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Quinley Basdel

Buri's page

Pathfinder Society Member. 3,219 posts. No reviews. 1 list. No wishlists. 5 Pathfinder Society characters.


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Clearly, my only goal was to show precedence. My post was fine for that purpose.


Week old unrefrigerated meat. Yum. :)


Who actually takes the time to organize their gear instead of tossing stuff into a bag of holding/handy haversack? I just did a gear list for a character and have a handy haversack with some chests inside that actually group together his stuff into neat organizations. One of these is a food chest and the idea of cheese rolling around on all my expensive magical gear was simultaneously hilarious and facepalm worthy. I also have a chest for writing supplies, my grooming kits, and so on.

What do you guys do?


Put a god's symbol on a shield or tabard. They have to make will saves to approach a strongly displayed holy symbol.


shadowkras wrote:
auto-hit spells and area spells are not attacks

Incumbent rules disagree.

Take invisibility as an example.

Quote:
For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe.

So, precedent exists.

shadowkras wrote:
A smiting fireball would only deal extra damage against one target, specified when the paladin used smite evil.

Correct.


Yup, pretty sure. This is a templated summoner though. Natural lycanthrope. His shenanigans are ridiculous.


TriOmegaZero wrote:
Because he has an eidolon that enjoys full-attacking, I presume?

Nah, he rarely has his eidolon out and rarely summons. He just enjoys going nightcrawler on his enemies.


TOZ wrote:
I rarely find that my casters need the same spell over and over. With my spontaneous casters I end up casting the same spells over and over because I have nothing better to do. And in most events I end the adventure with spell slots still unexpended from not needing them all, prepared or spontaneously.

Sometimes it's needed. My dervishing summoner uses dimension door like your drug of choice.


I thought of a CON based sorcerer that could even do expensive components for free with incurable fatigue and exhaustion conditions. You could even go unconscious and have to succeed at a concentration check to have your spell succeed if your level to gp math didn't work out right. It was fun but felt very foreign to Pathfinder.


I don't see Ashiel here so I'll add this. Basically, the way a town's economy works is that magic items become viable when you evaluate the economy of the town on a whole. A village can afford a decanter of endless water within a couple months time, for example. This would free up hands to other tasks and becomes a revolving system of upgrading the settlement. There is a point with consistent growth where personal magic items become more viable and new settlers can bring their own items as well. On the macro scale it actually works with the system economic rules.


I have the Pathfinder Tome of Horrors Complete. In the preface it seems to imply it's just the same Tome of Horrors with those conversions done plus a couple extras for wholesome goodness. Following that you should be fine.


Sorcs can be the product of a deity or other magical event as well. Don't marry "bloodline" and ancestors too tightly in your mind.


Well, gain a 1/day outsider slave as a standard action free of cost.


Sarrah wrote:
If anything, your character appears to be slightly on the weak side for a Level 13 optimizer.

Like I said, I didn't try to optimize. Our gunslinger probably actually does more DPR than me. I just get to essentially look scary and mean with my dervishing around enemies. If that was all my character was it'd be fine. The fact I'm a master summoner throws a kink into everything. I could solo fights. Whether or not any MS can do that is debatable but it's more that I can solo fights and still fight well myself. That I'm basically a synthesist with mass summoning potential is a bit broken to me, though.


Gregory Connolly wrote:
If you had lost your Ranger instead of your Wizard this post would be unnecessary.

This is likely true. I've never had the limelight on me to any degree and I kind of feel like the defacto leader to a great degree and that's uncomfortable. In talking to one other party member he was fine with it and said I should suck it up and use all the tools I have. Another player who regularly gives me s!## said he's fine with it and just gives him s$+% because the character needs given s+!&. :D My problem is GM relations but I've not gotten any kind of negativity from the players.


LazarX wrote:

You could easily be overpowered just by being a master summoner And on top of that you're a lycanthrope, a dire tiger(!) variety, and a Natural one at that. It's kind of like throwing gasoline on an oil fire.

Having the lycanthropy stripped away would be a good start.

Not dire, just tiger. But, yeah.


Fake Healer wrote:
You were building this PC over the course of his career and had to see earlier on that your dude was outclassing the rest of the group and start seeing how the GM was struggling with it. Why didn't you dial it back BEFORE it became a real issue?

Actually, no. There was an incredibly optimized evocation wizard that made me look like I was peeling potatoes during combat. I would do nifty, useful things but he was what basically finished fights. Other than the dimensional dervish line because I wanted a really cool trick, my leveling choices have been more "that's cool" and less "ooo this raises my DPR by 50!!" I really didn't try to optimize because of the template and summons. My MO on leveling choices have been "don't need it" more often than not. I've been holding back in several ways.

I sent my GM a text asking about getting rid of lycantrophy so we'll see how that goes. It really is the source of the brokenness. Summons are huge, yes, but that would normalize my PC compared to the rest stat wise.


