paizo.com Recent Posts by Bruno Breakbonepaizo.com Recent Posts by Bruno Breakbone2021-09-17T21:35:10Z2021-09-17T21:35:10ZRe: Forums: Advice: Pinned!Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs430h8&page=3?Pinned#1372020-05-21T22:46:25Z2020-05-20T20:13:15Z<p>Bruno Breakbone, a handsome and beautiful tetori monk, agree with Claxon. That why Bruno remain retired from adventuring and teaches gym class to babymuscle wizards at the Acadamae.</p>Bruno Breakbone, a handsome and beautiful tetori monk, agree with Claxon. That why Bruno remain retired from adventuring and teaches gym class to babymuscle wizards at the Acadamae.Bruno Breakbone (alias of Sammy T)2020-05-20T20:13:15ZRe: Forums: Rules Discussion: how many of you would allow coup-de-gras in 2e, now there's a rule for it?Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs42yze?how-many-of-you-would-allow-coupdegras-in-2e#412020-03-10T23:08:57Z2020-03-10T23:08:57Z<p>Bruno, a handsome and beautiful tetori, think you could have found a better metaphor</p>Bruno, a handsome and beautiful tetori, think you could have found a better metaphorBruno Breakbone (alias of Sammy T)2020-03-10T23:08:57ZRe: Forums: Advice: Assurance with AthleticsBruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs42orh?Assurance-with-Athletics#82019-12-30T01:08:37Z2019-08-09T00:53:54Z<p>Bruno Breakbone, a handsome and beautiful monk, took the FORT and REF saves by CR data tqomins collected, averaged them, and updated spreadsheet.</p>
<p><a href="https://docs.google.com/spreadsheets/d/1N2SxqsbSnZif1-PUp8lTggnEZSFJ6ZoBMZ6QhvuYWRc/edit?usp=sharing" target="_blank" rel="nofollow">Athletics vs FORT and REF defense (Bestiary 1)</a></p>
<p>From CR 4 and above, Trip will be the easier maneuver to succeed at as the REF save lags behind the FORT save.</p>Bruno Breakbone, a handsome and beautiful monk, took the FORT and REF saves by CR data tqomins collected, averaged them, and updated spreadsheet.
Athletics vs FORT and REF defense (Bestiary 1)
From CR 4 and above, Trip will be the easier maneuver to succeed at as the REF save lags behind the FORT save.Bruno Breakbone (alias of Sammy T)2019-08-09T00:53:54ZRe: Forums: Advice: Assurance with AthleticsBruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs42orh?Assurance-with-Athletics#52019-08-09T12:39:17Z2019-08-07T23:30:52Z<p>Bruno Breakbone, a handsome and beautiful tet—er— monk, is waiting for someone to compile the average saves of monsters from Bestiary. </p>
<p>Until then, <a href="https://www.dropbox.com/s/q0npy9ijo9teu85/Ath%20vs%20Fort%20and%20Ref.PNG?dl=0" target="_blank" rel="nofollow">here is comparison of Athletics skill and Assurance vs FORT and REF saves based on the playtest monster statistics</a>. </p>
<p>Please note: Class-specific ways to boost your athletics skill (like Barbarian's <a href="https://2e.aonprd.com/Feats.aspx?ID=152" target="_blank" rel="nofollow">Furious Bully</a> class feat) are not included.</p>Bruno Breakbone, a handsome and beautiful tet--er-- monk, is waiting for someone to compile the average saves of monsters from Bestiary.
Until then, here is comparison of Athletics skill and Assurance vs FORT and REF saves based on the playtest monster statistics.
Please note: Class-specific ways to boost your athletics skill (like Barbarian's Furious Bully class feat) are not included.Bruno Breakbone (alias of Sammy T)2019-08-07T23:30:52ZRe: Forums/Pathfinder Second Edition: General Discussion: Queries for The All-Seeing OrbBruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs42nav&page=3?Queries-for-The-AllSeeing-Orb#1462019-07-25T11:11:05Z2019-07-24T04:52:59Z<p>Bruno, a handsome and beautiful tetori, want to know if there any feat support for combat maneuvers ... specifically grapple.</p>Bruno, a handsome and beautiful tetori, want to know if there any feat support for combat maneuvers ... specifically grapple.Bruno Breakbone (alias of Sammy T)2019-07-24T04:52:59ZRe: Forums: Pathfinder Society: Paizo Blog: Pathfinder Society Second Edition Preview: Earned BenefitsBruno Breakbone (alias of Sammy T)https://paizo.com/community/blog/v5748dyo6sglh?Pathfinder-Society-Second-Edition-Preview#112019-04-26T14:40:24Z2019-04-24T21:59:04Z<p>Bruno, a beautiful and handsome tetori monk, will hug you for 1 Achievement Point.</p>Bruno, a beautiful and handsome tetori monk, will hug you for 1 Achievement Point.Bruno Breakbone (alias of Sammy T)2019-04-24T21:59:04ZRe: Forums: Advice: Strangler Brawler buildBruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2rjxm?Strangler-Brawler-build#332019-03-08T23:20:58Z2019-03-02T02:23:32Z<p>Bruno, a handsome and beautiful tetori, sorry he miss this thread being bumped.</p>
<p>When build first theorycrafted you could use belt to qualify for Final Embrace line. However, shortly after this thread was posted the Final Embrace feats were updated to prevent that with racial caveat.</p>Bruno, a handsome and beautiful tetori, sorry he miss this thread being bumped.
When build first theorycrafted you could use belt to qualify for Final Embrace line. However, shortly after this thread was posted the Final Embrace feats were updated to prevent that with racial caveat.Bruno Breakbone (alias of Sammy T)2019-03-02T02:23:32ZRe: Forums: Playing the Game: PF2 Combat Maneuvers DiscussionBruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v9we?PF2-Combat-Maneuvers-Discussion#212018-10-02T21:01:09Z2018-10-02T20:00:01Z<p>Bruno like idea that a "successful" disarm causes some sort of negative for enemy versus the current version.</p>Bruno like idea that a "successful" disarm causes some sort of negative for enemy versus the current version.Bruno Breakbone (alias of Sammy T)2018-10-02T20:00:01ZRe: Forums: Playing the Game: PF2 Combat Maneuvers DiscussionBruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v9we?PF2-Combat-Maneuvers-Discussion#172018-10-02T21:00:38Z2018-09-30T18:48:53Z<p>Bruno has no updates because a lot is in flux.</p>
<p>Trip still remains the best maneuver (especially with weapon support), Grapple needs another pass, Shove is too situational and Disarm is only good for mooks...and if you're dealing with a mook, why not just drop 'em with standard attack instead?</p>
<p>Bruno hope Devs take a look at combat maneuvers and give another rules/mechanics pass. As it is right now, Bruno not very engaged by the current implementation.</p>Bruno has no updates because a lot is in flux.
Trip still remains the best maneuver (especially with weapon support), Grapple needs another pass, Shove is too situational and Disarm is only good for mooks...and if you're dealing with a mook, why not just drop 'em with standard attack instead?
