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Sufestra

Bwang's page

Pathfinder Adventure Path, Roleplaying Game Subscriber. 1,197 posts. No reviews. No lists. 1 wishlist.


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Pathfinder Adventure Path, Roleplaying Game Subscriber

The little micro adventures of a dozen years ago were great one-offs. I have run Jerimond's Orb about eight times, using zombies at least twice, once at 4th of July as a game for the kiddies (disturbingly aware of all manner of zombie movies) till the rain quit. Most are geared for one evening and easy to swap foes without major problems. Just do not use the same map without changing serious features. I also keep a notebook of changes that scale the adventure to various levels and themes. Just by switching 'types' can upset the players that 'read ahead'. I had 2 players actually read a Fey monster while I was setting up the game in with I used that monster as an Undead. Neither has realized my replacement since.


Pathfinder Adventure Path, Roleplaying Game Subscriber

The nearby group of teenagers, er, make that 20ish, got together in High school by slipping adverts into Scifi books in the local used book store and one in high school. Oddly, the ones I have met are the rejects from that operation!


Pathfinder Adventure Path, Roleplaying Game Subscriber

I must be doing it wrong. A villain npc (minor) uses a skeleton raising ability frequently and I grant xp for all of them that are defeated. Same for summoned beasties.


Pathfinder Adventure Path, Roleplaying Game Subscriber
mach1.9pants wrote:
Curse you PostMasteeeerrrrrrrrrrrrs!!!!

Hey! Do you have any idea the cost of Sahuagin couriers?


Pathfinder Adventure Path, Roleplaying Game Subscriber

Your E is a strange looking dog. It appears to be something different to each person that sees it. It speaks in an odd accent as well, again heard differently by each person. It also argues with the summoner constantly nit picking and bringing up past mistakes (and there are MANY) to belittle the S. They have made it to level 8-9 in a friend's game.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Tabled ruled this as a 'yes', then applied a -4 due to it being an improvised weapon and the gal was holding a javelin. This was in a weird grapple mess of a fight.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Elf with the immunities switched to mental, dump other stuff for as little as 20 move hover, size drops to small. But I do like Threeshades' version.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Our GM insists that the specialist take BOTH spells from her school, though there are a lot more spells in the campaign, mostly culled from 3rd party sources our generated by PCs. My po' hapless Ranger has over 20 spells to chose from of level 1 alone. Best thing is that I 'know' them all and I am only limited by slots!

This should light up the next PFS nite's discussions!


1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

On the point, I had a PC want to do this with a toon Half-Elf. I let her 'choose' one of those races. The Tiefling chose to be the adopted child of a race of less than sterling qualities (necromancy, human sacrifice, etc.) that his character was 'rebelling' against.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I have been forced to use a screen since a handful of Stirges (a -4 CR encounter) almost annihilated a party.

As for AC hunting, that has been the norm in the groups I play with since '75. Our Champions group in college was brutal on this score, even free style auditing of foes to spot limitations, etc.


Pathfinder Adventure Path, Roleplaying Game Subscriber

1- Economy of action. They can only do one thing at a time. One skill, one check, etc.

2- Three minute egg timer. I'm looking to acquire an magic eight ball to resolve disagreements.

3- So many GREAT ideas here!

4- I truly hope this person is under 12, less they have missed the brutality of everyday life.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I got CR in one game, used it as the brigands rushed past me for the squishies. 3/4 dead. Real result: the 'dm' generated a total of 17 AoOs after that night in his campaign, none remotely near me.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Bad idea, with serious problems on the horizon. Punt on this one and fast.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Capodochia in Turkey, an underground city recently discovered. I had one that was built into a butte with open chasms that allowed light into the lower reaches.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I remember trying to get D&D players to play Bushido...


Pathfinder Adventure Path, Roleplaying Game Subscriber

I do enjoy these little tifs, as have everything from the beneficent Elven 'ghosts' of the Groves to mindless abominations of seething death/undeath.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Did a Ftr version back in 3.0. Awesome lethality! With all the Critical feats out there, it might still work, particularly in a low magic game.


Pathfinder Adventure Path, Roleplaying Game Subscriber

1) 'dm' changed the room conditions retroactively twice without letting anyone react.

2) assigned stupid DCs for skills such as balance that were as much as 10 over legit, in book modifiers, etc. refusing to let any one reference the books.

3) 200 pound, medium encumbrance Fighter spent 6 rounds trying to swim with constantly changing rules (see 2 above) before a 40 lb, 8 Str Halfling pulled him out with no check.

4) 23 minutes to resolve one character's simple turn, followed by 6 seconds to do the next character's turn, which involved information the twit was holding back on us.

5) PC Wizards have to have components for spells, but npc Wizards never have to. Stripping bodies of better than a dozen yielded exactly ZERO components.

Odd, these all occurred in the same session...


Pathfinder Adventure Path, Roleplaying Game Subscriber

Also dotting for interest


Pathfinder Adventure Path, Roleplaying Game Subscriber

I have tried something like this for years, but that's like saying 'I tried to jump once' to Neil Armstrong...

Killer idea AND development!


Pathfinder Adventure Path, Roleplaying Game Subscriber

The whole issue is bogus, as previously noted. Back in 3.0, I realized our 'dm' was intimidated by my greater experience (I've been running longer than he has been alive) and so picked the class and race he considered weakest. I found out later he now considered that combination to NOW be the most powerful!

The real problem is perception, he was a weak 'dm' with poor skills at running. No inexperienced GM should just keep inviting people in. My last game at that table had 12 or 13 players and 3 fights in nearly 8 hours. I spent the last fight protecting the 'plushie casters' and he still got peeved when I dealt with a pair of tumbling Rogues. Truth is, I had built that toon for just that role for 9 levels and must admit to being so happy when I got to finally do what I did so well. Heck, I thought he set up a Spotlight moment for me!

A L10 Halfling Fighter in a party with 2 Wizards, 3 Sorcerers and a Druid (all 9 to 12 levels) and I was too unbalancing! I 'rebuilt' the toon as a Human to show him just how nasty I could have been and he still hasn't forgiven me.

In closing, do a self check to make sure you aren't the problem. Is he really trying to cheese or are you just not as sharp as he is? Does he min-max or avoid under optimizing? Nobody builds a pure character of any real power, there are always holes in the armor. Even the most powerful combination (Dwarf Cleric, preferably a war god) can be dropped by playing to weaknesses.

If all else fails, post his toon here so we can crib...er, steal...um advise you!


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Counting the ARG, I have 5-6 systems I am torquing into one I'll go with. Everyone is off in one way or another, valuing this over that, etc. My ultimate advice is to justify each in your own game.

The biggest 'snit' I have is with the 'Ability Score Modifier Quality' section and the bit on further bonuses. One is too cheap, the other prohibitively expensive. I was griping about this recently and another GM laughed, pulled out her copy and showed me HER 'corrections'!


Pathfinder Adventure Path, Roleplaying Game Subscriber

I've broken the current group from dice by the simple method of everyone rolling and the dimbulb that insisted on us doing so gets the lowest stats. Hey, if you believe it's a good system, put up or shut up.

Incidentally, he rolled a 23 pt toon, if I remember correctly, 5/6. I warned everyone I would beat their rolls (I roll crazy high), but would pay the pizza share for whoever beat me. I manned up and bought for the only person to match my 41 pt toon! (1/6 and 1/6)

My current solution to the Gordian Knot is to grant a stat bump to the next lower player, two to the next, etc. And: no, I haven't tried this yet.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Let me start with the fact that there is (and will be) no such thing as a 'perfect system'. Heck, the Golem misidentifies a 'tauric' creature as a 'quadruped'. I use a deviously different system that values a number of things differently and find it works better. I also stole Umbral Reaver's idea of incorporating the 'race points' into the character creation steps.

A basic point is that you WILL want to clean up the 'race points' with both an eye to not getting lost in translation and tailoring to your game. And remember to post here so we can rip off your work...Bwa ha ha ha!


