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Sufestra

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Pathfinder Adventure Path, Roleplaying Game Subscriber. 1,163 posts. No reviews. No lists. 1 wishlist.


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Pathfinder Adventure Path, Roleplaying Game Subscriber

I really enjoy the good ol' die rolls, but the brutal reality is that there can be a wide range of results that affect the game. A character 'point value range' of 35 points means someone is behind the eight-ball. The last game we 'rolled' had characters from 18 points (back in 3.5) all the way to two people with just over 50. As one of the 50+ players, I was happy, but I could see the discomfort in the single good stat Sorcerer when game after game her best was sub-par.

I go with a 15 point buy to start with. Characters get 1 additional build point each level to a total of 35 by level 20. It seems to be working so far.


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A friend's 3.0 campaign uses Taarakians as the primo 'paladin' class/race. They have 15/20 BAB like Clerics, but also get feats like Fighters, mostly focused on turning their Smites into 'Ultimate Weapons'. They have many features in common with Monks as well, so 'no armor' was less a hindrance. Dex and Wis were the two big Stats, too. And ALL blows against evil did more damage as the bad guy got more powerful (Maybe +1 or 2 against an Orc to adding a few dice to a hit on a devil.).

It must be pointed out that magic items in his game are few and weak for the most part. I run a L9 Ranger and have 3 magic arrows and a +2 dagger. And no problems in combat as the critters are a bit 'de-fanged' (very little DR, etc). The Taarakian (L7) has something that helps her see through illusions and a very helpful Ring of Featherfall. He's looking for his plucked chicken now (quest).


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I looted RotRL for a re-run of my '70s version. Also fleshed it out with several pdfs I bought here.

Planning on a Second Darkness version.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Aboleths in my world split as part of their reproduction cycle, gaining the memories of both parents. The 'soul' also parts into multiple bodies. By the way, mine are of both sexes at the same time. After 'mating', the parents each births a new Aboleth or more. Maturity isn't for a few dozen centuries.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I allow Fighter Bonus Feats to be swapped whenever you gain a new one, with Human Fighters getting to swap one each level. You cannot bypass prerequisites.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Is this going to be physically published?


4 people marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

Now I HAVE to place another order for something I've never thought I'd need.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Munchkin a class everyone agrees is terrible. Did this with a Fighter, loathed universally by the other players, then stayed a level below the average due to missing the first of lots of game (work). Many were the games where I pulled rear guard to cover the shredded party.


Pathfinder Adventure Path, Roleplaying Game Subscriber

The biggest problem has to be misunderstanding. The best way to clear this is to talk it out. My last Pal was hardcore LG with no real humor, the foil of our Rogue jokester. When he got himself killed, the player came back as a P of another deity with a lighter hand. Arguing bogus theology while raiding dungeons was a hoot!


1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

86: The Copper Cup, a beggars guild that trades in information. They acquire the orphaned children of a city, move them to another so that they only identify with the Cup. Infirmities are not needed, but some 'supervisors' are prone to generating cripples, etc. The Cup was 'founded' by a poor Paladin who could offer a beggar nothing more than his drinking cup. The beggar had the good sense to scrub the cup that night and discover it was made of gold, funding his far less than scrupulous plans. He has kept up a charitable facade to gain the protection of the various paladins passing by. The beggar master has numerous underworld contacts.


1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

I played in a 3.0 that worked something like this. The MM feats were limited by the Int modifier and functioned similar to preping spells. Life got interesting and the Wiz became a serious 'go to' in every situation. sessions without her were...hard. Her incredible versatility made her every game's MVP.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I try to keep the chat at the table in mind and use player input to guide the game. This varies from letting the loons, er, players to virtually determine the flow to finding out what a player would like to do and arranging a spotlight moment. Ultimately, you want the players to get that moment where the game is as real as life.


Pathfinder Adventure Path, Roleplaying Game Subscriber
Under A Bleeding Sun wrote:
I generally don't use save or dies, UNLESS my party is using them, then its an open field, and my players know this. Other than that, its an open playing field.

This


Pathfinder Adventure Path, Roleplaying Game Subscriber

Looking good! Hope the kid enjoys playing the character.

Odd thought: Has anyone else tried PFing a race from Magic?


Pathfinder Adventure Path, Roleplaying Game Subscriber

Oh! Now this is interesting. I have tried stuff of this sort, but I much prefer the way you're starting.


Pathfinder Adventure Path, Roleplaying Game Subscriber

A group of friends are considering the change over to PF from a series of 3.0/3.5 games. Beyond straight stat conversions, are there any actual collections of the REAL changes they need to know. I've already pointed out the up-powering of the races and they adopted a crude form of the grapple rules last year. What I guess I need is a check lst of rules they need to know and look up.


Pathfinder Adventure Path, Roleplaying Game Subscriber
Lord Fyre wrote:
But ... according to Golarion's lore, there are no Male Lamia.

I play in three PF games as often as work allows...

One is all but Homophobic, a second requires ALL characters to be some sort of LGTB (I play a sexless/anysex shapechanger) while the third is made up of players from both the others and is rife with 'seat-of-the-pants' play. A male Lamia would be almost unnoticed in any of them.

When mine gets back in play mode, every one of these races will be there, the backgrounds are just too ripe for the RPs I prefer.


Pathfinder Adventure Path, Roleplaying Game Subscriber
coyotegospel wrote:
Where I derive my enjoyment (from that aspect of the game) is watching my players enjoying themselves. If they're having a great time then it makes all of the preparation, all of the time/money spent on various things to enhance the game/etc worthwhile. I like knowing they are having fun. When I'm on the other side of the GM's screen, I like to think the GM is thinking the same thing (sadly, not always true, but I digress....).

Bravo!

Back to the point, I had this happen in the '70s. A player bought the same module the day the game store got in my just-released-first-copy, but he wasn't running anything. As we began play maybe 3 hours later, his Elf for the first time searched for a secret door (ADHD, I have NEVER let this be background), couldn't find one, yet had the Dwarf unlimber his mining tools in order to open one specific bit of wall. Guess where one of the really nifty bits of loot was...

I swapped a 3HD skeletal fighter for a lich of level 13 (highest PC was level 6). Never had another problem of that sort, but then I went back to homebrew.


Pathfinder Adventure Path, Roleplaying Game Subscriber

My two suggestions are the excellent system from Rogue Genius and the HypertextD20 system.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Personal experience with peacocks would suggest a bonus to Perception checks, they have been used for burglar alarms for thousands of years.


Pathfinder Adventure Path, Roleplaying Game Subscriber
The Terrible Zodin wrote:
Is there a reason that wizards et al, shouldn't benefit from those 2 extra skill points?

Back when we were first interrogating the 3.0 writers, one said that they did that to encourage a party to be more 'interdependent' to each other. If everyone had 'level+3' in ALL their skills, there would be neither a spotlight moment for X player to shine nor ultimately any reason for Skills beyond just basing them on your level.

"Hey, Joe, what's your bonus to that check? Why I'm level 5, so 5!"

Ascalaphus does have several interesting thoughts, some of which are depressingly possible, but then I'm not a real Witch fan. But they are intriguing...


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I stole an idea from Umbral Reaver, using the Ability Score Points as a purchase cost assigned for the more powerful races. This results in weaker characters, but most of my players are okay with it.


Pathfinder Adventure Path, Roleplaying Game Subscriber

After a lot of mistakes, my last group more or less came to this:

TOUGHNESS
Benefit: Your hit points per die increase by 1.
Special: You may take this feat as often as you want, but it has an upper limit of the die's maximum result in each Class.
d4 classes max at 4 per level, gaining no benefit from a second selection.
d6 classes max at 6 per every level, gaining no benefit from a third selection.
d8 classes max at 8 per every level, gaining no benefit from a fourth selection.
d10 classes max at 10 per every level, gaining no benefit from a fifth selection.
d12 classes max at 12 per every level, gaining no benefit from a sixth selection.


Pathfinder Adventure Path, Roleplaying Game Subscriber
bfobar wrote:
I've had kobolds chase the party around in some caves with a hand cart with a ballista mounted on it. Frankly it was not an effective weapon, but it scared the hell out of the party and made them completely change their strategy.

Oh! This is just too good to NOT steal! I see a trio pulling 3 stooges actions!


1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

Having lost my Father last month, I can empathize on your loss. I feel the same emptiness and add your wife to my prayers.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Delete the Wizard and Sorcerer options, the only Arcane caster allowed is the Bard and Magus.


1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

I started playing in the best GMed game I've ever played in, so when I started, I caught a face full of corrective advice, most of which I had coming. I must admit it took years for me to really develop my own style, but input from other GMs and players are still welcomed. Unfortunately, some think that I MUST follow their advice or I'm dissing them.

I have run a Champions game as the under-GM and a round robin Traveller campaign, plus a few more atrocities over the decades, but still run my own 'D&D' game my way. That said, I am often carried along by players and their wild schemes. I insist on their letting me in on their plans, so I can keep them grounded in how the world works.

EG: Orcs in my game are effectively evil outsiders of a sort. They can't be 'redeemed' ever. I had a Pally decide she was going to save their souls and she didn't let me in on it, or anyone else. She was treating this as a delusion on her character's part (RP) and refused to admit defeat. This caused a great deal of trouble at the table before it all came out. Once the plotline was laid out, all the angst among the players vanished and several tweeks to her storyline were added to sharpen the poignancy of her quest. Her betrayal by the Evil Orc Shaman BBEG was just awesome! That group still talk about her character's tragic death a quarter century later, as Shakespeare wrote in H5 'with embellishments'. And to think it was getting tangled up because she wanted to keep it secret.