Bruno hope Devs take a look at combat maneuvers and give another rules/mechanics pass. As it is right now, Bruno not very engaged by the current implementation.Bruno Breakbone (alias of Sammy T)2018-09-30T18:48:53ZRe: Forums: Playing the Game: PF2 Combat Maneuvers DiscussionBruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v9we?PF2-Combat-Maneuvers-Discussion#72018-09-04T02:16:17Z2018-09-04T02:04:07Z<p>Secane: PF1 grapple didn't have any size restrictions, so you could grapple any creature regardless of size differential (you only needed enough CMB or a lucky d20 roll). A 2-size cap is a reduction of power. As for the multiple-grapples, it's a wash(?)—you can grapple more creatures BUT the -5 MAP in PF2 is a much more harsh penalty than a -5 in PF1.</p>
<p>Mats: Bruno believes that Trip is the go to maneuver now—not only are the DCs lower (see table at end of post), but it has weapon support with trip weapons and now this finesse clarification.</p>
<p>Mudfoot: You need CON as a frontliner, so you simply take STR as the free bonus. Assurance is a mixed bag, but for trivial/low checks and the ability to ignore any penalties, Bruno feel it absolutely in the wheelhouse of a grappler who will most likely doing many athletic-based things.</p>
<p><a href="https://www.dropbox.com/s/tknb0uwq95t8e15/Athletics%20vs%20Fort%20%26%20Ref%20Defense.PNG?dl=0" target="_blank" rel="nofollow">TABLE OF 18 STR, MAX ATHLETICS GRAPPLER VS FORT DEFENSE</a> — Bruno's take aways: Grapple suffers in comparison to Trip, which not only faces (usually) lower DCs, but can add in weapon bonuses because of the many trip weapon options.</p>
<p>Other question Bruno's been wondering—can you use Assurance on Athletics when used to trip/grapple?</p>Secane: PF1 grapple didn't have any size restrictions, so you could grapple any creature regardless of size differential (you only needed enough CMB or a lucky d20 roll). A 2-size cap is a reduction of power. As for the multiple-grapples, it's a wash(?)--you can grapple more creatures BUT the -5 MAP in PF2 is a much more harsh penalty than a -5 in PF1.
Mats: Bruno believes that Trip is the go to maneuver now--not only are the DCs lower (see table at end of post), but it has weapon support...Bruno Breakbone (alias of Sammy T)2018-09-04T02:04:07ZRe: Forums: Skills, Feats, Equipment & Spells: What its the process for grapple, sunder, bull rush or are they just gone?Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v9sv?What-its-the-process-for-grapple-sunder-bull#82018-08-03T06:57:21Z2018-08-03T06:57:21Z<p>Bruno is working on a guide. Until then, <a href="http://paizo.com/threads/rzs2v9we?PF2-Combat-Maneuvers-Discussion" target="_blank" rel="nofollow">he have a general discussion thread here.</a></p>
<p>Re: damage during grapple - it seems that it is intended you use one action to grapple and the remaining actions to strike.</p>Bruno is working on a guide. Until then, he have a general discussion thread here.
Re: damage during grapple - it seems that it is intended you use one action to grapple and the remaining actions to strike.Bruno Breakbone (alias of Sammy T)2018-08-03T06:57:21ZForums: Playing the Game: PF2 Combat Maneuvers DiscussionBruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v9we?PF2-Combat-Maneuvers-Discussion#12018-10-02T09:46:21Z2018-08-03T03:49:50Z<p>Bruno, a handsome and beautiful tetori monk, is currently poring through the playtest materials and working on <a href="https://docs.google.com/document/d/1AEdejXLkR-KDAjC4awe5f3hBRTygnrFp7tFl7yt4pzI/edit?usp=sharing" target="_blank" rel="nofollow">a very rough guide to PF2 combat maneuvers.</a> Bruno welcome all thoughts and discussion and looks forward to seeing how initial analysis changes after we see maneuvers in actual play.</p>
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<p>Bruno welcome your thoughts and experiences as the playtest continues.</p>Bruno, a handsome and beautiful tetori monk, is currently poring through the playtest materials and working on a very rough guide to PF2 combat maneuvers. Bruno welcome all thoughts and discussion and looks forward to seeing how initial analysis changes after we see maneuvers in actual play.
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Bruno welcome your thoughts and...Bruno Breakbone (alias of Sammy T)2018-08-03T03:49:50ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Druid Class PreviewBruno Breakbone (alias of Sammy T)https://paizo.com/community/blog/v5748dyo5lkyq?Druid-Class-Preview#62018-07-26T15:28:13Z2018-07-23T19:11:45Z<p>Bearo Breakbone, a handsome and beautiful beartori monk, grapple.</p>Bearo Breakbone, a handsome and beautiful beartori monk, grapple.Bruno Breakbone (alias of Sammy T)2018-07-23T19:11:45ZRe: Forums: Pathfinder Society Playtest: Paizo Blog: Pathfinder Society 3: Organized PlaytestBruno Breakbone (alias of Sammy T)https://paizo.com/community/blog/v5748dyo5lkxl?Pathfinder-Society-3-Organized-Playtest#372018-07-14T13:49:23Z2018-07-12T13:08:13Z<p>Bruno grapple playtest</p>Bruno grapple playtestBruno Breakbone (alias of Sammy T)2018-07-12T13:08:13ZRe: Forums: Pathfinder Playtest Prerelease Discussion: ranger hunt target analysisBruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v881?ranger-hunt-target-analysis#162018-07-05T20:43:21Z2018-07-05T20:42:32Z<p>Bruno, a handsome and beautiful tetori monk, interested what happen when you dip 1 level Ranger as an unarmed monk.</p>
<p><b>1st Round</b>
<br />
1A: Hunt Target
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1A: Stride (with increased monk speed)
<br />
1A: Flurry (0/-3)</p>
<p><b>2nd Round</b>
<br />
1A: Flurry (0/-3)
<br />
1A: Attack (-6)
<br />
1A: Attack (-6)</p>Bruno, a handsome and beautiful tetori monk, interested what happen when you dip 1 level Ranger as an unarmed monk.
1st Round
1A: Hunt Target
1A: Stride (with increased monk speed)
1A: Flurry (0/-3)
2nd Round
1A: Flurry (0/-3)
1A: Attack (-6)
1A: Attack (-6)Bruno Breakbone (alias of Sammy T)2018-07-05T20:42:32ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Trinkets and TreasuresBruno Breakbone (alias of Sammy T)https://paizo.com/community/blog/v5748dyo5lkvl&page=5?Trinkets-and-Treasures#2222018-06-26T19:55:41Z2018-06-25T23:29:25Z<p>If Bruno, a handsome and beautiful tetori monk, had an Unarmed Fighter friend with Intimidating Strike that wanted to use the Fear Gem, does this mean they affix the Gem to their hands (as it is their weapon)?</p>If Bruno, a handsome and beautiful tetori monk, had an Unarmed Fighter friend with Intimidating Strike that wanted to use the Fear Gem, does this mean they affix the Gem to their hands (as it is their weapon)?Bruno Breakbone (alias of Sammy T)2018-06-25T23:29:25ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Combat Maneuvers (what we know so far)Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v711?Combat-Maneuvers#232018-06-19T20:02:34Z2018-06-19T20:02:34Z<p>Bruno, a handsome and beautiful tetori, think about grappling. Always.</p>
<p>1) You want high STR and proficiency invested into Athletics as that is your grapple "attack" score.</p>
<p>2) You want high CON and proficiency invested into FORT save as that is your opponent's grapple escape DC.</p>
<p>3) You want good DEX and proficiency invested into Unarmored (as monk) as your foe will obviously attack you.</p>
<p>If you're a STR-based monk, that means you need to invest in STR, CON, DEX (for AC) and possibly WIS. Monks get proficiency in a save (which you can keep investing in) as a class feature, so that helps shore up FORT for grapple. Also, there's the whole Resonance thing...</p>
<p>Bruno really curious about potential maneuver-centric feats (like Agile Manuevers equivalent), stances (like Turtle Shell equivalent) or skill-specific feats/boosters (for Athletics). </p>
<p>Bruno know it too early with too little knowledge for true theory-crafting, but it help pass time.</p>Bruno, a handsome and beautiful tetori, think about grappling. Always.
1) You want high STR and proficiency invested into Athletics as that is your grapple "attack" score.
2) You want high CON and proficiency invested into FORT save as that is your opponent's grapple escape DC.
3) You want good DEX and proficiency invested into Unarmored (as monk) as your foe will obviously attack you.
