I want to throw my hat into the ring. I want Psionics in Pathfinder but I want something different from Psionics unleashed. I would love Paizo to release a psionics system but I expect to see them give it the Pathfinder RPG treatment and come up with something unique, free of power creep, and fits will into the existing campaign system. I hope to see something show up when Vudra campaign books start coming out.
On Know Direction Podcast 61 Live Mark Moreland, John Compton, and Mike Brock made some huge announcements today. One of the big ones is that Pathfinder Tales Chronicle format is changing. I am opening this thread to discuss these changes.
The jist of the change is that chronicles will be tied into scenarios with boons being available for books but multiple boons can be combined to get permanent boons. Please discuss here.
Please forgive me if I got the details wrong and correct me on this thread if I missed anything.
posting as Glar the Headsman since VOs can't have aliases
Riddywipple: "yeah! freedom! Legalize flayleaf!"
What is your character concept Czrenobog? Maybe if Mike sees your reasoning for playing the deity, it might influence his decision. Please include spoiler tags if it includes details for any scenarios.
Strategicon Gamex, Los Angeles's #1 gaming convention and THE con for Pathfinder in LA with an expected 60 tables this year is holding its annual convention over Memorial Day weekend, May 25-27 at the Sheraton Gateway Los Angeles Hotel.
You can sign up for the games at:
Pre-registration for convention is open on the strategicon web site:
Rooms are available at the hotel, The convention room rate is nominally $109 per night for a double, $119 for triple, and $129 for quad. Parking Options
We are offering several modules plus Bonekeep!
Info on our Bonekeep special:
Ruins of Bonekeep Special:
The ruins of Bonekeep have stood outside Absalom
for hundreds of years. The crumbling ruin is
just one of many testaments to the foolhardy
conquerors who tried—and failed—to lay claim to the
City at the Center of the World. Records state that it was
home to a necromancer who tried to animate the city’s
dead, but the armies of Absalom razed the keep to its
foundation before he could complete his mighty spell. In
the years since, few adventurers have bothered to explore
the ruins, finding only a trinket or two for their troubles.
What no one ever discovered was the series of dungeons
beneath the ruin, which have lain undisturbed until now.
Ruins of Bonekeep is a series of special events for the
This special adventure is being held only at larger convention, such as Gencon and Origins. But GAMEX qualifies, allowing our Southern California/West Coast players to experience this unique event.
Are you brave enough to accept the challenge?
Register on the GAMEX PFS site:
And pay on the GAMEX official site
Special sessions of this unique adventure with special judges are scheduled for both Saturday and Sunday night with a Pizza party scheduled upon its conclusion to afford players bragging rights on how far they complete this adventure.
Judge Signup Procedure:
GM Signup procedure:
If you would like to GM a table please send an e-mail to firstname.lastname@example.org with what slots you would like to judge and what scenarios you would like to judge by May 5th 2013. If you don't include scenarios, we will choose scenarios for you based on need. We will have all scenarios up to 4-20. Make sure to include your e-mail address that you use for your Paizo account so the PDFs can be added to your account on time. Scenarios are chosen based on needs of the schedule so you are not guaranteed the scenarios you request.
Hope to see everyone there!
If you have questions or suggestions, please contact email@example.com
LA Grand Lodge Venture Officers
This is very creative Nosig and really got me thinking. I love this day job and don't think it would be good aligned at all just like profession (assassin) isn't necessarily evil. This is a great way of putting it. But to the point:
You put an image in my mind of a cleric, in his or her free time visiting orphanages and doing his or her part to indoctrinate the orphans in the ways of the chosen of Asmodeus and the rewritten history of Cheliax penned by house Thrune. I love this! Care and comfort is not necessarily a good act just like killing for money is not necessarily an evil one, there are plenty of assassin's in literature described as being more neutral then evil so I am perfectly ok with this concept and day job.
There is the argument that because 2 prestige classes with the word assassin in their name have to be evil then all assassins and assassinations are evil; I disagree with this line of thinking. The requirement that the two prestige classes must be evil only proves that characters that get levels in those prestige classes must be evil not that all characters that engage in mercenary killing must be evil.
Platycore, or call me Jack wrote:
I favor the feat for middle BAB characters with power attack such as strength rogues, monks, inquisitors, etc. Every bonus to hit counts for these characters.
According the description of the extraplanar subtype (http://paizo.com/pathfinderRPG/prd/monsters/creatureTypes.html#_extraplana r-subtype) in the bestiary, creatures on transitive planes like the ethereal plans are not extraplanar.
Wouldn't this mean dismissal wouldn't work on them in the ethereal plane?
Edit: never mind, I didn't see Kestler's spoiler.
I've found that for inquisitors a 1st level fighter dip is worthwhile strictly for the heavy armor and martial weapons. Using this same logic a 1st level cavalier or paladin dip would be just as useful minus the bonus feat.
