18, 14, 17, 17, 18, 11
Dwarf, 15 RP Racial Adjustments
Pop: Greater Spell Resistance +3RP, Greater Defensive Training +4RP, Weakness(+2 Con and Wis, -4 Cha) -1RP
Drop: Specialized -1RP, Defensive Training
Swap: Unstoppable for Hardy, Xenophobic for normal languages, Light Blindness and See in Darkness with Darkvision, Craftsman for Greed
White Haired Witch/ Unchained Monk 1
Traits: Two World Magic: Create Water
Feats, Rogue Talents, Ki Powers:1 Improved Unarmed Strike, Weapon Focus:beard, Improved Grapple, Toughness
Skills: (7) Craft (Jewelry) +7/9, Craft (Ship)+7, Heal +8, Perception +8, Sense Motive+8, Stealth +6, UMD +4
Class Abilities: White Hair (1d4+Int+1.5Str Natural attack), Patron (Strength), Familliar (King Crab, Mauler Archetype), AC Bonus (+4), Bonus Feats: Improved Unarmed Strike, Improved Grapple, Stunning Fist, Flurry of Blows (one extra attack with IUS or Monk weapon)
HP: 10+3+3+1=17
AC: 10+2+4+2
CMB: +5 (+9 grapple)
CMD: 17 (+19 grapple)
Spells: (*= Memorized)
0th: Create Water*, Mending *, Touch of Fatigue*, All Witch Cantrips known
1st: 6 known; Celestial Healing, Cure Light Wounds, Enlarge Person*, Ill Omen, Inflict Light Wounds, Mage Armor*