If you're a STR-based monk, that means you need to invest in STR, CON, DEX (for AC) and possibly WIS....Bruno Breakbone (alias of Sammy T)2018-06-19T20:02:34ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Combat Maneuvers (what we know so far)Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v711?Combat-Maneuvers#192018-06-18T20:14:29Z2018-06-18T20:14:29Z<div class="messageboard-quotee">Deadmanwalking wrote:</div><blockquote> <div class="messageboard-quotee">Bruno Breakbone wrote:</div><blockquote> Bruno thinking that PF2 Prone condition will be either -2 AC penalty (down from -4 AC in PF1) or incur Flat-Footed condition. </blockquote><p>It's mentioned in the first Monster Blog that being prone makes you Flat Footed. This is relevant to that blog because Tigers pull people prone and Tigers have Sneak Attack.
<p>But yeah, this is confirmed. </blockquote><p>Thank you, Deadmanwalking!Deadmanwalking wrote:Bruno Breakbone wrote: Bruno thinking that PF2 Prone condition will be either -2 AC penalty (down from -4 AC in PF1) or incur Flat-Footed condition.
It's mentioned in the first Monster Blog that being prone makes you Flat Footed. This is relevant to that blog because Tigers pull people prone and Tigers have Sneak Attack. But yeah, this is confirmed. Thank you, Deadmanwalking!Bruno Breakbone (alias of Sammy T)2018-06-18T20:14:29ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Combat Maneuvers (what we know so far)Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v711?Combat-Maneuvers#152018-06-18T20:01:26Z2018-06-18T20:01:26Z<p>Bruno thinking that PF2 Prone condition will be either -2 AC penalty (down from -4 AC in PF1) or incur Flat-Footed condition. </p>
<p>Reasoning: -4 AC penalty is almost too strong in PF2 math, but -2 AC penalty seems right. If Prone were a -4 AC penalty AND you were flanking target for another -2 AC penalty, that's a -6 AC penalty—which is huge in the >10< system...hence why Bruno think it will be reduced to -2 AC penalty. If Prone penalty not reduced AND stackable with flank, then trippers are must-have for humanoid-heavy campaigns for easier crits. If Prone simply incur Flat-Footed condition (so no double dip on flank), that disappointing because it feel counter-intuitive to gang up and beat down foe on floor, but the AC penalty is the same if you were alone.</p>
<p>Possibility: Prone is -4 AC penalty, but is Circumstance type penalty, so it does not stack with Flat-Footed condition (which is -2 AC circumstance penalty). This seem slightly more fidgety than just making prone a flat -2 AC penalty.</p>Bruno thinking that PF2 Prone condition will be either -2 AC penalty (down from -4 AC in PF1) or incur Flat-Footed condition.
Reasoning: -4 AC penalty is almost too strong in PF2 math, but -2 AC penalty seems right. If Prone were a -4 AC penalty AND you were flanking target for another -2 AC penalty, that's a -6 AC penalty--which is huge in the >10< system...hence why Bruno think it will be reduced to -2 AC penalty. If Prone penalty not reduced AND stackable with flank, then trippers are...Bruno Breakbone (alias of Sammy T)2018-06-18T20:01:26ZRe: Forums: Advice: Pouncing Grappler (Monk 1/Shifter 4/Barbarian X)Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v6mh?Pouncing-Grappler#202018-06-18T17:22:52Z2018-06-18T16:29:22Z<p>No. You are conducting the grapple normally (you both have the grappled condition)—you’re just letting go (ending the grappled condition for both) and then cycling through the process again.</p>No. You are conducting the grapple normally (you both have the grappled condition)—you’re just letting go (ending the grappled condition for both) and then cycling through the process again.Bruno Breakbone (alias of Sammy T)2018-06-18T16:29:22ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: ConditionsBruno Breakbone (alias of Sammy T)https://paizo.com/community/blog/v5748dyo5lkuz&page=4?Conditions#1952018-06-18T07:35:04Z2018-06-18T07:34:45Z<div class="messageboard-quotee">Kaemy wrote:</div><blockquote><p> Bruno Breakbone-
</p>
From my understanding CMD and CMB are gone, and Combat Manouvers are likely to pretty much just be attacks against AC, so the -2 AC from Flat Footed would make it easier to use a Combat Manouver on a flanked enemy.
<br />
But we don't know enough (any?) info on PF2 Combat Manouvers yet, so you will just have to wait to know. </blockquote><p>Maneuvers will be an Athletics skill check against the opponent’s (REF or FORT save + 10). Bruno explain why that is a possible issue in Bruno original post ;)Kaemy wrote:Bruno Breakbone-
From my understanding CMD and CMB are gone, and Combat Manouvers are likely to pretty much just be attacks against AC, so the -2 AC from Flat Footed would make it easier to use a Combat Manouver on a flanked enemy.
But we don't know enough (any?) info on PF2 Combat Manouvers yet, so you will just have to wait to know.
Maneuvers will be an Athletics skill check against the opponent’s (REF or FORT save + 10). Bruno explain why that is a possible issue in Bruno...Bruno Breakbone (alias of Sammy T)2018-06-18T07:34:45ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Combat Maneuvers (what we know so far)Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v711?Combat-Maneuvers#62018-06-18T02:20:01Z2018-06-18T02:19:51Z<p>Thank you, Captain Morgan. Bruno grapple and pin an edit just before editing deadline!</p>Thank you, Captain Morgan. Bruno grapple and pin an edit just before editing deadline!Bruno Breakbone (alias of Sammy T)2018-06-18T02:19:51ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Combat Maneuvers (what we know so far)Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v711?Combat-Maneuvers#42018-06-18T01:56:11Z2018-06-18T01:56:11Z<p><a href="http://paizo.com/community/blog/v5748dyo5lkuz&page=4?Conditions#182" target="_blank" rel="nofollow">Bruno ask in Conditions thread.</a></p>Bruno ask in Conditions thread.Bruno Breakbone (alias of Sammy T)2018-06-18T01:56:11ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: ConditionsBruno Breakbone (alias of Sammy T)https://paizo.com/community/blog/v5748dyo5lkuz&page=4?Conditions#1822018-06-19T07:32:18Z2018-06-18T01:54:43Z<p>Bruno, a handsome and beautiful tetori monk, has question: is Flat-Footed only a -2 AC penalty?</p>
<p>Since combat maneuvers attack FORT or REF defense now (and not CMD), it seem flanking an opponent not help you trip, disarm, grapple, etc.; in PF1 you get +2 attack bonus for flanking which apply to your maneuver (as it is an attack roll). In PF2, opponent get -2 to AC...but you don't target AC with maneuver check in PF2.</p>
<p>Bruno understand we don't have all information yet, but just in case: is it intentional that maneuvers don't benefit from flanking?</p>Bruno, a handsome and beautiful tetori monk, has question: is Flat-Footed only a -2 AC penalty?
Since combat maneuvers attack FORT or REF defense now (and not CMD), it seem flanking an opponent not help you trip, disarm, grapple, etc.; in PF1 you get +2 attack bonus for flanking which apply to your maneuver (as it is an attack roll). In PF2, opponent get -2 to AC...but you don't target AC with maneuver check in PF2.
