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Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber. 353 posts. No reviews. No lists. 1 wishlist.


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I am really excited to see Creature Types and Subtypes now expressed as Traits. This is a much more flexible system, and I feel that it can more accurately reflect the aspects of a monster. For example we can now have a Creature with the Aberration and Fiend Triats to reflect the creature is both an outsider from the lower planes and an aberration. Granted there were ways to get around this before with the extraplanar subtype but that always felt awkward to me.

One thing I don't like is having Hazard Traits and Creature Traits squished together. I hope when the final books come out they separate the two. It's a small thing but having a block of Hazard Traits and a block of Creature Traits would makes things easier to put together.


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Nightmares

I would like to see Nightmares broken into four separate species and have one breed for War, Death, Pestilence, and Famine. And maybe stop calling them Nightmares. What is currently called a Nightmare makes a good Horse of War.

Then have completely new monsters called Nightmares and Cauchemar that are associated with sleep, dreams, and witches.


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So can we expect a Libraries and Archives of Golarion at some point.


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I hope Hags become Fey with a Hag Subtype

I hope Elementals are separated from Outsider

I hope creatures from the Shadow Plane get a Creature Type (Why are Nightwaves, Nightwalkers, etc. Undead when they could be umbral creatures of living shadow)


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We will leave Pathfinder 1E with 40 Base Classes. I am excited to see a fresh approach to all of these classes and everyone in this thread has had some interesting and fun ideas so far. So I thought I would drop the full list of all 40 Base Classes here for everyone to reference when they are thinking of classes and coming up with ideas.

Alchemist
Antipaladin
Arcanist
Barbarian
Bard
Bloodrager
Brawler
Cavalier
Cleric
Druid
Fighter
Gunslinger
Hunter
Inquisitor
Investigator
Kineticist
Magus
Medium
Mesmerist
Monk
Ninja
Occultist
Oracle
Paladin
Psychic
Ranger
Rogue
Samurai
Shaman
Shifter
Skald
Slayer
Sorcerer
Spiritualist
Summoner
Swashbuckler
Vigilante
Warpriest
Witch
Wizard

So far all I can think of is that I would like to see the Samurai and the Ninja become more unique classes and less similar to the Rogue and Cavalier, although I am not sure what that might look like.


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Couple of small changes:

Give Outsiders that belong to group a name separate from the group name. For example the standard Kyton and Rakshasah having the same name as the group. This can cause unnecessary confusion.

Also, if a creature needs to have both an official name and a common name because of copyright issues when used outside of the OGL include both in the creatures stat block. For example Glabrezu (Treachery Demon)


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I love Prestige Classes but I am a little worried they might disappear in 2E. If Prestige Classes became something that are strictly associated with an organization/religion/faction/school/etc. And required some level of association with that group, along with a selection of specific skills/feats/class abilities/archtypes/etc. I think that would be an acceptable evolution of Prestige Classes and the term Prestige Class would still be appropriate.


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I have been giving this some more thought and Creature Types as a whole might need a little more unchaining from the old 3.5 rules. My suggested changes to Creature Types:

Aberration
Aetherite (Things originating from the Astral and Ethereal Transitive Planes and the Positive/Negative Energy Planes, and Similar Occult Planes)
Animal (w/ Subtype: Vermin)
Beast (Same as Magical Beast but just call them Beasts)
Construct
Dragon
Elemental (Things originating from the Elemental Planes)
Fey (Things originating from the First World Plane)
Florae (Same as Plant but now a distinct word that is different from plant so we can have Plants and plants and not be confused)
Humaniod (w/ Subtype: Giant)
Monster (Same as Monstrous Humanoid but just calling them Monsters)
Ooze
Outsider (Things originating from the 9 Outer Planes)
Umbra (Things originating from the Shadow Plane)
Undead

This leaves us with 15 over arching creature types and breaks up the Outsider Creature Type in a way that I feel more accurately represents things not from the Material Plane but also not from the Outer Planes.


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Actually a good way to potentially get monster focused bestiaries would be to have books that focused on both the creature type and rules relating to the creature type. For example a bestiary that was dragon focused could have rules about dragon ancestries, hunting dragons, and a bestiary of a range of dragons. In other words combine Legacy of Dragons, Dragon Hunter's Handbook, and a bunch a dragon bestiary entries that are not found in the new Bestiary 1. Include information about riding dragons, dragon companions/familiars, and dragon organizations (cough cough Dragon Disciples cough cough).

Then we have a book that is both a GM and Player resource released in the RPG Line of books and adds a bunch of dragons to the 2E rules. Because the book isn't strictly a bestiary it could even be released in the same year as a bestiary. The book would be more rules focused with some Golarion lore, allowing a Golarion focused Dragon book to be released around the same time in the Campaign setting line of books. The Campaign setting book could then pack in a lot a lore with a few rules and an additional dragon or two.

I could see something similar for Aberrations, Constructs, Fey, Magical Beasts, Monstrous Humanoids, and Undead. As much as I love Outsiders I think they might be more difficult to do in a book like this because Plane of origin has such a big impact on individual Outsiders.


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I would definitely be happy to have bigger Bestiaries. Also, having a short line of Bestiaries focused on specific creature types, to help us get caught up would be great as well. My top choices would be for books focused on Aberrations, Dragons, Magical Beasts, and Monstrous Humanoids


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Angel Hunter D wrote:
There's some speculation that bards might become psychic, which would rock. Besides, the iconic Bard and Mesmerist are brothers to boot.

