underfolk spell thief 1
NG Medium humanoid (human)
Init +3;
Senses Listen +2, Spot +0, darkvision 60'
--------------------------------------
DEFENSE
--------------------------------------
AC 17, touch 13, flat-footed 14 (armor +4)
hp 8 (1d6+2)
Fort +2,
Ref +3,
Will +2
--------------------------------------
OFFENSE
--------------------------------------
Speed 30 ft
Melee Heavy Pick, (attack +1, damage 1d6, critical ×4)
Club (attack +0, damage 1d6)
Ranged Sling (attack +3, damage 1d4, range 50 ft., ammo 10)
Special Attacks Sneak Attack (1d6), Steal Spell
Spells Known None till 4th Level
--------------------------------------
STATISTICS
--------------------------------------
Str 10 (+0),
Dex 16 (+3),
Con 14 (+2),
Int 14 (+2),
Wis 10 (+0),
Cha 14 (+2)
Base Atk +0; Grapple +2
Feats Perceptive (+2 to Search and Gather Info), Lucky Fingers (Complete Scoundrel: Reroll any Open Locks, Disable Device, or Sleight of Hand roll)
Traits Rich Family (start with 900 gp) -- represents his "share" of the commune's collection of small diamonds.
Skills Appraise 3 ranks +5 (or +7 with regards to tiny details or weights); Bluff 4 ranks +6; Craft (cooking stuff you find underground) 1 rank +3; Disable Device 4 ranks +8; Gather Information 4 ranks +8; Hide 1 rank +9 (or +15 in areas of stone); Knowledge (religion) 4/2 ranks +3; Move Silently 3 ranks +6; Open Locks 4 ranks +8; Search 4 ranks +8; Sleight of Hand 2 ranks +5; Tumble 3 ranks +6; Use Magic Device 2 ranks +4
Languages Common, Dwarf, Undercommon
Gear Masterwork heaavy pick (316 gp), Masterwork thieves' tools (100 gp), Masterwork chain shirt (250 gp), Magnifying lens(100 gp), Merchants' scales, spell components pouch that doubles as a holy symbol of Kurgess (30 gp), grapple and 100 feet of rope (marked in 10 ft. increments), one tanglefoot bag (50 gp), backpack, bedroll, 2 weeks of rations, waterskin, 20 gp.
XP 0; Next Level 1,000