Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Bruno Kristensen's page

Pathfinder Society Member. 639 posts (1,617 including aliases). No reviews. No lists. No wishlists. 2 Pathfinder Society characters. 3 aliases.


Cheliax

2 people marked this as a favorite.

Oh, them feels!

The amount of time spent playing the old games, while listening to my one "modern" musik cassette (yes, this was before CDs became mainstream) of Roxette...

We are officially old...

Cheliax

1 person marked this as a favorite.

Another important question, and someone may have mentioned it...but isn't the druid just paying a prostitute to let him/her indulge in some "light" sado-masochistic fun? Not that it does anything to me, sexually, but I'm pretty sure that most people who engage in SM/Bondage are not Chaotic Evil...

Cheliax

1 person marked this as a favorite.

I think that greatly depends on setting/mood of the campaign.

In my games, I tend to go for 3)

Anyone with PC class levels is a cut above the mold...even a 1st level fighter is something more than the 5th level warrior, for instance...less experienced, but with greater potential.

Cheliax

1 person marked this as a favorite.

While Metric is much better for the real world, leagues, furlongs, inches, pounds and yards are the stuff of Tolkien, Lewis, Robert and the rest, and belongs in Fantasy RPGs, IMHO.

Cheliax

3 people marked this as a favorite.

Does the Pathfinder Society guidelines specifically allow dice apps? If not, I guess any DM would be allowed to say "Sorry, we use physical dice. If you didn't bring any, I have a spare set you can use."


1 person marked this as a favorite.
Male (HP 44/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Little Cu Chulainn (as I've decided to call the kid, until Jacob and his better half announce a name) is adorable. I had to roll a Will save not to take him with me, when I visited them :)

Cheliax

1 person marked this as a favorite.

I've learned one thing from this thread:

Geno is not welcome in any game I run or play in...

Ok, two things:

I should stop being surprised by the Internet...


1 person marked this as a favorite.
Male (HP 44/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Kalev is simply too stupid to realize he should be unconscious ;)

Cheliax

1 person marked this as a favorite.
Gorbacz wrote:

Tolkien's writings, maybe except Hobbit, are dreadfully boring and uninspired. No character development, little in the way action and mind-numbing focus on purely academic stuff such as genealogy and linguistics. Oooh this tree here, it grew up from an acorn that fell down from a tree that has a story of it's own, and the trees that were before it remember blah blah bleh.

Of course, there's much to owe to the Professor for the role which his works played in making the genre go mainstream. Ironically, his academic background helped out, as thanks to it he was much more respected than any pulp fiction writers.

Funny, I have read the books a good number of times (1: I like them and while I respect others' tastes might differ, nothing will change that, and 2: I wrote my dissertation on the Mythic Structure of Tolkien's Subcreation), and I don't remember any scenes of "Oooh this tree here, it grew up from an acorn that fell down from a tree that has a story..."

Cheliax

3 people marked this as a favorite.

Alexis: Dad, what are you doing?

Rich Castle (played by Nathan Fillion, wearing his Capt. Reynolds outfit): Trying out my Halloween costume...I'm a space cowboy...

Alexis: Dad, that's silly, there are no cows in space...and didn't you wear that like five years ago?

Cheliax

2 people marked this as a favorite.

The tree is inanimate and thus "helpless", so auto-hit. It is, however, a living thing, and not immune to crits. So, you coup-de-grace it for automatic crit (3-15 damage before hardness). Assuming this doesn't "kill" it, it has to make a save vs. death.

Or, stop applying real-world logics to something that isn't important.

Edit: Also, it is more likely that you'll be using a 2-handed axe of some sort (though not a great axe) for this, so damage should be 1d8-1 or even 1d10-1.

Cheliax

1 person marked this as a favorite.

They should be able to handle themselves just with the heal skill and some potions, especially in the beginning, but it will most likely require a change of tactics.

