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Pathfinder Lost Omens, Maps, Rulebook Subscriber
I just received advance notice that order 36459815 is about to be ship.
I am currently a subscriber to four product lines:
Shouldn't this qualify me for the 15% Pathfinder Advantage discount?
Pathfinder Lost Omens, Maps, Rulebook Subscriber
Well, we might not have heard any news about new card game products at Paizo Con, but a friend just showed me a web page with new Ultra PRO playmats for Core & Curse - individual playmats for all the Core & Curse characters, and a new large playmat. No sign of them in the Paizo store as yet, but at least one online retailer shows them as available for pre-order!
Pathfinder Lost Omens, Maps, Rulebook Subscriber
There is no price shown for this product on either the main PACG product page or the individual product page. There is obviously a price associated with the product - adding it to the cart gets the price information; it just doesn't show up on the product pages. (This is on a Windows platform using Firefox as my browser).
Pathfinder Lost Omens, Maps, Rulebook Subscriber
The pricing shown in the email I received about order 7914022 appears to be incorrect. The order includes three Adventure Card Game Class/Character decks.
The order also includes a Pathfinder Battles Iconic Heroes set.
The last item in the order - a Flip-Mat - should also receive
And, finally: before I changed this order to be shipped with
Pathfinder Lost Omens, Maps, Rulebook Subscriber
I (currently) have several items in my shopping cart.
All the remaining items, though, also show this same information,
If you are playing a (PACS) scenario of Curse of the Crimson Throne with a group of characters with widely different prior play experience, the Base doesn't really work all that well. To take an extreme example, if one (and only one) of the characters has run through most of the first two adventures, while each of the other characters only has access to a different level 0 or level 1 supporter, then it's quite possible that when somebody other than the most experienced character visits the Base none of the top three cards will be the supporter that character has access to. It would probably be better if characters drawing cards simply got to ignore supporters to whom they did not have access.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
Could somebody please take a look and see why this order is still 'Pending'? It was submitted on July 5th, so I would have expected to have seen activity by now.
I've recently had my attention drawn to new restrictions in tiering up in PACS play. This now has to be done at the end of the scenario, after all earned rewards have been applied, but before Recovery; there is no other time to do this. This is a change from the previous rule, which was: "Anytime after winning your fourth new scenario in any tier, you can choose to advance a tier; after winning your sixth, you must advance a tier." This made it possible to leave the tier of a character that had won four scenarios undecided - the player could decide to tier up at the start of the next scenario played, for example (because that would put the character in a tier that could legally play in that scenario, or so that the character could earn deck upgrades at the new tier), or leave the character at the old tier (so it could still be played in a scenario at level tier-1, and maybe even earn rewards from completing an adventure) This flexibility was valuable for players who couldn't guarantee to attend every play session, so didn't know if their next game would be at a catch-up session replaying an earlier scenario or a session playing a scenario from the next adventure level. How can we keep that flexibility under the new rules?
Pathfinder Lost Omens, Maps, Rulebook Subscriber
the Subscriptions page text for the Adventure Card Game describes the old products, not the new one. In particular: Pathfinder Adventure Card Game wrote:
This is no longer true. All of the adventure decks for a single adventure path are now bundled as a single product.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
I just got email saying I now had access to Pathfinder Society Adventure Card Guild #5-1: Threads Unravel. I clicked on the link in My Downloads, then clicked again a minute later to start the download.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
I've just receive email saying part of this order is shipping.
It also doesn't seem to have been combined with the item I have in my sidecart. I thought you could add items to an order until it was finalized - I'm pretty sure I've been able to do that in the past!
