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Profile
About Bryson DeepwinterBryson Deepwinter
-=DEFENSE=-
Fort +6 (class +4, con +2)
-=OFFENSE=-
Melee Scimitar +1: AB +7 (1d6+4, 18-20x2); Type: Slashing; Size: Medium
Melee Club: AB +6 (1d6+3, x2); Type: Blunt; Size: Medium; Range Incr: 10ft
Range Icicle: AB +5 (1d6+2, x2); Type: Cold; Range: 30ft; Ammo 6/day ; R Touch
Range Sling: AB +5 (1d4+3, x2); Type: Blunt; Size: Medium; Range Incr: 50ft; Ammo 10
-=Statistics=-
Feats
Skills 32 (Class +20, Int +5, Fav Class +3, Other +4)
Languages: Common, Elf, Druid, Sylvan
-= Traits, Racial Abilities, Class Abilities =-
-=Racial Abilities=-
-=Class Abilities=-
Spells:
Prepared Spells Cantrips: 4 (Class +4) DC 13: Detect Magic, Light, Mending, Purify Food & Drink 1st Level: 4 (Class +3, Wis +1)
2nd Level: 3 (Class +2, Wis +1)
3rd Level: 1 (Class +1, Wis +1)
*indicates used
Equipment: Spoiler:
Wealth - GP: 1248 - SP: 23 - CP: 8 Scimitar +1
- adventurer's sash -
Description: Spoiler:
Bryson is a dark skinned half elf with long black hair. He is at home in the wilderness, but totally out of his element in a city. While he is quiet and polite, Bryson is not fully competent with the social niceties. He has a birthmark that looks like a horned serpent over his heart.
6’; 160 lbs; 35 years old Background: Spoiler:
Bryson never knew his father and barely recalls his mother. When he was still a small child, Bryson was given to a hermit to raise and never saw her again. The hermit recently passed and the wood no longer feels like home, so he left. He's decided it's time for him to see more of the world. Sassarine is the closest city that he knew so he decided to go there first.
Shortly after entering the city, Bryson foiled a kidnapping attempt. For his actions he has earned the favor of a Keltar Islaran, Sasserine's Harbormaster and the ire of a gang of criminals (one of the kidnappers had a tattoo on her shoulder: a dragon surrounded by a lotus bloom). Dice: Spoiler:
Perception [dice]1d20+18[/dice] Scimitar +1:
Club:
Icicle: RTouch
Sling:
Initiative: Spoiler:
1d20 + 2; (16) + 2 = 18 1d20 + 2; (5) + 2 = 7 1d20 + 2; (19) + 2 = 21 1d20 + 2; (10) + 2 = 12 1d20 + 2; (12) + 2 = 14 1d20 + 2; (8) + 2 = 10 1d20 + 2; (7) + 2 = 9 1d20 + 2; (15) + 2 = 17 1d20 + 2; (4) + 2 = 6 1d20 + 2; (18) + 2 = 20 |
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