Pathfinder Adventure Path, Roleplaying Game Subscriber

Nope, but great idea, so I'm dotting...


Pathfinder Adventure Path, Roleplaying Game Subscriber

My base Fighters can retrain whenever they gain a Fighter Bonus Feat. So far, so good.


Pathfinder Adventure Path, Roleplaying Game Subscriber

A few odd items from nearly 4 decades of loopy gaming. Strange, I think most of these slipped into games hours past midnight....

A large slab of an unknown stone that humms...(ate up the best part of an hour before the party had to get going)

A pair of porcelain rings that give off a burst of intense Transmutation magic when they touch. Both rings change color and teleport away (of course, only then did the owner find out he needed them for identification later, but they turned out to be the wrong pair of rings)

A brass pot that brews a 'perfect' cup of tea. (the campaign does not have tea...)

A large piece of fabric that folds itself up at random times, transforming into something else each time. (I handed it out as a cape, and two days later it swapped out to a leaky pup tent, then a tarp, a bright yellow pavilion, a hundreds of yards long ribbon, after which it got a lot of player input, the key being a not entirely useful form).

A circlet that attached to the scalp, preventing anything from being used there.

A bear skin that changed types and conditions.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I just got raked over the coals...

I was told to point out that I 'sideboard' every encounter (not totally true), keeping a few extra mooks to fill in or be deleted as needed. The extra filler fleshes in most on action economy. Also, going from 4 to 6 spear carriers is rather easy to do, compensating for another player just by hitting the copier a couple of times more. Actually, I often have a master copy and a graph page with a column for each background thug.


Pathfinder Adventure Path, Roleplaying Game Subscriber
sgriobhadair wrote:
Why didn't she send word? Easy ... she thought the parent died when she was captured and didn't know of the pursuit.

nice twist!


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Pathfinder Adventure Path, Roleplaying Game Subscriber

Just go with the shops, etc. The GMs can drop them in as needed.

EG: Tholusias' Clothier Exchange. A clearing house for specialty clothes. She handles uniforms and banners for the city, with most of the seamstresses in town doing bit work for her. She does not handle sails and the like, but has contacts that do. What most don't know is her work in disguises and concealing wear (hidden pockets and sheathes). Under several layers of 'patrons, she sends spy messages to another land hidden in the stitching of her work.


Pathfinder Adventure Path, Roleplaying Game Subscriber

The Bard, rolling a '1' on diplomacy, to a Serpent Blooded Sorcerer we 'were' trying to con into helping us: "Hey! Lizard lips..." Never did find out what was to be said.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I modify heavily to start with, with the simplest quirk being to add templates or levels as needed. Swapping out monsters can completely torque a game in new ways. I just ran Sunken Citadel as a Minotaur maze with a renegade 'druid' in Shambling Mound form. Despite at least 3 of the players having played the original module, none of them caught on.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Had vaguely the same problem, but my game had already world and dimension jumped a few times and the players were 'wise' to my screwing with them (They hated the 'Vedra' trip to chase a Rakshasa thief.) and expect deception in game to keep them off balance. When Rasputin was 'revealed', they truly believed I had slipped up. And when the time came for the big reveal, I meshed in a thug henchman (Stalin) and a Zeppelin raid on Moscow!

I must note that I left out a lot of the AP...


1 person marked this as a favorite.
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I let the local store use my copy as bait! He sez he has 6 orders already.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I really enjoy the good ol' die rolls, but the brutal reality is that there can be a wide range of results that affect the game. A character 'point value range' of 35 points means someone is behind the eight-ball. The last game we 'rolled' had characters from 18 points (back in 3.5) all the way to two people with just over 50. As one of the 50+ players, I was happy, but I could see the discomfort in the single good stat Sorcerer when game after game her best was sub-par.

I go with a 15 point buy to start with. Characters get 1 additional build point each level to a total of 35 by level 20. It seems to be working so far.