That's actually pretty interesting because that would put all 4 of the standard Spell Lists in the game at the start.

Leaving the possibility for mixed Spell Lists to be added later. Those being:

Arcane/Divine Mix
Divine/Nature Mix
Nature/Psychic Mix
Pyschic/Arcane Mix
Divine/Psychic Mix
Arcane/Nature Mix

And then that would cap Spell Lists at 10 different lists. Assuming partial casters simply get access to spells up to a particular level from whichever list they have access to.


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Thanks Fuzzypaws, I missed that announcement!


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This may be to reductive, but would it be reasonable to only have six Spell Lists.

How this would work is something like:

Arcane Spell List (Sorcerer and Wizard territory)
Divine Spell List (Cleric Territory)
Nature Spell List (Druid Territory)
Eldritch Spell List (Mix of Arcane and Nature Spell Lists)
Mystical Spell List (Mix of Divine and Nature Spell Lists)
Esoteric Spell List (Mix of Arcane and Divine Spell Lists)

All spells fall on one or multiple of these Spell Lists. If you have a partial caster like a Paladin then they would cast spells from the Divine Spell List up to level 5 spells. This way Spell Lists are not updated by Class, but instead by theme.

Later they could do something similar for a Psychic Spell List or Lists.


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I really like the idea of adding the summon info in the monsters stat block.

Summon: Summon Monster II, Natures Ally III

And just like that the summons lists can expand and stay current. Then in the back of each Bestiary have a Summon Table that the GM can print out and give to any players that summon creatures.


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I freely admit that I love Paizo's approach of tying Prestige Classes to the Campaign Setting and hope the future version of Prestige Classes in the core rulebook get ties to the Campaign Setting.


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Please do:

Keep prestige classes as a thing

Please don't:

Have generic prestige classes as a thing. I want my Shadowdancer and Dragon Disciples integrated into Golarion.


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What changes are people looking for in a Bestiary? What rule changes do you want or what things should go away?

My want:

Creature Type for creatures from the Shadow Plane. I have long thought that creatures from the Shadow Plane need their own creature type similar to how creatures from the First World have their own creature type (Fey). Creatures from the Shadow Plane should be heavily influenced by Negative Energy similar to how Fey are heavily influenced by Positive Energy. However, creatures from the Shadow Plane should not be Undead, they should bridge the gap between living creatures and undead creatures.


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master_marshmallow wrote:
Dragons get their own book, all of em.

I am also hoping they will do a Bestiary of dragons, although if it is only True Dragons, I won't mind so long as the other dragons appear in the normal Bestiaries.


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Demon Lord of Paladins! wrote:
I will never understand the need to come up with 8 more names for the same class. LN paladin is still just a paladin, a NE paladin is still just a paladin. A CG paladin, yep still just a paladin.

lol, I certainly don't know that there is a need for it. However, I don't think it takes away from the game to include it for those who want it.

As long as the class is enjoyable to play and well designed I will be happy. If at the same time the class is broadened to incorporate the wants and desires of more players, I don't see anything wrong with that either.

Also, Demon Lord of Paladins is an awesome title, and I will be borrowing for use in my game! Thank you sharing!!!


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Lazaro wrote:
Paladins, blackguard, and anti-pallys for all!

Actually, That is an interesting idea. Expand the Paladin Class to have multiple Alignment emphasis, with the features of the class depending on the Alignment and the ideas being championed and opposed. The ideas being championed will depend on the "paladin" code.

Paladins = LG, LN, NG (focus is against evil/chaos)

Antipaladins = CE, NE, CN (focus is against good/law)

Grayguards = N, LN, CN (focus is against good/evil)

Templars = N, NG, NE (focus is against law/chaos)

Maquis = CG, CN, NG (focus is against evil/law)

Magnate = LE, LN, NE (focus is against good/chaos)


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Please do this:

Stop grouping true dragons into clans of 5. I love true dragons but trying to force all true dragons into groups of 5 doesn't make sense.


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Please do this:

Continue to use the Race Builder rules or something similar. Also, balance the major starting player races so they all have the same point value. And for less common races with a similar theme make sure they are balanced to have the same race point values. Looking at you Suli, Undine,Ifrit, Slyph, and Oread.


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Please do this:

Add a creature type for things from the Shadow Plane. Creatures from the Shadow Plane desperately need a creature type that reflects their unique characteristics, similar to how the Fey creature type reflects creatures from that Plane.

Shadow Plane creatures awkwardly get lumped with Undead because of the stronger influence of Negative Engery on that Plane. But Shadow Plane creatures should occupy the gap between undead and living creatures.

Also, can we come up with generic single word terms for Magical Beast and Monstrous Humanoid. All other creature types have single word descriptors and, in my opinion that makes those two feel clunky.


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Elven Subraces: The rules we know so far and a little speculation.

Forlorn
No Alternate Racial Traits have been specifically identified for this Subrace. Although, the Alternate Racial Traits for this Subrace have not be identified the Alternate Racial Traits of Human-Raised and Ageless Patience may be shared across this Subrace.
Speculation: The Forlorn have been discussed in some detail so no need to speculate.
Note: The Human-Raised Alternate Racial Trait does not specifically mean the Elf was raised by Human but is more generally meant that the Elf was raised by one of the shorter lived races.

