathfinder Adventure Path, Roleplaying Game Subscriber. 1,241 posts. No reviews. No lists. 1 wishlist.


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Ashiel wrote:
[Yep. Hurting, oppressing, or killing others. It's in the alignment rules in the "Additional Rules" chapter.

So a Paladin commits an 'EVIL act' when he kills a homicidal goblin?


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Having had a doctor of Divinity playing in one of my campaigns (he ran the first D&D game at Oral Roberts U!) my games have always leaned in the direction of Evil acts, etc., shift you to the evil. He had a system similar to the much later Darkside treatments of the varied Star Wars games. The more serious acts generated serious negative effects, as did a life of petty evils.

The actual act could be conditioned. My poisoning an entire village of Kender would have been a serious evil act, but they WERE Kender!


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Dwarf Cleric. The best combination for just about anyone.


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Somebody (3pp) did a piece dealing with this in a module or other downloadable. I apparently didn't get it as it is not in my library.

Steeldraco has a serious plotline that I really need to steal...


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Hmmmm...

How about Knowledge: Local (city of X)? (country of Y)?


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My game is set out of a particular city, so I base which are known and what is known about them from that point of reference. Granted, this makes me have to do a bit of work, but I know that Kobolds and Goblins make up the gutter level of town, Lizardmen are a nearby threat that can be traded with and Dwarves represent a substantial minority in the more urban areas.


2 people marked this as a favorite.
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boring7 wrote:
Bwang wrote:
Politicians?
That's an insult to vermin.

Sorry, I apologize to all the Vermin.


2 people marked this as a favorite.
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Politicians?


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Dwarves have been the munchkin race for 15 yrs now, with a war-god Cleric Dwarf being the easiest munchkin (yeah, I played several).


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Late '70s, I played in a number of games, but only one female GM. She was not very good, basically running a game so her BF could play one of the cheezyist abominations I have ever seen. In '80, she started a new game for the girls in her dorm. Yeah, all girl! Every girl complimented her on her keeping track of all the plot lines. I guess soap operas have benefits.

That said, she was up to snuff on the rules as a player and often ran the crew in my game. She shed the 'gf' role and became a dynamic player and solid GM for Traveller. Interestingly, two of the girls from her dorm game have run games I played in, both solid GMs.

Most of the early GMs were mediocre, regardless of sex. The precious few females were not much better than the Mean of the males, probably because no one dared criticize them, but none were remotely as bad as some of the males. The women GMs (years pass, all the 'girl GMs' started having kids) increased in quality faster than the average guy, usually relying on each other for friendly criticism. Guys suffered more from ego issues and got their backs up when called on rules, etc.

The only female GMs in my current contacts are dedicated to either running APs (1), kitchen table games for their kids/etc (2) or learning PF after years of 4E with the help of her parents' old OD&D crew (1). All 4 are much more open in the running of the game than most guys. The mother of the last strongly influenced my current running style, letting the players basically run the rules while I handle the world.


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Majuba wrote:
Bwang: Basically, Favored Enemy: Humanoid would be FAR too powerful an option.

Ummm....

Never proposed FE: Humanoids, rather I was asking how frequency affects the FE. Currently, I have differing effects on differing subjects. Most of the background reasoning is very campaign specific. One is a race that is all but unknown to the rest of the world.

I allow Rangers to swap their FE when they gain a new one. I, too, have been shafted by a GM or three rendering such class features moot with no recourse. I may have to many rebuild options built into my House Rules.

I like UVL's line of: 'the amount of research you've done, because of that hatred, on how to kill said creature' as a way for a player to gain a FE rating against a race that is unknown.

Thx to both of you for a thread-necro that will be helpful.


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You can fiat that hexes, etc are represented by physical representations: totems, etc.


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To my crap? Not together enuf to post. It is still warped and rough.

Umral Reaver suggested using build points as a cost in 'buying' a character. A powerful race would cost you some of what I would be spending on better stats. Yes, this means some get fewer points to build with.

As a short list of the costs for some races:
Elves cost 10 points to play, which is fair, given the sea of benefits they get in my game (seriously NOT stock Pathfinder).
Dwarves cost 2 points for nice benefits, but less than Elves.
Humans have a 0 cost.
Aasimar and Tiefling both cost 5, I think.

You may be able to search the ARG playtest threads for UR's posts. As for posting a link? Sorry, but beyond my skills.


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I have several differing systems in my past and none really 'work' for me.

-Voodoo Mike/Golden share a much more open process, but both suffer from inconsistent values by those doing the math.

-The Cookbook is the basis of what I used in 3.0/3.5, but it was clunky to me.

-The ARG was a delight at first, but I found I disagreed on the value. Later, I became really disenchanted with the level adjustment system.

I am currently basing my mechanics off a suggestion from Umbral Reaver (on these Threads). I will be happy to see your attempt at the Holy Grail.


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I remember something like this...


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Remember that the game is about the PCs and not the 'gods'. This was a very hard lesson for me to learn and once wrecked my game.


