Hellknight

Bruhma's page

60 posts. Alias of DEWN MOU'TAIN.


Full Name

Bruhma

Race

human

Classes/Levels

1st fighter

Gender

m

Size

medium

Age

30

Alignment

LN

Strength 17
Dexterity 13
Constitution 16
Intelligence 11
Wisdom 12
Charisma 14

About Bruhma

Bruhma Taaveren
Human male
6'
200lbs
blonde hair blue eyes

AC: 18 =(+1 dex +7 banded)

Base attack: +1
melee: +4
range: +2

Bastard sword full attack(one handed): +4 1d10+3
Bastard sword full attack(two handed): +4 1d10+4
Dagger: +4 1d4+3
Dagger (thrown): +2 1d4+3
Bow: +2 1d8

init: +1

Saves
fort +5 =+2 base +3 mod
ref +1 =+0 base +1 mod
will +1 =+0 base +1 mod

HP: 14/14 =(d10 class, +3 conmod, +1 fav class)

Skills: 3 (+2 base +1 human +0 int)

Bluff (Cha),
Climb (Str), 7 (+1 rank +3 class +3 str )
Craft (Int),
Handle Animal (Cha),
Intimidate (Cha),6 (+1 rank +3class +2 wis)
Knowledge (dungeoneering) (Int),
Knowledge (engineering) (Int),
Perception (Wis)
Profession (Wis),
Ride (Dex),
Survival (Wis),
Swim (Str). 7 (+1 rank +3 class +3 str )

Feats:
1st level: Dodge
human bonus: Exotic weapon prof Bastard sword
Fighter bonus: Power attack

equipment
Armor: Banded Mail
Weapon: Bastard Sword
Daggers x4
Longbow
quiver x2 (20 arrows each)

Backpack
rations: 4 days
Waterskin x3
rope, hemp 50 feet
climbers kit
sleeping roll
fishing line
fishing hooks

background:

Bruhma's story is much like those found in the stories. A youth, born into the house of a Knight, is raised by his father, and is expected to join him in the ranks. Some stories go on and have the son betray the father and run off, joining the knighthood that opposes his fathers. Other stories will have the boy join the knighthood with his father, and eventually surpass his father in glory.
Yet Bruhma's is different. Yes, his father, Lord Bran Taaveren, has extended his son a position in the Knights of Flame, but only if his son proves himself.
Son, the knight hood is extreme. Might makes right, and the mighty make the right. I have raised you as best as I can. I pushed you, hard. I starved you, forced you to find your own self reliance, to be resilient to adversity, trained your body to endure beyond the norm, just as a true Knight of Flame should be. Yet, I have had a vision. Sargonnas only wants the best in his ranks. You have it in you to be the best, and in order for you to be the best, you must go and learn on your own. Leave Sanction, travel the world. Hold yourself to our beliefs, and continue your training. May Sargonnas watch over you, my son. With that, the Father turns and walks away.
Bruhma stares at his fathers back, angered. He doesnt want me in the ranks, not yet? He, Lord trainer to the recruits, doesnt want me in there. Bastard. I will show him. He will regret casting me out of the order
Yet, even as Bruhma stands, angry, 4 shadows move. Before Bruhma can react, the 4 shadows have descended upon the man, and begin to pummel him. Hands, feet, knees, wooden staves, and a morning star are used upon his body. Bruhma fights back as best he can, but before he can land a solid blow, he is struck down, unconscious.
The man awakes, many hours later, in a hammock. The smell of tar, fish, sweat and blood fill his nose. He opens his eyes; although it is dark, stars fill his vision. Slowly, his vision returns to simple blackness. The rolling motion draws his attention to his surroundings.
He didnt! Bruhma groans to himself.
Rolling out of the hammock, Bruhma makes his way topside.
Stepping out of the hatch, he is surprised, and yet isnt by what he sees.
Bruhma stands upon the deck of a ship, out to sea.

A month passes, and Bruhma leaves the ship, having beaten the first mate to a bloody pulp for calling him a coward. He ducks into the nearby woods and hides out in a shallow cave.

Days pass, and the days see Bruhma wandering the countryside, looking for work, looking for a way to get back at his father and to right a wrong.