I played a game where there were no healing magic (for setting reasons), and immediately, the characters (fighters, rogues, non-magical ranger, if I recall correctly) started acting much more cautiously, using Fighting Defensively and cover much more than earlier.

Cheliax

1 person marked this as a favorite.

Because the word Dwarf (from Proto-Germanic *dweraz, probably from Proto-Indo-European *dhwergwhos) has roots that are at least two millennia old, while "halfling" was coined around 1800 and Hobbit is from 1895 (Michael Aislabie Denham's "The Denham Tracts", published in 1895 lists the word, but where he got it from, I don't know), and "gnome" was invented by Philippus Aureolus Theophrastus Bombastus von Hohenheim (also known as Paracelsus) who died in 1541.

Dwarf means something like "small human being", Halfling means "one not fully grown" (and Hobbit has no known meaning other than what Tolkien gave it), while Gnome is a name of a "dwarf-like earth-dwelling spirit" (which more or less fits the bill of the race).

Note, neither dwarf nor halfling likely call themselves those words in their own tongue. In Tolkien, dwarves called themselves Khazad (just translated as "dwarf", but may have another meaning), while the elves call them Naugrim ("Stunted People"), Gonnhirrim ("Stone-lords"), and Dornhoth ("Thrawn Folk"). Halflings called themselves Kuduk, meaning "hole-dweller".

Cheliax

2 people marked this as a favorite.

Dammit, you guys...I'm getting all misty-eyed here!

Cheliax

1 person marked this as a favorite.
Vinland Forever wrote:
BigNorseWolf wrote:
Quote:
The second. People still get shot, though it's less common, but the violent crime rate is just as high as before the ban, if not higher.
Well, i don't think its that simple. AN increase in violent crime but a decrease in death would be a good trade off wouldn't it?
Getting stabbed is no better than getting shot. At all. In fact, depending on what you get stabbed with, it can be worse.

And for this very reason, most civilized nations don't allow its citizens to carry around big knifes, katanas, halberds and the like.

Cheliax

1 person marked this as a favorite.
The Saltmarsh 6 wrote:

You make a lot of good points i really like the no magic shop I've done this a load of times the only place i allow characters to try to buy magic gear is large citys and normally from a merchant who pumps the price right up that way it keeps powerful magic items rare after all they have to come from somewhere and repersent a big investment of time and money to the maker also other adventurs arn't going to sell of they hard won spoils to some shady merchant who just wants to siff them on the price i mean what adventura is going to sell off his magic cloak of resistance +2 (for a pitance)when he could keep it as a spare or lend to another party member.

Also the 3D6 for stats i think is a little harsh but it does make player value that roll of 15+ as it is so much harder to get i tend to roll up stats for players i just give them a sheet with the 6 set's of numbers and then leave them to put where they like then add racial mods i also allow players to lower one stat to rase another but on a 2 for 1 basis so they could lower 12 to 10 to raise 15 to 16 in fact i once started a game by giving all the players the same list of stats just in a diffrent order i also dont allow players at the table to ask what a stat is ( so if they want to find out who has the higher strengh they have to have a contest to work it out)

OWW, my eyes. Use punctuation, for god's sake!

Cheliax

1 person marked this as a favorite.

Only skimmed it but looks interesting. Basically, you took the Stalwart Defender prestige class and made it into a base class.

Only thing that might be a bit overpowered so far is the Protective Gaze, more precisely the "once per round per ally". I would make it based on number of AoO, perhaps even let it subtract from his AoOs, or a similar mechanic.


1 person marked this as a favorite.
Male (HP 44/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Lord Dagon, I know you don't like the idea of an evil cult in our kingdom, and neither do I, but I hope we will not persecute these women merely for what they think, but for what they do. One of the ideals of freedom, at least to me, is that a man's thoughts are between him and his god alone.

Cheliax

1 person marked this as a favorite.

Raymond E. Feist's Midkemia would be awesome.