Bruno understand we don't have all information yet, but just in case: is it...Bruno Breakbone (alias of Sammy T)2018-06-18T01:54:43ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Combat Maneuvers (what we know so far)Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v711?Combat-Maneuvers#22018-06-18T01:35:42Z2018-06-18T01:35:42Z<p>Bruno wishful thinking:</p>
<p>If you want to protect niche of monks as maneuver masters, perhaps give ability/feat at higher levels that allow them to target weaker of FORT or REF with maneuver regardless of what it usually targets. Maybe a legendary feat that allow to use WIS as ability stat vs WILL DC for a maneuver, playing up the mental/mystic angle of high-level monkery.</p>Bruno wishful thinking:
If you want to protect niche of monks as maneuver masters, perhaps give ability/feat at higher levels that allow them to target weaker of FORT or REF with maneuver regardless of what it usually targets. Maybe a legendary feat that allow to use WIS as ability stat vs WILL DC for a maneuver, playing up the mental/mystic angle of high-level monkery.Bruno Breakbone (alias of Sammy T)2018-06-18T01:35:42ZForums: Pathfinder Playtest Prerelease Discussion: Combat Maneuvers (what we know so far)Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v711?Combat-Maneuvers#12018-06-18T02:19:12Z2018-06-18T01:27:40Z<p>Bruno, a handsome and beautiful tetori monk, collect info on combat maneuvers from various sources while on break from teaching gym classes to babymuscle wizards at Academae. Here is what Bruno know so far:</p>
<p><b>COMBAT MANEUVERS</b>
<br />
Based on <a href="http://paizo.com/community/blog/v5748dyo5lkm3&page=26?Are-You-Proficient#1285" target="_blank" rel="nofollow">Athletics skill (STR-based)</a> OR <a href="http://paizo.com/community/blog/v5748dyo5lkln?Pathfinder-Playtest-Return-to-the-Crypt" target="_blank" rel="nofollow"> Acrobatics skill (DEX-based)</a>. Steal look like Thievery check <a href="http://paizo.com/community/blog/v5748dyo5lkue?Feats-of-Skill" target="_blank" rel="nofollow">based on Feats of Skill blog.</a> </p>
<p><s>(<a href="http://paizo.com/threads/rzs2v6zz?Playtest-Reveals-from-the-Crypt-of-the#3" target="_blank" rel="nofollow">You get +5 to skill when making attack action (i.e. combat maneuver).</a>)</s> Not the case per <a href="http://paizo.com/threads/rzs2v711?Combat-Maneuvers#5" target="_blank" rel="nofollow">Captain Morgan's clarification.</a></p>
<p>Bruno not know if there will be PF2 equivalent of the Agile Maneuvers feat.</p>
<p><b>OPPOSING DC</b>
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DC 10 + (dumdum opponent's FORT or REF save) </p>
<p>Bruno best guesses for relevant save:
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FORT: Bull Rush, Drag, <a href="http://paizo.com/threads/rzs2v6zz?Playtest-Reveals-from-the-Crypt-of-the#3" target="_blank" rel="nofollow">Grapple</a>, Reposition, Sunder
<br />
REF: Dirty Trick, Disarm, Overrun, Steal, Trip</p>
<p><b>GRAPPLED CONDITION PENALTIES?</b>
<br />
<a href="http://paizo.com/threads/rzs2v6zz?Playtest-Reveals-from-the-Crypt-of-the#3" target="_blank" rel="nofollow">Flatfooted, no movement, and check to perform any manipulate actions. Escaping grab is Athletics check vs Fort + 10</a></p>
<p><b>EXAMPLE MONSTER STATS</b>
<br />
<a href="http://paizo.com/threads/rzs2v6zz?Playtest-Reveals-from-the-Crypt-of-the#3" target="_blank" rel="nofollow">Kassen's Golem from Crypt of Everflame</a>: Fort +6 (inferred from DC 16 Grapple check)
<br />
<a href="http://paizo.com/community/blog/v5748dyo5lksk?Attack-the-Stat-Block" target="_blank" rel="nofollow">Ogre (Creature 3)</a>: Fort +8, Ref +3
<br />
<a href="http://paizo.com/community/blog/v5748dyo5lksk?Attack-the-Stat-Block" target="_blank" rel="nofollow">Redcap (Creature 5)</a>: Fort +8, Ref +11</p>
<p><b>MATHING IT OUT</b>
<br />
Level + Proficiency + Stat = Total Bonus</p>
<p>If Bruno was a handsome and beautiful 3rd level monk with 18 STR and expert proficiency in Athletics, his grapple bonus would be:
<br />
3 (level) + 1 (prof) + 4 (stat) = +8 Athletics combat maneuvers <i><b>(corrected)</b></i></p>
<p>Bruno, who also a high-flying and flexible 3rd level monk with 14 DEX but only trained in Acrobatics, his trip bonus would be:
<br />
3 (level) + 0 (prof) + 2 (stat) = +5 Acrobatics combat maneuvers <i><b>(corrected)</b></i></p>
<p>Even though Bruno could easily grapple all monsters (as Bruno do), trip equally attractive option for Ogre as it targets weakest defense. </p>
<p><b>THINGS TO PONDER</b>
<br />
Sound like combat maneuvers are 1 action. <s>If true, second maneuver at -5 cancel out your +5 from attacking with chosen skill.</s> Against creatures with low save vs a maneuver, you can use first action for your primary maneuver and second action for a secondary maneuver against weakest save. (Of course, this presuppose you're investing in both STR and DEX as well as Athletics and Acrobatics).</p>
<p><s>If +5 when using skill for combat maneuver apply equally to all maneuvers, does this mean feats like Improved (Maneuver) and Greater (Maneuver) no longer exist as their bonuses seem baked in?</s></p>
<p><i>Updated question:</i> Will there be feats to increase Athletics/Acrobatics bonuses in general or maneuvers specifically?</p>
<p>If Improved (Maneuver) and Greater (Maneuver) no longer exist, will we see skill feats specific to particular maneuvers that grant additional effects? Examples: Master Proficiency in Acrobatics and Level 7 allows you to take a trip skill feat to trip a creature 2 sizes larger or perhaps trip them into any square adjacent to you? Legendary Trip feat allows you to trip ANY size creature and inflict a condition as well? Maybe additional effects on Critical Successes?</p>
<p>Since combat maneuvers attack FORT or REF defense (not CMD), flanking an opponent does not help you; in PF1, you would get +2 attack bonus for flanking which would apply to your maneuver. In PF2, opponent gets a -2 to AC — and you don't target AC with maneuver in PF2.</p>
<p>If Bruno make any mistake, please let Bruno know!</p>Bruno, a handsome and beautiful tetori monk, collect info on combat maneuvers from various sources while on break from teaching gym classes to babymuscle wizards at Academae. Here is what Bruno know so far:
COMBAT MANEUVERS
Based on Athletics skill (STR-based) OR Acrobatics skill (DEX-based). Steal look like Thievery check based on Feats of Skill blog.
(You get +5 to skill when making attack action (i.e. combat maneuver).) Not the case per Captain Morgan's clarification.
Bruno not know if...Bruno Breakbone (alias of Sammy T)2018-06-18T01:27:40ZRe: Forums: Pathfinder Playtest Prerelease Discussion: The Playtest Comes Out In 24 Hours But-Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v6sa?The-Playtest-Comes-Out-In-24-Hours-But#332018-06-14T12:24:29Z2018-06-12T19:40:12Z<p>Bruno play Bruno</p>Bruno play BrunoBruno Breakbone (alias of Sammy T)2018-06-12T19:40:12ZRe: Forums: Advice: Pouncing Grappler (Monk 1/Shifter 4/Barbarian X)Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v6mh?Pouncing-Grappler#182019-05-24T13:57:14Z2018-06-09T17:33:56Z<p>Mea Culpa!</p>
<p>For Kossar's question, Bruno double checked progression and realized he left out a rage power pick up at L9...the consequence being an open feat at L11! And to answer your question, Kossar: Toughness becomes Extra Rage Power: Superstition</p>
<p><b>The Final Feats:</b>
<br />
Extra Rage
<br />
Extra Rage Power
<br />
Improved Grapple (monk bonus)
<br />
Power Attack
<br />
Rapid Grappler
<br />
Shifter Rush
<br />
+1 L11 Feat</p>
<p><b>The Corrected Progession:</b>
<br />
L1 Shifter: Power Attack, (Human) Toughness
<br />
L2 Maneuver Master Monk: (Bonus) Improved Grapple
<br />
L3 Shifter: Burner feat 1: (Improved Initiative or whatever)
<br />
L4 Shifter: +1 STR
<br />
L5 Shifter: Shifter's Rush
<br />
L6 Brutal Pugilist Barbarian: Retrain Burner Feat 1 > Extra Rage
<br />
L7 Rage Power: Animal Fury, Greater Grapple, Retrain Toughness > Extra Rage Power: Superstition
<br />
L8 +1 STR
<br />
L9 Rage Power: Witch Hunter, Burner Feat 2
<br />
L10 Retrain Burner Feat 2 > Rapid Grappler
<br />
L11 Rage Power: Spell Sunder, L11 Feat (Open)</p>
<p>If you don't want to rush Rapid Grappler with retraining, you can take RG at L11 and grab something else at L9 (perhaps Planar Wildshape for SR, DR and resistances—if something penetrates SR, then you have Superstition/Monk-dip boosted saves as your defense-in-depth).</p>Mea Culpa!