In theory, I think a 2nd level Ranger would be good too for the bonus feat w/o prereqs.
I'm not real familiar with monk multiclassing but after reading this thread I tried making a few monkquisitors and the straight monk builds were always more effective especially zen archer. Inquisitors seem to benefit most from combat help and the monk just didn't give enough bang for the buck for my tastes.
The wording of the extend spell feat is
An extended spell lasts [b]twice as long as normal[/b]. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat
This should apply to the duration limit too since that would be normal in context of this spell. Unless an official source overrides this, that appears to be RAW.
Remember they have all knowledge skills as class skills, so if you have leftover skillpoints, put each one into a knowledge skill. It just doesn't seem like a lot because knowledge skills is 10 different skills. Only wizards and bards get all knowledges as class skills so really wizards have a ton of options, just most of them are knowledges.
Knowledges are very worthwhile if your GM uses them. If your GM ignores the value of them they are worthless but if they are used appropriately they can be some of the most valuable skills in the game especially when used to find the weaknesses of creatures.
Johnlocke90 is right. A creature with reach gets to pick the square every time, it's not just limited to the nearest open square and it can be the square above the creature.. The other time a grappler can move the creature to any adjacent square is when they maintain the grapple and attempt the move action. They can move up to half their speed and put the grappled creature in any adjacent square.
3.5 is better than Pathfinder because there is no difference between a wizard and a rogue in... wait what?
Sheila Heidmarch would be a better choice. She has been known to go to Sandpoint and is used as a hook in the Beginner box bash demos. Osprey is always good too as he travels a lot. Since it's Goblin tribes working together, it could be Grandmaster Torch sending out pathfinders to avoid a link back to rogue shadow lodge.
Brian Darnell wrote:
Gosh it took me a long time to see it but I was wrong about this! They did not apply weapon finesse to the shortspear, I missed the combination of precise strike, a magical shortspear, and weapon training. Nicely done! Very flavorful build and very functional.
I had a similar reaction. I coughed when I found the Tribal champion has weapon finesse applied to a shortspear. P. 216
If the players don't pick up on it when you make the example yourself or when you ask them for descriptions, start doing it for them but still iving pause for them to put in their own descriptions. You can't force it but if the flavor is lacking you can fill it in with your own flavor. Sometimes the best inspiration is if you describe everything they do as beyond awesome it will inspire them to give beyond awesome descriptions.
1) Dragons - I haven't been a big fan of the dragons I have seen. I think they would work well if given a lot more backstory/roleplaying suggestions/more complex strategy. Dragons are one of those monsters that is really only has challenging/interesting as the GM running it.
2) Goblins - More Goblins! I can't get enough of these iconic monsters and players at my tables love goblin-centric scenarios. I have also recently found that iconic monsters are great to have in PFS scenarios because I can port them into home games. More iconic monsters including goblins.
3) Orcs - See Goblins above. I would like to see orcs since I can't really get player opinion on them since they are only in 2 scenarios that I know of. Plus, it would be nice to have some samples of orc encounters that can be ported into home games.
4) Drow - If Drow are represented I would like to see PFS as a way to represent them as true iconic Golarion Drow. Let's see drow in a golarion light the way we see Goblins in a Golarion light. I want my players to see "Drizzt who?, Lolth who?". Flesh grafters, demon worship, slavery, etc. EVIL EVIL EVIL Drow.
5) Dinosaurs - meh. I have no opinion of dinosaurs but probably just because I have seen them much. If I saw them represented well I might be interested in them. Maybe a druid with a dinosaur companion? or a bunch of critters riding them? A mwangi adventure with intelligent evil apes riding dinosaurs perhaps?
6) Undead - Being that it is a classic foe, they are needed. I don't have anything else to say other than that.
7) Swarms - meh, less swarms unless they can be used in a more novel way. For the players who haven't seen them, they can just play the scenarios that have them.
8) Outsiders - Celestials! I can totally think of a bunch of reasons why Celestials would try to stomp out the society. It is not a "good" organization and a celestial threat would be wonderful especially for good PCs. How do you deal with the hound arcon that has decided you are irredeemable especially if it works for your patron?
9) Humanoid NPCs - There is so much variation that can be done but I would like to see leaders picked from the more iconic foes. An ogre warlord, an orc adept, a hobgoblin knight; all of these and more could raise groups to cause problems for the society.
I would like to see Oozes and aberrations more. They seem to cause a lot of confusion for parties and it would be nice to see them used more.
I give the option to roll or take the average. I also allow Hero points to be used for re-rolls and plot twist cards for creative solutions. In a recent home game I had two players level up and roll rather than take the average and both rolled 1s and 2s; between the two of them they were able to get averages by burning hero points and a plot twist card.