Moon Elf(Eladrin) Swordmage Level 2
Male Medium fey humanoid
Initiative +3
Senses Perception +2;low-light vision
HP 35 (15+20);
Bloodied 17
Healing Surges 10/day; Regain 8 hit points
AC 20;
Fortitude 13,
Reflex 15,
Will 12
Speed 6
Action Points 1
+1 frost scimitar (At-Will) * Weapon, High crit
+4 vs. AC; 1d8+5 cold damage
Critical: +1d8 damage
Critical: +1d6 cold damage per plus
Power (At-Will * Cold): Free Action. All damage dealt by
this weapon is cold damage. Another free action returns
the damage to normal.
Power (Daily * Cold): Free Action. Use this power when you
hit with the weapon. The target takes an extra 1d8 cold
damage and is slowed until the end of your next turn.
hand crossbow (At-Will) * Weapon
Range 10; +5 vs. AC; 1d6 damage.
Booming Blade (At-Will) * Arcane, Thunder, Weapon
+6 vs. AC; 2d8+7 cold damage, and if the target is adjacent to you at the start of its turn and moves away, it takes 1d6+3 thunder damage.
Lightning Lure (At-Will) * Arcane, Implement, Lightning
Ranged 3; +5 vs. Fortitude; 1d6+6 lightning damage, and you pull the target to the nearest unoccupied space adjacent to you.
Special If you cannot pull the target to an adjacent square,
this power fails and deals no damage.
Chilling Blow (Encounter) * Arcane, Cold, Weapon
+6 vs. AC; 1d8+7 cold damage, and the target takes 2 points cold damage each time it attacks until the start of your next turn.
Whirling Blade (Daily) * Arcane, Weapon
Ranged 5; +6 vs. AC; 2d8+7 cold damage, and your weapon returns to your hand.
Miss Repeat the attack against a second target within 5
squares of the first. If you miss, repeat the attack against
a third target within 5 squares of the second. If you miss
again, repeat the attack against a fourth target within 5
squares of the third. Your weapon then returns to your
hand.
Dimensional Warp (Encounter; Minor Action) * Arcane,Teleportation
Close burst 3; You and one ally in burst or two allies in burst; Each target teleports into the other’s space.
Swordmage Warding
This field provides a +1 bonus to AC, or a +3 bonus
if you are wielding a blade in one hand and have your
other hand free.
Aegis of Shielding (Minor Action; At-Will) * Arcane
Close burst 2
If your marked target makes an attack that doesn’t
include you as a target, it takes a –2 penalty to attack
rolls. If that attack hits and the marked target is within 10
squares of you, you can use an immediate interrupt to reduce
the damage dealt by that attack to any one creature
by an amount equal to 7.
Swordbond
By spending 1 hour of meditation with a chosen
light or heavy blade, you forge a special bond with
the weapon. As a standard action, you can call your
bonded weapon to your hand from up to 10 squares
away.
You can forge a bond with a different blade using
the same meditation process.
If your bonded weapon is broken or damaged,
you can spend 1 hour of meditation to recreate the
weapon from a fragment.
Second Wind (standard; encounter) * Healing
Spend a healing surge and regains 8 hit points. Gain a +2 bonus to all defenses until the start of its next turn.
Fey Step (Move; Encounter) * Teleportation
Teleport 5 squares.
Feats jack of all trades, weapon focus(heavy blades)
Alignment Unaligned Languages Common, Elven
Skills Arcana +12, Athletics +8, Endurance +8, History +12
Str 14 Dex 15 Wis 8
Con 14 Int 18 Cha 10
Equipment 225gp, +1 frost scimitar, hand crossbow w/40 bolts, leather armor, standard adventurer's kit