Tsadok Goldtooth

Bryzaglo's page

138 posts. Organized Play character for Cyrus9553.


Classes/Levels

Special Abilities/Skills:
Smite Evil 1/1 (+3 to hit, +2 dam, +3 AC) .. Detect Evil (at will) .. Lay Hands 1d6 3/4 .. Orc Ferocity 1/1 Diplomacy +7, Sense Motive +4, Use Magic Device +9, Intimidate +5

Gender

Male Half-Orc Paladin of Abadar 2 (CORE) | HP 9 / 20 | AC 18 (19 when fighting single opponent) , FF 17 , T 11 | F +9 R +5 W +7 | Init. +1 | Perception +0 | CMB +5 | CMD 16 | Speed 20ft

Alignment

LG

About Bryzaglo

Stats:


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Abilities
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Str 16 (+3) Dex 12 (+1) Con 14 (+2) Int 8 (-1) Wis 10 (+0) Cha 16 (+3)


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Defense
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AC 18 , touch 11 , flat-footed 17

HP 20

Saving Throws: Fort +9 , Ref +5 , Will +7


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Offense
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Base Atk +2; CMB +5 ; CMD 16 ; Init: +1

Melee
... MW Cold Iron Falchion +7 (2d4+4/18-20)
... MW Silver Heavy Flail +6 (1d10+4/19-20)

Ranged
... MW Darkwood Composite Longbow (Mighty +3) +4 (1d8+3/×3)

Special Attacks

... Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.


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Special Abilities
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Feats:

... Weapon Focus (Falchion)- You gain a +1 bonus on all attack rolls you make using the selected weapon.

Traits:

... Dangerously Curious: You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and frequently caused quite a bit of damage and headaches for your parent as a result. You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.

... Expert Duelist: In your youth, you spent countless hours perfecting the art of the duel, focusing your efforts on defeating a single foe. You gain a +1 trait bonus to your Armor Class so long as you are adjacent to a single foe. This trait bonus is not applied to your Armor Class for touch attacks or when you are denied your Dexterity bonus.

Skills: Diplomacy +7, Sense Motive +4, Use Magic Device +9, Intimidate +5, Acrobatics -5 (-9 to jump), Climb -3, Swim -3

Languages: Common, Orc

Racial Traits:

... Darkvision (60 feet): You can see in the dark (black and white vision only).

... Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

... Orc Ferocity (1/day): If brought below 0 Hp, can act as though disabled for 1 rd.

... Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.

... Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.

Class Abilities:

... Aura of Good (Ex): The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.

... Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

... Smite Evil (Su): See Special Attacks above.

... Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.

... Lay On Hands (Su): Beginning at 2nd level, a paladin can heal wounds (his own or those of others) by touch. Each day he can use this ability a number of times equal to 1/2 his paladin level plus his Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.

Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.


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Equipment
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Combat Gear: cold iron arrows (50), silver arrows (50), wand of bless weapon, wand of cure light wounds, antitoxin, holy water (2), tanglefoot bag, banded mail, arrows (20), darkwood composite longbow (+3 Str), mwk cold iron falchion, mwk silver heavy flail, Cloak of Resistance +1

Other Gear: backpack, belt pouch, belt pouch, belt pouch, explorer's outfit, flint and steel, grappling hook, mwk manacles, sack, silk rope (50 ft.), Silver holy symbol of Abadar, soap, tindertwig, torch (3), trail rations (3), waterskin (2), whetstone (2)

....... Tracked Resources .......

Antitoxin - 1
Arrows - 20
Cold iron arrows - 50
Holy water - 2
Silver arrows - 50
Tanglefoot bag - 1
Tindertwig - 1
Torch - 3
Trail rations - 3
Wand of bless weapon - 50
Wand of cure light wounds - 50

..... Encumbrance .....

Current Encumbrance: 120 lbs. Medium Load

Light Load: 76 lbs.
Medium Load: 153 lbs.
Heavy Load: 230 lbs.

Background:

Appearance/Personality:

Purchases/Sold:

----- Earned from Wounded Wisp: 520 gp 2 pp -----

Bought: MW Cold Iron Falchion 450 gp, Wand of Cure Light Wounds 2 pp

----- Earned from First Steps DM Credit: 417 gp 2 pp -----

Bought: MW Silver Heavy Flail 495 gp, MW Darkwood Composite Longbow (Mighty +3) 2 pp

----- Earned from Scions of the Sky Key Part I: 520 gp 2 pp -----

Bought: Wand of Bless Weapon 2 pp, cold iron arrows (50), silver arrows (50), antitoxin, holy water (2), tanglefoot bag, banded mail, arrows (20), backpack, belt pouch, belt pouch, belt pouch, explorer's outfit, flint and steel, grappling hook, mwk manacles, sack, silk rope (50 ft.), silver holy symbol of Abadar, soap, tindertwig, torch (3), trail rations (3), waterskin (2), whetstone (2)

----- Earned from Scions of the Sky Key Part II: 1175 gp 2 pp -----

Bought: Cloak of Resistance +1 1000 gp

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... Coins: 221 gp, 8 sp, 2 cp
... Prestige Points: 2
... Fame: 8

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PFS Info:

Player Name: Cyrus9553
Character Name: Bryzaglo
PFS#: 62762-8
Faction: Sovereign Court
Day Job: None

Scenario Specific Gear: