|Brogue The Rogue|
I have a player that's currently forced, for the sake of the group, to be a healer, and it's not really a job he relishes, so he made a battle cleric, but put a fair amount of his character building into healing for the group's sake. As a result, his ability to "battle" isn't terribly great, so I'm allowing him a homebrew item that will make it a bit better.
I'm hoping you guys can help me out a bit on the pricing of the item, and even the design if you have some better ideas.
As a swift action, the wielder may sacrifice one usage of channel energy to grant himself a bonus on damage rolls equal to the number of dice he rolls when using this channel energy ability. This bonus lasts until the start of his next turn. This damage is doubled against undead opponents, but is not doubled on a successful critical hit.
As a swift action, the wielder may cast any one paladin or cleric spell currently prepared by sacrificing a number of uses of lay on hands equal to level of the spell being cast, or a number of uses of channel energy equal to half the level of the spell being cast (round up). This spell have the wielder as at least one of its targets to be cast in this way.
I would need each part of the ability priced separately, since the item is going to be upgraded in a lesser/regular/greater version or something along those lines as the character levels up.
+1 : 2000 gold
Weapon Shifting : ???
Channel Energy -> Damage : ???
Quicken Spells : ???
Thanks in advance for any help anyone gives. I appreciate it. :)