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Jarl of the North Wind

Brother Fen's page

RPG Superstar 8 Season Star Voter. 1,977 posts (2,095 including aliases). 76 reviews. No lists. No wishlists. 5 aliases.

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Classic undead high level dungeon, err tower crawl!


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Classic adventure made only more challenging with the updates!


I've played through two attempts to complete part one of Curse of the Crimson Throne and both times, the Edge of Anarchy has battered the players into submission. It's a very fun beginning to the adventure path, and while it may have been nice to keep playing through to the end, the parts we managed to play were quite memorable.

This one is definitely a classic. Play it when you get the chance and do your best to keep Korvosa from tumbling into anarchy. It's not as easy as one may think!

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Get your militia rules here! Also, there's a map and gazetteer!


I've been running the Ironfang Invasion and using Lands of Conflict as a resource. I had no idea how valuable this resource could be until my players and I agreed to add Militia rules to our ongoing campaign. The rest of the book nicely fleshes out some places in Nirmathas and Molthune while leaving room for gazetteers in other books to fill in the blanks.

It will help you run adventures based in the area, such as classic modules like Fangwood Keep, Crypt of the Everflame and Masks of the Living God. The Ironfang Invasion currently running in Pathfinder Adventure Paths 115-120 makes extensive use of the Southern border between Nirmathas and Molthune. Hence the need for this book as a setting.

What makes this book so valuable is far and away the inclusion of the Militia rules subset. These rules are based on the downtime rules framework found in Ultimate Campaign. Militia rules are designed to allow your players to give a militia orders and have them carry them out in the background while your players handle their own actions and encounters independent of it all.

My players and I included militia rules in our Ironfang Invasion campaign and we're all absolutely loving it. It adds a layer of flavor with easy to understand and use mechanics that don't eat up a lot of time at the table. Just download the Ironfang Invasion Player Guide and print out the Militia Sheet inside and you're ready to go!

Check out my notes on using the militia rules in game in the Pathfinder Adventure Path 117 Assault on Longshadow GM Thread in the Paizo forums.

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Used over and over and over for woodland encounters!


You need this map for anything set in the forest or woodlands. It is quite versatile and can be used in combination with the forest paths map packs.

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