For Kossar's question, Bruno double checked progression and realized he left out a rage power pick up at L9...the consequence being an open feat at L11! And to answer your question, Kossar: Toughness becomes Extra Rage Power: Superstition
The Final Feats:
Extra Rage
Extra Rage Power
Improved Grapple (monk bonus)
Power Attack
Rapid Grappler
Shifter Rush
+1 L11 Feat
The Corrected Progession:
L1 Shifter: Power Attack, (Human) Toughness
L2 Maneuver Master Monk: (Bonus) Improved...Bruno Breakbone (alias of Sammy T)2018-06-09T17:33:56ZRe: Forums: Advice: Pouncing Grappler (Monk 1/Shifter 4/Barbarian X)Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v6mh?Pouncing-Grappler#172018-06-09T16:21:05Z2018-06-09T16:20:47Z<div class="messageboard-quotee">Selvaxri wrote:</div><blockquote> Bruno needs to meet <a href="http://paizo.com/threads/rzs2txi8?CavalierBrawler-viability-PFS-possibility#1" target="_blank" rel="nofollow">Teht, my Grappling Grippli</a>. </blockquote><p>Text sounds like Bruno’s kind of frog!
<p>Bruno never get Grippli boon, otherwise Bruno definitely would have made a Grippli Grappler (the Grippler)!</p>Selvaxri wrote:Bruno needs to meet Teht, my Grappling Grippli.
Text sounds like Bruno’s kind of frog! Bruno never get Grippli boon, otherwise Bruno definitely would have made a Grippli Grappler (the Grippler)!Bruno Breakbone (alias of Sammy T)2018-06-09T16:20:47ZRe: Forums: Advice: Pouncing Grappler (Monk 1/Shifter 4/Barbarian X)Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v6mh?Pouncing-Grappler#142018-06-09T16:16:46Z2018-06-09T05:51:39Z<p>Bruno, a handsome and beautiful tetori, always consider Strangler...but can never quite fit it into a build (yet)! </p>
<p>Bruno, to be very honest, may have tunnel vision going Barbarian for Animal Fury and Spell Sunder—especially because this build would have no anti-Freedom of Movement otherwise. Also, SS is great combat utility ability to have for the party when dealing with stupid dumdum caster spells.</p>
<p>Bruno almost always take Power Attack on grapple builds because when you get 2-3 grapple checks to damage a round, the -(x) to HIT is easily countered by +5 CMB to maintain. It easy "free" damage...and with things like <a href="https://www.d20pfsrd.com/feats/combat-feats/pinning-knockout-combat/" target="_blank" rel="nofollow">Pinning KO</a> doubling that static damage very nice. For example, at L9 with Power Attack and Pinning KO, it's 6 additional damage on a grapple to damage, 12 if creature susceptible to non-lethal—do three grapples to damage with Rapid Grappler and that an easy 18-36 bonus damage per round. Ideally, at L9 the 36 non-lethal Power Attack damage is 1/3 of the average HP for CR 9 creature (i.e. mook) or 1/4-1/5 the average HP of a CR 12 foe (i.e. typical boss).</p>
<p>To be fair, Bruno very biased towards grapple DPS builds over grapple control builds. Also, when Bruno can't grapple, having high STR, a 2H weapon and Power Attack means he can still contribute (somewhat). It rare when happen, but Bruno believe in being ready for that situation.</p>
<p>Finally, for Strangler:</p>
<div class="messageboard-quotee">Quote:</div><blockquote>At 1st level, a strangler deals +1d6 sneak attack damage whenever she succeeds at a grapple check to damage or pin an opponent.</blockquote><p>The example pounce attack has no grapple actions to damage and only one pin attempt (with the Flurry of Maneuvers bonus grapple) in the first round. However, that second round with 2-3 grapple attempts to damage it would be very nice to get that L2 Brawler 2d6 x (# of grapples to damage)!
<p>Ugh, Selvaxri, don't make Bruno head hurt with dip possibilities.</p>Bruno, a handsome and beautiful tetori, always consider Strangler...but can never quite fit it into a build (yet)!
Bruno, to be very honest, may have tunnel vision going Barbarian for Animal Fury and Spell Sunder--especially because this build would have no anti-Freedom of Movement otherwise. Also, SS is great combat utility ability to have for the party when dealing with stupid dumdum caster spells.
Bruno almost always take Power Attack on grapple builds because when you get 2-3 grapple...Bruno Breakbone (alias of Sammy T)2018-06-09T05:51:39ZRe: Forums: Advice: Pouncing Grappler (Monk 1/Shifter 4/Barbarian X)Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v6mh?Pouncing-Grappler#112018-06-08T22:16:56Z2018-06-08T19:18:46Z<div class="messageboard-quotee">Kaouse wrote:</div><blockquote> Have you considered playing a straight Beastkin Berserker Barbarian?</blockquote><p>Bruno did not because <i>'Bruno want to challenge self to use full BAB shifter dip to make a PFS-legal pouncing grappler who pins on the charge.'</i> ;)
<div class="messageboard-quotee">Quote:</div><blockquote>You get access to Beast Shape III at Level 12 (unlike the Shifter who is restricted to Beast Shape II).</blockquote><p>Bruno has 16 or so PFS characters. Only 3 or so are Seekers (L17 Life Oracle, L16 Bruno, and L12 DimDoor Shield Basher). Bruno also GM lots. Planning for a L12 ability never really a consideration in Bruno's builds because it rare to actually play that high where people haven't already burnt their playthroughs of PFS sanctioned mods/APs. Also, with a dip of MM Monk, it would be a L13 ability...
<div class="messageboard-quotee">Quote:</div><blockquote>Plus, you can select any legal Beast Shape creature, unlike the Shifter who is limited to a list of 12.</blockquote><p>For this build, you go with a pounce build with (hopefully) many grab attempts. That's pretty much Tiger, which you don't qualify for until 8th level—9th with MM dip (alternately: any multi-grab creature when you have the Greater Beast Totem (10th, 11th with MM)).
<p>For those not familiar with <a href="https://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo-barbarian-archetypes/beastkin-berserker/" target="_blank" rel="nofollow">Beastkin Beserker</a>, while you have all the legal forms to choose from, you are locked into specific forms you choose at 1, 5, 10, etc. So at L5 you could choose Dire Tiger but you could not transform into it until L8...meaning from L4-7 you are locked into a small/medium form that is inferior to what Shifter has had from L4 and you surpass them form-wise only come L12 (which Bruno does not consider for builds).</p>
<div class="messageboard-quotee">Quote:</div><blockquote>I think the archetype was nerfed in PFS to be more in line with Mooncursed (in that the bonuses from Beast Shape replace Rage bonuses, rather than stack alongside them), but even then, I feel like you gain way more by staying a single classed Barbarian than you would by going Shifter for 4 levels. </blockquote><p>Bruno can't find any such info. Any links? However, Beastkin Barbarian very good archetype, but for purpose of this build—pounce, multi-grab, pin in round 1 as soon as possible—it not best fit.
