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Swamp Barracuda

Brinebeast's page

Goblin Squad Member. Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber. 209 posts. No reviews. No lists. No wishlists.


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Ok, I get that this would be niche group of monster but we need a insectile player race that has vermin lycanthropy.

Werespider
Werescorpion
Weremantis
Werewasp

you get the idea. Hmm... or maybe that's what lycanthropy looks like on Akiton (Mars).


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pres man wrote:
I ask this because I honestly have no clue, do intersex individuals view the idea of having both male and female functioning sex organs as some kind of ideal situation for them?

That's an interesting questions, and one I have never thought to ask. My guess would be that like with any group of people the answer depends on the individual.

And to tie this back to Golarion, I would guess in a fantasy setting where there is far more variation in biology, which or how many organs you use for reproduction isn't a big deal, after all when you have shapeshifters, lycanthropes, and alteration magic that kind of leaves things pretty open.


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thejeff wrote:
Brinebeast wrote:
TanithT wrote:
pH unbalanced wrote:

...but it's a little harder for me to see how it's insulting when used to refer to a fantasy person. My understanding is that it isn't just the distinction between "word for animal with these characteristics" and "word for person with the same characteristics", but an actual distinction in the characteristics themselves.

Would a PF outsider who is fully functionally both sexes be considered "intersex"? Because it's not really the same condition as we find in humans.
Or even in other mammals, right? Would a dog, for example, with the characteristics we would classify as intersex in humans be considered hermaphrodite or is that reserved only for creatures like snails and flatworms?

The reason it is insulting to refer to a fantasy character that way is because behind those fantasy characters are real people. Could you imagine telling one of your players that they are going to be casually and repeatedly called an insulting and offensive word, but it is ok because in another contex that word has a different meaning.

Also a fantasy world like Golarion is not bound by the same science that we have in our world. There is no reason why intersex people can't have a full range of reproductive capabilities. If we can imagine flying dragons, people who have demons for grandparents, and animals that can awaken and talk then it should be easy to imagine intersex people who have full reproductive capabilities with both sex organs.

Again the goal is not to remove the word hermaphrodite from our real world scientific usage. The goal is to use words that don't insult and alienate people at our game tables.

Again, I am not trying to be aggresive and I hope that is coming through. I hope this is helpful.


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pres man wrote:
Wouldn't using the term intersex incorrectly to describe a fantasy creature that in fact does have male and female sets of functioning sexual organs, be offensive? I mean at that point aren't implying that the term actually does describe a being with both sets of sexual organs, when irl it does not. Seems to me to be muddying the waters, not clearing things up.

The great thing about fantasy is that things that are not possible in our world are suddenly possible. There is no reason why this cannot include people who are intersex being able to reproduce with both sex organs.

What is important is that at the game table you have real people who are playing. No matter how well you know the people at your table it is never ok to use offensive, insulting, or abusive language. Even if that language is not intended to harm.

So that Person who is playing an intersex tiefling, should not suddenly have to be labled with an offensive term (hermaphrodite) simply because the character they choose to play does not have standard real world biology.

Intersex should be used to descibe anything that a player would choose for their character. This includes humaniods, monstrous humaniods, plant races, many outsiders, magical beasts, awakened animals, fey, and likely many more.

Getting past strict definitions of words should be easy. Being inclusive of everyone who comes to your game table should be the goal.

Again please do not read the above comments as being aggresive. My goal is to bring insight and understanding.


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TanithT wrote:
pH unbalanced wrote:
I think that this is one of those situations where the problem really is the word more than the concept. Most intersex people I have known have told me they find the term "hermaphrodite" offensive. I have therefore removed the word from my vocabulary, even though it always struck me as a cool world with interesting mythological underpinnings.

I did not know that, and I'm glad I do know that now so I can try to be more considerate. However this knowledge leaves me in a bit of a dilemma, because I literally *cannot talk* about some aspects of the biological sciences if I can't use the term. Is there another word that I could use to describe this aspect of nonhuman biology? Would 'bi-gendered' be okay if I was talking about a fantastic race with snail type reproductive biology?

I hope I can help to clarify this a little.

It is not that you should completely remove the word from your vocabulary. You are correct that when talking about science and biology the word hermaphrodite should absolutely be used. It is literally the correct word when talking about animals, insects, etc. biology.

The problem is when people use the word outside of a strictly scientific usage. Casually or derogatorily referring to a Person as hermaphrodite is offensive at best, cruel and insulting at worse. A Person who is intersex is just that, they are intersex. That is the correct term for a Person, not an animal.

Until a person has been on the receiving end of a word that has been re-purposed as an insult to a group they belong to it is difficult for people to understand how insulting that word can be. As a gay man this is something I am very familiar with.

I hope this helps and I hope this doesn't come off as being aggressive.


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Crystal, please don't withdraw from the thread. You have been such a positive and educating force in this thread and you are needed here. The initial reaction of people wanting the word hermaphrodite for a purely scientific meaning is a normal reaction. These people have likely not had close friends or relatives who are intersex, nor have they likely seen the word hermaphrodite used in an insulting or abusive way. Please stay and continue to inform and educate, that is how things will get better. And know that there are people here who support you and recognize the good you do.


