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About Broccan DunchadAC: 25 (flat-footed 24, touch 11) HP: 85(10 base +40 levels, +5 Con (x5), +5 Toughness, +5 favored class bonus)
Initiative: +1 (Dex)
BAB: +5 ATTK: +7 (+10 w/longsword, +9 heavy steel shield, +8 w/warhammer, +6 w/javelin)
HERO Points: 3 Fort: +9 (+13 vs non-lethal fatigue damage)
Description: Though young in years, Broccan appears much older. His body bears all the marks of a man raised on hard work. He is not overly muscular, but his body is lean and hard. His face is scarred, his nose crooked from being broken, and some of his teeth are missing. His chin, cheeks, and upper lip bear a scraggly beard. His manner is reserved around those who appear of noble or high stature, and more open with those he perceives as equals. He rarely makes eye contact with anyone, and speaks in an unrefined dialect of common. Personality/Motivations:
Spoiler:
Broccan, like many in Wolfstone, has worked the mines since he was old enough to lift a pick-axe. He went around to the mine bosses each morning, looking for work, although he went to Balabar Smenk as a last resort. Some days, he didn't work, but knew that no work meant no pay, and no pay meant no food, and no money for a better life. He spent most of his evenings in the Feral Dog, and occasionally the Emporium. He has been known to engage in bare-knuckle boxing to earn extra money, and he recently won a small gem (worth 150 gp) in such a match, which he has used to finance his nascent adventuring career. Broccan doesn't think much of himself. He has always wanted a better life, but isn't certain that he deserves it. He doesn't know if he can become a hero if he wasn't born to it, but he's decided to try. Armor:
Weapons:
Equipment:
Weight carried: 131.5 lbs. (heavy load: +1 max dex, -6 ACP, 20 ft, run x2) In-town Gear:
1 packet of Sneezing Powder 19 gold, 2 silver, 10 copper pieces Feats:
Spoiler:
Weapon Focus: longsword (+1 to hit with this weapon) Endurance (+4 to checks and saves to avoid non-lethal damage, can sleep in light and medium armor without being fatigued) Toughness (+3 hp, and +1 hp per level after 3rd) Improved Unarmed Strike Die Hard: Automatically stabilizes at negative hit points. May act as disabled rather than dying. May take move actions without losing hit points, or standard actions at -1 hp per action. Weapon Specialization: long sword (+2 to damage with this weapon) Improved Shield Bash: perform shield bash without losing shield AC bonus. Weapon Training (heavy blades): +1 to hit, damage, CMB and CMD.
Skills:
Spoiler:
Perception, Wis, Ranks: 5 (+3 class skill): +8 Profession (miner), Wis, Ranks: 1 (+3 class skill): +4 Survival, Wis, Ranks: 3 (+3 class skill) +6 Knowledge (dungeoneering), Wis, Ranks: 5(+3 class skill): +8 Knowledge (local- Cauldron), Int, Ranks: 1: +1 |
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