The Manyfaced One

Brother Harsk the Constant's page

43 posts. Alias of Lem_Furryfeet.


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Scarab Sages

Tonya Woldridge wrote:

All PaizoCon Online payments are being handled direct by the PaizoCon Online team. Please email paizocononline@paizo.com with you details and they will assist in resolving the issue. Thank you!

Thanks Tonya. I just sent an email.

Scarab Sages

Good morning,

I am attempting to sign up for the three-part All For Immortality series at Paizo Con Online this month but the remaining open sessions for Parts I and II are both running at the same time (7:00 pm - 12:00 am) on Saturday night. Since I only want to play these three scenarios and I have to purchase a badge in order to grab them should the right person drop or change their schedule, am I able to receive a refund for my badge fees if I cannot add all three of these scenarios? Thanks.

Scarab Sages

1 person marked this as a favorite.

As the subject says, will PFS1 scenarios be offered at Gen Con this year? Specifically, the higher level later seasons scenarios such as 10-22 and 10-23 (the Passing the Torch two-part from 2019 I believe). I'm trying to find something for my level 18 monk, besides possibly Shattered Star book 6. Thanks all!

Scarab Sages

My Self wrote:

With level+2 auto bonus progression, would having all the monk vows be remotely viable?

Vows increase ki at:
+1 level (poverty)
+1/3 level (chains)
+1/5 level (celibacy)
+1/5 level (cleanliness)
+1/5 level (peace)
+1/5 level (truth)
+1/6 level (fasting)
+1/6 level (silence)

Taking all the vows would give about 2 and 7/15 ki points a level- a bit less than 3 per level after including the regular 1/2 level increases. This would be in exchange for Still Mind (+2 vs enchantments), and the monk vow problems. Is it worth it? If not, which vows would be best to drop?

As of the second printing of Ultimate Magic and its .pdf, Vow of Silence was increased to +1/1 level. The thread is located here: http://paizo.com/threads/rzs2qxm2?Monk-Vow-of-Silence-Discrepency. As of yet and to the best of my knowledge no developer has reversed this. Just something to consider.

Scarab Sages

Erik Mona wrote:

I noticed the same thing while writing my post, and plan to confirm with WizKids next week. The last communication I have from them says 3 Long Barfront Sections, but you're right that the picture suggests otherwise.

I _suspect_ that they didn't use two long bar sections to match the width of the four shelf sections, but that's just a guess.

I will let you guys know if we need to make a correction.

Erik, thanks for confirming this. I would guess your assumption is correct, as adding two additional Long Barfront Sections would have extended it considerably beyond the four Bar Shelf Sections.

It looks really awesome, and I am anxiously awaiting the January release. Thanks again!

Scarab Sages

Vernon Fults wrote:
The bar looks amazing. I hope it will be a big success and lead to other sets such as a wizard's study, a temple, and a throne room.

I really like your idea. At this point I am scrambling to see if I can nail down a second case incentive, since I am only receiving one with my case.

Scarab Sages

Berk the Black wrote:
Actually, there are five long sections for the bar. There is one going back from the left corner piece. Three per set seems right, in order to make a one by two "L" shaped bar.

There are actually four Long Barfront Sections and two Corner Pieces in the image.

Scarab Sages

Erik,

The update states: "This image includes two complete case incentive sets, plus a lot of figures and some dungeon dressing from the full set. The final piece list for a single case incentive box is:

•3 Long Barfront Sections
•1 Corner Piece
•2 Bar Shelf Sections
•1 Table
•6 Bottles (2 sets of 3)
•2 Barrels
•1 Small Keg
•4 Stools"

I only see a total of four long barfront sections, yet if the single case incentive includes three long barfront sections and the image includes two complete case incentive sets, shouldn't we see a total of six long barfront sections in the image?

Would you please confirm if a single case incentive includes two or three long barfront sections? Thanks.

Scarab Sages

Update:

Valtyra Godspeak (Female Idyllkin Life Oracle) has now reached level 16 after completing Wardens of the Reborn Forge. She is the protégé of V-C Brother Harsk the Constant, level 18 dwarf monk). She has brought him great honor.

Scarab Sages

Congratulations, Chris.

Scarab Sages

1 person marked this as a favorite.

I'm a traditionalist. Pepsi with real sugar.

Scarab Sages

1 person marked this as a favorite.
Charon's Little Helper wrote:


Yeah - I don't think that's true. You can houserule it that way - but it's just that - a houserule.

