Tiefling

Buckwheat Rainbow's page

155 posts. Organized Play character for Pirate Rob.



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My initial thoughts were that you couldn't amp a cantrip that came from a spellheart.

Assuming it's one of your psi cantrips I now think it works but wanted to see if I was missing something.

Relevant notes:

You can apply an amp only to a psi cantrip, which is called the amped cantrip.

At 1st level, you learn three psi cantrips determined by your choice of conscious mind; one is a unique psi cantrip and two are common cantrips, typically from the occult spellcasting tradition, that you always cast as psi cantrips.

Polished Demon Horn
Activate Cast a Spell ; Effect You cast daze.

---
Activate Polished Demon Horn makes you Cast Daze.
Psi Cantrips says that you always cast Daze as a psi cantrip.
Therefore, it’s a psi cantrip and you can amp it.

---

Am I missing something? Any other thoughts?


Q-14 | Iron Battle

Yarr


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Discussion goes Here

4/5 ****

"pregen" appears 42 times.

"pre-gen" appears 5 times.

Any chance we can tidy this up on the next edit? Makes searching harder.

4/5 ****

2 people marked this as FAQ candidate.

Yarr.

Curse Breaker wrote:
...You can spend Downtime erasing the item’s stubborn curse. This uses the same rules as you would to Craft the item, with the following exceptions. First, you must use Arcana, Nature, Occultism, or Religion in place of Crafting for all purposes. Second, you only need to spend 2 days of Downtime before attempting your first skill check and subsequently beginning to reduce the item’s effective cost.
Naturalist wrote:
...Making the item with the Verdant Wheel’s method the standard rules for Crafting the item, with the following exceptions. First, you must use Nature, Survival, or Herbalism Lore in place of Crafting for all purposes. Second, you only need to spend 2 days of Downtime before attempting your first skill check and subsequently beginning to reduce the item’s effective cost.

So I had always assumed that these boons let you craft.

Recently however I've encountered the opinion that they do not remove the need for any of the prerequisites, including the need for crafting feats.

A strict reading seems to support that, but also makes these boons a lot less exciting.

Is there some clarification I'm missing somewhere, and if not, any chance we can make that happen. (My preferred resolution is that they cover crafting feat but none of the other requirements to avoid weirdness with potentially crafting items above level)

Thanks.

<3

4/5 ****

1 person marked this as a favorite.

We've got 4 major factions and 2 minor factions. Since we've got scenario info through the end of season 4 I thought I'd do some quick math:

1-4: EA: 4 GA: 1 HH: 2 VS: 3 | RO: 2 VW 2
3-6: EA: 1 GA: 2 HH: 1 VS: 2 | RO: 0 VW 1
5-8: EA: 2 GA: 3 HH: 2 VS: 1 | RO: 1 VW 2
7-10: EA: 1 GA: 0 HH: 2 VS: 1 | RO: 0 VW 0
9-12: EA: 0 GA: 1 HH: 0 VS: 0 | RO: 0 VW 0

Total:

EA: 8 GA: 7 HH: 7 VS: 7 | RO: 3 VW 5

4 major factions feel equitable from a # of scenarios perspective. Makes sense that the minor factions have fewer scenarios.

4/5 ****

4-99 Blessings of the Forest

I noticed the store page lists the Repeatable Tag.

According to the OP Guide that means:

Guide wrote:

Repeatable: Players and GMs may receive credit for scenarios with this tag an unlimited number of times, though characters can still only receive credit once for a given scenario.[/url]

(As a side note big props for extending the special back up to level 8, it's clearly a lot more work, but I think makes a big difference for letting our most dedicated Players/GMs feel like they get to bring out their special high level characters that don't see much play)

4/5 ****

Without any spoilers, how are people finding the run time of this?


Q-14 | Iron Battle

Game is played here.


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RPG Chronciles

Slides

4/5 ****

6 people marked this as FAQ candidate. 5 people marked this as a favorite.

Can we please get some official guidance on how influence encounters are supposed to be run.

Most specifically knowledge of the Influence Skills.

A: You know the skills, but can use discovery to order them.

or

B: You don't know the skills and discovery both reveals and orders them.

---

Personally I vastly prefer A but playing have almost solely run into people using B.

It makes a vast difference on how challenging these encounters are and in my experience how fun they are.

I know we had some discussion of this in years past but I don't remember any sort of useful resolution.

Second Seekers (Jadnura) 5/55/55/55/5

Congratulations Marcel!


7 people marked this as a favorite.

