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I've had the good fortune of players who half write the evening's action for me. A misplaced or ill delivered clue on my part has more than once derailed the pedestrian plot I had and plunged the table into a hunt for goblins in January, a rooftop chase in a burning town in February, a political power play over three sessions in March and April, hopefully ending in June. None of these did I plan or expect, and the first two set up the last in ways I still am baffled by.
I look at GMing as watching a show, my players being the actors and writers.
My old group had a rule that you had to play between GM duties, a frequently broken thing, but one that helped on fatigue.