Or maybe a "horserule."

Scarab Sages

John Compton wrote:
Brother Harsk the Constant wrote:
John Compton wrote:
When playing through a long adventure (including such long-spanning options as a play-by-post or module) it is customary to finish the adventure and then apply the rebuild. Errata can be disruptive, but it need not disrupt a game in progress.
John, I appreciate the feedback. Is this acceptable as far as PFS is concerned? I just want to make sure I am not doing anything wrong or illegal. Thank you.
Yes, in the past we have advised not rebuilding or retraining partway through an adventure, including giving play-by-post games a few weeks' grace period to finish up under the previous FAQ/rules/printing.

Thank you very much, John. I will let my GM know.

Scarab Sages

John Compton wrote:
When playing through a long adventure (including such long-spanning options as a play-by-post or module) it is customary to finish the adventure and then apply the rebuild. Errata can be disruptive, but it need not disrupt a game in progress.

John, I appreciate the feedback. Is this acceptable as far as PFS is concerned? I just want to make sure I am not doing anything wrong or illegal. Thank you.

Scarab Sages

I have an honest question, and am not trying to stir up anything in the process.

My PFS group is currently in the middle of playing Wardens of the Reborn Forge, having completed the first two parts and hopefully playing the third and final part soon.

I currently have a level 14 Aasimar (Idyllkin) Life Oracle, who took the Aasimar alternate FCB to increase her effective caster level from 14 to 21 when channeling. She currently channels 11d6 with a DC of 29 when channeling to harm undead.

As a result of the recent errata, her effective caster level when channeling would drop from 21 to 16, reducing the channel amount to 8d6 and the DC to 27.

How do I apply this errata to my PFS character in the middle of a PFS sanctioned module? The alternate FCB seems quite useless now, so do I get to put my FCB points into HP and/or skill ranks? Any other alternatives? Thanks in advance.

Scarab Sages

I have an honest question, and am not trying to stir up anything in the process.

My PFS group is currently in the middle of playing Wardens of the Reborn Forge, having completed the first two parts and hopefully playing the third and final part soon.

I currently have a level 14 Aasimar (Idyllkin) Life Oracle, who took the Aasimar alternate FCB to increase her effective caster level from 14 to 21 when channeling. She currently channels 11d6 with a DC of 29 when channeling to harm undead.

As a result of the errata, her effective caster level when channeling would drop from 21 to 16, reducing the channel amount to 8d6 and the DC to 27.

How do I apply this errata to my PFS character in the middle of a PFS sanctioned module? The alternate FCB seems quite useless now, so do I get to put my FCB points into HP and/or skill ranks? Any other alternatives? Thanks in advance.

Scarab Sages

May I please have a code to test? Thanks.

Scarab Sages

FLite wrote:
Brother Harsk the Constant wrote:
This could either be offered directly through Paizo (easiest and would offer incentive for people to purchase from Paizo)

They do this already. If you have a subscription to a product line, the send you a free pdf when the hard copy book ships.

Unique Product codes are hard to do because then you need a whole support team to deal with people stealing product codes from books on the shelf to get the pdf for free

I agree with you on the code issue as it would require some overhead.

Regarding the subscription, some people may not want to participate in that as they may feel they are being locked in to buy products. My idea was specifically for those individuals who choose not to subscribe.

Scarab Sages

I realize this may be heresy, but what about the idea of including (for free or at a reduced price) the watermarked pdf when someone purchases a hard copy of the reference material? This could either be offered directly through Paizo (easiest and would offer incentive for people to purchase from Paizo) or via a one-time use code in the material when purchased from a flgs (this would require a few extra steps to acquire the pdf). That way a person can support both Paizo and their flgs. Frog God Games does this with their products (you may purchase the hard copy/free pdf combination or the pdf only) and it seems to work very well. Just a thought.

Scarab Sages

Kudos, Josh. Well deserved.

Scarab Sages

Curse of the Crimson Throne please. It would be very cool to have it updated from 3.5 to Pathfinder RPG and I enjoyed the AP very much.

Scarab Sages

Monks full BAB for the win!!! I love the other ideas as well, but am fascinated at the changes coming for the monk class.

Jason, I think I love you!

Scarab Sages

j b 200 wrote:
shame these are so expensive. I could maybe swing it for $25, but $30 is just too expensive for 6 minis.