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That is some fine looking beefcake on that cover. More please!


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If you end up in Southern Indiana Bloomington is a great place to find something to do. Plus IU has a great law school, if Jodi hasn't picked one yet. And if Bloomington is to big of a town, my home town of Bloomfield, Indiana is not far away.


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I noticed this too. There is that one section that was never mapped. My guess is that Giants live there but who knows.


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So what Blood of Books do you want to see?

Blood of the Coven for Changelings - This would be an awesome book.

Blood of Shadows for Fetchlings - Would be interesting to see what variations of Blood lines they would have.

Blood of Dragons - Would be nice to see a race with limited dragon blood similar to how Skinwalkers have limited lycanthropic blood.

Blood of the Sea - Using Gillmen as the base bloodlines with merefolk, sahuagin, skum, adaro, cecaelia, ceratioidi, etc influence.

Blood of the Naga - Nagaji with different Naga bloodlines.

Blood of the Scale - Using the Vishkanya as the base bloodlines with lizardfolk, serpentfolk, kappa, troglodyte, etc bloodlines.

Blood of the Caverns - possibly using dwarf as the base instead of human, bloodlines with mongrelfolk, skulk, morlock, urdefhan, charda, etc. influence.

Blood of Madness - Using the Kuru as the base alternate bloodlines from other aberrations, lots of potential with this.

Blood of the Fey - This would be fun, use the gnome as the base with different fey bloodlines.

Blood of the Green - bloodlines with plant monster variations

Blood of the Gear - Using the Android as the base variations for Androids with Clockwork, Golem, and Animated Objects bloodlines. Really any Construct could provide a bloodline for Androids because when you are a living machine why not mate with other machines.


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Gancanagh wrote:
Wannabe Demon Lord wrote:
About an hour. I am obsessive about dinosaurs, and have TONS of resources on them. I love paleontology.

Is it me or are all monster-lovers monster-fantatics and monster-collectors totally in love with Dinosaurs as well?

I think my monster addiction started out with Dinosaurs, cuz animals and most of all dinosaurs were my first big hobby, making me kinda a freak-of-nature in the gay-world as most gays seem to hate games, dinosaurs and such things.

Labyrinthosaurus is an add (giant salamander from hell)

You're not alone Gancanagh, I too am gay, grew up with a love of dinosaurs, and can never get enough monsters.


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Elven Gate Magic would be another good adition.


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So I was thinking about all the Ancient Magics that have been around in the Inner Sea region and thought this would make a great book. Here's some thoughts on stuff that could be included, updated and/or expanded on:

Drow Fleshcrafting - see Endless Night
Genie Seals - see The End of Eternity
Thassilonian Runes - see Sins of the Saviors
Juju Fetishes - see The City of Seven Spears
Sarkoran Druid Magic
Osirian Numerology
Ghol-Gan Cyclopean Magic
Aboleth Outer Magic
Shory Magic
Azlanti Clockworks (Expand on the Clockwork Prosthesis from Magical Marketplace to things that are not simply replacements like Clockwork Wings, Clockwork Gills, Clockwork Tentacles, etc.
Serpentfolk Magic

Anyway just some ideas, anyone else have any ideas for an Ancient Magics or the Inner Sea book?


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For those who have mentioned wanting to have Living Spells the folks at Paizo have already laid the ground work for this in the form of the Arcanaton. As it stands now the Arcanaton is a single Outsider that is largely composed of Arcane energy. The Arcanaton is ripe for development. By changing Arcanaton form a single Outsider to an Outsider type similar to demon or archon you could have an entire outsider race based off of arcane spells. Now imagine the Aracanaton Lords, those would be full of awesome. Also with the Arcanatons as an outsider race that would give your Arcane spellcasters something to summon that isn't aligned with a Deity. And speaking of Deities I'm pretty sure Nethys wants this to happen. :)


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Gancanagh wrote:

Lol@ Brinebeast

Those are exactly all the AP bestiary monsters I didn't care for, all others you left out I want in bestiary 5.

Well to be fair a lot of these also come from Modules and a couple other places. And there is a lot of good stuff in there it just needs some polish. But Paizo staff have mentioned before that everything will not get an update but I can still hope! :)


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Dragon78 wrote:

I don't remember the roseblood sprite, what book was that from?

I wouldn't mind seeing most of those creatures in a hardcover book Brinebeast. Though the Azi dragons really need new art. I would really like to see the Azi dragons, Buraq, Danse Macabre, Hadhayosh, Miengu, Havero, Get of Iblis, and Black Jinni.

What is a painted creature(template)?

The Roseblood Sprite comes from Conquest of Bloodsworn Vale. The art for them isn't that great, but other than that they are are evil fey that breaks the usual norm of a beautiful fey woman being associated with plants. Instead these fey are male, evil, and have a strong connection with roses, a flower normally associated with women and love.

The Painted Creation Template is AWESOME! Basically you turn the pictures of a painting into a monster similar to the creature that has been painted except with the construct creature type.
So say your a rich noble and need some guardians that you don't want standing around all the time, just get a painting of are horrible monster made to hang on your walls and when theives come by then the monster literally jumps off the painting to attack. Now apply this idea to things like cave paintings or graffiti and you got some pretty great encounters in the works.


