Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Beltias Kreun

Bruendor Cavescouter's page

489 posts. Alias of Misroi.


Race

HP 23/37, AC 16/12/14, F +4, R +6, W +2, Init +2, Per +8 (+10 traps)

About Bruendor Cavescouter

BRUENDOR CAVESCOUTER CR 4
XP: 5160
Male Dwarven Rogue 4
LG Medium Humanoid (Dwarf)
Init +2 (+4 underground); Senses Perception +7 (+12 trapfinding)
--------------------
DEFENSE
--------------------
AC 16, touch 12, flat-footed 14. (+4 armor, +2 Dex) (trap sense +1)
hp 37(4d8+14)
Fort +4, Ref +7, Will +2 (evasion, trap sense +1)
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee +6 +1 rapier (1d6+3, 18-20/x2)
Melee +5 sap (1d6+2 nonlethal, 20/x2)
Melee +5 cold iron dagger (1d4+2, 19-20/x2)
Melee +5 silver light mace (1d6+2, 20/x2)
Ranged +6 masterwork light crossbow (1d8, 19-20/x2, 80' RI)
--------------------
STATISTICS
--------------------
Str 15 (+2), Dex 14 (+2), Con 16 (+3), Int 13(+1), Wis 12(+1), Cha 10 (+0)
Base Atk +3; CMB +5; CMD 17
Feats Combat Expertise (-1 atk/+1 dodge AC), Gang Up (considered flanking if two allies are adjacent to target), Improved Disarm (no AoO when attempting a disarm, +2 to CMB on disarm checks, +2 to CMD to resist disarm)
Traits Tunnel Fighter (+2 initiative and +1 damage to critical hit rolls while underground), Well Grounded (+2 balance-related Acrobatics checks, +1 Ref save)
Skills Acrobatics (4) +8, Appraise (4) +8, Bluff (1) +4, Climb (3) +7 (+9 balance), Diplomacy (1) +4, Disable Device (4) +10, Knowledge (dungeoneering) (3) +7, Knowledge (local) (3) +7, Linguistics (2) +6, Perception (4) +8, Profession (miner) (1) +4, Sense Motive (3) +7, Stealth (4) +8, Swim (1) +6.
Languages Common, Dwarven, Elven, Goblin, Undercommon
SQ Sneak Attack +2d6, Trap Finding, Uncanny Dodge
Combat Wooden Armor, Rapier, Sap, Morningstar, Masterwork Light Crossbow
--------------------
SPECIAL ABILITIES
--------------------
Favored Class: Rogue (Extra HP: 2, Extra Skill: 2)
Sneak Attack +2d6
Trapfinding: +(Rogue level/2, min=1, current=2) to Perceptions tests to find traps and Disable Device tests to disarm them. May disarm magical traps.
Rogue Talents: Assault Leader (1/day, upon missing a flanked target, one ally who is also flanked with the target may make an immediate melee attack against that target), Combat Trick (Improved Disarm)
Trap Sense: +1 bonus to Reflex saves made to avoid traps, +1 AC bonus against attacks made by traps.
--------------------
EQUIPMENT
--------------------
Masterwork Chain Shirt, +1 rapier, Light Crossbow, 50 Bolts, Masterwork Thieves' Tools, Backpack, Grappling Hook, Silk Rope 50', Rations (2 wks), Caltrops, Clothing (Explorer's Outfit), Cold Iron Dagger, Sap, Silver Light Mace, Bedroll, Blanket, Compass, Oil (1 pt), Chalkboard, Chalk (10 pieces), Bag (Waterproof), 2 Sunrods, 2 Antitoxins, 2 Alchemist's Fire, ring of feather falling, slippers of spider climbing, 139 gp.

Background:

Bruendor was born in Janderhoff to one of the clan's most prominent subterranean explorers, Azisi Cavescouter. Unlike most of the dwarves, Cavescouters were trained to be explorers, searching for veins of minerals during peacetime and seeking the enemy during war. He and his older brother, Imrik, were both trained by Azisi to be silent explorers of the depths, relying on cunning and stealth to overcome hazards rather than brute force.

Like most of his people, Bruendor enjoyed the bitter taste of ale a bit too much, and often drank to excess during his free time. Janderhoff had experienced a relative quiet from the Darklands, so he would occasionally drink from a hip flask of spirits on his outings.

It was on one such outing that disaster struck. Azisi was leading Imrik and Bruendor on a deep delve when they were ambushed by the drow. It was instantly a fight to the death, and though the dwarves were victorious, it was a costly fight. Bruendor was barely alive, and both his mother and brother were unconscious. He could not bring both of them back to safety, so he had to choose - who would he save? The mother that bore him, or his brother who had his back?

He made his choice. He carried Azisi's unconscious body back to the main depths, and rednezvoused with one of the regular patrols. He passed out soon after that, and woke up in hospice. His mother was seated by his side, her grey eyes regarding him stonily.

"They followed your tracks back to the ambush point to rescue Imrik," she stated flatly. "He wasn't there."

His lip trembled. "Mother, I..."

"NO!", she screamed, slapping him across the cheek. "I am your mother no longer. I have no sons any longer. At least Imrik died a dwarf; you are a fool and a coward." Her face was screwed up with grief and spite. She got up from his bedside, and began to walk away.

"Moth...Azisi..." Bruendor said. Azisi paused, but did not turn back. "He may still be alive."

Her hands clenched into fists, and she said quietly, "If I were you, I would pray that he were dead." With that, she left his room.

Bruendor's wounds eventually healed. He was visited by the priest of Torag , who performed the Sundering upon him - placing Torag's curse upon Bruendor. His beard fell out strand by strand, leaving him clean-shaven. He was exiled from Janderhoff, and was told that until he could repay his debt to dwarven society, he would never be free of Torag's curse. He would need to save the lives of 101 dwarves - once done, Torag would forgive his failure to save the life of a man who had most of his life in front of him.

He wandered for a time, before settling in Riddleport. He now contemplates his next move in a flophouse in Lubbertown.

Goals:

His most fervent wish is to break the enchantment placed upon him. As it was placed by direct deific intervention, it is not easily broken, so he seeks ways to aid any dwarf in need. Additionally, he hopes one day to return to the depths to find his brother. That was all years ago, and Imrik most likely died either as a slave or as a foul sacrifice to the drow's dark gods, but he holds a glimmer of hope that he might free his brother, redressing the wrong he committed years ago. Perhaps then Azisi would have him back as her son. He also hopes to find some way to prove to his mother that he is a capable scout - that he can be trusted to protect Janderhoff from assault by the drow.


©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.