Pathfinder Lost Omens, Maps, Rulebook Subscriber
I am unable to change my payment method. Going to Account Settings and clicking on "Manage my Payment Methods" takes me to a page where I was successfully able to add a new payment method, but was unable to change the default payment method to use the new card. I was also unable to delete an old (expired) card - clicking on the "Delete payment method" button had no effect. I now have another order shown as "Pending". I do not want this order to be charged to the older credit card - I would like the new credit card to be used for this order (and all future orders). I have been trying to get this problem solved for over a week now. I sent email to customer service, reporting this problem, a week ago.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
The "My Campaigns" tab on the Paizo Messageboards front page doesn't take me to my current campaigns; it takes me to the Organized Play General Discussion The linked address appears to be this monster, in case that's helpful: "https://secure.paizo.com/cgi-bin/WebObjects/Store.woa/29/ajax/M36qGM641fbM BJUZXWkauw/0.StandardPageTemplate.1.29.3.1.1.2.5.1.1.2.0.3.4.1.1.Messageboa rdDisplay.4.1.1.5.2.1.1.1.1.3.1.2.1.3.1.1.3.3.3.1.1"
I'm just printing out things I'm going to need for a convention this weekend, where I hope to be running some introductory Adventure Card Guild tables. I'm planning on offering different seasons. With the tier system it's perfectly acceptable for a player to run one character across different seasons of play. So why, if somebody runs a tier one character through four different scenarios drawn from different seasons, does he need four different chronicle sheets? Why can't we just have the option of a generic chronicle sheet that's tied to the character and tier, not to a season and adventure?
Pathfinder Lost Omens, Maps, Rulebook Subscriber
I've got a couple of questions about this. 1) What are the rules on playing this scenario? Is it like the previous promotional scenarios (which were restricted to only being played by one character), or is it like a regular scenario which can be played by as many different characters as the player wants? 2) Is this supposed to be played before playing Adventure 4-1, or between adventures 4-1 and 4-2? Adding Adventure Deck 2 to the box before playing adventure 1 seems a little strange.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
I got email from Tonya yesterday informing me that she had requested customer service to drop the GM's scenarios for our upcoming convention (PacifiCon, now only 8 days away!), and that you would be handling it ASAP. As far as I can tell this did not happen - I certainly don't see 9-00 in my dowloads, and I'm on the GM list for that. I've left voice mail on the Customer Service phone number, but have been unable to talk to a real person to find out what is going on. When the phone is transferred to the Customer Service department all I hear is silence (no ring tone) until eventually it times out and I get the recorded message saying you're not available.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
I just noticed a difference between the character sheet for Kyra from the Community Use Package and the corresponding character card in the Class Deck. The card wrote:
The character sheet wrote:
(emphasis mine) Which is correct? Has the card been updated, or is the character sheet wrong? Note, too, that the checkbox on the "(▢ 4)" uses a different character from the other checkboxes in the POWERS section; this character renders as something looking more like a 'D' than a checkbox when viewing it with the Adobe PDF reader.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
This order is completed and in my sidecart, awaiting next month's subscriptions. Would it be possible to remove the Flip-Mat "Bigger Tavern" from this order - I already seem to have a copy of this. (If it's too much trouble, don't bother - it was my mistake, after all!)
Pathfinder Lost Omens, Maps, Rulebook Subscriber
I submitted this order on Thursday October 13th, and received an email notification that the order was "Pending". Today I happened to notice that this order appeared to have been moved back to my sidecart to ship with my next subscription (presumably when my comics subscription got added to my sidecart). I've changed it back to ship immediately, and it's gone back to "Pending" status. However, it now also includes the comic subscription (shown as a preorder) - if that would delay the shipment I'd rather not wait for that.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
There was a problem with the packing of this order. While most of the miniatures were packed together in a sealed UPS plastic bag, affording some level of air cushioning, a few of the miniatures were just loose in the shipping box (amongst the packing peanuts). Unfortunately the miniatures packed this way included the two Goblin Vulture Pilots, and Beaky the Owlbear. During shipping something inside the box shifted around (maybe Beaky, maybe the Map Packs), with the somewhat predictable result that one of the fragile stands for a vulture got broken. For delicate miniatures like this it might be a good idea to retain one of the plastic shells that WizKids use to protect them.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
I'm somewhat confused by this blog post. As far as I can see this is by no means a 'new' release - the "Shadows of Mirkwood" cycle of Adventure Packs is the original set of Adventure Packs released for the Lord of the Rings LCG, and is several years old. Most (but not quite all) of the additional expansions, adventure packs, etc. that are available show up on the (linked) page listing products available from Paizo.com Another oddity that I have noticed is the pricing of the Nightmare Decks. If you look on Fantasy Flight's web store the list price for these is $6.95 for the Adventure Pack nightmare decks, or $19.95 for the Expansion nightmare decks. On paizo.com the list price shown for the Adventure Pack nightmare decks is either $4.34 or $8.68, while the expansion nightmare decks seem to be priced at either $12.45 or $24.90. While this is a good deal for the cheaper offerings (which appear to be mostly older products) the price for the others seems to be about 25% higher than the list price from the manufacturer.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
If I'm browsing in a messageboard thread that requires me to be signed in, using the "Search This Thread" function signs me out. This means that it's very hard to actually go and look at one of the posts the search found for me; when I click on a message link in the search results I get sent to the "Sign In" page, and signing in takes me back to the top of the thread, not to the message I was trying to find!