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I freely admit that seeing stuff get updated from 3.5 is a guilty pleasure, so with that here's all the Pathfinder monsters that have not been updated. And I would love to see them all make it into a bestiary.

Azi, Sruvara – Dragon CR 15
Azi, Gandareva – Dragon CR 16
Azi, Zahhak – Dragon CR 19

Dhabba – Animal CR 1
Sand Eel – Animal CR 5

Cutlass Spider – Construct CR 6
Granule Construct Swarm – Construct (swarm) CR 6
Guardian, Wings of Protection – Construct CR 8
Guardian, Tongue of Rebuke – Construct CR 9
Akaruzug – Construct CR 14

Roseblood Sprite – Fey CR 3
Frosty Chiseler – Fey CR 4
Miengu – Fey CR 11

Cinder Wolf – Magical Beast CR 2
Darklands Sentinel – Magical Beast CR 2
Hoary Muntjac – Magical Beast CR 3
Ercinee – Magical Beast CR 4
Buraq – Magical Beast CR 5
Sandwalker – Magical Beast CR 11
Red Reaver – Magical Beast CR 13
Hadhayosh – Magical Beast CR 18
Xotani, The Fire Bleeder – Magical Beast CR 20

Black Echelon Operative – Undead CR 1/3
Edimmu – Undead CR 3
Gutdragging Lurcher – Undead CR 3
Smoke Haunt – Undead CR 4
Blast Shadow – Undead CR 5
Croaker – Undead CR 5
Forge Spurned – Undead CR 5
Fell Flotsam – Undead CR 6
Rajput Ambari – Undead CR 7
Bonestorm – Undead (swarm) CR 8
Shadowy Lurker – Undead CR 8
Bloodless Vessel – Undead CR 12
Chained Spirit – Undead CR 14
Danse Macabre – Undead CR 14

Nightmare Bats – Outsider CR 3
Crepitus – Outsider CR 5
Asakku – Outsider CR 7
Chatterer Swarm – Outsider CR 8
Arcanaton – N Outsider CR 9
Ghalshoatan – Outsider CR 9
Torthune – Outsider CR 12
Black Jinni – Outsider CR 12
Child (Son) of Perdition – Outsider CR 13

Snowdrifter – Aberration CR 4
Emkrah – Aberration CR 9
Argorth – Aberration CR 11
Get of Iblis – Aberration CR 13
Havero – Aberration CR 24

Spider, Dream – Vermin CR 1/2
Azlanti Chariot Beetle – Vermin CR 5
Spider, Crag – Vermin CR 8

Wooden Protector – Plant CR 3

Gnoll, Unchosen – Humanoid (Gnoll) CR 4
Guiltgorger Giant – Humanoid (Giant) CR 8

Black Blooded (Template)
Necropyre (Template)
Painted Creation (Template)
Sea-Sworn (Template)
Wyrmskull (Template)


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James Jacobs wrote:

The entire point of the book was to produce all new monsters; things we've only mentioned by name in some cases (like the whirlmaw) or that we've talked about a lot without ever statting up (like robots or the spawn of Rovagug), with lots of stuff in between. There were a few totally new, never-before-mentioned monsters like the new psychopmps and the vampire, but everything else in the book has been mentioned before as being in Golarion, if only as a blog post that I used a fungus queen in an encounter in my after-work game.

And by all new monsters, I mean "Never before been printed new monsters." That meant nothing from any AP volumes; when we reprint those things, we tend to do so in Bestiaries. When we don't, it's usually because we're either saving them for future bestiaries or (gasp) because we ended up not liking the monsters all that much or enough to reprint them in the first place. The havero is sort of one of these monsters. It's 100% owned by us, and we COULD reprint it if we wanted, but I was never happy with how its "larger-than-large" stats worked. Now that we've got mythic adventures and rules for kaiju, though... we MIGHT reprint it some day. No promises, though. And certainly not in and "Inner Sea Bestiary 2" which would, if we did it, print never-before printed monsters that we've only mentioned by name in print. Like the juggerloathe.

So I assume then that on the list above there are a lest a few that are not like enough to reprint, could I get some insight on which ones those might be?


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Actually most, but not all, of the monsters listed above have backgrounds or fluff that relates them specifically to Golarion. Granted fluff can be changed to be made more generic but it's nice to see that history included.

All new monsters are great too, I just like seeing stuff get updated.


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While the first Inner Sea Bestiary was awesome I have two complaints.

1. Some of the monsters really were not specific to the Inner Sea or even to Golarion.

2. None of the specifically Inner Sea monsters from there 3.5 books were updated in the Inner Sea Bestiary.

So here is my wish list if they do an Inner Sea Bestiary 2:

Inner Sea Bestiary 2
Argorth
Azlanti Chariot Beetle
Black Blooded (Template)
Black Echelon Operative
Blast Shadow
Cinder Wolf
Emkrah
Forge Spurned
Guardian, Tongue of Rebuke
Guardian, Wings of Protection
Guiltgorger Giant
Havero
Necropyre (Template)
Nightmare Bats
Sea-Sworn (Template)
Spider, Crag
Spider, Dream
Get of Iblis
Unchosen Gnoll
Xotani, The Fire Bleeder

These along with any of the monsters that have been mentioned but not yet given stats would make for a great Inner Sea Bestiary 2.


