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Nethys

Brujo's page

505 posts. Alias of Lazaro.

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Nethys

"Whatever we do. Let's do it quickly", Brujo eyes are uneasy as he senses the area around him.

"The plague is not to far from us. Just to the West"


Nethys

Acrobatic 1d20 + 5 ⇒ (8) + 5 = 13


Nethys

Rev

Spoiler:

Which way are my (spidey-)senses pointing me toward the spellplague?

As the others talk Brujo lets his bind wander. Calling out to the feelings before.


Nethys

Stepping into the room Brujo unleashes an arc of flames at the devil

Move to L15; Changing Ray on P3 1d20 + 9 ⇒ (10) + 9 = 19 vs Will; Damage 1d4 + 6 ⇒ (3) + 6 = 9 force, and P3 is dazed until end of next turn.


Nethys

Dice god, I have never prayed to you before. I have no tongue for it. No one, not even you, will remember if we crit or fumble. Why we rolled, or why we died. All that matters is that we stood against many. That's what's important! Valor pleases you... so grant me one request. Grant me a roll above 10! And if you do not listen, then to HELL with you!

Save vs Restraint 1d20 ⇒ 18


Nethys

Ok I can do this! Come on no more Restraint 1d20 ⇒ 8

WTF! Really!! Really!!! To hell with you!!!! (Curses at the sky)


Nethys

Nothing much our moonelf friend can do other than free himself

Save vs Restraint 1d20 ⇒ 9

Gone from a 2, to a 4, now a 9... Well atleast it keeps going up


Nethys
Rev DM wrote:
Brujo - the flavour is great, but technically as Harrak's dagger is a magic weapon it returns to your hand automatically.

Really that's even more awesome! The more you learn


Nethys

"This is getting annoying" Brujo fights against his restraints

"Well if anything i could use the dagger" he extends his shared bond to the blade returning it to his hand

Swordbond (standard) to return Harrak's dagger to my hand

Save vs Restraint 1d20 ⇒ 4


Nethys

"You know I didn't like chains in Thay and still not a fan now"

Brujo uses a free hand to lob his dagger at the nearest target

Harrak's Dagger on Ni 1d20 + 9 ⇒ (14) + 9 = 23 (-2 already added); Damage 1d4 + 1d6 ⇒ (1) + (2) = 3

Save vs Restraint 1d20 ⇒ 2


Nethys

Brujo walks toward the door and opens it

Move to R34


Nethys

Stealth 1d20 + 4 ⇒ (20) + 4 = 24 I AM BATMAN, or crit!


Nethys

Q36 please; Initiative 1d20 + 4 ⇒ (20) + 4 = 24


Nethys

"Whatever we choose to do, lets be quick. I can feel taint nearby and where there's taint spellscarred or plagued may be" Brujo face turns serious as the his body feels, and calls out to the taint beyond.


Nethys

Rev

Spoiler:
Can I sense any spellplague, or a spellscarred/plagued changed creatures nearby?


Nethys

"Those things were a bit tougher than they looked" Brujo holds himself as he finds a place to sit

32hp. Spending 2 surges to put me at 66. 2 surges left

"No not touched or plagued. Trust me, would have warned ya way before we started fighting"


Nethys

"Well if I'm go down..." Brujo smirks and dashes at the skintaker, leaving himself open to attack

Move to A9; Avalanche Strike 1d20 + 10 ⇒ (2) + 10 = 12; Damage 3d8 + 6 ⇒ (7, 3, 1) + 6 = 17 cold; Effect: Until the start of next turn, any attacker gains
a +4 bonus to attack rolls against you.


Nethys

Sorry dot disappered, didn't know I was up


Nethys

1d20 ⇒ 8


Nethys

Wounded more than he'd like and barely standing Brujo dashes far from the reach of the thing.

Move to C15

"One last shot" he smiles and slings an arc of flame at the thing

Changing Ray on ST2 1d20 + 9 ⇒ (3) + 9 = 12 vs Will; Damage 1d4 + 6 ⇒ (3) + 6 = 9, and dazed until the end of next turn

7hp


Nethys

"Geez you're annoying. Can't ya just die..." Aden raises an eyebrow "um re-die so we can go on"

"Well either way I'm gonna need ya to hold still for this" Aden draws his father's weappon. The crackle of electricity and the smell of ozone fills the air. "I'm not to good with this on yet and it would help me alot if ya just stood there"

Lingering Lighting 1d20 + 8 ⇒ (17) + 8 = 25 vs Reflex; Damage 2d4 + 4 ⇒ (4, 4) + 4 = 12 lightning, and ongoing 5 lightning damage (save
ends); Miss: Half damage, and no ongoing damage.