Pathfinder Lost Omens, Maps, Rulebook Subscriber
In the list of duties and excpectations for both the Venture Lieutenant and the Venture Agent, the text "Schedule games catering to a variety of play styles, based on the needs and desires of your community" appears twice: once as part of the bullet item "Acknowledge different styles of role-play and their presence in the Pathfinder Society", and once as a separate stand-alone item.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
Although the Wrath of the Righteous character sheets now include Ekkie, she is not listed on the web page (the Skull and Shackles section does list Ranzak as a promotional character; I would expect to see Ekkie similarly listed in the Wrath of the Righteous section)
Pathfinder Lost Omens, Maps, Rulebook Subscriber
This just arrived today.
I was also unable to find a packing slip anywhere in the shipping box. I'd appreciate it if you could print one out and send it to us for our records. Thanks!
Pathfinder Lost Omens, Maps, Rulebook Subscriber
The main reason I subscribed to Pathfinder Tales was for a digital version. As this is no longer to be available as part of the subscription (and because I have no interest in trade format paperbacks) the new subscription is of very little value to me. I will be looking at purchasing a digital format (probably either Audiobook or Kindle), but will have to find an alternate channel for that. If possible, I would like to terminate my subscription between "Forge of Ashes" (assuming that still comes with digital versions) and "Lord of Runes". If that isn't possible, then just cancel it immediately.
Come and join us at 6:30 on Thursday Nights at Isle of Gamers in Santa Clara! We will be offering both Adventure Card Guild and Pathfinder Roleplaying Game Organized Play scenarios. We're always looking for new players (and GMs) - we'd love to see you there! Isle of Gamers can be found at 2740 El Camino Real, Santa Clara, CA 95051
Pathfinder Lost Omens, Maps, Rulebook Subscriber
Katrina Mathison wrote:
I have not received an email notification, do not yet have access to the PDFs for the subscription items, and the order still shows as pending.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
The download for Pathfinder Adventure Card Guild Scenario 0-4D: The Impossible Bottle has the scenario number wrong - the filename has "04-D", instead of the correct "0-4D". The scenario page in the file has the correct "0-4D" in the heading - it's just the name of the zipfile that gets it wrong.
About Madge ZolverssonStat Block:
Madge Zolversson
Halfling Investigator (empiricist) 1 LG Small humanoid (halfling) Init +3 Senses: Perception +5 (+6 vs. traps) -------------------- Defense -------------------- AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) HP 11 (1d8+3) Current HP: 11 Fort +3, Ref +6, Will +2 (+2 vs. fear) -------------------- Offense -------------------- Speed 20 ft. Melee Short Sword +4 (1d4-1/19-20), Dagger +4 (1d3-1/19-20), or Light Mace +4 (1d4/x2) Ranged Shortbow +4 (1d4/x3) Investigator Extracts Prepared (CL 1st; concentration +4): 1st—Shield, Expeditious Retreat -------------------- Statistics -------------------- Str 8 Dex 16 Con 14 Int 16 Wis 8 Cha 14 Base Atk +0; CMB -2; CMD 11 Feats Weapon Finesse Traits Fools for Friends, Militia Veteran, Helpful (halfling) Drawback Naive Skills Acrobatics +5 (+3 in armor), Appraise +3 Bluff +2 Climb +1 (-1 in armor) Craft (Alchemy) +7 Diplomacy +6 Disable Device +7 (+5 in armor) Disguise +2 Escape Artist +3 (+1 in armor) Heal +3 Intimidate +2 Knowledge (Local) +7 Knowledge (Nature) +7 Perception +5 Perform +2 Sense Motive +3 Stealth +7 (+5 in armor) Survival +4 Languages Taldane, Halfling, Varisian, Skald, Dwarven Combat Gear Light Mace, Dagger, Short Sword, Shortbow, 20 Cold Iron Arrows, Chain Shirt, Formulae Book (all prepared extracts plus Identify, Cure Light Wounds, and Ant Haul) Other Gear Explorer's Outfit Special Abilities: Alchemy