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Monsters I would like to see in Bestiary 5 that have yet to be updated from Paizo 3.5 sources.

Fell Flotsam – This is a great Undead that in its natural form looks like a cluster of floating debris. It’s a fun ambush undead that can easily be added to most any aquatic environment and sewers and looks like an ooze. See “River Into Darkness”

Wooden Protector – This is a great low level Plant creature that works as a perfect forest or woodland guardian. These are the younger cousins of Treants and make for great allies or enemies. See “Into the Haunted Forest”

Gandareva, Sruvara, Zahhak – These are awesome. Yes please. See “The Final Wish”

Black Jinni – I’m a big fan of the Genie kind and the Black Jinni makes for a scary and unexpected option to add to the Genie family tree. Add the Zhyen as a great familiar option but give them a more elemental look. Also add the Eddimmu for a lower level undead Genie option and that will finish out the Genie family tree. See “The Impossible Eye” “Qadira Gateway to the East” and “House of the Beast” respectively.

Granule Construct Swarm – Um hello! Tiny robot construct swarm! What more is there to say.


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So after Deep Magic is done how about another Kickstarter along the lines of Dangerous Monsters, a full color Bestiary collecting the best monsters from Kobold Press, Kobold Press Website (some great stuff on there), and Kobold Quarterly. And similar to the Paizo Bestiaries each monster is presented with a 1 or 2 page layout. This is one of those things that really should happen.


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MMCJawa wrote:
We also get the Nascent Demon Lord (CR 25) Shamira in this volume

Also, for Nascent Demon Lords we have:

Treerazer - Inner Sea World Guide
Nightripper - Inner Sea Bestiary
Moxix - Isles of the Shackles


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After 4 Bestiaries this is what's left from the 3.5 Monster Manual that is under the OGL. Honestly I liked to see them all get updated.

Arrowhawk - This is a great monster and deserves a second look.

Abyssal Greater Basilisk - A little bit more than just an advanced hit die basilisk with the fiendish template it could use a few more abilities.

Digester - Needs a new name and should be tied in with Mythos monsters, otherwise a fun monster.

Ethereal Filcher - Fun monster but needs a better back story for why it's doing all that filching. A name change would help as well.

Ethereal Marauder - A good monster, just needs a name change.

Grimlock - Totally needs to be a 0 hit die player race. This is what happens when a Morlock has babies with a human/elf/drow/etc.

Phasm - Great monster but needs a better back story, lots of potential.

Ravid - Awesome monster but needs a better apperance and some rule adjustments. Otherwise a great monster.

Razor Boar - Another good monster that deserves a second look.


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Gancanagh wrote:
I don't understand the Giant Emperor Scorpion, isn't that much like the Black Scorpion?

All of the vermin that have a size range of small up to colossal will eventually each get an example of that size category in a Bestiary. This includes spiders, scorpions, etc. At least that was the plan somewhere around the time Bestiary 2 came out. That is why you are seeing things like the Emperor Scorpion and Black Scorpion. After Bestiary 4 Spiders and Scorpions should be about done.


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Thank you for the insight everyone.


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I really enjoy 3PP products but I also enjoy print products. Unfortunately, a lot of 3rd party publishers cannot afford to produce print products.

Is it possible for a company to exist that collected the best 3PP products and printed them under a generic brand of "Third Party" and shared profits with the company(s) of origin.

This would have the added benefit of presenting material from multiple sources in a standard layout, allow for additional editing, and potentially add additional art. Also, all books could be printed to a standard size.

Books printed under the "Third Party" logo could provide add space for each contributing company and the contributing companies would get to have there products in print.

I'd love to see this happen, especially with the kind of professionalism where 3PP companies, would want to be solicited to have there products printed under the "Third Party" banner.


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This is a tough one because they need 10 catagories to keep it in line with the "Revisited" series. I would say this would be most likely to happen if the layout went something like this:

1. Dinosuars (Carnivors)
2. Dinosaurs (Herbivors)
3. Mega-Fauna
4. Animals (Reptiles/Anphibeans)
5. Animals (Mammals)
6. Animals (Birds)
7. Animals (Ichthians)
8. Vermin
9. Companion & Familiars
10. Pets, Mounts, and Livestock

To pick just 10 dinosaurs would be a is probably little narrow of range. However, something like the list above might have a chace.