24hp; bloodied


Nethys

21hp; Bloodied

"Keh, looks like you had more trip eh?" Brujo grabs at his bleeding side and stares down his evil twin.


Nethys

43hp

"Cute trick, but I've seen better." The air around Brujo begins to disrupt. What looks to be sharp spikes form around him.

"Tell me how you like this"

Spikes of Agony on ST1 1d20 + 11 ⇒ (20) + 11 = 31; Damage (CRIT!!) 2d8+6=22 force plus 2d6 ⇒ (1, 5) = 6= 28 damage, and ST1 is dazed until the end of next turn.

Shift to A8; White Lotus Evasion to A9


Nethys

"Guess I better work on thinning out the rest of'em" Brujo's form flashes and reappears at the head of the things.

Fey Step to C6

Twirling Harrakk's dagger in his hand he grins at the approaching enemies, "Nothing personal just want to finish this quick"

"I defy all laws and transcend reason. I call on the power of destruction... " The dagger flies at the horde and erupts into a jet of blue-green flames.

Incendiary Sword (orgin square B3) on CC, Z1, Z10 and Z3 1d20 + 11 ⇒ (16) + 11 = 27, 1d20 + 11 ⇒ (13) + 11 = 24, 1d20 + 11 ⇒ (2) + 11 = 13, 1d20 + 11 ⇒ (4) + 11 = 15 vs. Will; Damage 2d6 + 6 ⇒ (6, 1) + 6 = 13 fire damage, and the targets takes 7 fire damage if they make attacks that don't include brujo on their turn; Effect: Your weapon reforms in your hand.

Brujo steps back from the flames as the dagger reforms in his hand

White Lotus Evasion to B7


Nethys

Brujo dashes to cover the other entrance "I swear one day we'll talk ourselves outta a situation instead of doing this"

Move to H5

Rev

Spoiler:

I may not be around to post my normal action. My med appointments start tomorrow. Would it be okay to post my actions early?


Nethys

Initiative 1d20 + 4 ⇒ (19) + 4 = 23


Nethys

Door we came through


Nethys
Rev DM wrote:
"You're not really people!"

"I guess that goes off your definition of 'people'. I mean if you mean human them their your guys.", Brujo points a thumb at Hobbes and Erik.

He stand at the door way, hand at the ready, looking for sign of danger.

Perception 1d20 + 8 ⇒ (7) + 8 = 15


Nethys

Watching as the others make their way to the building and begin their investigation.

"Maybe it's everything we've been through lately. Maybe even something else, but our new comrades seem way to eager to get themselves into trouble." he smiles at Perigia as he walks after the others to keep an eye on them.


Nethys

"GREAT", Brujo repies seeing the withering plant life, "it wants to eat us too. This just gets better and better"


Nethys

Pulling himself from the goo Brujo takes a moment to tend to his injuries.

"I think this place ranks on my 'Strangest Places Seen" list".

Spending 3 surges to put me at full


Nethys

"Gah!" Brujo screams as the blast rattles him to his core.

Currently at 28hp, bloodied

Brujo spits a glob of blood from his mouth "Doesn't matter how bad I'm beaten I can finish this one". Brujo swings the tiny blade letting out an arc of blue warping flame at the bug.

Changing Ray on B1 1d20 + 9 ⇒ (11) + 9 = 20 vs Will; Damage 1d4 + 6 ⇒ (2) + 6 = 8 cold/force, and is dazed until the end of next turn.

Save 1d20 ⇒ 6


Nethys

Jumping to his feet Brujo leaps into the way of clicking bug

Pressing Strike on B1, Shift to K9, 1d20 + 11 ⇒ (18) + 11 = 29; Damage 1d4 + 5 ⇒ (4) + 5 = 9 and push B1 to M9


Nethys

Stupid bugs. At 47hp


Nethys

"Gotcha!" Brujo smiles at the surrounding duo. He fades away reappearing, still prone some ways away.