I should mention that several of groups have actually taken to running encounters when I have been sick, distracted or discombobulated. What i get annoyed most by is their being right about better tactics, etc in an encounter...but I make a point of 'letting them be right', just to humor them. I shamelessly steal plot hooks, ideas and anything else they come up with that is better than I coughed up at 3am the night before. Hey, when the best you can do is a wyvern swooping down to buzz the party and they prep for the rest of the brood, 'cuz ya know they run in packs!', you go with it. And always admit you stole the idea from them. They won't believe you, preferring to be thankful they anticipated the trap successfully.

Sweetness! I absolutely love good players!


Pathfinder Adventure Path, Roleplaying Game Subscriber

I have a list of random PCs' race that I use. The choices reflect the variety of adventurers more than the background races of the area. EG: Elves are well under 1% of the general population outside 'Elf lands', but are several entries on the chart. Phodins (or Phodians, think Humans without the floating +2, Feat or skill point) are about 10% of the regional population, but not allowed as PCs unless rolled on the reincarnation, 1% chance, I think. I use the PC's level as a modifier on the chart.

I'd post the chart, but I have some 25+ entries not really supported by the purer forms of PF. EG: 7 different Dragonoid races.


Pathfinder Adventure Path, Roleplaying Game Subscriber

First, I don't color code my Ds. Their powers are diverse and daunting. And the most hated was a puny little thing barely a dozen feet long...including the barbed tail. She up-close-and-personal killed 5 or 6 characters in game over her reign! And she seduced both the guys who thought they were god's gift to women. Imagine being in the throws of passion when SHE turns into a serpentine horror with claws, fangs and poison! The funniest part was one of the guys' ex-GF ran the dragon that night!


Pathfinder Adventure Path, Roleplaying Game Subscriber

I prefer point buy, but several local games offer 'choices of Array', usually totaling 20, though one runs 26 by my count.

None of the local GMs I play with really want me rolling, as my last few toons ran over 40 points worth each. All with the GM (and often several hating witnesses) watching. I'm currently playing a 50+ point Wizard with a starting Int of 20 and a Con of 17! My low is 14. I really feel bad for the guy who insisted that 'we all gotta see the rolls!' His high is a 15 and he has a pair of 6s. I'm crusading to have everyone's minimum be 10.


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I cheat! I take players' toons from area games and tweak them. My BBEG Druid of late is one of the players in a previous game that capped at about 12th, granted, he has that player's wish list of gear...


1 person marked this as a favorite.
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They appear to be a rework of the Eberron Shifter, an interesting race.


Pathfinder Adventure Path, Roleplaying Game Subscriber

nice


Pathfinder Adventure Path, Roleplaying Game Subscriber

Odd, we had this kind of situation a while back. Medusa vs Blind fight.


Pathfinder Adventure Path, Roleplaying Game Subscriber

My dog tries to purr, so why not?


Pathfinder Adventure Path, Roleplaying Game Subscriber

Best advice: look at the various entries that you think are roughly equivalent, work out your reasons and post here for people to tear apart!

I use the race builder as a starting point, but often with different values. My 'snake body' entry adds a step loss on base move and incorporates a minor (1 point) penalty for being an 'off' racial type.
The final value is '0'. Also has a discount for swim speed and the first point of armor.


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A friend's game uses the Wish spell's mechanism, requiring a 1:1 swap in value...for any of these silly things. Mend suddenly stopped being fum.


Pathfinder Adventure Path, Roleplaying Game Subscriber

After reading through the tread, I spotted the big problem: Gunslinger!


Pathfinder Adventure Path, Roleplaying Game Subscriber

A group I 'coach' is made up of teenagers in nearby blocks and about a third female. Most are 'artsey' types (band, theater, choral, etc.) They decided to make up full body art for each of their characters, notebook sized, to serve as visual references for other players (These are placed in front of the player).

Last night, after their all day game (ah, the good old days!), the girl who is the most artistic dropped my 'Second Darkness' AP off and I got to see these 'cards' for the first time. All four female characters would easily grace the pages of Playboy! Only the human male Sorcerer/Bard would grade as better than 'meh', with the rest overly muscled escapees for bodybuilder mags (including the 7 Str Wizard!). I casually mentioned this only to find that 2 of the female characters were played by males and the actress in the group was playing the S/B. Granted, the oldest is 19 (?), but I thot it odd that her description of roles put every female character into a non-melee role. One of the guys specifically chose to be the Oracle to avoid melee! And party face was the budding actress (but then, she has more personality drive than the rest).

Even in a group that can transcend gender in their characters, there exists a heavy spicing of sexism.


