Experience Points 2270
Speed 20 ft.
Favored Class Ranger
Class Features :
Weapon and Armor Proficiency:
A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Ranger's Focus (Ex):
At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the ranger’s focus until it is reduced to 0 or fewer hit points or surrenders, or until the ranger designates a new focus, whichever occurs first. The ranger gains a +2 bonus on attack and damage rolls against the target of his focus.
A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.
Wild Empathy (Ex):
A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
Combat Style Feat (Ex):
At 2nd level, a ranger must select one of the following combat styles to pursue: archery, two-weapon combat, crossbow, mounted combat, natural weapon, two-handed weapon, or weapon and shield style. The ranger can choose feats from his selected combat style even if he does not have the normal prerequisites.
AC 19, touch 13, flat-footed 16 (+6 armor, +2 Dex, +1 dodge)
Melee cold iron masterwork longsword +4 (1d8+3/19-20), light mace +3 (1d6+3) or cold iron masterwork longsword +6 (1d8+3/19-20)
Your training and reflexes allow you to react swiftly to avoid opponents' attacks.
Prerequisite: Dex 13
Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
You recently hired on to Sandru’s caravan to serve as a guard, but the job, while it paid well, gave you little chance to scratch the adventuring itch, since the caravan never really ventured into dangerous territory. You understand why Sandru avoided the more dangerous routes, of course, but that didn’t help assuage your urge to seek adventure. You’ve just told Sandru that you’re quitting the job in order to try your hand at adventuring— he seemed to understand, and even gave you some good tips on how best to survive potential challenges. You gain a +1 trait bonus on Survival checks, and Survival becomes a class skill for you.
You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. Your childhood armor wasn't the real thing as far as protection, but it did encumber you as much as real armor would have, and you've grown used to moving in such suits with relative grace. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.
Patient Optimist (Erastil)
You gain a +2 trait bonus on Diplomacy checks to influence hostile or unfriendly creatures, and if you fail at such an attempt you may retry it once.
Broderus has shoulder-length brown hair which he ties up behind his neck. He is moderately handsome but portrays a grizzled appearance from not shaving very often. He wears hooded shirts in muted tones along with trousers and boots. As a memento from his previous life, a woman’s ring dangles from a chain around his neck. He is not overtly religious, but his trusty longsword carries the elk antlers symbol of Erastil.
The haze grew thicker, and Broderus’ eyes began to lose focus. Simultaneously, his ears started ringing hideously causing him to steady himself against the tree trunk. The little girl’s body lay mangled a few feet from his perch, and now a crowd was gathering. The warrior was still screaming at him, but now the girl’s parents were crying horribly as well. Why was he feeling so empty inside? Isn’t this what he wanted when he joined the monks a year ago? His emotions had been completely purged, and he had been taught to worship the all-important balance. Moments earlier, he had seen the little girl run out into the clearing, fully knowing the dire wolf was nearby. Could he have made it off the tree in time to stop the carnage? Maybe, maybe not, but he was damned for not trying. Had the holy men lied to him about everything? A cold sweat ran down his back, and his hands shook violently. He had to clear his mind and get away from this place. He pressed his hands over his ears in an attempt to block out the sounds of the world: the curses of the fighter, the sobbing of the dead girl’s parents, the mantras of the monks, and most loudly, Abigail’s screams. Leaping off the tree, he landed just beyond the crowd and took one final look at the monastery and the people gathered there. He remembered where his cache of weapons and gold was hidden and set out immediately through the jungle. Yes, distance would be good, and maybe redemption still had a place for him in its bosom…
Broderus originally hails from the wayward Chelish colony of Sargava, specifically the capital city Eleder. His father serves as one of the personal guards of Baron Utilinus and was granted a noble title about a decade ago after an act of great bravery. With the title in hand, Broderus and his family were suddenly thrust into the world of nobility, and their perspective widened immensely. His father was the exception to this as the old warrior remained close-minded and overly suspicious from years of protection duty. He believed in the superiority of Sargava and saw everyone else as threats or beneath him. Broderus was first trained to raise a sword from his father but balanced this influence by incorporating other techniques from Ivory Cross mercenaries, foreigners such as the Pathfinders, and Mwangi tribesmen. He learned to love the jungle from his friends among the Kalabuta and Mulaa tribes, and a sharp divide began to grow between father and son. When he came of age, he decided to forgo the Sargavan Guard and train as a ranger instead.