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Horrid Waters
1 Chuul (Large)
2 Siyokoy (Medium)
2 Reefclaws (Small)


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Dragon Kin
1 Behir (Huge)
1 Dragonne (Large)
2 Kobolds (Small)

Power of the Ooze
1 Black Pudding (Huge) Art from Bestiary 1 is a must!
1 Ochre Jelly (Large)
1 Gray Ooze (Medium) Repaint darker gray please
1 Cave Druid Archetype (Medium)

Madness of the Mind
1 Shoggoth (Huge)
1 Gibbering Mouther (Medium)
2 Derro (Small)


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I had hoped that Kobold Press would collect the magic articles from KQ and from there website and compile a book and with deep magic they are doing just that!
However, there are some other books just waiting to be made. I would love to see books made on the following topics using KQ and website articles:

Monsters (MidGard Bestiary II)

Class Paths (A collection of the new classes, alternative classes, archetypes, and class support articles)

Equipment and Magic (A collection of the various equipment, magic items, vehicles, and artificats with the artifacts getting personal histories)

Paizo (A collection of all the Official Paizo Content from KQ and the website)

Mastering MidGard (A GM focused book collecting articles focused on styles of play, alternative or more indepth rules, etc.)

Powers of MidGard (A collection of NPCs and there back stories, and with Mythic in mind this would be a good place to revisit Jezebal, Adriel, Titivillus, Belphegor, and Arbeyach)


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The Archives of Nethys is the best!!! Having all the gaming material organized and listed in one place is helpful beyond beleif. Keep up the great work!


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Would like to see this at some point. The 10 Lesser dragons being covered being something along these lines:

Dragon Turtle
Drakes
Linnorms
Pseudodragon
Tatzlwyrm
Wyverns
Faerie Dragon
Kongamato
Spine Dragon
Gorynych


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Kellid War Party
1 War Mammoth (not mounted)(huge)
1 Kellid Spear thower (medium)
1 Kellid Archer (medium)
1 Kellid Swordsman (medium)

Dangers of the Deep
1 Dragon Turtle (huge)
1 Giant Moray Eel (large)
1 Sting Ray (Medium)

Deadly Plants
1 Giant Flytrap (huge)
1 Assassin Vine (large)
2 Vegepygmys (Small)

Dinosuars!
Any (huge)
Any (large)
Any (medium/small)

Megafauna!
Any (huge)
Any (large)
Any (medium/small)

Monsters of Legend
Hydra (huge)
Manticore or Chimera (new sculpt) (large)
Medusa (repaint) (Medium)

Shores of Madness
1 Aboleth (Huge)
1 Skum Warrior (Medium)
1 Skum Priest (Medium)
1 Skum Guard (Medium

Although no huges included
Ant Colony
1 Giant Ant Queen (Large)
1 Giant Ant Drone (Medium)
3 Giant Ant Warriors (Medium)
3 Giant Ant Workers (Medium)

Garundi Safari (Plains)
1 Elephant (Huge)
1 Rhinoceros (Large)
2 Baboons (Small)

Garundi Safari (Jungle)
1 Mokele-mbembe (Huge)
1 Gorilla (Large)
1 Leopard (Medium)

Garundi War Party
1 Lion (Large)
1 Axe Beak (Large)
2 Garundi Warrior (Medium)
1 Garundi Chieftain (Medium)


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My guess for Outer Dragons:

Force Dragon (Alignment Lawful)
Prismatic Dragon (Alignment Chaotic)
Celestial Dragon from Master of Devils
Fiendish Dragon Counter Part to Celestial Dragon
hmm not sure about the 5th one


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With Mythic now in the making when can we expect to start seeing books covering each of the Planes. I really enjoyed how Distant Worlds covered the Solar System and would like to see similar books covering each of the Planes. High on my list in no particular order:
Plane of Fire
Plane of Water
Shadow Plane
Positive Energy Plane
Abyss (More about the Plane itself)
First World
Nirvana
Boneyard
Demiplanes (A book covering 3-4 Demiplanes set up similar to other location books that cover 6 cites/lost kingdoms/dungeons etc.

Also, I would like to see the Elemental and Energy Planes given specific names like the Outer Planes have insted generic Plane of (fill in the blank).


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Some more ideas:

Shores of Madness
1 Aboleth (Huge)
1 Skum Warrior (Medium)
1 Skum Priest (Medium)
1 Skum Guard (Medium

Although no huges included
Ant Colony
1 Giant Ant Queen (Large)
1 Giant Ant Drone (Medium)
3 Giant Ant Warriors (Medium)
3 Giant Ant Workers (Medium)

Garundi Safari (Plains)
1 Elephant (Huge)
1 Rhinoceros (Large)
2 Baboons (Small)

Garundi Safari (Jungle)
1 Mokele-mbembe (Huge)
1 Gorilla (Large)
1 Leopard (Medium)

Garundi War Party
1 Lion (Large)
1 Axe Beak (Large)
2 Garundi Warrior (Medium)
1 Garundi Chieftain (Medium)


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Huge encounter packs are perfect! I have been hoping to see something along this line. The Dragons are a no brainer and a perfect choice, hope to see all of them eventually.

Here some other ideas

Kellid War Party
1 War Mammoth (not mounted)(huge)
1 Kellid Spear thower (medium)
1 Kellid Archer (medium)
1 Kellid Swordsman (medium)

Dangers of the Deep
1 Dragon Turtle (huge)
1 Giant Moray Eel (large)
1 Sting Ray (Medium)

Deadly Plants
1 Giant Flytrap (huge)
1 Assassin Vine (large)
2 Vegepygmys (Small)

Dinosuars!
Any (huge)
Any (large)
Any (medium/small)

Megafauna!
Any (huge)
Any (large)
Any (medium/small)

Monsters of Legend
Hydra (huge)
Manticore or Chimera (new sculpt) (large)
Harpy (repaint) (Medium)


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John Mangrum wrote:
Jackal Blood was updated in Rival Guide as Jackal Heritage.