Miniature Market sells these sets for $20.00 (33% discount). There are a number of retailers that discount the sets.

Scarab Sages

I'm thinking of legally changing my name to Paul so it matches my Paizo email greeting.

Scarab Sages

Ryan. Costello wrote:
Hope the chest is common. I could use a few of them.

Since the chest is one of the dungeon dressing pieces there will only be one (or a maximum of two) in a sealed case. At least that is how I am reading Erik's description.

Scarab Sages

My 14th level life oracle wears boots of striding and springing to get 30' of movement and carries a normal metamagic rod of reach. This works well as long as I begin my turn no more than 90' away from my party members.

The rod is not cheap (11,000 gp) but it can come in very handy since it can be used on level 1-6 spells.

Scarab Sages

David Higaki wrote:

Got a group in my area that wants to have all monks and rogues (with multiclassing).

This will either be glorious or terrible, but they're excited for some fun and the challenge it will present :)

It will be GLORIOUS!!! I've never been a huge power gamer, and I must admit I have a soft spot for monks. They typically work as really good battlefield controllers.

Nice choice. Good luck and have fun!

Scarab Sages

1 person marked this as a favorite.

I always prepare my characters as if they will be audited. Everything is noted/documented on my character sheets themselves and on older chronicles. I always have my chronicles and updated ITS for each of my characters. My math is correct. That's how I assist the GMs running for me. It works. GMs appreciate it and it keeps me on my toes regarding rules and rules changes.

Scarab Sages

I did not have the opportunity or good fortune to meet Rick, but I certainly wish I had and I feel sadder for not having known him.

I am so sorry for your loss. My heartfelt condolences to his family, friends and the NJ PFS community.

Rick, I wish you good journeys. May you always roll high.

Scarab Sages

Erik, I realize you are incredibly busy. I just had an unacceptable experience with WizKids regarding the Feiya/Irovetti replacement agreement with Paizo. I would rather keep this between you, me and WizKids. Is it possible for me to pm you with information? Please let me know. Thanks very much.

Scarab Sages

Kor - Orc Scrollkeeper wrote:

Unfortunately, to my knowledge the replacements for these miniatures are not yet ready for distribution. Last news we heard about these was here.

It would have been nice if someone from WizKids could have communicated the current situation with you. I'm not certain if you included a note with your minis, indicating that you were looking for replacements due to the quality control defects identified? I would like to think though that since you likely sent them 3 unbroken miniatures, that they would have been able to figure it out regardless though -- or at least it should have prompted an e-mail to you to confirm.

Thank you for the update. I was not aware the replacement minis were not yet ready/available. This frustrates me even more, as I specifically noted on the required form included in the box these three minis were to be replaced per the Paizo and WizKids agreement. I also sent their "customer service" three emails requesting updates as they never updated my RMA. It still has not been updated.

Wouldn't it have made more sense, after reading my form and realizing the replacement minis were not yet available, for WizKids to email me and say, "Hi, the replacement minis are not yet available. You have two choices: we hold on to these minis and replace them with the kinder, gentler versions when they finally are available; or, we'll send these back to you and you may resend them when we are ready to replace them properly."

Very. Very. Frustrated.

I like your idea, though. It makes a lot of sense. Which is probably why WizKids will not incorporate it. That, and it would cost them money.

Scarab Sages

I feel like I must vent my strong displeasure regarding my Feiya/Irovetti replacement experience with WizKids.

I sent in my horrible Feiyas (two) and Irovetti on December 8. Today I received in the mail:

1. An equally craptastic Feiya complete with the melted face and smiley face.

2. A Baba Yaga mini from RoW.

3. A Janni from LoG complete with horrible face.

So, I lost one of my Feiyas, got a Feiya that still sucks and lost my only Irovetti to be replaced by a mini I did not want.

All-in-all, a really bad experience. This is why I will no longer be buying Pathfinder Battles minis. My suggestion to Paizo: partner with a miniature company that actually gives two hoots about the quality of their products.

Scarab Sages

You may want to consider a Shirt of Immolation if you're not considering anything else for that slot. It allows you to do 1d6+10 extra fire damage per round to a grappled opponent for ten rounds per day.

I think tetoris are very cool. When I was already playing my monk character I considered it but was not crazy about losing Flurry of Blows.

Have fun with the character. My PFS monk is currently level 18 and getting ready to play Shattered Star Book 6.