Jinin Elf
No Alternate Racial Traits have been specifically identified for this Subrace, however, the text for the Alternate Racial Trait of Ageless Patience does specifically identify Jinin Elves.
Speculation: The Jinin Elves have been discussed in some detail so no need to speculate.

Mordant Spire Elf
This Subrace of Elves has the Alternate Racial Traits of Crossbow Training and Natural Swimmer. These Elves are from Mordant Spire and have a stronger association with the sea than most Elven communities.
Speculation: The Mordant Spire Elves have been discussed in some detail so no need to speculate.
Note: The Advance Race Guide presents the Alternate Racial Traits for Subraces in standardized blocks. The Alternate Racial Traits for Mordant Spire Elves are not presented in a standardized block and only offered as options. I suspect that if the Subrace rules for Mordant Spire Elves are presented in a standardized block similar to the layout in the Advance Race Guide they Alternate Racial Traits of Crossbow Training and Natural Swimmer will be integral and not optional to the Subrace.

Desert Elf
No Alternate Racial Traits have been specifically identified for this Subrace. Although, the Alternate Racial Traits for this Subrace have not be identified the Alternate Racial Traits of Desert Runner and Elemental Resistance (Fire) may be shared across this Subrace.
Speculation: These Elves have become attuned to the dry, hot, and harsh environments of the desert.

Ekujae (Wild Elf)
No Alternate Racial Traits have been specifically identified for this Subrace. These Elves have become attuned to life in the Jungles of Golarion.
Speculation: We know form the Trait Ekujae Reflexes that these Elves have quick reflexes. This Subrace may share the Fleet-Footed Alternate Racial Trait.

Savage Elf
This Elven Subrace has the Alternate Racial Traits of Eternal Grudge and Fleet Footed. These Elves have a strong hatred of Dwarves and Orcs.
Speculation: These Elves came into direct conflict with Orcs and Dwarves as those two races pushed to the surface of Golarion during the Dwarven Quest for Sky.

Wasteland Elf
No Alternate Racial Traits have been specifically identified for this Subrace.
Speculation: This Subrace may share the Elemental Resistance Alternate Racial Trait. This may not be a Subrace of Elves as there is little indication that such a Subrace exists.

Arctic/Snowcaster Elf
Arctic Elves have attuned to life in lands that are dominated by ice and snow. This Subrace has the Alternate Racial Traits of Darkvision, Desert Runner, and Elemental Resistance (Cold).
Speculation: We know a sizable population of this Elven Subrace lives in the arctic regions of the Crown of the World, however, little is known about this Subrace since they fled north to escape the effects of Earthfall. (I guess that’s not really speculation)

Dusk Elf
This Elven Subrace is attuned to night, darkness, and dreams, they are more likely to be nocturnal than diurnal. This Subrace has the Alternate Racial Traits of Arcane Focus, Darkvision, Dreamspeaker, and Silent Hunter.
Speculaiton: This Elven Subrace may have a strong connection to the Dreamlands, Black Butterfly, and/or the Occult.

Tower Elf
This Elven Subrace has the Alternate Racial Traits of Arcane Focus and Urbanite. This Elven Subrace has close ties to centers of magical learning within Elven communities.
Speculation: I don’t have a good idea conceptually of how or why this Subrace has developed.

Fae Elf
Speculation: No Subrace of Fae Elves have been mentioned but considering that Elves are often influenced by their environments and the natural world, a Subrace of Elves influenced by the First World is within reason. A Subrace of Fae Elves is likely to have the Alternate Racial Traits of Fey Thoughts and Fey-Sighted and either Fey Magic or Fey Wisdom.


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Dwarven Subraces: The rules we know so far and a little speculation.

Pahmet (Sand Dwarf)
No Alternate Racial Traits have been provided for this Subrace. There are two Traits that can uniquely be taken by this Subrace. Triats: Deathkeeper and Sphinxfriend

Paraheen
For now, whether or not this group of dwarves have developed into a Subrace is unknown. There is one Trait that can uniquely be taken by this group of dwarves. Trait: Paraheen Weaponsmith

Deep Delver Dwarf
This Subrace of Dwarves have the Alternate Racial Traits of Minesight and Deep Warrior, with spellcasters often having the Alternate Racial Trait of Stonesinger.
Speculation: These Alternate Racial Traits may more closely reflect the Racial Traits of the Dwarven Race prior to the Quest for Sky.

Mountain Dwarf
This Subrace of Dwarves live atop high mountain peaks. They have the Alternate Racial Trait of Mountaineer. They also typically have the Alternate Racial Traits of Surface Survivalist, Sky Sentinel, and Xenophobic.
Speculation: This is a relatively new Subrace of Dwarves. Although only the Alternate Racial Trait of Mountaineer is common across this Subrace the other three Alternate Racial Traits (Surface Survivalist, Sky Sentinel, Xenophobic) associated with this Subrace will also become common across the Subrace cementing them as a uniquely separate Subrace.