Yarr,

Nice to see introductions and such with some extra info on how to contact etc.


Q-14 | Iron Battle

The adventure begins in the Grand Lodge of the Pathfinder Society in the great city of Absalom.

Inside the Grand Lodge’s central hub structure of Skyreach, you wait to meet with the three deans of the Pathfinder Society in one of the lodge’s many meeting chambers.

Feel free to introduce yourself etc.


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RPG Chronicles

Slides


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Discussion is discussed here.


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Game is played here.


Yarr,

I'm currently looking for 2-3 more Pathfinders for [PFS2] Intro 2: United In Purpose (1-2) Replayable

For play we'll be using these love Gameplay and Discussion threads as well as Google Slides.

Some basic expectations for this pbp: Obviously some times real life can get in the way but please try and post more than once a day. Even if you don't have anything to move forward with even a small post with a bit of roleplay or description lets me know that you've read and are engaged and that I don't need to wait for you.

If it has been more than 24 hours without a response I will likely "bot" you forward taking whatever reasonable action makes sense to me for your character. If you wish feel free to leave "botting" instructions in your profile and I'll happily follow them as well etc.

Looking to start in the next day or so, so you'll know quickly. I expect, but don't guarantee that we'll be done before game day.

As always let me know about any questions.

Paizo Employee Senior Designer

22 people marked this as a favorite.

Meet Thaleon, everyone! I love Linda's new empathic artist and her insights into vourinoi and Rahadoum ^_^


Q-14 | Iron Battle

Q1 first!

RPG Chronicles


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Game is played here.


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Game is played here.


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Yarr

For play we'll be using these love Gameplay and Discussion threads as well as Google Slides. You can also find the link in the header of this campaign and in my "character" header as Wishes.

There are a couple slides there I would like you to fill out before we get started for ease of play. Also the RPG chronicles link in the campaign header should be filled out so I can easily provide chronicle sheets.


Q-14 | Iron Battle

RPG Chronciles.


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Yarr

4/5 ****

8 people marked this as a favorite.

Yarr.

Thanks for the future reveals, really helps with planning.


Q-14 | Iron Battle

You have all received a letter from Ambrus Valsin.
See page 2 of slides (linked in my header and in the campaign header.

Having arrived in the Blackwood Swamp around the same time the group of you all have some time to kill and introduce yourself before meeting with any of leaders mentioned in the letter.


Q-14 | Iron Battle

Chronicle Sheet generator link.

Slides Link


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Yarr


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Yarr


Yarr. This is a PbP Gameday X Event

I'm looking for 4-6 Pathfinders for 1-09 : Star Crossed Court (HH) Level 3-6 for GM X (Game will start Sept 6).

Please note that while I'm not quite as fast as posting as I used to be you should be able to post more often than the 1/day standard for many games on these forums. I tend to get antsy and bot people forward after about about 20 hours of inactivity.

To apply please post here with the following information:

1. Something awesome about yourself.

2. A bit of info on the character you're most interested in bringing. (Applying from their alias works well, or even just a brief description if you don't have a functioning profile yet).

Things you'll need by game time if selected: A character sheet and Profile Header that I can read. Access to Google Slides. (Please note I'm recruiting players rather than characters so you're not locked in to your preference from above.)

As always if you have any questions or concerns please feel free to post those as well.


Q-14 | Iron Battle

Yarr


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Yarr.


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Yarr


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Yarr


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Game will be played here.


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Yarr.

Signup

4/5 ****

15 people marked this as a favorite.

Yarr.

Alright, so rituals are pretty cool but they don't make good "obstacles" for PFS scenarios.

Problem 1: They boil down success to a single skill check (One that fortune effects like hero points can't influence) and most skill buffs are way too short for.

Problem 2: Secondary Casters

In PFS we want everybody to be able to participate most of the time. Okay so for rituals you could increase the availability of secondary casters...

The problem is secondary casters in rituals do not make things easier, they are a punitive requirement designed to make rituals harder.

Looking at the success chart for Secondary checks on rituals shows us:

Critical Success You gain a +2 circumstance bonus to the primary check.
Success No bonus or penalty.
Failure You take a –4 circumstance penalty to the primary check.
Critical Failure As failure, and you reduce the degree of success of the primary skill check by one step.

Lets say we have a secondary caster who succeeds on an 8. 15% of the time they add +2, 50% of the time they add nothing, 30% of the time they give -4 and 5% of the time they give -4 and reduce the primary degree of success.