When using Craft (alchemy) to create an alchemical item, an investigator gains a competence bonus equal to his class level on the skill check. In addition, an investigator can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check. Like an alchemist, an investigator prepares his spells by mixing ingredients and a tiny fraction of his own magical power into a number of extracts, and then effectively casts the spell by drinking the extract. The power they lend creates powerful effects, but also binds the extract’s effect to its creator. Extracts behave like spells in potion form, and as such their effects can be dispelled by dispel magic and similar effects, using the investigator’s level as the caster level. An investigator can create only a certain number of extracts of each level per day. His base daily allotment of extracts per day is given on Table 1–7. In addition, he receives bonus extracts per day if he has a high Intelligence score, in the same way a wizard receives bonus spells per day. When an investigator mixes an extract, he infuses the chemicals and reagents in the extract with magic siphoned from his own magical aura. An extract immediately become inert if it leaves the investigator’s possession, reactivating as soon as it returns to his keeping—an investigator cannot normally pass out his extracts for allies to use. An extract, once created, remains potent for 1 day before losing its magic, so an investigator must reprepare his extracts every day. Mixing an extract takes 1 minute of work. Creating extracts consumes raw material, but the cost of those materials is insignificant—comparable to the valueless material components of most spells. If a spell normally has a costly material component, that component is expended during the consumption of that particular extract. Extracts cannot be made from spells that have focus requirements; extracts that duplicate divine spells never have a divine focus requirement. An investigator uses the alchemist formulae list (Pathfinder RPG Advanced Player’s Guide 32), which determines the extracts he can know. An investigator can prepare an extract of any formula he knows. To learn or use an extract, an investigator must have an Intelligence score equal to 10 + the extract’s level. The saving throw DC for an investigator’s extract is 10 + the extract’s level + the investigator’s Intelligence modifier. An investigator may know any number of formulae. He stores his formulae in a special tome called a formula book. He must refer to this book whenever he prepares an extract. At 1st level, an investigator starts with two 1stlevel formulae of his choice, plus a number of additional formulae equal to his Intelligence modifier. At each new investigator level, he gains one new formula for any level that he can create. An investigator can also add formulae to his book just like a wizard adds spells to his spellbook, using the same costs, pages, and time requirements. A formula book costs as much as a spellbook. An investigator can study a wizard’s spellbook to learn any formulae that is equivalent to a spell the spellbook contains. A wizard, however, cannot learn spells from a formula book. An investigator can also learn formulae from another investigator’s or an alchemist’s formula book (and vice versa). An investigator does not need to decipher arcane
Inspiration (3/day, 1d6)
An investigator has the ability to augment skill checks and ability checks through his brilliant inspiration. The investigator has an inspiration pool equal to 1/2 his investigator level + his Intelligence bonus, minimum 1. As a free action, he can expend one use of inspiration from his pool to add 1d6 to the result of that check (including any he takes 10 or 20 on). This choice is made after the check is rolled and before the results are revealed. An investigator can only use inspiration once per check or roll. The investigator can use inspiration on any Knowledge, Linguistics, or Spellcraft skill checks without spending a use of inspiration, provided he’s trained in that skill. An investigator’s inspiration pool refreshes each day, typically after he gets a restful night’s sleep. Inspiration can also be used on attack rolls and saving throws, though at the cost of expending two uses of inspiration from the investigator’s pool. In the case of saving throws, using inspiration is an immediate action. Trapfinding
Background:
Madge Zolversson grew up in the small town of Braynard up near the border of Varisia and the Land of the Linnorm Kings, not too far away from Brinewall. Her parents, Molly and Virg (short for Virgil), were the only halflings in town (at least until their daughter was born). Her parents told Madge that the ancient Zolverssons demonstrated their canny senses by emigrating from Irrisen the second Baba Yaga showed up to conquer it, spending their time since wandering Varisia and the neighboring lands for generations before Molly and Virg decided it was time to settle someplace. They—who were well into middle age when Madge was born—never told Madge much about what they did before coming to Braynard. possible character hook for GM ^_^ Growing up in the small frontier town of Braynard was quiet and peaceful. The discontent would