Elder Dwarf
These Dwaves have a strong dislike for magic and Elves. This Subrace race of Dwarves have the Alternate Racial Traits of Ancient Enmity, Lorekeeper, and either Magic Resistant or Stubborn.
Speculation: This an old Subrace of Dwarves that have a particular hatred of magic and Elves, especially Drow. These Dwarves likely had early interactions with those Elves who fled into the Darklands to escape Earthfall. Those interactions did not go well.

Exiled Dwarf
These Dwarves have been pushed from their homelands, typically by some outside force. This Subrace of Dwarves have the Alternate Racial Traits of Relentless and Stubborn. If dragons had some part in there exodus they also often have the Alternate Racial Trait of Wyrmscourged.
Speculation: These Dwarves are more likely to be encountered in Human cities near the homeland from which they were exiled. The area of a city occupied by these close knit Dwarven communities are often nicknamed “Dwarftown” by the local population.


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After taking a closer look at how the term subrace/variant race is defined in the Advanced Race Guide, I no longer expect to see information on Drow, Aquatic Elves, Sivrfneblin, Duergar, Fey/Original Gnome, Kuru, etc. All of those are appear to be more of a Race unto themselves instead of a subrace/variant race. So here is my attempt to identify the all the subraces/variant races mentioned in the Advanced Race Guide and other sources and what that subrace/variant race is called on Golarion. I am still excluding Half-Elves and Half-Orcs as they already have a book.

Pahmet (Desert Dwarf) – No Race Traits Identified
Paraheen Dwarf – No Race Traits Identified (Relevant Race Traits = Paraheen Weaponsmith)
Deep Delver Dwarf – No Race Name Identified
Elder Dwarf – No Race Name Identified
Exiled Dwarf – No Race Name Identified
Mountain Dwarf – No Race Name Identified

Artic Elf – No Race Name Identified
Dusk Elf – No Race Name Identified
Savage/Wild Elf (Ekujae?) – No Race Name Identified
Tower Elf – No Race Name Identified
Fey Elf? – Not identified as a Subrace/Variant Race although there are plenty of race traits to suggest it. (Relevant Race Traits = Fey-Sighted, Fey Magic, Fey Wisdom, Fey Thoughts)
Desert Elf? – Mentioned but Race Traits not identified, No Race Name Identified (Relevant Race Traits = Desert Runner)
Wasteland Elf – Mentioned but Race Traits not Identified, No Race Name Identified
Mordant Spire Elf – No Race Traits Identified
Forlorn Elf – No Race Traits Identified (Relevant Race Traits = Human Raised)
Jinin Elf – No Race Traits Identified (Relevant Race Traits = Ageless Patience)

Dread Gnome – No Race Name Identified
Gear Gnome – No Race Name Identified
Lava Gnome – No Race Name Identified
Traveler Gnome – No Race Name Identified
Bleachling Gnome – No Race Traits Identified (Relevant Race Traits = Bleachling)

Avenging Halfling – No Race Name Identified
Nomadic Halfling – No Race Name Identified
Slave Born Halfling – No Race Name Identified
Mwangi Halfling – No Race Traits Identified (Relevant Race Traits = Deep Jungle)

Cosmopolitan Human – No Race Name Identified
Country Folk Human – No Race Name Identified
Gutter Rat Human – No Race Name Identified
Imperious Human – No Race Name Identified
Trailblazer Human – No Race Name Identified
Versatile Human – No Race Name Identified

Looking at the above Subraces/Variant races I am interested in seeing Paizo examine the concept of a Subrace in greater detail. Based on the concepts of Subraces that have been identified I have attempted to try and identify what qualifies as a Subrace.

Subrace
-A Subrace shares the same basic stats of a Race that has a significant population
-The Subrace self identifies as a subset of the larger population of that race
-Some small portion of the basic stats of the Subrace (typically Racial Traits) are different from the larger population of that race
-Some portion of the basic stats that are different from the larger population are shared across the Subrace
-The cultural experience of the Subrace is typically different from the larger population of that race
-Any member of a race may have Alternate Racial Traits, an Alternate Racial Traits by themselves are not enough to qualify as a Subrace
-Typically, when both the basic stats and the cultural experience of a race become significantly different from the larger population, that Subrace may become its own Race (i.e. Drow, Kuru, Aquatic Elves, Svirfneblin, Duergar, Gillmen, etc.)

So considering the above, this is all pretty interesting because it gives us some idea of when in Golarion's history some Subraces become there own Race and which current Subraces may be developing into there own Race. For example I could see the Arctic Elves and Bleachlings developing into there own Race at some point. Also, Humans seem more inclined to quickly develop into a separate Race (Kuru, Gillmen, Munavri, Azlanti) and Halflings are the least likely to branch into unique Races. Also, Elves seem the most inclined to develop Subraces, although this makes since considering the effects environment has on Elves.

Looking forward to this book. I hope each Subrace gets a half page spread like the Subraces of Aasimar, Changelings, Half-Orcs, etc.


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I am very excited about this book considering this is a topic not covered very often.I was trying to think of all the diverse racial groups,below is whati came up with.

Elven Diversity
-Ekujae/Wild
-Snowcaster
-Desert
-Mordant Spire
-Aquatic
-Drow

Dwarven Diversity
-Pahmet/Sand
-Duergar

Gnome Diversity
-Bleachling
-Svirfneblin
-Original/Fey

Halfling Diversity
-Mwangi?