<div class="messageboard-quotee">Quote:</div><blockquote>Mainly, Strength Surge—the best rage power for people interested in Combat Maneuvers—gives you a bonus equal on the roll equal to your Barbarian level. Plus you get great saves against magic with Superstitious, and decent defenses with the DR from Invulnerable Rager. With Invulnerable Rager + the Stalwart Feat + Improved Stalwart, you become pretty difficult to take down even with a lack of armor. </blockquote><p>Bruno agree with Strength Surge. For this build, with CMB of 28 before grapple boosting magic items at L7, <a href="https://docs.google.com/spreadsheets/d/1E2-s8weiulPoBQjdI05LBzOUToyoZIdSsLKxHAvf8F8/edit?usp=sharing" target="_blank" rel="nofollow">Bruno auto-succeed vs average CMD for equal CR</a> and, with magic items, easily make grapple work all the way until retirement at L12. If Bruno were to play past L11, he would definitely get Strength Surge!
<p>For this build, Bruno have Superstition. While not as good as pure beastkin barb, a level of monk is very nice for all-good saves bump. Also, if Bruno weren't in hurry to get Superstition > Witch Hunter > Spellsunder, he would pick up <a href="https://www.d20pfsrd.com/feats/general-feats/planar-wild-shape/" target="_blank" rel="nofollow">Planar Wildshape</a>—the scaling Resistances, DR (esp L11+) are amazing.</p>
<p>To be clear, Bruno do appreciate suggestion of Beastkin! Thank you, Kaouse! Bruno putting Beastkin Barbarian in pocket for future characters. However, for this build, Bruno feel it not right.</p>Kaouse wrote:Have you considered playing a straight Beastkin Berserker Barbarian?
Bruno did not because 'Bruno want to challenge self to use full BAB shifter dip to make a PFS-legal pouncing grappler who pins on the charge.' ;) Quote:You get access to Beast Shape III at Level 12 (unlike the Shifter who is restricted to Beast Shape II).
Bruno has 16 or so PFS characters. Only 3 or so are Seekers (L17 Life Oracle, L16 Bruno, and L12 DimDoor Shield Basher). Bruno also GM lots. Planning for a...Bruno Breakbone (alias of Sammy T)2018-06-08T19:18:46ZRe: Forums: Advice: Pouncing Grappler (Monk 1/Shifter 4/Barbarian X)Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v6mh?Pouncing-Grappler#92018-06-08T06:14:17Z2018-06-08T06:14:17Z<div class="messageboard-quotee">Selvaxri wrote:</div><blockquote><p> Constable (cavalier archetype) for Grapple during charge?</p>
<p>Then there's the Bushwhack feat... </blockquote><p>Re: Constable
<p>Bruno think that an option but:
<br />
1) It does not grant Improved Grapple (like monk bonus pool), so that a feat you need to burn a feat slot on so you can get Greater Grapple and Rapid Grappler. </p>
<p>2) Constable grapple is in place of attack (so you lose some DPS from a natural attack that has grab) vs free additional maneuver from the MM Monk.</p>
<p>3) While there is Order of the Hammer's free grapple on full attack ability, you only have 1 challenge unless you commit several levels in cavalier.</p>
<p>4) However, the Full BAB is nice.</p>
<p>Re: Bushwhack</p>
<p>1) Bruno think Bushwhack is wack because it require a creature to be both unaware of your presence AND specifically flat-flooted. Very very situational and usable pretty much only in the very first round of combat.</p>
<p>2) Bruno once theory craft a MM Monk 1 then Ninja X using a Seven Branched Sword (can use to make trip attempt that leaves victim flat footed instead of prone). You would: Full Attack, Trip/Flatfoot Target, Swift Action turn invisible via Vanishing Trick, use the Flurry Bonus Grapple, then get Free Action Bushwhack Grapple to pin. Yes, there are things like Shatter Defenses but trying to invest in that chain, the grappling chain and turning invisible is just brutal.</p>Selvaxri wrote:Constable (cavalier archetype) for Grapple during charge?
Then there's the Bushwhack feat...
Re: Constable Bruno think that an option but:
1) It does not grant Improved Grapple (like monk bonus pool), so that a feat you need to burn a feat slot on so you can get Greater Grapple and Rapid Grappler.
2) Constable grapple is in place of attack (so you lose some DPS from a natural attack that has grab) vs free additional maneuver from the MM Monk.
3) While there is Order of the...Bruno Breakbone (alias of Sammy T)2018-06-08T06:14:17ZRe: Forums: Advice: Pouncing Grappler (Monk 1/Shifter 4/Barbarian X)Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v6mh?Pouncing-Grappler#82018-06-08T15:55:43Z2018-06-08T05:48:14Z<div class="messageboard-quotee">Rok - Celestial Dire Tiger wrote:</div><blockquote>How do you bypass the barbarian/monk lawful alignment conflict? </blockquote><p>Take monk level before the barbarian levels. Even if you become ex-monk by changing to non-lawful alignment to become barbarian, you still retain all monk abilities (reverse is not true for barbarian-to-monk multiclassing). All you want is single level of Maneuver Master monk for flurry of manuevers.
<p>Bruno, a handsome and beautiful tetori, may have have handsome and beautiful tetori friend who took too many [redacted S4 boons] in PFS and became ex-tetori/brutal pugilist...</p>Rok - Celestial Dire Tiger wrote:How do you bypass the barbarian/monk lawful alignment conflict?
Take monk level before the barbarian levels. Even if you become ex-monk by changing to non-lawful alignment to become barbarian, you still retain all monk abilities (reverse is not true for barbarian-to-monk multiclassing). All you want is single level of Maneuver Master monk for flurry of manuevers. Bruno, a handsome and beautiful tetori, may have have handsome and beautiful tetori friend who...Bruno Breakbone (alias of Sammy T)2018-06-08T05:48:14ZRe: Forums: Advice: Pouncing Grappler (Monk 1/Shifter 4/Barbarian X)Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v6mh?Pouncing-Grappler#72018-06-08T15:55:01Z2018-06-08T05:45:25Z<div class="messageboard-quotee">Secane wrote:</div><blockquote>Just checking, would it be possible to make this build using a wildshaped druid instead? (Assuming the character gets the feat to up wildshape by 4 levels.)</blockquote><p>Bruno say yes but 3/4 BAB of 4 Druid levels make retraining of feats more mandatory. If you use the stat array for the Pouncer Grappler above, you'd need to drop a point into DEX at level 4 so it is 15 and when you shapeshift and drop to 13 and you keep Improved/Greater Grapple active.
<p>L1 Maneuver Monk: Feat: Toughness, Bonus: Dirty Fighting, Monk-Imp Grapple</p>
<p>L2 Druid</p>
<p>L3 Druid: Burner Feat</p>
<p>L4 Druid</p>
<p>L5 Druid: Natural Spell, Retrain Burner to Shaping Focus. You can do a pouncing leopard (grab on bite) or whatever else grabs your fancy.</p>
<p>L6 Barbarian. Dire Tiger Form comes online</p>
<p>L7 Barbarian Rage Power: Animal Fury, Feat Extra Rage</p>
<p>L8 Barbarian. Dire Lion comes online.</p>
<p>L9 Barbarian. Greater Grapple</p>
<p>This a quick and dirty build focusing on the pouncing aspect with Maneuver Monk. There probably smoother progression of retrained feats, but this a quick rough go at a build. The loss of the 1 BAB delay Greater Grapple to L9 (or L8 if aggressive with retrains and want to dump Toughness or Dirty Fighting). </p>
<p><a href="" target="_blank" rel="nofollow">This post have some advice on grappling animal forms</a> (not all have pounce, but good reference).</p>Secane wrote:Just checking, would it be possible to make this build using a wildshaped druid instead? (Assuming the character gets the feat to up wildshape by 4 levels.)
Bruno say yes but 3/4 BAB of 4 Druid levels make retraining of feats more mandatory. If you use the stat array for the Pouncer Grappler above, you'd need to drop a point into DEX at level 4 so it is 15 and when you shapeshift and drop to 13 and you keep Improved/Greater Grapple active. L1 Maneuver Monk: Feat: Toughness,...Bruno Breakbone (alias of Sammy T)2018-06-08T05:45:25ZForums: Advice: Pouncing Grappler (Monk 1/Shifter 4/Barbarian X)Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2v6mh?Pouncing-Grappler#12018-09-14T08:19:37Z2018-06-07T22:16:59Z<p>Bruno, a handsome and beautiful Tetori, try to figure out how to use Shifter as grappler. While Bruno could obviously go with Druid, Bruno want to challenge self to use full BAB shifter dip to make a PFS-legal pouncing grappler who pins on the charge.</p>
<p>Maneuver Master Monk 1/Shifter 4/Brutal Pugilist Barbarian X</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>Bruno, a handsome and beautiful Tetori, try to figure out how to use Shifter as grappler. While Bruno could obviously go with Druid, Bruno want to challenge self to use full BAB shifter dip to make a PFS-legal pouncing grappler who pins on the charge.
Maneuver Master Monk 1/Shifter 4/Brutal Pugilist Barbarian X
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]Bruno Breakbone (alias of Sammy T)2018-06-07T22:16:59ZRe: Forums/Pathfinder First Edition: General Discussion: What is your Best Character Backstory in 15 words or less?Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2uztr?What-is-your-Best-Character-Backstory-in-15#182018-04-19T13:50:59Z2018-03-20T18:29:22Z<p>Bruno grapple.</p>Bruno grapple.Bruno Breakbone (alias of Sammy T)2018-03-20T18:29:22ZRe: Forums: Pathfinder Playtest Prerelease Discussion: What is going to be your test of the new system?Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2uz6t&page=2?What-is-going-to-be-your-test-of-the-new-system#642018-03-19T23:45:04Z2018-03-19T23:45:04Z<p>Bruno, a handsome and beautiful tetori, does not mind if they simplify the grappling rules but is worried if they neuter it too much to the point it only niche or situational.</p>Bruno, a handsome and beautiful tetori, does not mind if they simplify the grappling rules but is worried if they neuter it too much to the point it only niche or situational.Bruno Breakbone (alias of Sammy T)2018-03-19T23:45:04ZRe: Forums: Pathfinder Playtest Prerelease Discussion: What is going to be your test of the new system?Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2uz6t&page=2?What-is-going-to-be-your-test-of-the-new-system#522018-03-19T23:37:30Z2018-03-17T12:24:39Z<p>Bruno grapple.</p>
<p>And trip. </p>
<p>And dirty trick.</p>
<p>Bruno want to see if combat maneuver specialist viable.</p>Bruno grapple.
And trip.
And dirty trick.
Bruno want to see if combat maneuver specialist viable.Bruno Breakbone (alias of Sammy T)2018-03-17T12:24:39ZRe: Forums: Rules Questions: Flat footed + ProneBruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2uz26?Flat-footed-Prone#42018-03-13T07:56:49Z2018-03-13T03:17:19Z<p>Bruno, a handsome and beautiful tetori, would like to respectfully clarify that HELPLESS and PINNED are two different conditions. A PINNED creature is not HELPLESS.</p>
<div class="messageboard-quotee">helpless wrote:</div><blockquote>A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy. A helpless target is treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks get no special bonus against helpless targets. Rogues can sneak attack helpless targets.</blockquote><div class="messageboard-quotee">pinned wrote:</div><blockquote>A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class.</blockquote><p>If Bruno tie up a PINNED target, then they become HELPLESS.Bruno, a handsome and beautiful tetori, would like to respectfully clarify that HELPLESS and PINNED are two different conditions. A PINNED creature is not HELPLESS.
helpless wrote:A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy. A helpless target is treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks get no special...Bruno Breakbone (alias of Sammy T)2018-03-13T03:17:19ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Request: Please simplify grappling rules :)Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2uynp?Request-Please-simplify-grappling-rules#152018-03-15T17:31:28Z2018-03-10T18:41:27Z<p>Bruno, a handsome and beautiful tetori, hope there will be options for higher-level wrestlers to grapple multiple foes or do damage during a grapple. Part of the “grapple fantasy” is headlocking a dum-dum mook under each arm or bearhugging a babymuscle baddie to death.</p>Bruno, a handsome and beautiful tetori, hope there will be options for higher-level wrestlers to grapple multiple foes or do damage during a grapple. Part of the “grapple fantasy” is headlocking a dum-dum mook under each arm or bearhugging a babymuscle baddie to death.Bruno Breakbone (alias of Sammy T)2018-03-10T18:41:27ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Request: Please simplify grappling rules :)Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2uynp?Request-Please-simplify-grappling-rules#82018-03-09T21:42:19Z2018-03-09T21:42:19Z<div class="messageboard-quotee">Greylurker wrote:</div><blockquote> This was actually in the Podcast. It's an Athletics attack vs. Reflex save (IE: Reflex+10 score) </blockquote><p>Bruno, a handsome and beautiful tetori, would like to post his newfound appreciation for Kurgess.Greylurker wrote:This was actually in the Podcast. It's an Athletics attack vs. Reflex save (IE: Reflex+10 score)
Bruno, a handsome and beautiful tetori, would like to post his newfound appreciation for Kurgess.Bruno Breakbone (alias of Sammy T)2018-03-09T21:42:19ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: First Look at the Pathfinder PlaytestBruno Breakbone (alias of Sammy T)https://paizo.com/community/blog/v5748dyo5lkl9&page=4?First-Look-at-the-Pathfinder-Playtest#1752018-03-07T18:17:02Z2018-03-06T23:53:47Z<p>Bruno grapple playtest.</p>Bruno grapple playtest.Bruno Breakbone (alias of Sammy T)2018-03-06T23:53:47ZRe: Forums: Pathfinder Society: Rare sightings in PFSBruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2u644&page=12?Rare-sightings-in-PFS#5752018-02-10T05:37:02Z2018-02-10T05:37:02Z<div class="messageboard-quotee">Slyme wrote:</div><blockquote>Now I've got the idea of a fox shape kitsune tetori monk in my head...thanks for that ;) </blockquote><p>Minor derail
<p>[Spoiler omitted]</p>Slyme wrote:Now I've got the idea of a fox shape kitsune tetori monk in my head...thanks for that ;)
Minor derail [Spoiler omitted]Bruno Breakbone (alias of Sammy T)2018-02-10T05:37:02ZRe: Forums: Pathfinder Society: PFS Changes i'd like to seeBruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2uuaz&page=4?PFS-Changes-id-like-to-see#1762018-02-01T19:43:52Z2018-02-01T19:43:52Z<div class="messageboard-quotee">Steven Schopmeyer wrote:</div><blockquote> Tetori. </blockquote><p>Bruno, a handsome and beautiful Tetori, would like point out that burly and beautiful Brutal Pugilist Barbarians also have Spell Sunder and Strength Surge.Steven Schopmeyer wrote:Tetori.