simple head off to find their fortune, leaving the town a treasure-trove of simple small town cameraderie. The town was free of border raids, as the ulfen across the border learned years ago that there was nothing worth taking in Braynard, preferring to spend their time and effort on the caravans along the trade route instead. The Zolversson's acceptance into town was also accelerated by the mayor, Gregor Ivorson. Gregor and his husband were the only dwarves in town, having helped found Braynard years-and-years ago after emigrating from their far less accepting home in the Five Kings Mountains, and they made sure that any prejudice against non-humans would not be tolerated. While the Ivorsons ensured the family never faced any prejudice amongst adults, the ancient (by human standards) dwarves had no pull with the children of the town. However, any prejudice Madge faced in school was quickly quelled by her boundless enthusiasm and gregariousness. Whether she was concious of it or not, Madge learned a lifelong lesson: anyone can be made a friend if you just try hard enough. She possesses a keen mind, particularly for people, and developed a good sense of how to maneuver social situations. Partly because she wanted to fit in to the almost entirely human town, and partly because it just really was that gosh darn cold, Madge took to wearing shoes and boots, unlike most halflings. In fact, the cobbler's daughter, Astrid, was her fast friend as they grew up together, Astrid eventually taking over her father's business. They would build snowmen and snowhalflings, guards and raiders, and—Madge's favorite—they would hide and watch the adults and take notes to compare later, trying to learn the secrets of the all-powerful Adults. Madge, who had always just wanted “everyone to get along,” found herself naturally drawn towards public service, and she took up a job as a sheriff's deputy. She expected that she would be happy to settle into the position, eventually succeed the sheriff, and spend the rest of her days in Braynard. It was not to be. Sleepy Braynard with its open-and-shut cases of minor theft and vandalism bored Madge's sharp mind. The Sheriff reprimanded her more than once for spending so much time exploring every angle of every crime, trying to find some deeper, more interesting mystery. Nevertheless, her family was here, and they were always most important to Madge. About a year ago, Madge's mother passed away, age and a hard life on the road finally catching up to her. Virg—as devoted a husband as could be—joined his wife in the Boneyard not long after. Now the only halfling left in town, her family gone, stuck in an unfufilling job, and afraid of approaching spinsterhood, Madge started contemplating a change. With Astrid now married and on child number four and Gregor retiring from public life, Madge couldn't help but feel as though she was letting life pass her by. She held a nice little going-away party with all her friends, then gathered up her inheritance and set off for the big city—the nearest one, anyways—Riddleport. Role in Party RP Dynamics:
Madge is intended to fulfill a kind of Team Mom role in the party. That said, she's way too polite and nice to go around telling people what to do or otherwise playing “alignment police.” She's Lawful Good, but she definitely favors the Good side, and she doesn't have class features riding on her alignment. I, personally, have also played enough lawful good characters—paladins or otherwise—that I like to think I have a good sense of playing the alignment well without being disruptive. She's there to provide contrast and a bit of friendly in-character conflict to a party that I'm expecting will be skewed chaotic, judging by what little I've heard about this AP (as well as a general tendency I've noticed in PCs, for that matter). Because she is taking the Fools for Friends campaign trait, she would need another party member to have some experience with, probably someone that she met recently after coming to town. Mechanical Role:
I am still toying with how to best make her, but I'm still leaning strongly towards a full-support investigator for the first few levels, relying on extracts, skills, and Aid Another with the Helpful trait, probably eventually taking Slashing Grace once she gets studied combat and becoming a solid supporting damage dealer. She can do fine without it, I think, but the Piranha Strike feat from the Sargava player companion would be a great help. I will probably be wanting to take the Naive or Provincial drawbacks, as they seem to fit her character the best. |