Scarab Sages

Joana wrote:
Brother Harsk the Constant wrote:
I am attempting to subscribe to the PF Battles Case subscription, beginning with Lost Coast and the promo miniature, but do not see a way to add this discount code. How would I go about adding it to my order before I am charged? Thanks.

The fine print is still missing from the blog, along with the code.

Quote:
Offer valid on non-subscription, non-preorder products only. Electronic products form [sic] companies other than Paizo are not eligible for this discount. Discount not applicable to books from Compleatist Publications. Void where prohibited. Limit one use per customer. Offer valid 12/19/2014 to 2/1/2015.

Thanks for the clarification. I removed the case subscription from my cart as I was hoping this would help offset the rather expensive shipping costs. I will have to look elsewhere.

Scarab Sages

I am attempting to subscribe to the PF Battles Case subscription, beginning with Lost Coast and the promo miniature, but do not see a way to add this discount code. How would I go about adding it to my order before I am charged? Thanks.

Scarab Sages

My Shackled City AP group named itself the Malachite Fist. My half-orc barbarian/fighter, being the tallest member of the group, referred to himself as its middle finger.

Scarab Sages

Per the PRD:

"There are several categories of slotted wondrous items.
•Belt: This slot consists of belts and other items that can be worn around the waist.
•Body: This slot consists of body wraps, cassocks, corsets, dusters, harnesses, robes, vestments and any other article of clothing that can be worn on the body.
•Chest: This slot consists of jackets, mantels, shirts, vests and other items that can be worn around the torso or chest.
•Eyes: This slot consists of goggles, lenses, monocles, spectacles, and other items that can be worn over the eyes.
•Feet: This slot consists of boots, horseshoes, sandals, shoes, slippers, and other items that can be worn on the feet.
•Hands: This slot consists of gauntlets, gloves, and other items that can worn on the hands.
•Head: This slot consists of circlets, crowns, hats, helms, hoods, masks, and other items that can be worn on the head.
•Headband: This slot consists of bands, headbands, laurels, phylacteries, and other non-head slot items that can be worn around the forehead.
•Neck: This slot consists of amulets, brooches, medallions, necklaces, periapts, scarabs, and other items that can be worn around the neck or fastened to a cloak.
•Shoulders: This slot consists of capes, cloaks, cords, mantels, pauldrons, shawls, stoles, wings, and other items that can be worn on the shoulders.
•Wrists: This slot consists of armbands, bracelets, bracers, gauntlets, manacles, shackles, vambraces, and other items that can worn over the wrists."

So, headband and hat --> Yes
circlet and hat --> No

Full Name

Fortune (Gar)

Race

Half-elf

Classes/Levels

2 Cleric/2 Wiz(conjure)

Gender

M

Size

M

Age

17

Special Abilities

Harrow points ---; dex (initiative, AC, Speed)

Alignment

CG

Deity

Desna

Location

Korvosa

Languages

common, elf, celestial, Shoanti, Varisian, Auran

Occupation

healer, with hobby of crafting varisian idols

Strength 10
Dexterity 10
Constitution 13
Intelligence 18
Wisdom 15
Charisma 14

About Fortune CoCT

Cleric spells
(D)=domain
Zero-level : 4 per day
Stabilize, Light, Guidance, Purify Food/Water
1st-level: 3 per day +1 from a domain:
(D)True Strike, Command, SM1, Sanctuary

Wizard spells
(C)=conjuration,
(o)=opposition=necromancy, illusion
0=open slot
Zero-level : 4 per day
Prestidigitation, Mage Hand, Message, Daze
1st-level: 3+1(C):
(C)SM1,(C)Grease, Sleep, Hynotism

Spellbookopposition=necromancy, illusion
Zero-level:
Resistance, (C)Acid Splash, Detect Magic, Detect Poison, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
1st-level:
(C)Summon Monster1,(C)Grease,(C)Mage Armor, Sleep, Enlarge Person, Hypnotism, Identify, Alarm, Protection from Evil

13/13 hp (2d8HD; 9+4)

Offense
Init+0 Bab+1 CMB+1, CMD11
+1 staff 1d6
+1 Starknife-melee 1d4
+1 -thrown (range= 20')
? bladed scarf

Defense
Ac10 FlatFooted10 Touch10
For +4 (3base+1stat)
Ref +0 (0base+0stat)
Wil +5 (3base+2stat)

Traits: Unhappy Childhood/religious +2 on concentration checks

Racial
low light vision
elf blood
immune to sleep
+2vs enchantments
+2 perception
favored class= cleric and wizard

Feats
race- SF(Sense Motive)+3
wiz - Scribe Scroll
1 - Acadamae Graduate
Whenever you cast a prepared arcane spell
from the conjuration (summoning) school that takes
longer than a standard action to cast, reduce the casting
time by one round (to a minimum casting time of one
standard action). Casting a spell in this way is taxing and
requires a Fortitude save (DC 15 + spell level) to resist
becoming fatigued.

