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I participated in the their East Asian Village Kickstarter last year. The final products are amazing and made for gamers like us.
And no one makes scale ships for gaming of this quality for this price.
Tell them to purchase healing potions so they can heal themselves.
Dave Gross wrote:
Also, I would like to read a story with really high level characters. It would be interesting to see an author's take on really powerful magic, advanced rogue abilities, upper level combat feats, etc... as a counterpoint, what goes on inside the head of a really powerful character? What keeps them humble? Uncorrupted? In line with the law when they could just conquer a town on their own? How would they interact with leaders of nations? That sort of thing...
Between the RPG line, the Companion line, and the Campaign Setting line, there is tons of crunch available to fill most any niche concept. The power creep has at least been slow, though painful after all the effort put in to balance the Core Rules.
I agree. Perhaps it is because I am in my 40's and find my RPG time limited, but I have not read half the books/PDFs I own. I suppose I am in the minority, at least in this thread, in that I feel I have plenty of options to play with. I can't keep up, and I am losing interest in trying to do so. (Skipped Mythic altogether).
I enjoy the world building focus. I like the fact that there is one world that covers so many different genres. Want to play horror? Head to Ustalav. Want to explore desert ruins? Take a ship to Osirion. Pirates, far east, guns, northern snow barbarians, interplanetary pulp, it’s all there. (I certainly do not miss having to buy products for 8 or more different campaign settings). When it comes to the Campaign Setting line, I much prefer the books that detail a locale over one that revisits monsters. I enjoy the creativity, the history, the details that bring Golarion to life.
But that's just me. Like the poster I quoted, I just wanted to offer a different opinion that what I am seeing in most of this thread. Except for LazarX and DeathQuaker, who just ninja'd me.
Advanced Class Guide... as in +20
When I began reading through the thread, this is what I thought as well...
10 new classes, and then pages and pages of information on characters beyond 20th... but that would mean we would need monsters and adventure design rules as well...perhaps another announcement is forthcoming?
I do it one roll at a time.
This way, the player can decide which hit he deflects. I also do not tell him a head of time how many hits might be coming.
It is a little slower in combat (the party is 15th level now) but it is more fair and realistic in the end. Well, as realistic as it can be with a human monk blocking the bite of an ancient ravener.
Off topic to this particular thread, I feel I must mention that the content is outstanding.
I just found out about this upcoming book!
Well, Winter Witch is next, but I will definitely add "Certainty," Nightglass, and The Worldwound Gambit to my queue.
You may be able to read King of Chaos cold, but reading everything that came first would be well worth your time.
I am thrilled that Paizo will produce "menial" NPC's. I have the Reaper Townsfolk I set, all of Mega Miniatures town folk and castle NPC's, the DCM townspeople, and even a set of educational medieval villagers I found. The cook looks spectacular and I am looking forward to the rest in future sets.
I was not in a financial position to purchase D&D minis when they were all coming out. Now, however, I have been eating up the Pathfinder minis, though, with cases, singles, promos and encounter packs.
Like the army builder line, I think this direction for the encounter packs is fantastic.
And I might as well say that the sculpts and paint jobs keep getting better.
BTW, looking forward to the next Builder announcement...hoping for UNDEAD...
First, I must say that calculator is pretty cool.
Anyway, my group is going on 2 years and we are halfway through Book 6. We play, on average, 4 times per month (only a couple hours per week though).
Perceived value is a tricky thing. I too liken it to video games or movie tickets. I know what my time is worth (based in part on my work salary), and if I am getting a couple hours of entertainment (movie at $12), 10-15 hours of entertainment (xbox game $60) or 2 years of entertainment (Carrion Crown AP, plus Rule of Fear, Undead Revisited, plastic figures, etc...$300), well that just makes a Paizo AP the best deal of all.
The company is Renaissance Miniatures and their stuff looks awesome. Last year they had the medieval village Kickstarter, this time it is east asian. For anyone running Jade Regent or anything set in Tian Xia this is a must have. I will be adding some of these models to Sandpoint myself.
But seriously, I gave the new edition a try for a couple years. It wasn't for me or my players. I began running a 3.5 game again when I discovered Pathfinder. Made the switch and ever looked back.
It is absolutely helped by the constant development, but also because of the quality of Paizo products, the focus on Adventures and world building, and the passion of Paizo employees and the Paizo supporting gaming community. The OGL, and all of the third party development, is also good for everyone.
Just my 2cp.
I just wanted to bring a Kickstarter to the Paizo Community's attention.
These are laser cut acrylic markers for blasts, cones, lines, etc...The Kickstarter has already reached its goal and there are still 14 days left. The person doing the Kickstarter has been very responsive and it seems like a really useful product.
Link here: What Did I Blow Up?