Cheliax

1 person marked this as a favorite.

Gorbag Stronggut
Male Dwarf Barbarian (Invulnerable Rager) 6

Gorbag was born in harsh winter into the Stronggut clan, a small clan of dwarves living far up in the mountains, where the snow never completely disappeared.

As all young dwarves, he was enrolled in the militia when he could swing his first axe, serving in a Tunnel Rat patrol. While on one such patrol, the group came upon a goblin warband, planning on attacking the clan's mines. During the ensuing battle, Gorbag suddenly found himself standing in front of the goblins' shaman, but when he raised his axe to strike, he was filled with an unnatural dread, running away from the battle. When he came to his senses again and returned to the site of the battle, he found all his companions slain by the stinking goblins. Ashamed of his cowardice and feeling he was to blame for the death of his comrades, Gorbag decided to leave his home behind, not wanting to face his shame.

For the next ten years, Gorbag lived alone in the mountains, fending for himself and looking for a chance to get rid of his shame, even if it meant dying in the process. In the beginning, he would attack lone wolves or small groups of goblins, but when Torag wouldn't take his life, he moved on to larger threats. In a fight with a big cave bear, he was badly mauled, losing his right eye, but still he did not find death (the bear, however, did). On one of his forays in search of an honorable death, he saved a group of traveling dwarves, the first of his kind he had seen since that fateful day many years before. While he enjoyed hearing again the deep voices of his people, he could not rejoin society with the shame hanging over his head. But he couldn't completely turn his back on them either, so he moved to the mountains around Highhelm. His prowess and bravery against superior numbers and mighty opponents soon reached the ears of King Bruarg, who has summoned him for a special task.

Is this his chance to finally find honor (in death to his people, most likely)? Gorbag can only hope...

Description:
Gorbag stands 4'4", has a massive chest and powerful arms. He is clad in the hide of the bear who took his eye, over which he has a leather eyepatch. His hair and beard is almost white, his hair gathered in a knot, and his beard in twin braids. He carries a large, Danish-style axe, as well as a warhammer and dagger.

Stats:
Gorbag Stronggut

Str 20 5 AC 17 Speed 40
Dex 13 1 HP 85
Con 18 4 FORT 5 4
Int 10 0 REF 2 1
Wis 12 1 WILL 2 1
Cha 6 -2 INIT 1

Feats
Power Attack, Cleave, Fight On

Traits
Courageous, Tunnel Fighter

Skills
Acrobatics 4 1 5
Climb 4 5 9
Intimidate 4 -2 2
Perception 4 1 5
Survival 4 1 5
Craft - Skinner 4 0 4

Rage Powers (20 rounds)
Guarded Life, Renewed Vigor, Reckless Abandon

Class Abilities
Fast Movement, Rage, Invulnerability 3/- (double against non-lethal), Extreme Endurance (2 - Cold)

Gear
Hide Shirt +1
Amulet of Natural Armor +1
Greatax +1 (+12/+7; 1d12+8; 20/x3 - Power Attack +10/+5; 1d12+14 - Raging (always Power Attacking) +12/+7; 1d12+17)
Belt of Giant Strength +2
Boots of Striding and Springing
Warhammer (+11/+6; 1d8+5; 20/x3 - Power Attack +9/+4; 1d8+9)
Dagger (+11/+6; 1d4+5; 19-20/x2 - Power Attack +9/+4 1d4+5)

900 gp

Cheliax

1 person marked this as a favorite.

I'm overall very impressed with the first chapter in this AP, but one of the quests (Moon Radish Soup) seems very...wrong to me. Not the quest itself, but the reward of 250 gp for getting radishes!? I don't care how rare they are, no commoner should be willing to pay 250 gp for the ingredients for soup.

Any suggestions what to substitute the reward with? I know taking logic to D&D is often a bad move, but I'd like at least the appearance of a working economy.


©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.