You don't need BotM to see what my guy has. It's just the bestiary template. Link


We've got a ranger, cleric, gunslinger, and bard. Often times the ranger doesn't show but the rest are pretty consistent participants.


To kind of clarify what I mean by pulling the group out of fires, my GM is fine with that. He's not okay with the fact that, as a summoner, I don't have to risk myself doing it. If I couldn't sit back and throw gobs of healing at a PC, for example, and had to navigate the thick of battle using acrobatics and so on to deliver a heal spell or whatever that'd be fine. He prefers there to be an inherent risk to such actions and my character avoids that entirely.


I have a level 13 natural lycanthrope (human, tiger) master summoner. My GM didn't realize the hybrid form a) made me large and b) let me retain usage of my gear. He was thinking the gear would absorb like any other polymorph effect except the lycanthrope version has an exception for hybrid form. To be clear, he's fine with him being large in isolation.

So, I'm this high physical stat and mental stat character (a synthesist, essentially) doing W+17ish damage per attack with dimensional dervish and a +4 adamantine waraxe, using scrolls like a boss with a +44 UMD, claws that are law and good for DR, and summons particularly suited for encounters as he has the summon good monster feat. Compared to the rest of the party he's OP.

I really do try to play him down by keeping summons to a bare minimum and stick to essentially his weapon attacks and items. I've roleplayed this as he treats summons as if they're the actual creatures themselves since they can technically feel pain, have alignments and knowledge, etc. so he doesn't "abuse" the ability to call them at will.

My GM doesn't like the power disparity since he has to either target me else I just destroy things while they're distracted with seemingly more armored PCs (he's got a 41 buffed AC with glammered armor so he looks like he's just wearing normal clothing). Thing is, he's heavily invested in the group. He only takes things from loot that the rest of the party can't use or use well and I try to have him take last from loot splits except for the few items basically made for summoners and always poll the group like "does anybody mind I take x?" He just seems to meld into all the cracks and can use them to great effect. I did get rid of an item that was "too broken" for the build: a set of gloves of the commanding conjurer.

If I just take him out of the group there's a power gap as there's no fighter type character and a potentially great loss in gear value in the group. True, he could just slough off all his gear and go about his way but that makes no sense for the character whatsoever. He's LG with a mission to fight evil, a Ragathiel wannabe in many ways. Even then, the group with his pile of gear is largely ineffectual due to a lack of UMD in the party and no other arcane caster or not being front liners themselves and selling it would not make up for the value they otherwise bring. So, that's not really an option. It'd feel good and be a great gesture but at the end of the day the return on investment would be minimal.

I guess what I'm looking for is a way to transition him out without being a detriment to the party as he really does help pull the group through the fire so I can't just eschew new gear we come across entirely. The replacement character I'd have would be a similar front liner type to not let that role go unfilled in the group but other builds wouldn't benefit from his gear as much. His feats are nonstandard to build guides and there are better options for a fresh character any way.

So, do I force my GM to just kill him through normal play or is there a switcharoo tactic I'm not seeing to bring in something more even keel for the group?


Don't forget there's the quest for a trade partnership to be forged.


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DungeonmasterCal wrote:
I shot a man in Reno just to watch him die.

You monster!


Uuh... once I stole some cheetos. I also occasionally pick my nose... :'(


xavier c wrote:
I know planer realms are big but you make theme sound immeasurable

In fact, if you take the layout of the cosmology of the multiverse literally to scale as is printed, Pharasma's spire alone is multiple universes large.


In the aboleths case, never use them RAW out of the bestiary. Give them class levels or advance their HD to represent their "real world" purpose. I see the bestiary aboleth as the lone, "young," not trained version of his kind unlike the other monsters which are already more or less good to go with their intended role. Aboleths are puppeteers and schemers. I've also never seen an aboleth in any Paizo materials not have class levels.


James Jacobs wrote:
Interesting. But my MMO time is about to be eaten alive by Elder Scrolls.

Another beta weekend coming up!! Have you preordered? I'm on the fence.


Report those GMs.


After this last beta weekend and getting into Cyrodil for a large part of the weekend I think I've changed my mind. This is the first game I could get excited about PvP. It's not just mindless slaughter for ranking on a ladder (though it is, just on a very elaborate ladder with "tangible" achievements). I got a feel of purpose to it, and given the entire game is geared toward that war mechanic, it made sense and felt very natural.


The deal with the story hints and backgrounds to things in modules and APs is that is one of those areas that are incumbent on the GM to weave into play and present to the players in ways that make sense. Modules and APs are not meant to be played as is out of the box. They can be but they come across flat for reasons.


James Jacobs wrote:
Belle Mythix wrote:


How is the site update affecting your job?
It's not really, apart from making it more pleasing to look at the website.

