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Zasril

Bryson Deepwinter's page

489 posts. Alias of Dax Thura.

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About Bryson Deepwinter

Bryson Deepwinter
Male, Half Elf, Druid 5
NG Medium Humanoid (Human)
XP: 5200
Init +2 (dex +2)
Senses Perception +18, Low Light Vision

-=DEFENSE=-
AC 21, touch 13, flat-footed 19 (dex +2, armor +7, shield +1, deflection +1)
HP 51 (hd +5d8, con +10, fav. class +2); Current = 51

Fort +6 (class +4, con +2)
Ref +3 (class +1, dex +2)
Will +7 (class +4, wis +3)
+2 v charm and compulsion; +2 v enchantment; +4 v fey

-=OFFENSE=-
Speed 30ft; 20ft in armor

Melee Scimitar +1: AB +7 (1d6+4, 18-20x2); Type: Slashing; Size: Medium
Breakdown: BAB +3, Str +3, Magic +1

Melee Club: AB +6 (1d6+3, x2); Type: Blunt; Size: Medium; Range Incr: 10ft
Breakdown: BAB +3, Str +3

Range Icicle: AB +5 (1d6+2, x2); Type: Cold; Range: 30ft; Ammo 6/day Used: 0; R Touch
Breakdown: BAB +3, Dex +2

Range Sling: AB +5 (1d4+3, x2); Type: Blunt; Size: Medium; Range Incr: 50ft; Ammo 10
Breakdown: BAB +3, Dex +2

-=Statistics=-
Str 14 (16), Dex 14, Con 14, Int 12, Wis 17, Cha 8
BAB +3 ; CMB +6 ; CMD 18

Feats
B- Skill Focus: +3 Perception
B- Alertness: +2 Perception and Sense Motive
1- Spell Focus (Conjuration): +1 Sv DC with Conjuration spells
3- Augment Summoning: +4 enhancement bonus to str and con for summoned creatures
5- Natural Spell: cast spells while wildshaped

Skills 32 (Class +20, Int +5, Fav Class +3, Other +4)
-3 Bluff (Cha -1; Ranks +0, Other -2)
+4 Climb (Str +3, Ranks +1, Class Skill +3, Armor -3)
+5 Craft: Leatherwork (Int +1, Ranks +1, Class Skill +3)
+5 Craft: Wood/Bone carving (Int +1, Ranks +1, Class Skill +3)
+3 Fly (Dex +2, Ranks +2, Class +3, Armor -4)
+4 Handle Animal (Cha -1, Ranks +1, Class Skill +3, Other +1)
+7 Heal (Wis +3, Ranks +1, Class Skill +3)
-3 Intimidate (Cha -1, Ranks +0, Other -2)
+7 Knowledge: Geography (Int +1, Ranks +2, Class Skill +3, Other +1)
+10 Knowledge: Nature (Int +1, Ranks +3, Class Skill +3, Other +3)
+18 Perception (Wis +3, Ranks +5, Class Skill +3, Racial +2, Other +5)
+11 Sense Motive (Wis +3, Ranks +3, Class Skill +3, Other +2)
+5 Spellcraft (Int +1, Ranks +1, Class Skill +3)
+6 Stealth (Dex +2, Ranks +5, Class Skill +3, Armor -4)
+14 Survival (Wis +3, Ranks +5, Class Skill +3, Other +3)
+4 Swim (Str +3, Ranks +1, Class Skill +3, Armor -3)

Languages: Common, Elf, Druid, Sylvan
Deity: Gozreh

-= Traits, Racial Abilities, Class Abilities =-
-=Traits=-
- Devotee of the Green: +1 to knowledge nature and knowledge geography
- Birthmark: +2 save v charm and compulsion
- Hermit: stealth is a class skill; +1 competence bonus to handle animal and survival; bonus feat
- Honest: –2 on bluff and Intimidate checks; +4 skill points