1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

Great idea to enrich your game. Just don't let it crimp the Wizard compared to the other full casters.


Pathfinder Adventure Path, Roleplaying Game Subscriber

As long as I know the rules beforehand and don't have to deal with the ref constantly changing them, I'm OK.

When running, I abuse the Rules Lawyer by tapping him (odd, always 'him') for rule interpretations and rulings. I pawn off record keeping, initiative and every other task I can on players. Keeps 'em too busy to spot my screw-ups.


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Having played in a Shadowrun game where one of the BBEGs was a Rakshasa whose trade mark was an armored trenchcoat, I approve of where this is going.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Check out Kirthfinder. His scaling feats solve a lot of what you're concerned with.


Pathfinder Adventure Path, Roleplaying Game Subscriber

how does one get into the playtest?


Pathfinder Adventure Path, Roleplaying Game Subscriber
The Quite-big-but-not-BIG Bad wrote:
You played nice. The kobolds could have been using flasks of alchemist's fire, which could have melted parts of the glacier ;)

Thought about something like that, but having already established that the Dragon took extra damage from fire, it was a no go. Had to make do with snow covered crevices.


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Aranna wrote:
This is what I call Hardcore gaming.

Actual 'hardcore' is six rolls of 3D6, first being STR, ...

And you are right on it encouraging cooperation!


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I stock run a Kobold tribe with 1/10 Fighters and Rogues, trap making etc. Then I leaven the dough with a like number of Sorcerers and about 1 Cleric per 20-30.

When I ran the last 'Dragon' encounter with guardian Kobolds, it was in a glacier filled with crevasses. Mass waves of grappling Kobolds was the order of the day. Only when the party was up to their eyes in screaming Kobolds did the Dragon appear. They can be quite deadly if the party depends too much on Dex and dodge. And half way through the BBEG fight, the Dragon retreats onto a shelf of ice where the Kobold cleric pops a couple of healing spells on her. Back over 50%, while the party was still grappled and couldn't heal themselves, it was a dirty trick.

I treated the kobold army as a separate monster for exp. Only when the dust settled did the party find they had just beaten equivalent of two CR 15 encounters.


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Lord_Malkov wrote:

4d6 (Drop lowest)

Roll 8 times, drop the lowest score and the highest score.
Keeps stats more toward the center of the curve.

I like this! * rolls of 4d6 each, dropping the extremes would probably work.

As for no high/no low scores, use averaging dice, if you can find them.

I just finished a highly suspect test, but the problem David Haller points out (no point value below 7) is kicking my results. Continuing the downward progression (6 sets of best 3 of 4) comes to 18.73 or 20.94, subject to my crappy math. I went with increasing the points for the low stat by 1 on even, 2 on the odd down to 3 (a 1/1296 chance, btw). Then, I cheated and used a previous '3 keep 4' posting results I had stashed, so my results might be skewed. Heck, they are, two differing results from the same math?


Pathfinder Adventure Path, Roleplaying Game Subscriber

Prep lets me know the world better. I tend to run loose in an actual game, but I KNOW the world and what fits and what doesn't. I know why their are no half-Orcs, yet Orc-blooded Humans exist. I know why their are about a half-dozen 'cat' races that don't resemble each other but superficially. I know scads of other things, too. But some I leave to players to create during play. I know the 'whys' of the 15 point buy I use and granting a character 'ability' point per level rather than a +1 to a stat every 4 levels. Mostly, I deal in the mechanics or crunch, leaving the flavor and fluff to the players.

My players have fleshed in a lot, from Elvish maternal traditions, legalities and cultural taboos to why Goblins have so many sub-races (23 and counting). I do my best to stay out of their way, as they are normally more logical than I. I never would have thought to put the rendering yard down hill from the butcher's shop and barber shop.

Do not fill in everything, let your players into the creation process and they will surprise you with their ingenuity! I was banning oriental weapons and armor in my game until a player coughed up a reasonable explanation for the existence of heavy, yet non=metallic, armors. Another worked out a Portal system for the game that allowed certain story elements to go forward without creating the 'poof and we're there' get over. My spell point system is based on the HypertextD20 system, but with a BS session or four of refinement. A player came up with why we have to have spell components and Sorcerers count as magical beings. My players wanted a Ranger with MORE spell power and less Base Attack Bonus, a Class these boards helped to generate.

I see GMing as tossing problems to the players to overcome in inspiring ways. Their job is to keep me so entertained that I can't wait to run next time. My job is to keep the world in a state where they can both immerse themselves and tap inner creativity to flesh out the world, solve mysteries, accomplish goals and "defeat the defeatless"!

I know I'm going to get raked for this, but its worked for 37 years.


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One of my players noted that Fetch need the option of small, should they become active as a child. I think she's up to something...

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