Thanks, that's one more I can scratch off the list!


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PRESTIGE CLASSES
Brightness Seeker
Chevalier
Genie Binder
Justicar
Liberator
Lion Blade
Living Monolith
Pain Taster
Shackles Pirate
Spherewalker

SPECIAL MATERIALS/QUALITIES
Bulette Armor
Guided
Celestial Plate Armor


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MAGIC ITEMS
Animator Brush, Azlanti Sealstone (Artifact),

Bag of Everlasting Dung, Barracuda’s Bite, Bellwether Brooch (Artifact), Bloodlink, Boots of the Soft Step, Bulette Bulwark, Buttered Sparrowfish Fillet,

Caver’s Hammock, Cheya Dumplings, Cloak of Nightmares, Clustershot, Costume Bureau, Creeping Glyph, Cresset of Grisly Interrogation, Crook of the Ancient Serpent, Crown of the Kobold King, Culling Goggles,
Death’s Head Coffer, Drazmorg’s Staff of All-Sight, Drazmorg’s Stasis Crucible, Dunestrider Boots, Dyso’s Travel Canopy,

Elixir of Shadewalking, En-Nebi, Blade of the Leopard, Eye of Rapture (Artifacts), Eye of Scrying,

Faith Orb, Fetish of Natural Armor +1, Fetish of Natural Armor +2, Fetish of Natural Armor +3, Figurine of Wondrous Power (Lapis Camel), Firepowder, Flask of Ebon Flame, Funeral Mask of the Four Pharaohs of Ascension (Artifact),

Glarecutter Goggles, Goblet of Quenching, Gossip Glass, Grasp of Droskar (Cursed), Gremlin Bell,

Hand of the Theurge, Handstraps of Roofjumping, Healer’s Sorrow, Heartripper Blade, Hellfire Infusion, Hero’s Brew, Horn of the Golden Draught,

Jade Mantis,

Keffiyeh of Cooling,

Leap Cake, Luthier’s Rapier,

Mantis Mask, Missive Stone, Mudstone Minion, Mushroom Vest, Necrobinding Serum,

Necropyre Crystal (Artifact), Newlife Soup,

Philanderous Contract, Pitfall, Plaguebringer’s Mask, Portable Stalactite, Portrait of Health,

Raucous Canard, Ring of Emancipation, Ring of Immolation, Ring of Splendid Security, Ring of the Stone Sibling, Ring of the Sublime, Ring of Torag, Rod of the River Serpent, Rod of the Uraeus, Rod of Writhing, Ruby Circlet, Rust Monster Antenna Whip,

Salt Lamp, Sandsculpt Resin, Scale of the Mariner, Scarab of Khepri, Seed of Fire, Sentinel Scorpion, Shadow Urn (Artifact), Shoanti War Paint (Black), Shoanti War Paint (Blue), Shoanti War Paint (Green), Shoanti War Paint (Orange), Shoanti War Paint (Red), Shoanti War Paint (Silver), Shoanti War Paint (White), Shoanti War Paint (Yellow), Snowberry Fire Peppers, Soaring Cathedra, Sorcerous Pigments, Soulspeaker, Sparkfly Crystal Arrow, Spelunker’s Mail, Sporeblade, Staff of Rightful Rule (Artifact), Staff of the Master, Sun-Dried Lantern Lemons,

Talisman of the Summoned Steed, Tallowheart Mass, The Bloodflame Ring, The Brazen Claw, The Demon Scope (Artifact), The Impossible Eye (Artifact), The Last Theorem (Artifact), The Pendulate Divan of Emperor Fortigre, The Red Raven’s Cape, The Storied Orb, The Vernal Key (Artifact), The Viridian Crown (Artifact), Third Eye, Tomb Guard, Trackless Boots,

Unerring Compass,

Vest of Endure Elements,

Water Scorpion, Waybread, Whisper and Shadow, Witch Ice Shard (Artifacts), Wracking Rod, Wyvernsting,

Zellara’s Harrow Deck


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TRAITS
Ambassador, Arcane Dabbler, Aspiring Bard, Azlant Fanatic,

Blade of Mercy,

Calistrian Prostitute, Carefully Hidden, Child of Zolurket, Cleansing the Twisted,

Devotee of the Dead God, Dilettante Artist, Drug Addict, Duskwalker Agent,

Earning your Freedom, Ekujae Reflexes, Eyes and Ears of the City (Abadar),

Finding Haleen, Fools for Friends, Framed, Freed Slave (Katapesh),

Genie Blood, Gnoll Killer,

Historian,

Into Enemy Territory,

Kyonin Gatekeeper,

Lapsed Faith, Latent Psion, Left Behind, Legacy of Sand, Looking for Work, Love Lost,