Since the bonus is a circumstance bonus, no matter how many secondary casters crit, the bonus is never higher than +2 (No matter how many fail it doesn't get worse than -4) but as you add more secondary casters you increase the chance of one of them critical failing, which is disastrous. (One which no amount of other success/critical successes is going to recover from).

You want as few secondary casters as possible (0 preferably).

Especially since complex hazards are vastly customizable and encourage cooperation and working together can we please use those instead?

Thanks.


Q-14 | Iron Battle

Gameplay Goes Here.


Yarr, discussion goes here.


3 people marked this as a favorite.

Yarr.

I'm looking for 4-5 players for the 3 chapter Abomination Vaults Adventure Path. My plan is to GM the entire set but it's always possible that things may change between books.

While I'm not quite as fast as posting as I used to be (I once ran a Confirmation pbp in 4 days), you should be able to post a bit more often than the 1/day standard for many games on these forums. I tend to get antsy and bot people forward after about 20 hours of inactivity.

I'll be finalizing my decision on who to take by late (PDT) Sunday the 11th and getting started on the game a few days after that once we get our details sorted out.

To apply please post here with the following information:

1. How experienced are you with PFS2/2e/pbp so far (I'm mostly just curious but try and include at least 1 new player in all my low level pbps)

2. Something awesome about yourself.

3. I like recruiting players rather than characters but I would like bit of info on the character you're most interested in bringing. A brief bit of description/background/mechanics is plenty.

If selected by game time you'll need a functioning profile on Paizo with headers etc so that I can easily reference your sheet as needed.

We'll be using Google Slides for handouts/maps etc so you'll need to have regular access to that as well.

Please take a look at the Player's Guide for information regarding the campaign.

As always if you have any questions or concerns please feel free to post those as well.

4/5 ****

So, I don't play much in the way of Starfinder so I'm having a little trouble updating forums and subforums for Starfinder. I've created a Sub Forum for Season 4.

There's also been some introductory adventures announced recently that don't seem to belong to any season? Should these have their own Subforum, and if so what should it be called?

Also if somebody would take a quick peek at the Starfinder section to see if I'm missing anything, especially in regards to the AP and Module section I'd much appreciate it.


3 people marked this as a favorite.

So uhh, lines. I think the rules may be saying to cover a lot more squares than I've been doing or seeing anybody else doing.

Source Core Rulebook pg. 457 2.0 wrote:


A line shoots forth from you in a straight line in a direction of your choosing. The line affects each creature whose space it overlaps. Unless a line effect says otherwise, it is 5 feet wide. For example, the lightning bolt spell’s area is a 60-foot line that’s 5 feet wide.

So, if you draw a 5ft wide line on any non cardinal direction, you're going to overlap a ton more squares, than the basically no width lines we've been drawing.

Chart has the lines being drawn the way I and everybody I've ever seen draw them, but seems slightly different than what the rules day.


Pathfinder Adventure Path Subscriber

That's interesting! Will give it a try.

Also finally a cool halfling! Could use an offensive cantrip though.


Q-14 | Iron Battle

Game goes here.


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Yarr

Expectations:

While I'm not quite as fast as posting as I used to be you should be able to post a bit more often than the 1/day standard for many games on these forums. I tend to get antsy and bot people forward about about 20 hours of inactivity.

Things you'll need by game time: A character sheet and Profile Header that I can read (Happy to help out with these as needed). Access to Google Slides.

Once you're signed up on the Outpost IV sheet please check in here, introduce yourself and your character and add your character information to the slides above. (Exploration can be filled in later/changed as needed)

Also, this quest is repeatable so if you could let me know if you've played/read/Gmed it before and if you remember what color(s) you're familiar with.


Q-14 | Iron Battle

Each of you has arrived in Minkai within the past few months. Since then you have been working with Venture-Captain Amara Li to help lay the groundwork for a lodge in Minkai, performing a variety of tasks that are well-suited to your individual skills.

You know that Amara Li has been collecting relics from across the world to house in a new museum with a focus on relics from Minkaian history that have been kept in other nations.

To this end, she has been traveling all over the nation to pursue leads. These relics have come from a combination of purchases and donations, and she has occasionally called on local Pathfinders to guard the relics.

You are currently working in Sakakabe, a prosperous city famous for its trade in silver and pearls. There you have been summoned by Venture-Captain Li summons to the Kiniro Kyomai teahouse, a famous teahouse run by geisha.

There she insists that you enjoy the refreshments before getting down to business.

Go ahead and tell us a little bit about how you've been helping Amara-Li as well as introducing yourself and enjoying the fancy meal.

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