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Another 'Mos Eisly' world here. 23 PC races with more that aren't (yet, in most cases...). Humans are the most common, but not a majority, except in cities. As I work out of one city/'kingdom', I have a semi-detailed set of DCs for race existence and actual details. First column is a DC for general public awareness that such a race even exists (K:local).

Next is full of notes denoted by letters, I went way past 10. The relevant note for this thread is 's', with the 's' meaning a shape changer and the non-capital indicting an inferior type thereof (one form).

This is followed by columns for Knowledges and Favored Enemies. They probably should precede the 'notes.

Incidentally, the Kitsune entry reads DC 35; s (minor shape changer), - (no cultural presence in area); K:R (K: races) DC 25; FE: H (Humanoid) 25, FE: MH: (Monstrous Humanoid) 30, FE: S (shapechanger) 15. By contrast, a Human would read as DC 0; K:R 0; FE: H 0.

Basically, Kitsune aren't known except to anyone not specializing in the study of the rarer races, though Rangers specializing in shape changers are able to spot them...occasionally.


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Did she completely give up on 4e? I am not saying that to start an edition war, just that gming beyond the rules is a great thing and it would be a shame if she didn’t expand that to every system she plays instead of just thinking it's a pf only thing.

She kept hearing about stuff not allowed in 4E and actually plays PFS. She's a decent GM, just wanted to run some more exp people to see what real RP is about. We were really sweet and the non-RPing GMs helped her with mechanics, etc. Of the 5 players at the table, the 'rookie' started with 3.0 in '99, and 2 of us started in the '70s.

And her 4E group failed contact with the start of school.


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any possibility of getting this one as a PC race? Even as as NPC?

I would love them as a 'cursed race' in search of redemption.


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If I get stuck in a Tank role, I pack rat all manner of gear (rope, spikes, cloth, sledge, etc.). A local GM is switching to PF after wasting years in 4E, with little experience in real RP. After 8 hours of me literally pulling solutions out of my bags, we finally get to the loot pile. Having expended some 60lbs of water, rope and wine, the party discovered that everyone was so weight/move critical that only 'I, the tank' could haul more than 20 lbs of loot out. I dumped my 'possibles' bags and shifted the haul to over 120lbs, over half the total haul. Having run 4E only, she had never had to deal with players using non-magical solutions to events.

Incidentally, the other players got into my list of gear and used 1) candles for range finding 2)a grappling hook to pin an Ogre to a door for a trap reset 3) 3 hams to bribe a most reasonable troll 4) a few gallons of water to find a trap in a hallway 5) I used the wine as barter with a whole lot of goblins, ticking off the Dwarf 6) greasing the escape rope AFTER we passed.

After the game, the three aged GMs at the table took her to IHOP and did a brief seminar on GMing beyond the rules. She listened to us and ran two games this past weekend with positive reviews.


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Zhayne wrote:
Conventions of the genre. Villains get to give their whole monologue. :)

This!


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I have an extensive 'fringeworthy/stargate' system. It has several parameters for each portal, all of which are straight forward: range, security, etc. and finally a cost to build. I hate it due to its crudeness, but it does work...mostly. Hopefully, a 3pp will put this on their list of things to do <hint-hint>. Most of my flaws are in the 'keys' and conditions to activate the portal (stock: it requires sue of a spell or spell power for energy).


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Swords and Sorcery had a city of Necromancers published that explores the undead solution.


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Amusing. Nobody raised an objection to my cheap shot at Hit Points...


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Malwing wrote:
Bwang wrote:


ANd if you want to add 'special components' to the mix, check out Hypertet20 for some work in that direction.

Whats that? Link?

Sorry, martial character here, the Magic of the Internet School in beyond my expertise. Try a search of 'HypertextD20'. It's really for 3.0 or 3.5, but there is too much gooey goodness to ignore. Middle column, at the bottom, is a suite of variant rules for review. I use a version of the Spell Points, the Metamagic Components and a few other things.


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It's the same with all those other minor things out there. You know, inconsequential bits of book keeping like carrying capacity, how many arrows you have or even Hit Points. It makes carrying that giant Emerald statue back to town easy.

Seriously, tracking components does not have to be hard, just consider the pouch to be a 'bank' with spell levels of components in it. Size, cost, etc become a minor nuisance, its true, but watching a Wiz sweat when his pouch is low is RP.

ANd if you want to add 'special components' to the mix, check out Hypertet20 for some work in that direction.


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A number of odd races have collected in my game world over nigh four decades, and with the 3.0 revision, a number have become possible as PC races. Several were created long ago with the resignation that they were unplayable. As time and lots of work passed, the ARG and others of its ilk have allowed some of these 'npc only' races have become possible.

I am currently trying to upgrade a race of pseudo-octopi that a player worked up in 1976 or 1977. Somewhere, I have or had his drawings on the skeletal structure.


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Actually got time to race through 'Fires of Creation' and am seriously digging the Android fluff. Very nice. I love the 'Ecology of the Android' intro by Kariand, It offers intriguing futures.

I am going to otherwise follow tradition by not reading an AP until I can binge read.