The second major point of contention between father and son involved a woman. During last year’s end of year celebrations, he met a young woman of Varisian descent named Abigail. She was from a minor noble family recently relocated from Magnimar to promote her father’s trade interests. The nineteen year olds became instantly smitten with each other, and Broderus’ father was horrified his son would court an outsider. The Varisians supported Broderus’ courtship and also furthered his aspirations to become a Mwangi jungle guide. It was in this context that Broderus’ fall occurred. Abigail’s family romanticized the Mwangi Expanse, and her father, in particular, was completely oblivious to the jungle’s dangers. He would constantly have Broderus take everyone out into the wilds regardless of his inexperience or young age.
On one such trip to the Bandu Hills, disaster stuck. Distracted from his protection duties, he sat with Abigail along the riverbank kissing and holding hands. The campsite was suddenly overwhelmed by charau-ka, ruthless chimapanzee-like intelligent apes. They ruthlessly slew most of the humans where they stood but saved their worst depravities for Abigail. Hit hard on the head, Broderus fell into the swiftly moving river and wasn’t strong enough to resist its raging currents. He could only watch in horror as the monsters pounced on his love and began their tortures. Her screams were the last thing he heard as the river poured him over a waterfall. Broderus barely survived the plunge and eventually crawled his way back to Eleder. Completely distraught, he locked himself away in his room refusing food or drink or anyone’s company. Eventually he agreed to see one of Abigail’s friends, and the tears flowed profusely as they comforted each other. It was she who suggested he go see Altori, a Varisian monk in Kalabuto, to ease his pain. Altori taught him the discipline of Pondera (the total surrender of emotion in favor of embracing balance). Such was his life until that faithful day in the monastery's gardens.
Broderus is a raging cauldron of emotions right now. One moment the sound of a monkey incites a furious rage in his soul, while later he is strangely stoic, even passive to events around him. His current alignment is True Neutral, but he is trying to regain the Neutral Good standing he had prior to the charau-ka ambush. After failing Abigail and her family horribly, he strongly believes in strength of mind and body. His morning routine is regimented, even to the point of being obsessive. He devotes an hour to physical training followed by an hour of quiet meditation. For breakfast, he gulps down an herbal tonic he makes the night before. Broderus refrains from drinking alcoholic beverages or doing anything else which would dull his senses. He always sleeps with a hand on his sword and is quick to awaken at the slightest out of place noise. His sleep is disjointed and restless, filled with horrific nightmares and phantom calls for help.
He has a strange affinity for trees, believing them to be perfect representatives of life on Golarion. Strong and steady, they weather the tribulations of the world never wavering from pointing upwards. They are also long-lived yet finite in their existence, bestowing great beauty on the forest while simultaneously providing practical benefits for all. Broderus points to many instances when the power of a tree intersected in his life: the branch which saved his life when he was swept away by the river, the strong wood of his bow, the smooth timbers of his first training sword… He indulges in woodworking as a form of respect, and he enjoys making carvings as well as quality furniture.
He came to Varisia seeking to put as much distance between himself and the continent of Garund as possible and joined Sandru's caravan. He knew he wanted to help the innocent and erase the taint on his soul. Twice now someone died under his watch, and he firmly believes Erastil is only keeping him alive to repay this debt of honor. Unfortunately, the relative safety of the caravan didn't give Broderus an opportunity for redemption, and he recently informed Sandru of his decision to leave. Suffering from a martyr complex, he believes salvation will only come from giving up his life for someone else. He seeks to align himself with likeminded companions who will steer him back towards good.