Human Diversity
-Kuru
-Azlanti

What am I missing? I am specifially not including groups that already have a book covering that group such as Half-Elves, Half-Ors, Aasimar, etc. While there are race books about Elves and Dwarves, those books have very little discussion on the diverse groups within the larger population group.


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Don't forget about Lizardfolk. They would have been around as well.


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James Jacobs wrote:
Brinebeast wrote:
James Jacobs wrote:
The gorgas is something so obscure that not even the Creative Director had it/him/her/them on his radar. They are not in this book as a result, but I'll look into them and see about getting them handled somewhere else if possible.
Then hopefully you will remember the Arcanatons. A whole group of neutral outsiders made of pure arcane energy. See Guardians of Dragonfall for what little info there is to be found.
Guardians of Dragonfall was a module from a short-lived experimental era where we tinkered with doing adventures that weren't necessarily part of Golarion. AKA: We won't be carrying forward elements from that adventure. Arcanatons included.

To be fair, my hope was more that you all might take a look at the Arcanatons with fresh eyes. The basic idea of a neutral outsider group that expresses itself as living arcane magic is pretty awesome, plus the name Arcanaton is pretty hardcore. But as far as their goals, what powers they serve, and where they are from, all of that has yet to be detailed. And with so little written about Arcanatons if there is anything you all don't like and/or would change doing so would not hurt the established Golarion canon. I understand Guardians of Dragonfall was experimental and as an adventure it does not mesh well with the Golarion that has since been established. I just hope that Arcanatons are not a victim of that adventure for having first appeared there, and instead have been considered independently for their potential as an arcane focused outsider group.


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James Jacobs wrote:
The gorgas is something so obscure that not even the Creative Director had it/him/her/them on his radar. They are not in this book as a result, but I'll look into them and see about getting them handled somewhere else if possible.

Then hopefully you will remember the Arcanatons. A whole group of neutral outsiders made of pure arcane energy. See Guardians of Dragonfall for what little info there is to be found.


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David knott 242 wrote:
Brinebeast wrote:
I hope we get a Campaign Setting book to accompany this that focuses on Demi-Planes associated with Golarion

Like this one?

While I am excited about that one, that is focused on cities within the planes being described. I want some Demiplane awesomeness as well!


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Also! I hope there is at least some discussion on other Dimensions aka places not considered part of the planes/cosmos


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I hope we get a Campaign Setting book to accompany this that focuses on Demi-Planes associated with Golarion


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List of Paizo/Golarion Articles appearing in Kobold Press publications. (For citations please note that at the time Kobold Press was called Kobold Quarterly)

-Golarion Articles published in Kobold Quarterly-
Kobold Quarterly Issue 7 (3.5) Monsters of Osirion
Kobold Quarterly Issue 10 (3.5) Sneak Preview of the Pathfinder Roleplaying Game
Kobold Quarterly Issue 10 (3.5) Chaos Magic of the Proteans
Kobold Quarterly Issue 14 Prince of Wolves
Kobold Quarterly Issue 16 Magic Items of Golarion
Kobold Quarterly Issue 17 Ambush in Absalom: An Official Pathfinder Society Quest
Kobold Quarterly Issue 19 Welcome to the Dragon Empires
Kobold Quarterly Issue 19 Lau Kiritsu: Golarion’s Lord of Absolute Obedience
Kobold Quarterly Issue 21 The Shadow Lodge Insurgency: As recounted by the Pathfinder Chronicles
Kobold Quarterly Issue 22 Barbatos: Gatekeeper of Golarion’s Hells
Kobold Quarterly Issue 22 A Pathfinder Society Guide to Varisia
Kobold Quarterly Issue 23 Dispater: Aristocrat-Tyrant of Golarion’s Hells
Kobold Quarterly Issue 23 Pathfinder Society Quest: The Urge to Evolve

-Kobold Press Web Articles-
Wayward Children of the Abyss (Part 1)
Wayward Children of the Abyss (Part 2)
Wayward Children of the Abyss (Part 3)
Wayward Children of the Abyss (Part 4)
Wayward Children of the Abyss (Part 5)
Trapspringer: Ustalav Doll Casket


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So many awesome stretch goals, I was hoping to see Nature's Orders and the Holy Remix make the stretch goal list, but we still have time :-)

If they don't make in the book having them edited and added as a bonus pdf would be the bees knees.


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Rysky wrote:
*offers hugs to Brinebeast*

Thanks Rysky, I will probably start on this tomorrow. And we'll see how far I get...


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So what you are saying Mark is that someone would need to go through what has been printed and find every inclusion of these Prestige Classes and annotate where they are listed and then analyze what has previously been written. Well, not that it would necessarily go any where but I will give it a try.


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Thanks Mark, greatly appreciate the advice. That being said it would still be awesome to see those Prestige Classes tied to specific organizations. Just like how in the Core Rule Book the Pathfinder Chronicler is tied to the Pathfinder Society in the Campaign Setting.


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I would like to see an Adventurers Guide in reverse where Paizo takes the Prestige Classes from the Core Rule Book and Advanced Player's Guide and expands them as organizations within the the Pathfinder Campaign Setting.

I want to know more about the Dragon Disciples, Shadowdancers, Horizon Walkers,Rage Prophets, Nature Wardens, Holy Vindicators, Arcane Archers, Loremasters, Eldritch Knights, and Mystic Thurges. Who are they, what are their goals, where do they come from, what are their beliefs, what is the structure of the organization? This would a great book.


