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Sufestra

Bwang's page

Pathfinder Adventure Path, Roleplaying Game Subscriber. 1,270 posts. No reviews. No lists. 1 wishlist.


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My practice is to make the most annoying RL the rule adjudicator and heap it all on him. (Odd, can't recall a single female I've saddled with this) I also pass off initiative tracking, running the melees, adventure logs, etc. I just provide the interaction with my world.


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I generally count it as something that peeks the interest of one our more of the characters. A shortage of certain spell components interests casters, a blight Druids, etc. I once turned the party into truffle hunters to play out a masked ball. Yes, a scavengers hunt from heck.


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A long time ago, a GM had lesser and greater versions of a number of spells, including alternate versions of the numerous polymorph spells. This also worked with stone flesh and several like spells.

Less advice than ideas for your GM...


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Fast healing is helpful tis true, but it can be tedious as a GM


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In support of Traits, several GMs I know have tailored or altered published ones to add flavor to their games. The game I currently play in has a short list that bring aspects of her campaign to the fore. My Elf had the Fey Trait, a weak version of the Fey Elf Feat that I traded for later. I then picked up a trait called Fey Avenger in its place.

I know it's out of left field, but this seems a good place to drop this.


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It may just be me, but this sounds like a great idea for a 3pp book!


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Old, but a real RP pain if your players are rigid thinkers. When I ran it, the players were mostly good in the brain gymnastics required, but both the weak players freaked the finale. Still, a great idea that I appreciated...and re-read last month.


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I used the troglodyte stench as a swap out for some ogres sometime back, but can't remember what got swapped...


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The last color coded Dragon I used was in 1976. In game silliness turned me off toward such and I have never looked back. I also curtailed ever bigger Dragons after reading 'Duncan and Mallory' late one night. It really cut down on tactics designed to counter big targets. It does rattle new players, but they soon leave me nasty advice on how to use Dragons better in their next appearance. Dang these new players improving my game.


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Having played in some 'dozen' or so EVIL games (including Monsters Monsters, back in the day), I have seen some awesome RP by people I honestly dislike IRL. One LE that I was very unwell with had me helping with a plan to drown a Dungeon, killing not just the bad critters but some dozens of Dwarves as well. Hey, it really was a GREAT plan!

Unless there was some overwhelming reason or threat, backstabbing and betrayal are too often the end of friendships and groups. No small group I have been with that 'went Evil' survived long. Too many players see what should be a social experience as a way to settle personal scores. We lost one our early 3.0 GMs to a pissy 'payback' from a normal game where two players disagreed on loot splitting.

I respect the desire for RP among the desenters, but in my experience those wanting to play Evil characters generally want strife. I include of my best friends in this, as he loved to wreck games. I un-include several people who really can make it work.

There is a 'Wicked' campaign out there that does look promising, but I know nothing of it. Can someone link it in the store ?


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Defensive Racial Traits: Natural Armor +1 (2 RP)

Just a quick fly in the ointment: where did this bit come from?

Loving this though.


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lemeres wrote:
Domestichauscat wrote:
I've wanted to ask billionaires that hoard most of their money in savings accounts the same thing. Maybe it's more of a humanity thing rather than a dragon thing.
At some point, it does become nihilistic in nature, doesn't it? Making money to make more money, when you already have more money than you or your children could use in a lifetime.

First: Billionaires don't do savings accounts. They invest.

Second: In my last long term campaign, I tailored Dragons after the Seven Deadly Sins. The more 'Sins' a Dragon embodied, the more powerful the Dragon. Wrath usually came first, gluttony and greed were mid range and pride came last, you know: right before the fall. Needless to say, that incarnation of the campaign had no 'good' Dragons.


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Androids can appear to be OP, but neither of ours have remotely dominated. The primary is a Bard and saves her uber-plus for the really dire circumstances, much to our GM's annoyances. Her fault, she crafted a half dozen nice little 'android' feats.


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Just found this! Awesome! I'll buy you a meal if you make it to Dragoncon!


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James Jacobs wrote:
I personally am vexed by the lack of aboleth minis.

A friend is a 'graffiK artestte' that makes the oddball minis for her husband's 3+ decades old game. She altered a Japanese Lionfish model into a 3.0 version of the big A. Dang thing is nearly six inches long and 'lives' in her office fish tank. a hollow and 'vents' allow water from the filter to make the tail move.

It serves as a real 'geek' detector!


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Got ripped on the Fighter (and others) lack of skill points last nite at a pizza ordering (odd how no green peppers can spark gripes about Perception checks...). One of the 'new kid' DMs proposed allowing the Fighter to use 'fighter gained' base attack bonus to be the default for Initiative, Perception, Intimidate, etc.


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Our last GM used Cha as a modifier to the buying and selling. Yeah, we all loved our Bard.


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Concepts look promising, 'specially the 'Sin" Bloodlines. i shall postpone my Seven Deadlies games till they are out.


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Perhaps increase the 'Level' of the wand by the same amount as the Metamagic feat?