Pathfinder Adventure Path, Roleplaying Game Subscriber

A friend's 3.0 campaign uses Taarakians as the primo 'paladin' class/race. They have 15/20 BAB like Clerics, but also get feats like Fighters, mostly focused on turning their Smites into 'Ultimate Weapons'. They have many features in common with Monks as well, so 'no armor' was less a hindrance. Dex and Wis were the two big Stats, too. And ALL blows against evil did more damage as the bad guy got more powerful (Maybe +1 or 2 against an Orc to adding a few dice to a hit on a devil.).

It must be pointed out that magic items in his game are few and weak for the most part. I run a L9 Ranger and have 3 magic arrows and a +2 dagger. And no problems in combat as the critters are a bit 'de-fanged' (very little DR, etc). The Taarakian (L7) has something that helps her see through illusions and a very helpful Ring of Featherfall. He's looking for his plucked chicken now (quest).


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I looted RotRL for a re-run of my '70s version. Also fleshed it out with several pdfs I bought here.

Planning on a Second Darkness version.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Aboleths in my world split as part of their reproduction cycle, gaining the memories of both parents. The 'soul' also parts into multiple bodies. By the way, mine are of both sexes at the same time. After 'mating', the parents each births a new Aboleth or more. Maturity isn't for a few dozen centuries.


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I allow Fighter Bonus Feats to be swapped whenever you gain a new one, with Human Fighters getting to swap one each level. You cannot bypass prerequisites.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Is this going to be physically published?


4 people marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

Now I HAVE to place another order for something I've never thought I'd need.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Munchkin a class everyone agrees is terrible. Did this with a Fighter, loathed universally by the other players, then stayed a level below the average due to missing the first of lots of game (work). Many were the games where I pulled rear guard to cover the shredded party.


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The biggest problem has to be misunderstanding. The best way to clear this is to talk it out. My last Pal was hardcore LG with no real humor, the foil of our Rogue jokester. When he got himself killed, the player came back as a P of another deity with a lighter hand. Arguing bogus theology while raiding dungeons was a hoot!


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Pathfinder Adventure Path, Roleplaying Game Subscriber

86: The Copper Cup, a beggars guild that trades in information. They acquire the orphaned children of a city, move them to another so that they only identify with the Cup. Infirmities are not needed, but some 'supervisors' are prone to generating cripples, etc. The Cup was 'founded' by a poor Paladin who could offer a beggar nothing more than his drinking cup. The beggar had the good sense to scrub the cup that night and discover it was made of gold, funding his far less than scrupulous plans. He has kept up a charitable facade to gain the protection of the various paladins passing by. The beggar master has numerous underworld contacts.


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Pathfinder Adventure Path, Roleplaying Game Subscriber

I played in a 3.0 that worked something like this. The MM feats were limited by the Int modifier and functioned similar to preping spells. Life got interesting and the Wiz became a serious 'go to' in every situation. sessions without her were...hard. Her incredible versatility made her every game's MVP.


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I try to keep the chat at the table in mind and use player input to guide the game. This varies from letting the loons, er, players to virtually determine the flow to finding out what a player would like to do and arranging a spotlight moment. Ultimately, you want the players to get that moment where the game is as real as life.


Pathfinder Adventure Path, Roleplaying Game Subscriber
Under A Bleeding Sun wrote:
I generally don't use save or dies, UNLESS my party is using them, then its an open field, and my players know this. Other than that, its an open playing field.

This


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Looking good! Hope the kid enjoys playing the character.

Odd thought: Has anyone else tried PFing a race from Magic?


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Oh! Now this is interesting. I have tried stuff of this sort, but I much prefer the way you're starting.


Pathfinder Adventure Path, Roleplaying Game Subscriber

A group of friends are considering the change over to PF from a series of 3.0/3.5 games. Beyond straight stat conversions, are there any actual collections of the REAL changes they need to know. I've already pointed out the up-powering of the races and they adopted a crude form of the grapple rules last year. What I guess I need is a check lst of rules they need to know and look up.

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