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This is a most exciting clue! I hope this book expands to include a bunch of the KQ class stuff!


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Can we have a book in the Campaign Setting Line that gives this treatment to the Prestige Classes from the Core Rulebook. Actually detailing the organizations on Golarion the Prestige Classes are associated with and how the Prestige Classes for into the world. This is long overdue!


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Someone please share the details of this bookmark, those of us who are not there are eagerly awaiting these details!


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I would like to see a Pathfinder Manual of the Planes with 10 page writes for each of the 22 planes listed below. Overall probably about a 320 page book. Included in the write ups would be rules for typical planar traits for the plane. And 6 page writes ups for a couple of demiplanes. The overall layout would look like this:

Introduction
Planes (10 pages per plane)
--Material Plane
--Elemental Plane of Air
--Elemental Plane of Water
--Elemental Plane of Earth
--Elemental Plane of Fire
--Astral Plane
--Ethereal Plane
--Shadow Plane
--Positive Energy Plane
--Negative Energy Plane
--Axis
--The Boneyard
--The Maelstrom
--Abaddon
--The Abyss
--Hell
--Elysium
--Heaven
--Nirvana
--First World
--Dimension of Dreams
--Dimension of Time
Demiplanes
--Creation Rules
--Leng
-- Akashic Record
Planar Hazards
Player Options
Magic Items
Spells
Extradimensions (Places Beyond Reality)

Then in the Campaign Setting line a 64 page book with 6 page write ups for any 8 of the demiplanes below, plus a bestiary and maybe a hazards section. Starred are the eight I want to see most. Although I wouldn’t mind if this was an oversized book of 120 pages so it could include more demiplanes.
Demiplanes
--Armageddon Echo
--Circle Between*
--Crypt of the Dying Sun
--Dead Vault
--Fleshwarren
--Freehold of the Rogue Angel*
--Harrowed Realm*
--Immortal Ambulatory*
--Kakishon
--The Lost*
--Machine Armory
--Mnemovore*
--Prison of the Laughing Fiend*
--Ramlock’s Hollow
--Runeforge
--Alicavniss’ Refuge
--Asmodean Knot
--Belzeragna
--Book of the Damned’s Repository
--Cenotaph of Queen Tashanna
--Crux of Nex
--Decanter of Black Breath
--Eye of Avarice
--The Fable
--Fellnight Realm
--Geb’s Accord
--Hao Jin Tapestry
--The Jarl’s Prison
--Midnight Mirror
--Refuge of Nex
--She of Bliss and Loss’ Island
--Spire of Nex
--Vanth’s Demiplane
--Whispering Place

If I am missing an demiplanes let me know.


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This is totally random, but I invision Eutropia as a Sailor Moon type Princess, mild young lady by day kick butt magical girl by night!


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I hope this book includes living lands. Stats for living thinking forests that shifts trails and leads those who would harm it into danger. Maybe a system similar to haunts where living lands can personify themselves and to take on intruders or things that are abhorrent to nature.


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Astral Wanderer wrote:
Sources for the ones that aren't in the core Bestiaries?

Hmmm, that's a lot of sources. If you have specific ones I am happy to look them up and let you know. Won't be able to get to it until tomorrow.


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The Gold Sovereign wrote:

Yes, you did forget someone really important.

CR 24 Yamasoth

;)

Well now I just feel silly.


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I have been attempting to put together a Bestiary of the Damned, essentially anything associated with the Lower Planes (Hell, Abaddon, Abyss) that Tabris would have included in the Book of the Damned. There are the 11 major Outsider groups and those are pretty easy to identify. Then there are creatures from the Lower Planes and creatures not from the Lower Planes but heavily associated with them that likely would have been included in the Book of the Damned. Some good examples are Tieflings and Urdefhan.

Limiting this specifically to Paizo IP what have I missed? And should I include creatures that appear in Paizo products but do not have proper Bestiary writes like Alu-Demons and Pit Hags? If you find something to add please include the source so I can copy it and add it into my book.

Asura
CR 2 Tripurasura
CR 5 Vayuphak
CR 7 Adhukait
CR 9 Upasunda
CR 11 Aghasura
CR 20 Asurendra

Daemon
CR 2 Cacodaemon
CR 3 Lacridaemon
CR 4 Vulnudaemon
CR 5 Genthodaemon
CR 5 Venedaemon
CR 6 Ceustodaemon
CR 7 Elder Cordulegaster
CR 7 Nixudaemon
CR 7 Suspiridaemon
CR 8 Hydrodaemon
CR 9 Leukodaemon
CR 9 Sangudaemon
CR 10 Piscodaemon
CR 11 Erodaemon
CR 11 Meladaemon
CR 12 Derghodaemon
CR 13 Thanadaemon
CR 14 Acrididaemon
CR 14 Lapsudaemon
CR 14 Temerdaemon
CR 15 Crucidaemon
CR 16 Astradaemon
CR 17 Phasmadaemon
CR 18 Purrodaemon
CR 19 Obcisidaemon
CR 20 Olethrodaemon
Unique Daemons/Daemon Lords
CR 21 Zelishkar
CR 27 Trelmarixian
CR 28 Szuriel
CR 29 Apollyon
CR 30 Charon