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Rogue Genius has a nice system.

Check out HypertetD20. I base mine off this one and it has worked well for several years.


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Sean K Reynolds wrote:
Not exactly on-topic, but relevant to your interests: Polymorph Rewritten.

Oh Snap! A great way to do the deed! Is it going to be in the P store?


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Well, I'm already getting the AP, so I'll be getting that info ASAP. As for Distant Worlds and the Inner Sea World Guide, bought both and enjoyed the read. Or reads.


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'People of the Stars' now in hand, I find little RP material or fluff in the book for the four races. Three of my potential players are interested in them (An Crit/Ftr Android, a Kasatha Ranger and a male Lashunta Barbarian). All three are now pestering me for RP material, society, religion, communities. All three have been bombarding me with crappy feats, alternate traits and the occasional rough gem.

This is what I get for promising a Spelljammer game...

Oops! Great stuff in there otherwise, love the solar system, btw.


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Everyone seems to like the PrC, but has there been a PF version done yet?


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I like the 'fluff' and plan to use some of it for a NPC race. My race is Small in size until their final 'molting' into adult, 'Medium' size. But your's has no real drawback as a PC race, certainly not too powerful in my eyes. Good work.


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There is a +0 level Centaur on AD&D Wiki. Sorry I'm to tek-unsaavy to link it.


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Lincoln Hills wrote:
I used to have a terrible problem as GM with getting off-track.

SQUIRREL!


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I stole a 3.0 version from a friend's failing campaign that allows a PC to make certain details with the caveat that the more they chose the wimpier the NPC. As it is screwy levels into the realms of subjective, I won;t even look it up. The true basis worked in game for the most part (One player wanted a laundry list for a 'Healer and got a Druid that had CLW everyday. The other really just wanted a squire for his Paladin and got a rabidly devoted, lesser Paladin that ultimately 'died' to save his hero.)

I still search for a fair but not unbalanced system. Maybe a 3PP will sate my search.


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43) A planet on an elliptical orbit with a severe tilt. Intense seasons!


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Lycar wrote:
So the better to-hit offset the lower damage enough to make the Rogue player happy with his performance?

I have heard no complaints, so it seems to work.


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I just hope they update the pdf and rejoice in what I have.


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I went with a tower for each school (classrooms, labs and about half devoted to offices. Dorms and workshops are in the walls between the towers. I set it up around a multi-purpose courtyard (dueling arena, practice field, etc) inside a renovated Shell-Keep. Extra towers hold the Magus barracks, a library, a prison and an aviary. The exact total of towers is iffy in case the game needs another one or four. I will be cribbing from this thread.

I also have a clearing house for customers to connect to the right mage for a specific job.


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Lycar wrote:
How did that work? +1 to to-hit for every 3 dice of SA or for every 3 levels of Rogue?

Sorry, just re-read my post.

1) The bonus is only if the attack qualifies as a SA. This seems valid to me.
2) SA dice are awarded at levels 1, 4, 7, 10, etc. A significant reduction in damage to my eye. This may be crippling in a tighter game.
3) The bonus to hit equals the total of SA dice.
4) The to hit Bonus does not apply to extra attacks due from Base Attack Bonus. I am not a fan of this.
5) Both Rogues in his troupe seem happy, but he is really light on complications like DCs, etc. They do get to swap talents each day. Nice trick!

Did that help?


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I am liking the thought you're putting into this!


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A friend has run the SA dice count as a bonus to hit for a single attack each round that must qualify for a SA. He did shift to one per three levels. Just fair warning...


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The little micro adventures of a dozen years ago were great one-offs. I have run Jerimond's Orb about eight times, using zombies at least twice, once at 4th of July as a game for the kiddies (disturbingly aware of all manner of zombie movies) till the rain quit. Most are geared for one evening and easy to swap foes without major problems. Just do not use the same map without changing serious features. I also keep a notebook of changes that scale the adventure to various levels and themes. Just by switching 'types' can upset the players that 'read ahead'. I had 2 players actually read a Fey monster while I was setting up the game in with I used that monster as an Undead. Neither has realized my replacement since.


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The nearby group of teenagers, er, make that 20ish, got together in High school by slipping adverts into Scifi books in the local used book store and one in high school. Oddly, the ones I have met are the rejects from that operation!


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I must be doing it wrong. A villain npc (minor) uses a skeleton raising ability frequently and I grant xp for all of them that are defeated. Same for summoned beasties.


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mach1.9pants wrote:
Curse you PostMasteeeerrrrrrrrrrrrs!!!!

Hey! Do you have any idea the cost of Sahuagin couriers?


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Your E is a strange looking dog. It appears to be something different to each person that sees it. It speaks in an odd accent as well, again heard differently by each person. It also argues with the summoner constantly nit picking and bringing up past mistakes (and there are MANY) to belittle the S. They have made it to level 8-9 in a friend's game.


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Tabled ruled this as a 'yes', then applied a -4 due to it being an improvised weapon and the gal was holding a javelin. This was in a weird grapple mess of a fight.

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