-=Racial Abilities=-
- Low Light Vision: see twice as far as a human in dim light
- Keen Senses: +2 Perception
- Elf Blood: counts as both elf and human for effects related to race
- Elven Immunities: immune to magic sleep; +2 sv -v- enchantment
- Adaptable: gain Skill Focus as a bonus Feat
- Multitalented: 2 Favored Classes (Druid and Barbarian)

-=Class Abilities=-
- Wild Empathy: d20+(Druid lvl) to effect animals or magical beasts with Int 1 or 2 as per diplomacy to improve attitude
- Nature Sense: +2 to Knowledge: Nature and Survival
- Natural Bond: Water Domain
- Woodland Stride: move through undergrowth at normal speed
- Trackless Step: leaves no trail in natural terrain
- Resist Nature's Lure: +4 save v fey and plant spells
- Wild Shape: 1/day as Beast Shape I

Spells:

Prepared Spells
Cantrips: 4 (Class +4)
DC 13: Detect Magic, Light, Mending, Purify Food & Drink

1st Level: 4 (Class +3, Wis +1)
DC 14: Endure Elements*, Faerie Fire, OBSCURING MIST, Read Weather*, Speak with Animals

2nd Level: 3 (Class +2, Wis +1)
DC 15: Flaming Sphere*, FOG CLOUD, Lesser Restoration, Wood Shape

3rd Level: 1 (Class +1, Wis +1)
DC 16: Call Lightning*, Greater Magic Fang, WATER BREATHING

*indicates used
DOMAIN SPELL

Equipment:

Spoiler:

Wealth
- GP: 1248
- SP: 23
- CP: 8

Scimitar +1
Club
Sling w/ 10 sling stones
Black Dragonhide Breastplate +1 (ac +7, dex +3, ac pen -3, asf 25%)
Small Shield, wood (ac +1, ac pen -1, asf 5%)
Ring of Protection +1
Bracers of Armor +2
Belt of Strength +2

- adventurer's sash -
- potion of cure light wounds x4
- scroll speak w/animals x2

Description:

Spoiler:
Bryson is a dark skinned half elf with long black hair. He is at home in the wilderness, but totally out of his element in a city. While he is quiet and polite, Bryson is not fully competent with the social niceties. He has a birthmark that looks like a horned serpent over his heart.
6’; 160 lbs; 35 years old

Background:

Spoiler:
Bryson never knew his father and barely recalls his mother. When he was still a small child, Bryson was given to a hermit to raise and never saw her again. The hermit recently passed and the wood no longer feels like home, so he left. He's decided it's time for him to see more of the world. Sassarine is the closest city that he knew so he decided to go there first.
Shortly after entering the city, Bryson foiled a kidnapping attempt. For his actions he has earned the favor of a Keltar Islaran, Sasserine's Harbormaster and the ire of a gang of criminals (one of the kidnappers had a tattoo on her shoulder: a dragon surrounded by a lotus bloom).

Dice:

Spoiler:

Perception [dice]1d20+18[/dice]

Scimitar +1:
to hit [dice]1d20+7[/dice] damage [dice]1d6+4[/dice]

Club:
to hit [dice]1d20+6[/dice] damage [dice]1d6+3[/dice]

Icicle: RTouch
to hit [dice]1d20+5[/dice] damage [dice]1d6+2[/dice]

Sling:
to hit [dice]1d20+5[/dice] damage [dice]1d4+3[/dice]

Initiative:

Spoiler:

1d20 + 2; (16) + 2 = 18
1d20 + 2; (5) + 2 = 7
1d20 + 2; (19) + 2 = 21
1d20 + 2; (10) + 2 = 12
1d20 + 2; (12) + 2 = 14
1d20 + 2; (8) + 2 = 10
1d20 + 2; (7) + 2 = 9
1d20 + 2; (15) + 2 = 17
1d20 + 2; (4) + 2 = 6
1d20 + 2; (18) + 2 = 20



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