Demodand
CR 13 Tarry
CR 15 Stringy
CR 16 Slimy
CR 17 Gristly
CR 18 Shaggy

Demon
CR 2 Cambion
CR 2 Dretch
CR 2 Quasit
CR 3 Abrikandilu
CR 3 Vermlek
CR 4 Hala
CR 4 Schir
CR 4 Swaithe
CR 5 Andrazku
CR 5 Brimorak
CR 5 Thoxel
CR 6 Babau
CR 6 Incubus
CR 6 Yaenit
CR 7 Shadow Demon
CR 7 Succbus
CR 8 Nabasu
CR 9 Kithangian
CR 9 Vrock
CR 10 Derakni
CR 10 Kalavakus
CR 11 Gibrileth
CR 11 Hezrou
CR 11 Shachath
CR 12 Coloxus
CR 12 Omox
CR 13 Glabrezu
CR 13 Oolioddroo
CR 14 Nalfeshnee
CR 14 Painajai
CR 15 Seraptis
CR 15 Ulkreth
CR 16 Shemhazian
CR 16 Vilsteth
CR 17 Lilitu
CR 17 Marilith
CR 18 Katpaskir
CR 18 Vavakia
CR 19 Gallu
CR 19 Vrolikai
CR 20 Balor
Unique Demons/Demon Lords
CR 20 Moxix
CR 24 Nightripper
CR 25 Treerazer
CR 26 Kostchtchie
CR 27 Baphomet
CR 27 Xoveron
CR 28 Dagon
CR 28 Shax
CR 28 Sifkesh
CR 29 Deskari
CR 30 Nocticula
CR 30 Pazuzu

Devil
CR 1 Lemure (Putrid Devil)
CR 2 Imp (Servant Devil)
CR 3 Gaav (Lesser Host Devil)
CR 3 Zebub (Accuser Devil)
CR 4 Hesperian (Accomplice Devil)
CR 4 Magadaz (Gambling Devil)
CR 4 Ukobach (Tinder Devil)
CR 5 Barbazu (Bearded Devil)
CR 5 Mnemor
CR 5 Phiam (Curse Devil)
CR 6 Gidim, Lesser (Possession Devil)
CR 6 Magaav (Host Devil)
CR 7 Levaloch (Warmonger Devil)
CR 7 Patraavex (Sire Devil)
CR 7 Salikotal
CR 8 Ascensoriel
CR 8 Erinyes (Ash Wings Devil)
CR 8 Sarglagon (Drowning Devil)
CR 9 Chortov
CR 9 Osyluth (Bone Devil)
CR 10 Contract Devil
CR 10 Uniila (Cabal Devil)
CR 11 Hamatula (Barbed Devil)
CR 12 Ayngavhaul (Heresy Devil)
CR 12 Edavagor
CR 12 Ferrugon (Rust Devil)
CR 13 Gelugon (Ice Devil)
CR 14 Gylou (Handmaiden Devil)
CR 15 Gidim, Greater (Possession Devil)
CR 16 Bdellavritra (Belier Devil)
CR 16 Cornugon (Horned Devil)
CR 17 Deimavigga (Apostate Devil)
CR 18 Advodaza (Nemesis Devil)
CR 19 Puragaus (Immolation Devil)
CR 20 Pit Fiend
Unique Devils/Devil Lords
CR 15 Basileus, Herald
CR 25 Lorthact
CR 26 Barbatos
CR 27 Dispater
CR 27 Furcas
CR 28 Belial
CR 28 Mammon
CR 29 Geryon
CR 29 Moloch
CR 30 Baalzebul
CR 30 Mephistopheles

Div
CR 2 Doru
CR 4 Aghash
CR 7 Pairaka
CR 8 Druj Nasu
CR 10 Ghawwas
CR 12 Shira
CR 14 Sepid
CR 20 Akvan
Unique Divs/Div Lords
CR 26 Ahriman

Kyton
CR 2 Augur
CR 4 Lampadarius
CR 5 Ostiarius
CR 6 Kyton
CR 7 Apocrisiarius
CR 9 Cantor
CR 10 Sacristan
CR 12 Interlocutor
CR 16 Ephialtes
CR 17 Termagant
CR 20 Eremite
Unique Kytons/Kyton Lords
CR 15 The Pince in Chains, Herald

Oni
CR 2 Spirit Oni
CR 4 Kuwa
CR 5 Ja Noi
CR 5 Yamabushi Tengu
CR 7 Nogitsune
CR 8 Ogre Mage
CR 11 Atamahuta
CR 13 Earth Yai
CR 14 Ice Yai
CR 15 Fire Yai
CR 16 Wind Yai
CR 18 Water Yai
CR 20 Void Yai

Qlippoth
CR 2 Cythnigot
CR 3 Hydraggon
CR 4 Thognorok
CR 7 Shoggti
CR 8 Utukku
CR 9 Gorgoros
CR 10 Nyogoth
CR 11 Gongorinan
CR 12 Chernobue
CR 13 Behimiron
CR 14 Augnagar
CR 16 Cataboligne
CR 18 Thulgant
CR 20 Iathavos
Unique Qlippoth/Qlippoth Lords
CR 21 Thuskchoon
CR 22 Chavazvug
CR 23 Oaur-Ooung
CR 25 Isph-Aun-Vuln