Bruno, a handsome and beautiful Tetori, would like point out that burly and beautiful Brutal Pugilist Barbarians also have Spell Sunder and Strength Surge.Bruno Breakbone (alias of Sammy T)2018-02-01T19:43:52ZRe: Forums: Pathfinder Society: PFS Changes i'd like to seeBruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2uuaz&page=3?PFS-Changes-id-like-to-see#1342018-02-08T15:23:29Z2018-01-31T01:05:31Z<p>Bruno, a handsome and beautiful Tetori, suggest there be more things to grapple—preferably solo bosses in small rooms. Thank you.</p>Bruno, a handsome and beautiful Tetori, suggest there be more things to grapple—preferably solo bosses in small rooms. Thank you.Bruno Breakbone (alias of Sammy T)2018-01-31T01:05:31ZRe: Forums: Pathfinder Society: 2 months in... PFS - The good, the bad, the ugly...Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2usym&page=2?2-months-in-PFS-The-good-the-bad-the-ugly#962018-01-11T19:43:22Z2018-01-10T22:29:11Z<div class="messageboard-quotee">Pirate Rob wrote:</div><blockquote> Pirate sails away before Bruno realize feint isn't combat maneuver. </blockquote><p>Bruno enemy only maneuver in combat is to faint when Bruno hug them. Bruno just figured feint is fake faint...but it ain’t.
<p>Bruno, a handsome and beautiful tetori, ponder this while pretty boat sail away.</p>Pirate Rob wrote:Pirate sails away before Bruno realize feint isn't combat maneuver.
Bruno enemy only maneuver in combat is to faint when Bruno hug them. Bruno just figured feint is fake faint...but it ain’t. Bruno, a handsome and beautiful tetori, ponder this while pretty boat sail away.Bruno Breakbone (alias of Sammy T)2018-01-10T22:29:11ZRe: Forums: Pathfinder Society: 2 months in... PFS - The good, the bad, the ugly...Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2usym&page=2?2-months-in-PFS-The-good-the-bad-the-ugly#922018-01-11T14:42:07Z2018-01-10T20:14:06Z<div class="messageboard-quotee">Lau Bannenberg wrote:</div><blockquote>Why should the same maneuver (or maneuvers at all) be the right solution for every combat? </blockquote><p>Bruno, a handsome and beautiful Tetori monk, grapple memory and quote self:
<div class="messageboard-quotee">Bruno, Handsome and Beautiful Tetori wrote:</div><blockquote><p>Bruno, a handsome and beautiful Tetori monk, vote Tetori as Tetori have very versatile skill set:</p>
<p><b>Acrobatics:</b> Bruno grapple ground</p>
<p><b>Appraise:</b> Bruno grapple gem</p>
<p><b>Bluff:</b> (See Perform skill)</p>
<p><b>Climb:</b> Bruno grapple wall</p>
<p><b>Diplomacy:</b> Bruno grapple words</p>
<p><b>Disable Device:</b> Bruno grapple trap</p>
<p><b>Disguise:</b> Bruno grapple own handsome and beautiful Tetori face and make it look like stupid and ugly not-Tetori face</p>
<p><b>Escape Artist:</b> BRUNO NEVER NEED TO ESCAPE WHAT A DUM DUM SKILL FOR WEAK BABYMUSCLE NOT-TETORI DUM DUMS HAHAHAHA</p>
<p><b>Fly:</b> Bruno grapple air</p>
<p><b>Handle Animal:</b> Bruno grapple animal</p>
<p><b>Heal:</b> Bruno grapple wound until boo boo better</p>
<p><b>Intimidate:</b> Bruno grapple your insecurities</p>
<p><b>Knowledge (all):</b> Bruno grapple you, pin you and then beat you with book.</p>
<p><b>Linguistics:</b> Bruno grapple subtle nuances of inflection, tone and delivery of "Bruno grapple."</p>
<p><b>Perception:</b> Bruno's eyes grapple the world</p>
<p><b>Perform:</b> Performance is artifice, the intentional crafting of a facade of what we wish others to perceive and receive us as. While the essence of who you are can be gleaned in the cracks of the fictional persona you project into the world, ultimately, this artistic charade is an intentional untruth. To Bruno, there is more power in the reality of BEING than the illusion of PRETENDING TO BE and nothing is purer or truer than a firm grip on your foe or the feel of your fist striking home.</p>
<p>Also, Bruno not a bard.</p>
<p><b>Profession:</b> Bruno grapple.</p>
<p><b>Ride:</b> Bruno grapple saddle.</p>
<p><b>Sense Motive:</b> Bruno grapple your lies, pin them and bind them in truth ropes. If you use Feint on Bruno, Bruno take moment to pity NPC for using combat maneuver that is not grapple.</p>
<p><b>Sleight of Hand:</b> BRUNO'S HANDS MEATY AND CONSIDERABLE AND ARE NOT SLEIGHT</p>
<p><b>Spellcraft:</b> Bruno grapple his saving throw</p>
<p><b>Stealth:</b> Bruno grapple your perception</p>
<p><b>Survival:</b> Bruno grapple nature</p>
<p><b>Swim:</b> Bruno grapple water</p>
<p><b>Use Magic Device:</b> Bruno grapple party wizard and ask him to use Bruno's wand of Mage Armor on Bruno</blockquote><p>Lau Bannenberg wrote:Why should the same maneuver (or maneuvers at all) be the right solution for every combat?
Bruno, a handsome and beautiful Tetori monk, grapple memory and quote self: Bruno, Handsome and Beautiful Tetori wrote:Bruno, a handsome and beautiful Tetori monk, vote Tetori as Tetori have very versatile skill set:
Acrobatics: Bruno grapple ground
Appraise: Bruno grapple gem
Bluff: (See Perform skill)
Climb: Bruno grapple wall
Diplomacy: Bruno grapple words
Disable Device:...Bruno Breakbone (alias of Sammy T)2018-01-10T20:14:06ZRe: Forums: Pathfinder Society: Have you stopped caring about new classes?Bruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2uqyp&page=3?Have-you-stopped-caring-about-new-classes#1142017-12-04T21:04:39Z2017-12-01T19:44:28Z<p>Bruno Breakbone, a handsome and beautiful tetori, cares about all new classes.</p>
<p>Bruno care so much that he give them all welcoming hug.</p>Bruno Breakbone, a handsome and beautiful tetori, cares about all new classes.
Bruno care so much that he give them all welcoming hug.Bruno Breakbone (alias of Sammy T)2017-12-01T19:44:28ZRe: Forums: Rules Questions: Snapping turtle styleBruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2uklf?Snapping-turtle-style#222017-09-03T15:51:54Z2017-09-03T15:51:54Z<p>The TBD standard in the second round was simply left as an open option. You could use a standard action grapple there.</p>The TBD standard in the second round was simply left as an open option. You could use a standard action grapple there.Bruno Breakbone (alias of Sammy T)2017-09-03T15:51:54ZRe: Forums: Rules Questions: Snapping turtle styleBruno Breakbone (alias of Sammy T)https://paizo.com/threads/rzs2uklf?Snapping-turtle-style#192017-09-02T21:30:18Z2017-09-02T21:30:18Z<div class="messageboard-quotee">Ferious Thune wrote:</div><blockquote>Shouldn't I get it when I maintain to damage whether they are pinned or not?</blockquote><p>Bruno apologize he missed that. You are correct.
<p>Bruno think we talking past each other (which can happen when talking about so many damage riders and bonuses—Bruno only talking about Power Attack in previous example. From the rest of yoru comments, it seem you have strong grasp of your options and interactions and see no issue with anything you posited (re: hidden strike)</p>Ferious Thune wrote:Shouldn't I get it when I maintain to damage whether they are pinned or not?
Bruno apologize he missed that. You are correct. Bruno think we talking past each other (which can happen when talking about so many damage riders and bonuses--Bruno only talking about Power Attack in previous example. From the rest of yoru comments, it seem you have strong grasp of your options and interactions and see no issue with anything you posited (re: hidden strike)Bruno Breakbone (alias of Sammy T)2017-09-02T21:30:18Z