Militant Merchant, Missing Child, Missionary,

Narrows Survivor, Nightstall Urchin,

Optimistic Gambler,

Pesh Dealer, Precocious Spellcaster,

Reclaiming your Roots, Researching the Blot,

Sacred Avenger, Savannah Child, Scouting for Fiends, Seeker of Brightness, Seeking Adventure, Sovyrian Pantheist, Spirits in the Stone, Strength of the Sun,

The City Protects,

Under Siege, Unhappy Childhood, Uwaga Highlander,

Wasp Whisperer,

Youthful Mischief


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SPELLS
Abadar’s Truthtelling, Admonishing Ray, Apparent Master, Armor of Darkness,

Blacklight, Blessing of the Watch, Bolt of Glory, Bolts of Bedevilment, Boneshatter,

Crown of Glory,

Detect the Faithful, Diamond Spray, Dream Feast, Drunkard’s Breath, Enhanced Diplomacy,

Euphoric Cloud,

Face of the Devourer, Flesh to Ooze, Genesis,

Hardening, Hurricane Blast,

Night Blindness,

Pesh Addiction, Pesh Addiction, Lesser, Pesh Vigor,

Recorporeal Incarnation, Reveal True Shape, Rovagug’s Fury,

Sand Whirlwind, Sand Whirlwind, Greater, Secret Speech, Shield Speech, Shield Speech, Greater, Sign of the Dawnflower, Spectral Saluqi, Status, Greater, Suffocation, Instant, Suffocation, Slow, Surelife,

Thorn Snare, Torrent of Elemental Rage, Touch of Madness, Traveling Dream, True Creation,

Veil of Ash,

Water Shield


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EQUIPMENT
Alkali Salt, Arrow (bleeding), Arrow (durable), Arrow (dye), Arrow (lodestone), Arrow (pheromone), Arrow (raining), Arrow (slow burn), Arrow (splintercloud), Arrow (tanglefoot), Arrow (trip),

Bich’hwa, Bolt (Acid), Bolt (Drow Poison), Bolt (Fire),

Enraging Whip,

False Jewelry, Flindbar,

Incubation Stove,

Katar (Tri-Bladed),

Necrotic Talisman,

Ooze Grease, Owlbear Blinders,

Perfume Rare, Pickaxe,

Smoke Bullet,

Target Dummy, Thorn Bracer, Thorns, Thorny Breastplate,

Unguent of Revivification,

Wand of Misery


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Alright I might be a little crazy but I have gone through and compiled lists of several of the Spells, Magic Items, Equipment, etc. that were released in Pathfinder books under the 3.5 rules and have yet to appear under the PRPG rules.

So if anyone see any mistakes, where I have left something off or on the lists please let me know. Also, if things have changed such as a feat becoming a trait after being upadted to PRPG rules, and I didn't catch it please let me know.

FEATS
Acadamae Graduate, Advance Warning, All Gnolls Must Die,

Berserker’s Cry, Big Game Hunter, Black Marketeer, Blade Binder, Brew Fleshcrafting Poison, Burn Rider,

City Born, Conceal Scent, Country Born,

Dark Adept, Draconic Defender, Dragon Discipline,

Experienced Vagabond,

Flame-Tested Survivor, Frightful Suggestion,

Galley Slave,Gift of Sight, Gifted Mesmerist, Graverisen, Gunslinger,

Healer’s Touch, Heightened Trap Sense, History of Scars,

Impaling Charge, Indigestible, Inscribe Rune,

Jackal Blood,

Katheer Scolar,

Lone Wolf, Lost in the Crowd,

Massed Charge, Master of Disguise, Master of the Ledger, Minotaur’s Charge, Molthuni Discipline,

Necromantic Resistance, Night Stalker, Noxious Bite,

One Finger, Ooze Companion, Ooze Whisperer, Osiriontologist,

Pesh Euphoria, Pesh Healing, Pesh Rejuvenation, Profits of Kalistrade,

Quick at Hand,

Relentless Butcher, Religious Pilgrim, Rugged, Ruincaster,

Sable Company Marine, Sahir-Afiyun, Sandwalker, Scent of Fear, Secret of Steel-Shattering Spirit, Shambling Monolith, Shingle Runner, Shrewd Liason, Silent as Stone, Slow Exhalation, Sneaky Vagabond, Sniper Shot, Sow Terror, Spirit of the River, Spirit Strike, Stone Clinger, Storm Clinger, Stormstruck Shambler, Strength of the Diamond, Suffocating Strangulation, Swarm Dodger,

Taldan Conscript, Taldan Knight, Taldan Squire, Teleport Sense, Twisted Flesh,

Urban Forager,

Veiled Vileness, Vermin Companion,

Warped Mind


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Thanks for pointing that out, I missed that one.

So Mule and Donkey are now officially linked to the Pony stats with some slight flavor adjustments. For full details see Ultimate Equipment Guide.

