kamenhero25 wrote:It doesn't matter if it's pre-written unless for some reason you have to run it exactly as written.
I pride myself in running modules as written, unlike other GMs who change so much at times that people begin to wonder why they invested in the module in the first place.
The only reason I'm even here is because the module clearly stated that she takes steps to counter the PCs' specific abilities.
It's respectable enough, I suppose, that you have a personal code you like to stick to.
But it sounds to me, from everything you've said, like the PCs are too overpowered for the module in question.
You can't run an adventure for level 10 - 12 characters taking equivalent level 15 characters and expect a challenge. You have to make adjustments.