ADHD is not limited to your group, or the younger generation for that matter. I guess 20 years ago doodling on your character sheet was the diversion of choice.
For the short campaign you want to play, I would recommend Thornkeep.
It is situated in a semi-civilized area next to a huge forest. The section on the town itself contains a ton of adventure hooks for characters, as well as several fully crafted dungeons, including one suitable for the levels you wish to play.
Regarding stats: Currently I give them 16,14,14,13,12,10 before racial adjustments. There are a lot of threads on the forums discussing whether or not higher than average ability scores really affects the game, so you may want to browse around before deciding what method will work for you.
I will tally the xp after the session is over. If anyone achieves a new level, I will let them know that they have the xp for the next level. However, they may only level up if they have the opportunity to have a full rest.
Years ago, during the time of D&D 1e and 2e the PC's would have to train to level up, but that went out a long time ago. I agree with Orthos on his sentiment.
I do like how MendedWall12 handled the new class feature though.
I just checked out the website and I think the campfire 2.0 looks better. Nice job. Any thought given to a wall of fire piece?
Vague and unspoilery:
I will give this a try. I use Adobe Reader on my iPad, and while I do not have too much lag with the lite versions of the books, the other PDFs such as Campaign Setting and AP volumes, are very slow to load/build.
I wish there were lite versions of everything.
I bought a campfire and 4 of the boards on eBay and l am very happy with the result. I am adding trees and static grass clumps to the boards and they are turning out well. Jim told me he is working on gridded hills. I have searched extensively for terrain with the grid and these guys are the only ones making a decent product suitable for outdoor settings.
A few months back I was listening to one of the Gen Con podcasts. In one of the sessions, the developers, or how to write for Paizo or something similar, this adventure path was being talked about. During discussion, James asked "how would you feel about visiting earth" and NO ONE jumped on that. There was a lot of discussion going on and James' comment was totally glossed over. I LOVED the idea, and I cannot wait for this AP.
I always have music on in the background, though pretty low.
Also, you should check out the Sonic Legends track available on Paizo. I have a few and they are suitable as well.
I actually spend some time creating playlists for each part of each adventure because I like the variety.
Also, if you can get it, I highly recommend the soundtrack from the original Quake computer game (NIN Trent Reznor). It is great for anything and everything with any kind of horror theme.
I have also purchased ambient sounds for a variety of scenes, including seaside, towns, taverns, deep forest and more.
When my 17 year old son is over he is not allowed to trash talk or the game goes off.
With regards to campaign length, I am satisfied with 6 hours. $10 per hour seems fair to me in this day and age, though I would prefer about 12 hours, which is what I tend to get out of most FPS campaigns I play. I spent 60 hours in Dead Island though, which makes up for some of the shorter games I have played.
I am a GM who runs APs and modules.
I find the most useful flip mats and map packs for me fall into 2 categories:
My core players are currently in Caliphas, Ustalav waiting for the gathering of the Esoteric Order of the Palatine Eye (Carrion Crown 5: Ashes at Dawn).
My character is preparing to depart the Grand Lodge in Absalom for Varisia (Pathfinder Society Scenarios).
In a couple of months I hope to have a new group of players in Thornkeep while my core group begins RotR AE in Sandpoint.
Again, awesome. I am going to point all my friends to this thread.
2009 was the year I came back to role-playing games after a 3 year hiatus. My best friend handed me the Pathfinder play test, and since it was much closer to the game I loved than the current iteration of "the world's oldest roleplaying game" we (as this is indeed a group activity and therefore a group decision) tried Pathfinder and have never looked back.
From a player perspective:
From a GM perspective:
Additional weapon and armor magic abilities.
Scaled NPCs who can be used as recurring foes, friends, or just folks regularly encountered. For example, I had riverboat captain that was a recurring NPC. When the PCs were 1st, 4th, 6th, etc. and they needed to travel, he was usually there. During the adventures, the captain helped fight off goblin raiders, giants, NPC pirates, a dragon, and more. I scaled him each time the players gained a level. Having fully fleshed NPCs that are scaled would be a tremendous help to time strapped GMs. Preferably with a picture, but I can use face cards for that.
Archetypes and PrC for monsters. Or at least power swap outs or aditional quick ideas to change up the creatures and monsters. This would be especially helpful with modules or APs that have instances of multiple encounters with the same creatures. I use my PDFs of templates often, but l would like more options, and not just in the form of additional templates.
I would be interested in the cleric PDF.
There is an interesting thread on the topic here.
I agree with Are. If the target is not aware of the trap then they are flat-footed against the trap. If they are aware, then they use their normal AC. I find this quicker and easier then trying to apply "combat" rules to the trap and having to roll initiative, giving the trap a surprise round, etc... as suggested by others.