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About Bron HartiganHeight: 6'1"
Durability:
Saves:
Combat:
Feats:
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Intimidating Prowess (Human): Add Strength Modifier on top of Charisma to Intimidate checks.
Power Attack (1st level): You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Step Up (3rd level): When adjacent enemy takes a 5 foot step, can use immediate action to take a 5 foot step so long as you end adjacent to same enemy. xxx (xxx): xxx: xxx Traits:
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Courageous: +2 on saving throws versus fear effects.
Looking for Work: +1 on Intimidate Checks Other Special Abilities and Special Qualities:
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(Human) Ability Bonus:+2 to Strength
(Human) Favored Class (Barbarian):Humans can choose any one class as their favored class at 1st level. Once made, this choice cannot be changed. (Barbarian) Raging Drunk (Ex): While raging, the drunken brute can drink a potion, or a tankard of ale or similar quantity of alcohol, as a move action that does not provoke attacks of opportunity. A potion has its normal effect, while an alcoholic drink allows the barbarian to maintain her rage that round without expending a round of rage for the day (instead of the alcohol’s normal effects). For each alcoholic drink consumed while raging, the barbarian is nauseated for 1 round when her rage expires, in addition the normal fatigue that follows a rage. Tireless rage does not negate this nauseated condition but the internal fortitude rage power does. (Barbarian) Rage (13 rounds)(Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Skills: Skillpoints gained/level (4) 4-1(int)+1(human)
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*Acrobatics: +8 (4 ranks; +3 trained; +2 Dex; -1 armor)
Appraise: -1 (0 ranks; +0 trained; -1 Int) Bluff: +0 (0 ranks; +0 trained; +0 Cha) *Climb: +8 (2 ranks; +3 trained; +4 Str; -1 armor) *Craft (any): -1 (0 ranks; +0 trained; -1 Int) Diplomacy: +0 (0 ranks; +0 trained; +0 Cha;) Disguise: +0 (0 ranks; +0 trained; +0 Cha) Escape Artist: +1 (0 ranks; +0 trained; +2 Dex; -1 armor) Fly: N/A (0 ranks; +0 trained; +2 Dex; -1 armor) *Handle Animal: N/A (0 ranks; +0 trained; +0 Cha) Heal: +0(0 ranks; +0 trained; +0 Wis) *Intimidate: +11 (3 ranks; +3 trained; +0 Cha; +4 Str; +1 trait) *Know (Nature): -1 (0 ranks; +0 trained; -1 Int) Know (Local): -1 (0 ranks; +0 trained; -1 Int; ) *Perception: +7 (4 ranks; +3 trained; +0 Wis) Profession (): +0 (0 ranks; +0 trained; +0 Wis) *Ride: +1 (0 ranks; +0 trained; +2 Dex; -1 armor) Sense Motive: +0 (0 ranks; +0 trained; +0 Wis) Stealth: +5 (0 ranks; +0 trained; +2 Dex; -2 armor; +5 magic) *Survival: +0 ( 0 ranks; +0 trained; +0 Wis) *Swim: +9 (3 ranks; +3 trained; +4 Str; -1 armor) Carrying Capacity:
Possessions (53 lbs): Spoiler:
Handy Haversack 2 lbs 2000 gp(10.5 lbs):
Sheathed or Worn (41.5 lbs):
MW Armored Coat: 20 lbs; 200 gp
Pouch with Coins (1 lbs):
Appearance: Spoiler:
Garbed in a well designed armored coat over mundane leather armor, Bron's wide frame shows the strength the man has at his command. Gripped in his meaty hand is a heavy flail, and a dagger hilt peeks out of the top of one of his hard-soled boots. His brown hair is kept short and his face, though plain, has a square jaw and low cheekbones, giving him a tough look that can be rather intimidating. Hanging from a cord at his hip is a simple wooden stein, for ease-of-access when he pays a visit to the Publican House and a wineskin hangs next to the stein, showing his interest in drink. Though Bron insists that his desire to drink is moderated by his adherence to the Drunken Hero's tenets.[/spoiler
Story/Background: [spoiler]Many believe that barbarians can only be found wandering the hills and plains inhabited by the Shoanti people. Few stop to think that the tough brawler or the desperate thug has the necessary savagery to be considered barbaric. Bron Hartigan possesses such a wild spirit. Of Chelaxian/Varisian mixed roots, Bron was raised on the tough streets of Lubbertown. There he was taught to defend himself by the lawless nature of this section of Riddleport. The son of a simple shoemaker, Bron, after many beatings by those bigger and stronger than him, began to develop a base fighting instinct derived from the desperate nature of his life. As the years progressed, he started beating the people who use to beat on him, tapping into the desperation and anger that was instilled in him when he was a boy. Taking from those who would have taken from him, he collected items which would have been too expensive to buy were he to become his father's apprentice. However, his honest father was able to intill in his wild son a strange sense of honor. Bron refused to be like those who had attacked him in his youth, preferring to only attack those who attack him first and teaching others how to fend for themselves. As such, Bron gained a soft spot for the downtrodden of Riddleport, seeing what he could have become if he hadn't decided to fight back. Finally, growing tired of the almost savage nature of the inland district, Bron and his father moved to the River District. Though it was tamer than Lubbertown, the stench that flowed through the streets made Bron feel that his situation hadn't really improved. That all changed however when he came upon the Publican House. Upon entering the House of the Drunken Hero, Bron was taken aback by the sights and smells within. Drawn to the almost reverent worship of ale, combined with the raucous nature of the hall, Bron began to devote his time to Cayden Cailean's worship. After many months of listening to the tipsied priests who lived in those halls, Bron walked away one day with a sense of purpose. Hearing talk to the recent opening of a gambling hall called the Gold Goblin, and the group of heroes who had recently foiled a robbery attempt of that hall, Bron made his way to the establishment to see if there were positions for hire. After arriving however, the owner made it clear that he wouldn't hire the tough man unless he could prove himself useful. Able to get Saul to tell him where the Gold Goblin heroes were headed, Bron headed out to meet up with the heroes and see what he could do to secure a job at the up-and-coming gambling hall. Personality: Spoiler:
Gruff and taciturn, Bron often intimidates those he meets without even trying. However, all who have gotten to know him know that he has a good heart and is willing to help those in need. Even with his wild personality, he has never killed anyone, preferring to end disputes with his fists rather than with his flail. However, he won't hesitate to bring his weapon to bear on those who are ready to draw blood.
Though tough looking, Bron is amiable and has a loud, boisterous laugh. He has many friends among the Publican House and has, on occasion, even helped to break up fights that have broken out. He is loyal to his friends and believes that one should always make their own path in life. However, his humor can be a little simple at times and he easily gets annoyed when others flaunt their wealth. Hit Points Summary and Favored Class Bonus: Spoiler:
Character Level 1: 1d12+3, 12+2 = 14, 15 HP total +1 hp Character Level 2: 1d12+3, 7+2 = 9, 24 HP total +1 sp Character Level 3: 1d12+3, xxx+xxx = xxx, +1 HP total Character Level xxx: 1dxxx+xxx, xxx+xxx = xxx, xxx HP total Character Level xxx: 1dxxx+xxx, xxx+xxx = xxx, xxx HP total Character Level xxx: 1dxxx+xxx, xxx+xxx = xxx, xxx HP total Character Level xxx: 1dxxx+xxx, xxx+xxx = xxx, xxx HP total Character Level xxx: 1dxxx+xxx, xxx+xxx = xxx, xxx HP total Character Level xxx: 1dxxx+xxx, xxx+xxx = xxx, xxx HP total |
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