Does your Creative Directory-ness extend to things like the web site or are they more or less constrained to things Golarion?


Something I've found, too, with the archetype is that if you actively avoid made the multi-limbed monstrosity then you have evolution points out of your ears. Your only choice is to give it a lot of skilled evolutions, or resist/immunities, ability increases/etc, OR you can go large and eventually huge. Going the latter feels more broken because you have skills out the rear (my master summoner has a +44 UMD at level 12 from just aspect + normal build) or basically nothing can hurt you which perpetuates the view they're broken. Or you're a large creature with crazy looking ability scores. It's really a challenge to make the archetype feel like it fits in a 'regular' group.


I wouldn't advise dumping physical stats down to 7 or 5. Even when you're not merged, you still need to be able to carry your gear which includes consumables like potions and scrolls which can get heavy quickly. Handy Haversacks do have maximum limits and bags of holding are still very heavy for low strength characters. This is a gamble. Personally, my synthesists have kept str and dex at 10.

Dex has AC implications outside of your eidolon suit. That's the major balancing factor I see. You need an entire contingency around when you're not in your ediolon. This is probably one of the most handwaved things I see associated to the archetype. When people talk about it the assumption is you're in your suit. The fact of the matter is that cannot be assumed. You have to plan for when you're not, not if you're not, in your suit.


A spelling critique. Paizo's materials have a t at the end of the archetype. The correct spelling is synthesist.


They like Golarion as a setting but from what I see they don't like giving options to players unless it's prepackaged in the books. So, they don't give players the custom options most of the characters you read about in the APs, tales books, etc. All you'll ever have in their games is just your class features and numbers.


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Fluff.

Seriously. I love the Golarion setting. However, I have yet to see a GM who will let me do with a character what Paizo does with their own material.


I had a player once accidentally activate a portal to the plane of fire. Every few seconds I just rolled damage. On the third roll he wanted to go back. :D He barely made it out alive. I had him roll a reflex to see if he could escape before taking damage that round as I had already rolled it but hadn't announced. The party saw their comrade appear before them as a charred unconscious body.

Good times...


TOZ wrote:
So Pathfinder training is like going to community college?

I can finally say I have some post-secondary education.


As far as I understand the Starstone from JJ's comments, though, there is some deific consent in addition to passing the test of the Starstone in order to actually ascend.


You know... due to recent events I can't help but wonder that if people utilized simulacrum to get wishes in PFS and it became a "thing," then it'd be nerfed into the ground in a heartbeat.


Well, do you allow rebuilding when a new book comes out?


Ah. Well, yeah that works. If you're leveling organically though, having to wait 4 levels before you get that rage power is going to be painful. You won't be able to dump physical stats which means most synthesist build guides won't work for you either. Nifty trick, though!


I don't see why summon eidolon wouldn't work for the synthesist. It's still a creature. It's just a creature that fuses with you upon its summon. The summon ritual isn't modified in any way in the synthesist archetype that would preclude the spell from working.


No. Just because you rage doesn't mean you gain access to rage powers. That's a different function of the barbarian class.


Only wizards as a class treat spells differently depending on what school they are. No other class does this. If you want to do this easily, then you'll need to go to the d20pfsrd site and download their spells database and then use excel filters to see exactly which spells are where.


Marthkus wrote:
I can't in skyrim equipped a cheese wheal in two hands and attempted to sunder my opponents weapon, but in PF I can. Sure the rules say (improvised weapon, sunder attempted), but a GM can go "the sword cuts your cheese in half" even though there is NO SUPPORT for that in RAW.

You haven't looked through mods enough, I see.


I hate "GM may I" interactions. Whenever I run into a situation where I'm told if I can come up with a cool background for it or I'm otherwise expected to tap into another person's head to justify something I want to do I just move on. It saves a lot of arguments and headaches and is not what I look for when I play Pathfinder.


Puppies are int 2, maybe 1. Int 7 may be a little slow but not what's classically regarded as retarded at all. They know what they're doing. I'd also not allow it if I were GMing. Said 'paladin' would stop being so in my campaign as no deity would grant them said abilities with that kind of outlook for no other reason than no deity wants their powers in the hands of a fool who can potentially wreak havoc in their name AND have their powers to do so.


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If I were to allow it, it would probably come in the form of a skill check that you couldn't take 10/20 on. Probably a DC 25 know(arcana) or some such that you had to make every round. Or, simply treat it as a standard action every round you wanted to not hit your friends to concentrate and not do the skill check.


Deadmanwalking wrote:
Note: I did say this often has practical problems, as demonstrated there...but he still seems to be a Paladin right up to the end. Just not a very bright one.

So this kind of thought exercise is how we cull the "too stupid for their own good" kind of paladin? Cool. Makes me question why their god gave them powers in the first place, though. It also makes me question how they got to level 15.

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