Rakshasa
CR 2 Raktavarna
CR 5 Dandasuka
CR 6 Amanusya
CR 8 Marai
CR 10 Rakshasa
CR 12 Avatarana
CR 15 Tataka
CR 20 Maharaja

Sahkil
CR 2 Esipil
CR 6 Wihsaak
CR 7 Ichkoh
CR 9 Pakalchi
CR 10 Zohanil
CR 16 Qolok
CR 17 Ximtal
CR 20 Kimenhul

Abaddon
CR 1 Petitioner, Hunted
CR 4 Sarcovalt
CR 5 Nightmare
CR 7 Soul Eater
CR 8 Shaghal
CR 11 Cauchemar Nightmare
CR 17 Abaddon Gigas
Unique/Demigods
CR 15 Gravedragger (Herald)
CR 15 Mother's Maw (Herald)
CR 25 Apocalypse Horse

Abyss
CR -- Rift Dragon, Planar
CR 1 Petitioner, Larvae
CR 3 Howler
CR 3 Lamhigyn
CR 5 Vescavor Swarm
CR 6 Apocalypse Locust
CR 6 Grimslake
CR 7 Warmonger Wasp
CR 8 Chatterer Swarm (3.5)
CR 8 Peacock Spawn
CR 8 Urannag
CR 8 Warped One
CR 9 Fungus Queen
CR 9 Vescavor Queen
CR 10 Bebilith
CR 11 Retriever
CR 12 Baregara
CR 12 Demonic Mohrg
CR 13 Z’kaelii
CR 15 Riftcreeper
CR 15 Xacarba
CR 16 Abyss Gigas
CR 16 Labyrinth Minotaur
CR 22 Devastator
CR 22 Titan, Thanatotic
Template – Smolder Host of the Risen
Unique/Demigod
CR 15 Emperor of Scales (Herald)
CR 15 Yethazmari, Herald

Hell
CR -- Infernal Dragon, Planar
CR 1 Petitioner, Damned
CR 2 Typhilipede
CR 3 Hell Hound
CR 3 Nightmare Bat (3.5)
CR 5 Achaierai
CR 6 Cerberi
CR 7 Hellcat
CR 8 Hellwasp Swarm
CR 9 Avernus Razorback
CR 9 Nessian Warhound
CR 12 Malbolgian Cerberi
CR 13 Ixion Worm
CR 15 Hell Gigas
Unique/Demigod
CR 15 Great Elder Iuu (Herald)
CR 15 Kurshu the Undying (Herald)

Lower Planes (Any)
CR 2 Oneirogen
CR 2 Varqouille
CR 5 Shadow Mastiff
CR 6 Cordulegaster
CR 6 Dahzagan
CR 9 Night Hag
CR 11 Dorvae
CR 22 Titan, Fomorian
Template - Broken Soul
Fiendish - Simple Template
Unique/Demigod
CR 25 Voice of the Damned

Legacy of the Damned (Descendants/Creations of Fiends)
CR 0.5 Tiefling
CR 1-2 Fiend-Bred Animals
CR 2 Cinder Wolf (3.5)
CR 2 Forlarren
CR 3 Urdefhan
CR 6 Slaugrak
CR 7 Ebon Acolytus
CR 9 Angazhani
CR 9 Heart Thief
CR 9 Herecite
CR 10 Garipan
CR 13 Abrakarn Viper
CR 13 Dwiergeth
CR 14 Kakuen-Taka
CR 15 Woundwyrm
CR 23 Charnel God
Template - Demonic Vermin
Template - Devilbound Creature
Template - Fiend-Infused Golem
Template - Half-Fiend
Template - Plagued Steed

Unsure Where to Place
CR 3 Yeth Hound (Abaddon?)
CR 4 Braghest (Considering the Goblin Hero Gods – Abyss or Hell?)
CR 5 Crepitus (3.5) (Asura Subtype did not exist when created, its flavor text and stats feel like Asura to me)
CR 6 Melfesh Monster (Abyss?)
CR 7 Greater Barghest (Considering the Goblins Hero Gods – Abyss or Hell?)
CR 8 Guiltgorger Giant (3.5)
CR 8 Sandpoint Devil (Abyss?)
CR 9 Bisha Ga Tsuku
CR 9 Ghalshoaton (3.5) (Div Subtype did not exist when created, its flavor text and stats feel like Div to me)
CR 11 Impundulu (Abaddon?)
CR 12 Aoandon
CR 13 Son of Perdition (3.5) (Daemon Subtype did not exist when created, its flavor text and stats feel like Daemon to me)
CR 18 Ammut (Hell?)
CR 24 Hekatonkheires


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I bought both Leaves from the Inn of the Last Home and More Leaves from the Inn of the Last Home from the Dragonlance setting and loved them both. I would definitely buy similar books for Golarion!


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The Gold Sovereign wrote:

While Feronia is now part of the setting thanks to Inner Sea Gods, she wasn't mentioned in Planes of Power or anywhere else... :/

I suspected the Mother of Serpents - from Planes of Power, Plane of Fire - was actually Feronia, but this character is also a mystery.

Well, technically she was already part of the setting when she was mentioned in the article "Dispater: Aristocrat-Tyrant of Golarion's Hell" by Wes Schneider

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