2 people marked this as a favorite.
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Do not forget the Blood of the Elements. I would also like a 'Cat Book', perhaps with a 'build your own' formula. My game has a generic 'cat' race and three niche races...or maybe sub races. There are a few more in the wings, all cribbed from messageboards such as these. A few more, properly thought out, would be welcome.


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SmiloDan wrote:
If it's all homebrew, I don't have access to contradictory source material. That makes it easier to stay in character and in the moment.

Perfectly put! Kuddos!


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In '76 0r '77, I had a player buy the module I was running and cheat to get the best weapon. Since, even if I use one of the scads of modules I've bought, things get changed. In 3.0, my players were stunned when I ran several monsters right from the book and even a module with little re-write. They couldn't figure out when I was going to take it off the rails. The truth is that I was too tired to prep, but they were certain I was baiting them.


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In 3.0, we had a dungeon stomp game tat generally had a PC death a session. Before we got to the Rez level, we also had a vicious rotation of new players and characters. The night I started with level 3 spells had 3 of seven players new or replacement characters. Of the other three, I had only played with two for more than two sessions, and one was on her third or fourth REPLACEMENT character (bad maneuver skills). I believe I had been in about half the games and was second or third highest number of games and the highest of any player with a single character all the way (Dwarf Cleric in 3.0 was the best).

The GM glossed over introductions, once collapsing a bridge under the characters from the previous game into an ambush the new characters had stumbled into. I guess fighting for survival forms bonds, even at the table. The rare sociopath outburst seemed to draw random monsters (She had pre-gen encounters in the wings). Needless to say, inter party feuds were poorly received.


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dot


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The game I was in a few years back had all those dragon armors as Scale. It worked in game.


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Oh! this is a wicked thread!


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dot


1 person marked this as a favorite.
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Deep Magic, although I have only been able to fold in a 'smidgen' of what's in there into my game.

Also backed both the kick starters from Dwarven Forge, the caverns being the year's vice.
.


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I inherited a list of what can be 'Quick Drawn' from another GM, basically half your Str, minus one, in pounds. She included potions in potion bandoliers, scrolls in scroll 'ready pouches' and a few other items. Each modifier from Dex is relevant, but so is Str when including something like a two handed sword or crossbow. T really do not like it, but it does work.


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Ashiel wrote:
[Yep. Hurting, oppressing, or killing others. It's in the alignment rules in the "Additional Rules" chapter.

So a Paladin commits an 'EVIL act' when he kills a homicidal goblin?


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Having had a doctor of Divinity playing in one of my campaigns (he ran the first D&D game at Oral Roberts U!) my games have always leaned in the direction of Evil acts, etc., shift you to the evil. He had a system similar to the much later Darkside treatments of the varied Star Wars games. The more serious acts generated serious negative effects, as did a life of petty evils.

The actual act could be conditioned. My poisoning an entire village of Kender would have been a serious evil act, but they WERE Kender!


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Dwarf Cleric. The best combination for just about anyone.


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Somebody (3pp) did a piece dealing with this in a module or other downloadable. I apparently didn't get it as it is not in my library.

Steeldraco has a serious plotline that I really need to steal...


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Hmmmm...

How about Knowledge: Local (city of X)? (country of Y)?


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My game is set out of a particular city, so I base which are known and what is known about them from that point of reference. Granted, this makes me have to do a bit of work, but I know that Kobolds and Goblins make up the gutter level of town, Lizardmen are a nearby threat that can be traded with and Dwarves represent a substantial minority in the more urban areas.


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boring7 wrote:
Bwang wrote:
Politicians?
That's an insult to vermin.

Sorry, I apologize to all the Vermin.


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Politicians?


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Dwarves have been the munchkin race for 15 yrs now, with a war-god Cleric Dwarf being the easiest munchkin (yeah, I played several).


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Late '70s, I played in a number of games, but only one female GM. She was not very good, basically running a game so her BF could play one of the cheezyist abominations I have ever seen. In '80, she started a new game for the girls in her dorm. Yeah, all girl! Every girl complimented her on her keeping track of all the plot lines. I guess soap operas have benefits.

That said, she was up to snuff on the rules as a player and often ran the crew in my game. She shed the 'gf' role and became a dynamic player and solid GM for Traveller. Interestingly, two of the girls from her dorm game have run games I played in, both solid GMs.

Most of the early GMs were mediocre, regardless of sex. The precious few females were not much better than the Mean of the males, probably because no one dared criticize them, but none were remotely as bad as some of the males. The women GMs (years pass, all the 'girl GMs' started having kids) increased in quality faster than the average guy, usually relying on each other for friendly criticism. Guys suffered more from ego issues and got their backs up when called on rules, etc.

The only female GMs in my current contacts are dedicated to either running APs (1), kitchen table games for their kids/etc (2) or learning PF after years of 4E with the help of her parents' old OD&D crew (1). All 4 are much more open in the running of the game than most guys. The mother of the last strongly influenced my current running style, letting the players basically run the rules while I handle the world.


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Majuba wrote:
Bwang: Basically, Favored Enemy: Humanoid would be FAR too powerful an option.

Ummm....

Never proposed FE: Humanoids, rather I was asking how frequency affects the FE. Currently, I have differing effects on differing subjects. Most of the background reasoning is very campaign specific. One is a race that is all but unknown to the rest of the world.

I allow Rangers to swap their FE when they gain a new one. I, too, have been shafted by a GM or three rendering such class features moot with no recourse. I may have to many rebuild options built into my House Rules.

I like UVL's line of: 'the amount of research you've done, because of that hatred, on how to kill said creature' as a way for a player to gain a FE rating against a race that is unknown.

Thx to both of you for a thread-necro that will be helpful.


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You can fiat that hexes, etc are represented by physical representations: totems, etc.


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To my crap? Not together enuf to post. It is still warped and rough.

Umral Reaver suggested using build points as a cost in 'buying' a character. A powerful race would cost you some of what I would be spending on better stats. Yes, this means some get fewer points to build with.

As a short list of the costs for some races:
Elves cost 10 points to play, which is fair, given the sea of benefits they get in my game (seriously NOT stock Pathfinder).
Dwarves cost 2 points for nice benefits, but less than Elves.
Humans have a 0 cost.
Aasimar and Tiefling both cost 5, I think.

You may be able to search the ARG playtest threads for UR's posts. As for posting a link? Sorry, but beyond my skills.


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I have several differing systems in my past and none really 'work' for me.

-Voodoo Mike/Golden share a much more open process, but both suffer from inconsistent values by those doing the math.

-The Cookbook is the basis of what I used in 3.0/3.5, but it was clunky to me.

-The ARG was a delight at first, but I found I disagreed on the value. Later, I became really disenchanted with the level adjustment system.

I am currently basing my mechanics off a suggestion from Umbral Reaver (on these Threads). I will be happy to see your attempt at the Holy Grail.


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I remember something like this...


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Remember that the game is about the PCs and not the 'gods'. This was a very hard lesson for me to learn and once wrecked my game.


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Another 'Mos Eisly' world here. 23 PC races with more that aren't (yet, in most cases...). Humans are the most common, but not a majority, except in cities. As I work out of one city/'kingdom', I have a semi-detailed set of DCs for race existence and actual details. First column is a DC for general public awareness that such a race even exists (K:local).

Next is full of notes denoted by letters, I went way past 10. The relevant note for this thread is 's', with the 's' meaning a shape changer and the non-capital indicting an inferior type thereof (one form).

This is followed by columns for Knowledges and Favored Enemies. They probably should precede the 'notes.

Incidentally, the Kitsune entry reads DC 35; s (minor shape changer), - (no cultural presence in area); K:R (K: races) DC 25; FE: H (Humanoid) 25, FE: MH: (Monstrous Humanoid) 30, FE: S (shapechanger) 15. By contrast, a Human would read as DC 0; K:R 0; FE: H 0.

Basically, Kitsune aren't known except to anyone not specializing in the study of the rarer races, though Rangers specializing in shape changers are able to spot them...occasionally.


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Did she completely give up on 4e? I am not saying that to start an edition war, just that gming beyond the rules is a great thing and it would be a shame if she didn’t expand that to every system she plays instead of just thinking it's a pf only thing.

She kept hearing about stuff not allowed in 4E and actually plays PFS. She's a decent GM, just wanted to run some more exp people to see what real RP is about. We were really sweet and the non-RPing GMs helped her with mechanics, etc. Of the 5 players at the table, the 'rookie' started with 3.0 in '99, and 2 of us started in the '70s.

And her 4E group failed contact with the start of school.


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any possibility of getting this one as a PC race? Even as as NPC?

I would love them as a 'cursed race' in search of redemption.


1 person marked this as a favorite.
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If I get stuck in a Tank role, I pack rat all manner of gear (rope, spikes, cloth, sledge, etc.). A local GM is switching to PF after wasting years in 4E, with little experience in real RP. After 8 hours of me literally pulling solutions out of my bags, we finally get to the loot pile. Having expended some 60lbs of water, rope and wine, the party discovered that everyone was so weight/move critical that only 'I, the tank' could haul more than 20 lbs of loot out. I dumped my 'possibles' bags and shifted the haul to over 120lbs, over half the total haul. Having run 4E only, she had never had to deal with players using non-magical solutions to events.

Incidentally, the other players got into my list of gear and used 1) candles for range finding 2)a grappling hook to pin an Ogre to a door for a trap reset 3) 3 hams to bribe a most reasonable troll 4) a few gallons of water to find a trap in a hallway 5) I used the wine as barter with a whole lot of goblins, ticking off the Dwarf 6) greasing the escape rope AFTER we passed.

After the game, the three aged GMs at the table took her to IHOP and did a brief seminar on GMing beyond the rules. She listened to us and ran two games this past weekend with positive reviews.


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Zhayne wrote:
Conventions of the genre. Villains get to give their whole monologue. :)

This!

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