Ury Sevenskulls

Brox RedGloves's page

Organized Play Member. 567 posts (1,232 including aliases). No reviews. No lists. 1 wishlist. 3 Organized Play characters. 10 aliases.




I've lost all interest in being part of this community.


so I have what seems to be a rather unique issue. My (mythic) gnome sorcerer was scooped up by an ancient white dragon, chewed up and swallowed. Because he is/was mythic, it takes a LOT of damage to actually kill him. He was swallowed while comatose but not yet dead.

The dragon landed to engage the rest of the party (dumb move dragon!) and the party healer did a channel positive energy burst heal. The oracle has the selective channel feat, so he excluded the dragon. But not the sorc.

From reading I do not see anything that requires the healer to have line of sight or line of effect to the sorc sitting in the dragon's belly.

The oracle is adamant that the healing worked and the sorc should be taken out of his coma (the heal would've brought him to barely above zero hp).

For sake of expediency (and because the GM hates killing characters) he went along with it. I was allowed to throw out a teleport to the nearest location I had studied (ring of statues from RotR) and I made it out of the dragon's belly alive.

I have to be honest. I'm not afraid to let my character die. I think my gm is a bit too nice, so when my character is in dire straits I usually err on the side of realism. I do not believe the channeled heal should have worked that way, but nothing on the Channel Positive energy write suggests a need for line of sight/effect.

Should the channeled heal work this way?


If you're going to see this movie, it might be in your best interest to see it at a discount theater, or on a night when your local cinema has a "1/2 price" night or something like that. Mine has $5.00 Tuesdays with free popcorn to members of the club.

REASONS: The show does a fairly good job of building suspense, and it tries to make you interested in the characters. There were a couple of points that I was seriously questioning what some of the characters were doing. There were also a couple of occasions where you seem to led to believe the main character is talking to a wall at night, but then they show the other side of the wall and it is bright golden daylight!

The motivations of the Bishop at the end come off as very suspect. Some of the things he does are not explained, and in character, he tells us that we have to just "trust him" <WARNING! WARNING!!>. At one point I couldn't decide if he was in league with the Bad Guy or not.

The biggest problem is the pacing. All throughout they are building tension and character. Very nice. Then the really strange stuff starts happening. Awesome! Then suddenly the budget for the movie ran out and they said "OK THAT'S IT!" and the movie was over. I wandered out of the theater looking at my watch wondering if the movie was really 1 hr 40 min. It felt very short.

Also, if you like Djimon Hounsou (Guardians of the Galaxy, How to Train Your Dragon 2, Gladiator), he has a couple of scenes, but he is not a primary character. He has a couple of scenes that are enjoyable, just not enough.


Hope you guys have a fun day!


Happy Victoria Day Canada!


Got this tasty insane psyker looking for a game. I aim to misbehave!


Setting: RotRL, Thistletop, goblin chief's room.

Situation:

Spoiler:
We had just finished killing the goblin warchief, his guards and the shaman. The riding gecko is still alive (with the goblin chief still strapped to his back on the saddle). Our halfling oracle called dibs on the gecko for new mount. His claim is that he rolled a 24 on Handle Animal, therefore the gecko should do anything he wants.

The disagreement stands so far that the gecko should not be tamable just yet. It has a dead goblin handler still on it, and the halfling doesn't know goblin to talk it down from its combat mentality. Furthermore, the halfling is not in the saddle to "lead" the gecko as well.

The player is standing by his "well I rolled a "24" to give a command. That is the extent of his roleplay.

Given the circumstances, should this be even remotely successful? Personally, I'd like to see more than just "well, I rolled a 24".

Ideas?


And NOTHING was saved after I hit the save button. WHY!?!?!?!

I just re-typed in Brox to participate in PFS play, and I mean EVERYTHING. And when I hit "save" nothing was saved. Thanks a lot paizo :P


Very simple yes/no question, but I can't find a definitive answer. Can I take alternate racial traits for a PFS character? (i.e. exchange orc ferocity for bestial)

I'm not here to argue the relative merits of either trait, just want to know if it is legal.

Thanks!


I've been searching for this feat on the PRD for days and I simply cannot find it. I hear about it referenced on forums and how it is desirable for an Inquisitor, but I cannot find it anywhere on PRD. And ideas why?


So hopefully many of you are familiar with a post or two of mine (esp in my roleplay as Brox). Well. Poor Brox bought the farm last wednesday while trying to finish the first chapter of A Second Darkness (dirty nasty drowses. We hates them. Tricksy gits!).

Most of the party was at negative HP (including our cleric). I was low on HP and instead of healing myself (I had a wand of cure light) I hopped into the room to heal a buddy who was about to become demon-chow. Bad mistake on my part. (I should have been thinking "Better part of valor...)