So that brings the list down to the following:

Arrowhawk
Abyssal Greater Basilisk
Digester
Ethereal Filcher
Ethereal Marauder
Formian Worker
Formian Warrior
Formian Taskmaster
Formian Myrmarch
Formian Queen
Grimlock
Phasm
Ravid
Razor Boar
Locust Swarm


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Update

Dire Weasel = Giant Weasel

So the remaining 3.5 Monster Manual monsters are as follows

Arrowhawk
Abyssal Greater Basilisk
Digester
Ethereal Filcher
Ethereal Marauder
Formian Worker
Formian Warrior
Formian Taskmaster
Formian Myrmarch
Formian Queen
Grimlock
Phasm
Ravid
Razor Boar
Locust Swarm
Donkey
Mule

Same notes from original post still applies.

Down to only 17 monsters (15 if you don't count the Abyssal Basilisk or Grimlock, see earlier posts)


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These all look great, but I am going to complain just a little. While the Earth Elementals look amazing, I do not like errupting out of the ground minis. It has always felt like I am only getting half the mini. I know that some people really like the effect but it's just not for me. I'll probably get them anyway but here's hoping in a few set down the line we can get some earth elementals not errupting from the ground. :-)


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Jeraa wrote:

The Abyssal Greater Basilisk is nothing more then an advanced, templated basilisk. Pathfinder doesn't usually stat out things like that. They give you the base creatures, and the GM advances them to suit his needs. (Just take a normal Basilisk, advance it 12 hit dice, and then add the Giant, Advanced, and Fiendish templates.)

Gauntlets of Ogre Power were replaced with Belt of Giant Strength +2. The stronger versions (+4 and +6 strength) were already belts, and it brings it in line with the other physical stat-boosting items in Pathfinder (all are belt-slot items). Amulet of Health is now Belt of Mighty Constitution for the same reason.

Periapt of Wisdom was replaced with Headband of Wisdom. (All mental stat boosters are headbands in Pathfinder. That is why there is no more Cloak of Charisma, which you missed from your list.

Monks Belt became Monks Robe.

Elixir of Sneaking (+10 to Move Silently) become Elixir of Hiding (+10 to Stealth, which covers both hiding and moving silently.)

The only two on that list which aren't in the core rulebook are the Chaos Diamond and the shrouds of Disintegration. They may appear in Ultimate Equipment though.

I left the Greater Abyssal Basilisk on the list because adding the fiendish template doesn't exactly replicate it. But I could go either way on it.

As for the magic items, I just wasn't sure but you have been a big help in clarifying those. So that just leave the Chaos Diamond and Robes of Disintegration, neiter of which is in Ultimate Equipment Guide, at least not under those names.


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This is just a look at what has not made the jump from the 3.5 SRD to the PRPG rules in an official pathfinder product.

This is mainly going to be focused on Monsters, Magic Items, and Spells/Domains. Also this only covers the Core Rules and Divine Rules from the SRD. I'll take a closer look at Epic when we have Mythic, and Psionics will hopefully happen sometime. :)

MONSTERS

I.P. Monsters - These Monsters are intellectual property and thus will not be converted to PRPG rules.

Beholder
Gauth
Carrion Crawler
Displacer Beast
Githyanki
Githzerai
Kuo-toa
Mind Flayer
Slaad Grey
Slaad Green
Slaad Red
Slaad Blue
Slaad Death
Umber Hulk
Yuan-ti Pure Blood
Yuan-ti Half-Blood
Yuan-ti Abomination

SRD Monsters - These Monsters are in the SRD but have yet to appear in an official PRPG write up.

Arrowhawk
Abyssal Greater Basilisk
Digester
Dire Weasel
Ethereal Filcher
Ethereal Marauder
Formian Worker
Formian Warrior
Formian Taskmaster
Formian Myrmarch
Formian Queen
Grimlock
Phasm
Ravid
Razor Boar
Locust Swarm
Donkey
Mule

*Note - the unoffical word from paizo
Formian = We can probably expect to see these in the near future
Grimlock = Morlock
Mule and Donkey = Mentioned in the Core Rule Book might get errata linking the to horse/pony stats
Locust Swarm = Needs a little more appeal possibly Crimson Locust Swarm
Ethereal = Anything with Ethereal is not really liked

*Personal Note - I still hold out hope for an official Dire Weasel, Arrowhawk, and Razor Boar. Phasm and Digester should be in Misfit Monsters II. Grimlock should be a 0 hit die race that is the result of a Morlock and a Human making babies.

MAGIC ITEMS

Amulet of Health
Chaos Diamond
Belt, Monk’s
Elixir of Sneaking
Gauntlets of Ogre Power
Periapt of Wisdom
Shrouds of Disintegration

*Note - Not really sure why these handful of Magic Items have not made the jump but would be interested to hear why, if any reason at all.

SPELLS/DOMAINS

Cure Minor Wounds = Stablize
Inflict Minor Wounds = Bleed
Armor Of Darkness
Blacklight
Bolt Of Glory
Bolts Of Bedevilment
Crown Of Glory
Hardening
Maddening Scream
Status, Greater
Surelife
Touch Of Madness
True Creation
Genesis

*Note - Interestingly some of the above spells appeared in the 3.5 Pathfinder Campaign Setting but didn't make the jump to the Inner Sea World Guide.

*Note II - Technically Genesis comes from the Epic rules set but it was in the 3.5 Pathfinder Campaign Setting so I'm including it here.

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