Fey Step to M7

"I defy all laws and transcend reason. I call on the power of destruction... Incendiary!" He flings his small balde between the pair engulfing them in bluish-green flame

Incendiary Sword on B1 and D4, originating at p10, 1d20 + 10 ⇒ (13) + 10 = 23 vs Will, 1d20 + 10 ⇒ (10) + 10 = 20 vs Will; Damage 2d6 + 6 ⇒ (2, 3) + 6 = 11 fire damage, and B1 and D4 take 7 fire damage if they make an attack that does not include Brujo next turn.

The still sizzling blade reforms in the moonelf's hand. Not seeming to harm him.


Nethys

Brujo smirks and bolts at the beast, rejuvinated from his friends strength

Pressing Strike, shift to P10, 1d20 + 11 ⇒ (20) + 11 = 31; Damage 1d4 + 5 ⇒ (3) + 5 = 8 CRIT!!! Damage 9+1d6 ⇒ 4+1d6 ⇒ 2=15; Rampage on d4 1d20 + 11 ⇒ (4) + 11 = 15; Damage 1d4 + 5 ⇒ (3) + 5 = 8, and you push D4 to N12.

If that's enough to down D4 move to Q9 use Aegis of Shielding on B1. If not move to O11 and close the gap on D4.


Nethys

Harrak's dagger 1d20 + 9 ⇒ (17) + 9 = 26; Damage 1d4 + 3 ⇒ (4) + 3 = 7


Nethys

Grrr my dot has gone missing


Nethys

Brujo sprints past the worg and wolf and tries to deliver a quick blow

Pressing Strike on D4, Shift to O12, 1d20 + 9 ⇒ (5) + 9 = 14; Damage 1d4 + 3 ⇒ (1) + 3 = 4, and push D4 to N9


Nethys

At 62hp

Leaping to his feet Brujo slashes at the worg with his quick dagger

"I put my trust in your hands now friend", he whispers to himself

Harrak's Dagger 1d20 + 9 ⇒ (5) + 9 = 14; Damage 1d4 + 3 ⇒ (4) + 3 = 7


Nethys

Not a problem :)


Nethys

Init and save are posted above. With Erik's +5 that brings it 11 instead of the listed 6


Nethys

N8 please


Nethys

"I am not being eaten today!" Brujo struggles against his bonds

Initiative 1d20 + 4 ⇒ (2) + 4 = 6

"Somebody blast the damned thing"

Save 1d20 ⇒ 2


Nethys

"Huh, first time the earth tried to eat me" Brujo readies himself dagger ready for a quick attack


Nethys

Rev

Spoiler:

Yup, yup. Those extended rests are killer


Nethys

Rev

Spoiler:

A smile creeps of the moon elf's face remembering timespent talking with Harrak. "I'll try to use it well" he says under his breath"

Stretching and laying his sword to the side, he takes the dagger in his hand and begins practicing his movements. The small piece of metal makes his quick strikes, quicker. Though less powerful the speed was a welcome change.

After taking time to learn the weapon Brujo rest in the shadow of the monastery. Tired not only from the constant training, but the fight drained energy from him that would take time to replace.

Extend rest if no one disturbs him


Nethys

Brujo walks the monastery grounds trying to center himself. The disease may have finally passed but his inner self was, will always be there and he could still feel him at the edge of his mind.

Finding a quiet corner he takes out the dagger given to him by Harrak. He closes his eyes and tries to rest.


Nethys

"If it's not one thing it's another" With a sullen look on his face he swings the blood from his blade. He walks out of the chapel with no word.


Nethys

"Not if I have anything to say about it" Brujo figure blurs and he reappears next to the paniced monster

Armathor’s Step to Q12; +2 power bonus to attack against the sharn.

Brujo quickly places a burning sigil on the Sharn, and tries to end the fight with a massive hit

Aegis of Shielding; Swift Panther Rage 1d20 + 12 ⇒ (1) + 12 = 13; Damage 3d8 + 6 ⇒ (5, 2, 4) + 6 = 17 cold; Miss: Half damage; Effect: You enter the rage of the swift panther. Until the rage ends, you gain a +2 bonus to speed and can shift 2 squares as a move action. Blech so much for trying :(

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