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Profile
About Brother SeamusAt first glance:
Spoiler:
Seamus appears to be an albino human, with white hair --cut close in some sort of a tonsure-- white skin, and pink eyes. He wears travelers' clothes: sturdy but unremarkable, in undyed browns and grays. He has difficulty in direct sunlight, and often wears a woolen hood, raised up over his head. He comes armed with a military pick. With a careful look:
Spoiler:
Seamus wears armor under his robes, if you listen carefully, you can hear the muffled shink, shink of mail. His belt pouch is quietly decorated with a stylized forearm flexing and bursting a chain. Also on his belt is a sling and a bag of stones. He doesn't carry the weapon like he's an expert at using it in battle, but it is better made than it appears at first; in fact, the pick handles like it's a masterwork weapon, but deliberately made to seem plain and common. Once, he was in a tavern's common room when a fight broke out. Seamus wanted nothing to do with it and stood back by the fireplace. No one was looking his way, but if they had, they would have seen his skin shift to resemble the stones of the chimney and the wood slabs of the wall. Seamus has an eye for mechanisms. He doesn't enter a room but steal a peak at the door's lock and mechanism, as a matter of habit. To those who know what to look for:
Spoiler:
Seamus is not remarkably strong, but whenever he exerts himself, like lifting a heavy load into a wagon or trying to straighten a bent metal pole, he recites a short prayer under his breath. Seamus knows something about cooking: he'll order a "house soup" at many taverns and tell you what spices went into its making. He's complimentary by nature, and not tempted to continue with any opinion about how the cook might improve the dish. Brother Seamus swears in Dwarven, which is, you'd have to admit, a language built for it. Seamus has opinions about magic. He doesn't understand the usual things like arcane symbolism or the way gods answer prayers. Seamus speaks little about the magical arts, but what little he does say brings discussions to a befuddled end; he sees spells as things, rather than techniques or gifts. He describes a druid casting a spell like she would cast a stick or a rock. He imagines sorcerers having spells prepared like baubles hanging off their belts. And, oh yes. Seamus seems adept at stealing things off people's belts. Not inclined, but adept.
Stats
Spoiler:
underfolk spell thief 1 NG Medium humanoid (human) Init +3; Senses Listen +2, Spot +0, darkvision 60' -------------------------------------- DEFENSE -------------------------------------- AC 17, touch 13, flat-footed 14 (armor +4) hp 8 (1d6+2) Fort +2, Ref +3, Will +2 -------------------------------------- OFFENSE -------------------------------------- Speed 30 ft Melee Heavy Pick, (attack +1, damage 1d6, critical ×4) Club (attack +0, damage 1d6) Ranged Sling (attack +3, damage 1d4, range 50 ft., ammo 10) Special Attacks Sneak Attack (1d6), Steal Spell Spells Known None till 4th Level -------------------------------------- STATISTICS -------------------------------------- Str 10 (+0), Dex 16 (+3), Con 14 (+2), Int 14 (+2), Wis 10 (+0), Cha 14 (+2) Base Atk +0; Grapple +2
Skills Appraise +5 (or +7 with regards to tiny details or weights); Bluff +6; Craft (cooking stuff you find underground) +3; Disable Device +8; Gather Information +8; Hide +9 (or +15 in areas of stone); Knowledge (religion) +3; Move Silently +6; Open Locks +8; Search +8; Sleight of Hand +5; Tumble +6; Use Magic Device +4 Languages Common, Dwarf, Undercommon Gear Masterwork heaavy pick , Masterwork thieves' tools , Masterwork chain shirt , Magnifying lens, Merchants' scales, spell components pouch that doubles as a holy symbol of Kurgess , grapple and 100 feet of rope (marked in 10 ft. increments), one tanglefoot bag , backpack, bedroll, 2 weeks of rations, waterskin, 20 gp. XP 0; Next Level 1,000
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