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P.H. Dungeon wrote:
For instance, I'll probably start my adventurers pretty poor and make adventure a while to get the money they need to upgrade mundane gear.
Because of the base change that magic items aren't assumed, I'm heavily thinking of changing the economy further. Change the base trade payout to sp instead of gp per day, adjusting the ratios of cp to sp and so on to something more realistic, and adjusting lifestyle costs to work with these as well. Item prices will be tweaked as well. You can finally do something about these issues and not feel like you're screwing over your players.
Outside of my current campaign, I'm done with Pathfinder. The last 6 months has left me with the distinct notion that Paizo is leading Pathfinder with PFS more than anything else. As a system, to lead your development by majority input from the most conservative arm of your player base is just bad, and recent rulings on system wide erratas have no place. PFS should be distinctly its own thing probably with its own CRB equivalent. Until that changes I probably won't be coming back.
5th ed makes a lot of right decisions in that you can spring board so many concepts and gives players and GMs wide latitude to dress things up with just the basic rules. You can say what you want about GM fiat in PF but it's one thing to adapt a system to your game and another entirely to have that kind of flexibility written into the core assumption of the rules that gives you many variants, advice on what affects what, etc. and leaves things open yet mechanically inclusive to give them meaning from within that system. It feels like a more inclusive and overall more robust system from the start rather than putting on a dress of GM bolt ons.
I agree with the line of thinking that 'martials' should get, essentially, feats for free and probably the equivalent to multiple of them as class features. But, to keep the mechanical rules changes as minimal as possible I invented a Combat Tricks rule. It said that all combat feats were renamed to combat tricks. All creatures gain a trick at each BAB increase, including an additional feat a level 1 if that gets you a BAB of +1. Class features that award combat feats no longer do so, and trick prerequisites that depended on a class of a certain level instead have a BAB requirement that class would have at the equivalent level.
Mark Hoover wrote:
The reason elves don't sleep
In Pathfinder, they absolutely do sleep.
Mark Hoover wrote:
What would you do for a forlorn elf who's been raised by humans or simply not been 'raised as an elf.'
Which is perfectly fine if they're particularly intelligent.
Yes, I am frustrated by this. I definitely think there is some favoritism going on too. As a LN warpriest i broke a law (I broke into a house). My GM forced an alignment change from LN to NN. But then allowed me to regain my LN status after !2! Sessions of Lawful play. But the antipaladin can rescue a little girl and become motherly towards it and follow the laws of all towns she enters and never even gets a second glance... And this is not the only complaint I have about my GM. He does crap like this all the time. Like. Introducing my character. He told me to come over a little before 2. I showed up at 2, took a minute to get situated. The group was prepping on how to get to their next location and I sat down, ready. Then my GM proceeded to skip directly to when they had arrived at this location and I asked if he was going to implement me. To witch he replied"oh, I didn't know u were ready". But made no changes and the party went through a !4! Hour dungeon crawl that I wasn't able to be involved in... Which is completely dumb. He had predicted the crawl to only take 3 hours, but still!
Next time leave and tell him to call you when he's actually ready for you. No joke. Your time is no less valuable.
So, you help. Help is never a guarantee of results. Just look at any junkie who gets an intervention but still relapses or even ODs. Help is also subjective. You can intend to help by merely presenting yourself to parley and if they still get their throats cut by you merely showing up because their captor has something against paladins, your faith, your hair color, etc. that means you fall? Hardly.
The Paladin won't fall in this case because that's not quite a lie of omission, but don't expect to get a positive response. You might very well be putting your friends in danger. If the BBEG also happened to make it a threat like, "Tell me where the artifact of ultimate evil is, or my minions will kill the prisoners", well you're pretty much screwed then.
No, you're not. You just have to punish others who threaten innocents. So, they kill the prisoners and that pretty much gives you license to go Billy Badass on them. Plus, them merely taking prisoners can similarly be used to do the same.
K177Y C47 wrote:
Except that when RAW is law... then the Paladin's Code become an issue. House-ruling and such are fine, but by RAW the Paladin can barely exist without falling. Oh and god forbid the party have to go to a place like Cheliax... they would fall pretty much upon entering the city...
Paladins are fine in Cheliax. Something else that might break your preconceived notions is that Cheliax is actually a major center of the Iomedean faith. You know... with bona fide clerics... AND PALADINS!
K177Y C47 wrote:
A Paladin cannot lie. A Lie of Ommision is still technically a lie.
Keeping your mouth shut is fine, though. If you take a lie of omission to an extreme and can only give a full and accurate recounting of all things ever, then nothing would ever get done. Paladins are fine. People judging them are the problem.
I'd wager you just need the right GM. Since quests are often about a great evil, a paladin works in most groups as a class. I don't see it as a matter of 'can' working, though. They do work, but they're easy to be put in seemingly impossible situations and then GMs cry foul and force them to fall if they try something inventive.