Please remind me, "If you try to be heroic, you will most likely die!"

The bright side on this is a new character. Solwynn, Half-Elf Inquisitor of Saranrae 4 (Valor Domain).

Kind of ironic that I chose *that* domain right after being cacked while trying to be heroic lol.


I'm sure some of you remember me from the monk thread last week. Well here we go again. First...to rant. Trip attack is a single attack and should be useable during an AOO. Too bad our DM said "Nope, house ruled that all you can make with an AOO is a plain ole vanilla attack" So tripping a foe and keeping them on the ground is largely useless. His theory is that if you trip a foe then they are tripped until they are standing up, but them attempting to stand up means they aren't standing yet so you can't attempt to trip them. And apparently while they are grappled they can cast (defensively) until they are pinned. Really? Is this last part a fact or is it more BS being fed to us by a rules-wonking DM?

Now for the real question. Our cleric cast a spell at a mummy (same one from last time. Apparently the mummy is at least a Level 13 cleric (two harm spells, one slay living) AC is over 30 and apparently so is the CMD.) The spell was Reverberating Word (I think...maybe Resonating Word). DM said nope, Undead are immune to that. Since undead are immune to Fort-save based spells, and the spell did not specifically say it targetted Inanimate Objects or is otherwise listed as Harmless then the undead are completely immune to it. Is this a fact?

After I mentioned that the game was less than fun and more work to look stuff up to be able to function as a group I think he (DM) lightened up, but jesus what do you do with a DM that is making the game seem more like work than fun and has less story than rules referencing? We can't just boot him (been in group for 12 years) but this is just ridiculous.

Sorry for going off and all but if this is supposed to be fun I'd hate to see what "difficult" is like...


I know certain aspects of this series of feats has been covered, but after searching, I cannot see an answer that I have for something that occurred last night.

My H-Elf Monk 11/Rogue 2 was fighting a devourer, and since I was havign a rough time getting past his high AC (armored in plate, possible magical) I decided to grapple him. Got him into a grapple and a pin, which is when the GM said "Ok he's going to bite you, what's your AC minus dex". I said I'd rather use Sense Motive to determine the dex (Sense Motive is 23, so I'd have a fairly decent "AC" if I rolled average). He said that since I was grappling I wasn't able to do that. I responded that if I am aware of the attack I can.

NOTE: I'm at work atm and don't have the BRB with me. Is it possible to use Snake Style this way? (Thinking about it I think grappling automatically makes you flat-footed, and I think (but not sure) that you can't use SS that way while flat-footed.

Also, if that usage of Snake Style is used (and a valid use) how long does it last? Is it just for that one attack? Is it effective until the end of the round? At that point two people at the table were saying that since you have to use an immediate action that it's only effective for one single attack (since you have to use an immediate to activate it, and you can only use one immediate action per round).

Thoughts?


So we're playing a one-off while waiting for our DM to get his new campaign up, and in the course of gameplay my Magus (lvl10) attacks and also channels shocking grasp through his sword. Unfortunately, he fumbles. Please note: we're using the crit and fumble decks as well. Question we had is thus:

**The attack fumbles. Going by the card, I hit and crit an adjacent ally. Roll to confirm (of course I confirmed...why wouldn't I? lol) So, does the spell crit as well? Or do we use the Spell Fumble result as well? (In which case the spell would hit the caster, per the card)


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I'd like to hear some of the funny stuff said/done at the game table (in game please) that made the whole table laugh.

When my gaming group had just started, we had this kid (senior in HS getting ready for college) who wanted to play a halfling rogue. Because he was terrible at naming in general, we looked the other way when he named his character "Skeeve" (Robert Aspirin Myth- books, for those who don't know), so we're leveling along, doing our thing, listening and /facepalming to all the goofy stuff Skeeve comes up with.

In the course of adventuring, we meet an old knight. Positively ancient. And a little crazy too. I know my DM, and I figured this was his Don Quixote-type guy, who wanted "one last adventure..". I forget what we were fighting, but the knight does this Majestic Charge™ (like something out of the movie Excalibur) and hits his mark, but in the process is run through by two pikes, killing him instantly. Our DM gave us this moment by moment accounting of the knight's passing, how heroic it was, how serene he looked in the face of death, how he went out as he intended...and Skeeve interrupts by saying: "Dibs on the armor.." The knight hadn't even hit the ground yet.

It may not seems so humorous in type, but I swear to any God you place in front of me, we were in hysterics. I still remember that was the one time I laughed so hard that I cried, my sides were killing me, and I had to leave the room...