Elf

Bricker Longfellow's page

49 posts. Organized Play character for Wareagle.


Race

(HP3/35: AC 20/16/15: F+4/R+10/W+8 +2 vs fear: Init +4/Perception +17 +2 vs traps)

About Bricker Longfellow

Halfling Rogue 4/cleric 1
Small humanoid (halfling)
Init +4; Senses Perception +17
DEFENSE
AC 20, touch 16, flat-footed 15
(armor +4, Dex +4, size +1, Misc +1.)
hp 35 (5d8+4)
Fort +4, Ref +10, Will +8 (+2 vs fear)
OFFENSE
Spd 20 ft.
Melee: +1 shortsword +9 (1d4+1, 19-20/x2) or
dagger +8 (1d3, 19-20/x2)
Ranged light crossbow +8 (1d6, 19-20/x2) or
thrown dagger +8 (1d3, 19-20/x2) or
splash weapon +8 touch (varies)
Space 5 ft.; Reach 5 ft.
Special Attacks sneak attack +2d6, Rogue talent Finesse Rogue and Surprise attack, trap sense, Uncanny dodge.
STATISTICS
Str 10 (+0), Dex 18 (+4), Con 11 (+0), Int 14 (+2), Wis 16 (+3), Cha 12 (+1)
Base Atk +3; CMB +2; CMD 16
Feats Dodge, Mobility, Improved Feint.
Skills Acrobatics +13, Disable Device +13, Disguise +7, Escape Artist +11, Knowledge (local) +9, Perception +17 (+19 finding traps), Sleight of Hand +13, Stealth +15, Appraise +11, Sense motive +12, Spellcraft +7, Diplomacy +6, Intimadate +5, Bluff +8.
Languages Common, Halfling, Dwarven, Elven
SQ trap finding +2 Channel positive energy, Luck and Liberation domain, Evasion Trap sense.
Spells per day: 1st: 2+ true strike
Traits
Deft Dodger +1 Reflex
Indomitable Will +1 Will
Hero of Brindin's Ford
Gear Lens of Detection, +1 Shortsword, Dagger (4), +1 Studded Leather Armor, flask of acid (2), Alchemist fire (1), sunrod (2), potions of Invisibility (4), Potions of cure mod (2), Potions of cure light (5), Potions of Identify (5), light crossbow and 10 bolts, backpack, belt pouch, mwk thieves’ tools, Wand of cure light (50charges), silk rope (50 ft.), grappling hook, bedroll, flint and steel, rations (10), waterskin, 941gp.

Bio:
“A sunny day full of carpentry and a stout ale in the evenings is all a Halfling ever needs my boy.” is what Pappy Longfellow always said. I never subscribed to my father’s philosophy on life but I never told him that. I was his apprentice until the age of 19 when a gnomish pressure canner explosion took him and my Mammy Longfellow away from me. After cleaning pieces of beet and Halfling from all over the kitchen, I took over the family business after his passing and became the carpenter of the little hamlet a few miles south of Draklafel. It would have been a rewarding life for any typical Halfling, but I was always dreaming of the road. I was almost ready to except my fate of driving nails for a living until one night, while dreaming, Desna came to me. He told me that he did not breathe life into me to be a carpenter. I was to be an adventurer. I was to see and experience all that I could in the short life we Halflings enjoy. "The road shall be your church and the jingle of coin will be my gospel and when your days are done you will sit at my side and oh the tales you will have to tell.” Upon my awakening from this most vivid dream I found my pack ready for travel at my bedside along with a beautiful walking staff to help me along the way. So I loaded my pipe, donned my back pack, and struck out on the road without a word to anyone. I have been traipsing every since making my way from town to town and pocket to pocket praising the Halfling god every night before sleep.

Personality/Description:
He is very laid back with a strong love for gold and fancy Rocks. He likes excitement but is not one to risk his life unless gold is involved. He would not think himself as a Hero by any manner but would do just about anything for the right pay. He has good intentions but unlike most Rogues he is not skilled in getting himself out of trouble. He acts on what he thinks and makes his own decisions and does what he personality believes is right witch very often leads to trouble, but so far he's been able to live through each of his mistakes. An important thing in his mind is repaying what he owes...he always returns a favor.

Brickers heroics at Brindin Ford:
Since he left the confines of his halfling village all those years ago Bricker has no stayed in one place for very long (Often because he does something stupid and is throw out.), his love for travel is what keeps him on the and his lust for gold and riches is his drive. By chance he came by Brindins Ford during troublesome times though the people of the Ford were unwary of the coming threat Bricker did not stay for too long as he usually only stops by towns for rest a drink and information. He left headed for adventure until he was ambushed by a group of bandits they snuck up on him knocking him out, the bandits were planing a raid on the Ford and took Bricker as a hostage thinking him to be one of the townspeople. He was held there for many days and learn't more and more of the bandits plan they did not treat him poorly and left him alone in a cell at their camp. The prison they had put him in was of poor make and he could have easily slipped out any night but he was curious of the bandits plan. On the night before the day the bandits would have struk Bricker snuck out he knew not what he would do but needed to help the Ford for if these bandits struck the town would surely fall. He snuck around the camp looking for some sort of map or plans for the raid this eventually lead him to the Leaders quarters were he skillfully took the large map on witch the plan was made, he made not a sound. He ran as fast as his little legs could carry him back to Brindin Ford. He asked for immediate meeting with the leader of the Ford and explained to him everything as well as his plan to counter the Bandits. A meeting was held late that night among all of the ford and honored guest Bricker. Bricker realized during his meeting witch he mostly stayed quiet during that the Bandits would probably be suspicious as to his whereabouts in the morn, he snuck out of the meeting room and began his trek back to the Camp were he sat himself back into his cell but not without smuggling a dagger from the guard outside. In the morning no one came to check on him and the Bandits went through with their plan witch would indubitably be there doom thanks to th Halfling. He waited in the cell until not a noise came from the camp until he opened the cell door looking around the now empty camp with a smile on hs face, that soon diapered when he heard human voices from witin the Bandit leaders tent, as Bricker has always been a very curious sort he peered into the tent only to see the leader siting inside mumbling to himself and looking over his map. Bricker took the opportunity to slip his smuggled dagger between the unwary bandits throat leaving all the spoils to him. He returned to Brindins ford long after the battle was already one and he was done raiding every coin from the ill fated bandits. Upon his return many chanted for him and cheered his name, he was even greeted by the councilor of the Ford himself and promised eternal gratitude as well as a home and steady income within the town. Bricker never thought himself a hero for his deeds but accepted the offer nonetheless. Bricker still travels and still searches for his desire of gold but now he also has a place to call home...