That's more color theory than anything. Complimentary colors and colors that, when side by side, give different effects are key depending on the document. I'd recommend doing some research into it and then looking at what you'd consider to be 'pretty' and tear them apart. Note what elements are where in relation to each other, what colors are used, which fonts, think about why that font, and so on. Do this a few times and note patterns between them.
I just think people need to step back and put their presuppositions to rest about alignment and the code. Look at Paizo's examples of holy warriors and read about the good gods actually do and build their paladins based off that rather some bland view that somehow needs to apply to each and every one. That's the boring factor. Not all LG people get along and that applies to paladins interacting with other paladins even within the same religion. So, grow a beard and paladin like no other. GMs that would restrict this are the ones asking for one dimensional paladins and have no room to argue.
What gets demagogued about most often on these forums is what I'd call a mix between the Ragathiel and Shelynite paladin. They're a person who simultneously has to put down all wrong doers but simultaneously can't harm a kitten. That's assinine.
My comments on optimization guide worship is that they all espouse roughly the same ideals. You hit hard, are hard to hit, etc. Looking at that kind of character sheet leads to very few gut responses and they're all pretty much along the lines of being the hardass of the group. Your build should reflect your roleplay ideals because if that's what your character is really all about then you should be putting time (i.e. build resources) into making that actually a part of your character.
K177Y C47 wrote:
Well, quit building to optimization guides and build to a concept and you might get something different now and then.
Wait, those are minutes per level effects, no? When they wear off aren't you at 0 str? Can you make it to your neighborhood cleric in time? What if you can't find one? What if he has better things to do?
Personally, I love this kind of theorycrafting. For every advantage you can invent for yourself I can match it with a disadvantage.
No, there has not been a newly released CRB, no new Bestiary or GMG. Instead, what's happened over the last several months are fundamental rewrites to base mechanics that have ripple effects. This is how the system evolves: not through new editions and neatly segregated rules, but through rolling rewrites where everyone is dragged into the 'new way' whether they like it or not.
I want an official version so that as a player no matter if I sit down with GM A or GM B, I know how the spell works.
You never have that guarantee with any GM.
To everyone else on this: my god, people, either be a GM with a backbone or don't try to pull every potentially vaguely worded thing through whatever loops you think you can and certainly don't act surprised when you run into someone who doesn't run it how you think it goes.
I can't suggest subs because subs are subs. If you want 60% view of what's what then you need the CRB, Bestiary 1 for all the monster feats and rules, APG for those 'might as well be core' options, ISWG for setting, UE for a comprehensive gear resource, and optionally UC for all the traits. You could get the ARG as well for a thorough resource on all the races and their favored class bonuses. The rest of the 40% are from the myriad splat books and other core rule books as well as the adventure paths as several have items and spells now considered common.
Not at all. If you've got a setting just itching to get out of you then make it. It doesn't matter who you play it for. If nothing else, publish it online via PDF and see how it does. You never know. I don't know about you but I had zero input into the Golarion setting, but I like it all the same.
Plus, honestly, a group not wanting to try a one-off due to some stuck up notion of 'PF official only' is a s!@*ty group.
This is why I change that rule. Long-lived races mature at approximately the same rate as humans, just a bit slower, then their immortality factor kicks in. So, a human may be considered 'ready to go' at 18, the elf might be 21. Simplifies everything.
And should you want to play the several hundred year old elf instead of the fresh to adventuring kind?
If they are stonewalling regarding what they don't like, it's probably beyond salvaging.
There are many success stories where people ignored the advice of their peers only for their ideas to become amazingly successful. The 'just give up' line of advice is cheap. If nothing else, Silius, flesh out your ideas fully. Take your time. It may be 6 months to a couple years before you have your opening sequence together. That's okay. Then, just play it. Pose it as a one off and spin it as you trying out a few custom monsters and want to see how it works against x, y, and z classes. Even challenge them to 'really break it.' Work everything else behind the scenes. If they like it, awesome, if not, then no sweat. You got your chance at the very least.
This is one of my problems with the system as a system. It gives no tangible meaning to creatures whose lifespan is many human lifetimes. It'd help a ton if you could represent your 15 years as a sea captain with some bonus to profession (sailor) outside of your normal build resources. Then people scream balance. Bah!
Anyway, as to your story you can write whatever. Classically, creatures with very long lifespans do eventually suffer from "done it all" syndrome. If the comments I've seen about elves maturing at the same rate as humans are true then they'd have to have dabbled in many things. They are polypoly.
They very well may know many languages, know many math systems, thoroughly explored many literary spheres from many cultures, and so on. You could do a dedicated character who has done more or less just one thing but I think the natural implication is they'd see themselves as utter masters of their craft ala "bro, do you even?"
People who have lived through many eras have opinions on them. They probably feel like an old soul regardless if they look young for their race. They have developed preferences and probably are very nuanced as well.