SKILLS (+3 to class skills with 1 skill point)
Skill Point Total: 14
Max ranks = level

Skill Name
Acrobatics =Dex
C-Appraise =Int +1rank +3class +3raven = 11
Balance =Dex*
Bluff =Cha
Climb =Str*
C-Craft(varisian idols) =Int +2rank +3class +2 mwtool = 11
C-Diplomacy =Cha +2rank +3class = 7 or 9:+2cologne (00---)
Disable Device =Dex
Disguise =Cha
Escape Artist =Dex*
C-Fly =Dex
Handle Animal =Cha
C-Heal =Wis +1rank +3class = 7 or 9:+2kit (00000 0000-)
Intimidate =Cha
C-Knowledge
(religion) =Int +1rank +3class = 8
(history) =Int
(arcana) =Int +1rank +3class = 8
(the planes) =Int +1rank +3class = 8
(nobility) =Int +1rank +3class = 8
(local) =Int +1rank +3class = 8
(nature) =Int
C-Linguistics =Int
Perception =Wis +2race
Perform() =Cha
C-Profession() =Wis
Ride =Dex
C-Sense Motive =Wis +2rank +3class +3SF = 11
Sleight of Hand =Dex
C-Spellcraft =Int +1rank +3class = 8
Stealth =Dex*
Survival =Wis
Swim =Str**
UMD =Cha
* = check penalty for wearing armor

Clerical
1d6 channel positive energy (3+chr) 00000
Aura
Domains: Luck, Liberation
1st—true strike, remove fear

Bit of Luck (Sp): 00000
You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Liberation (Su): 00 rnd
You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.

Wizard(conjuration - opposition=necromancy, illusion)
Aracne Bond:
Raven familiar (Vallis: speaks common)
Summoner's Charm (Su):
Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.

Acid Dart 1d6+1 (Sp): 0000000
As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance.

Starknife
Staff
Bladed Scarf

spell component pouch
mw- carving tool (dc25, 500sp each)
000000 raw materials
Finished VI (+2hp/HD)=

Pocketed Scarf
Healers Kit- 10 uses
holy symbol-wood
Backpack
bedroll
waterskin
Clothes: clerical, traveler, peasant
45gp from GL +400 gold

Wand Holster= Obsidian Wand: Magic Missile(5th Level, 22 Charges)
Wand Case= wand of CLW(1d8+1), Wand: Acid Splash(3rd Level, 28 Charges)
Magic Harrowdeck (identify 3/day as a spell like ability, Zallara can manifest through it)
disguise kit
light crossbow with 10 bolts

Guard dog- Rufus

While born elsewhere, the character was raised by his mother in Korvosa as a Varisian. He remembers his mother, who died when he was young. Sold into slavery (Gadren) he eventually ran away and met a cleric/wizard/Mystic Theurge of Desna who took him on as an acolyte/apprentice. They traveled for a few years, but Gar returned to Korvosa to learn arcane magic in a more formal setting (Acadamae). He has recently graduated and has been having disturbing dreams He is convinced that Desna wants him to deal with that evil man.

Raven
N Tiny animal
Init +2; Senses low-light vision; Perception +6
Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 natural)
hp 6 (2dx; 1/2 Fortunes hp, rnd down)
Fort +1, Ref +4, Will +4
Offense
Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
Statistics
Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
Skills Fly +5, Perception +6, Speaks Common
Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Dog - attack, defend, down, stay, heel and guard
N Medium Animal
Init +2; Senses low-light vision, scent; Perception +8
Defense
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
Offense
Speed 40 ft.
Melee bite +3 (1d6+3 plus trip)
Statistics
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1
(+5 scent tracking); Racial Modifiers +4 Acrobatics when
jumping, +4 Survival when tracking by scent

Exp=
2nd at