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Pathfinder Adventure Path #69: Maiden, Mother, Crone (Reign of Winter 3 of 6)
***( )( ) by Lord Snow

Pathfinder Society Scenario #53: Echoes of the Everwar—Part IV: The Faithless Dead (PFRPG) PDF
**( )( )( ) by KestlerGunner

Pathfinder Battles—Heroes & Monsters: Half-Orc Barbarian
***** by FabulousJeremy

Pathfinder Society Scenario #2-19: Shades of Ice—Part III: Keep of the Huscarl King (PFRPG) PDF
*( )( )( )( ) by FabulousJeremy

Pathfinder Tales: Death's Heretic
***** by Dazrin Nightstrider

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Brian Darnell's page

Goblin Squad Member. FullStarFullStarFullStarFullStar Venture-Lieutenant, California—Los Angeles (Inland Empire). 364 posts (449 including aliases). 25 reviews. 6 lists. 1 wishlist. 18 Pathfinder Society characters. 2 aliases.

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Grand Lodge

A flip mat for emerald spire

Grand Lodge

I am very happy I have a hardcover version of this book. I am totally buying the PDF.

Grand Lodge

I want to throw my hat into the ring. I want Psionics in Pathfinder but I want something different from Psionics unleashed. I would love Paizo to release a psionics system but I expect to see them give it the Pathfinder RPG treatment and come up with something unique, free of power creep, and fits will into the existing campaign system. I hope to see something show up when Vudra campaign books start coming out.

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

Thanks for posting GeekGamerGirl. It's an old thread and one that hadn't hit my radar. It was good to read it because I'm always looking for ways to add additional favor to scenarios. Maybe I'll run this on HP Lovecraft's birthday (8/20, he would have been 123) this year.

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

I am very strict about it at my tables. No targeting of any damaging effect without mind control and if any AOE would damage a character it requires permission from the player. I take responsibility as the GM for it.

I find that this conduces good game play and helps promote a friendly environment.

Grand Lodge

Sounds good! I can't wait!

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

On Know Direction Podcast 61 Live Mark Moreland, John Compton, and Mike Brock made some huge announcements today. One of the big ones is that Pathfinder Tales Chronicle format is changing. I am opening this thread to discuss these changes.

The jist of the change is that chronicles will be tied into scenarios with boons being available for books but multiple boons can be combined to get permanent boons. Please discuss here.

Please forgive me if I got the details wrong and correct me on this thread if I missed anything.

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

posting as Glar the Headsman since VOs can't have aliases
Glar:"I am pleased to work towards the goals of the free state! I will put my focus on Korvosa when I can but if I am not there I will work to spreading the word of freedom and democracy where I can. Back in Galt, things are a lot more messy and I am happy to serve a country that has its head, so to speak. We don't have Major Colson Madris in Galt, and that's why I left."

Riddywipple: "yeah! freedom! Legalize flayleaf!"

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

Czrenobog wrote:

Dear campaign leadership,

Is Lissala legal, or can you please make her legal?

I know that this has been covered by a lot of people who spend a lot of time on the forums and they have come to a consensus. However, I have not seen leadership yet step in and say yay or nay one way or the other. Further muddling this is the fact that there is a blog post that specifically states that you can use the blog post as legality, however, without a source book listing her as valid...

Please, will someone give us a simple yes or no. With all the activity of worshippers of Lissala that are rumored to be abounding, I'd really like to play a character who worships her.

In all things, I obey.

What is your character concept Czrenobog? Maybe if Mike sees your reasoning for playing the deity, it might influence his decision. Please include spoiler tags if it includes details for any scenarios.

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

2 people marked this as a favorite.

Strategicon Gamex, Los Angeles's #1 gaming convention and THE con for Pathfinder in LA with an expected 60 tables this year is holding its annual convention over Memorial Day weekend, May 25-27 at the Sheraton Gateway Los Angeles Hotel.

You can sign up for the games at:
http://warhorn.net/gamex-2013-pfs/

Pre-registration for convention is open on the strategicon web site:
http://strategicon.net

Rooms are available at the hotel, The convention room rate is nominally $109 per night for a double, $119 for triple, and $129 for quad. Parking Options

We are offering several modules plus Bonekeep!

Info on our Bonekeep special:

Ruins of Bonekeep Special:
The ruins of Bonekeep have stood outside Absalom
for hundreds of years. The crumbling ruin is
just one of many testaments to the foolhardy
conquerors who tried—and failed—to lay claim to the
City at the Center of the World. Records state that it was
home to a necromancer who tried to animate the city’s
dead, but the armies of Absalom razed the keep to its
foundation before he could complete his mighty spell. In
the years since, few adventurers have bothered to explore
the ruins, finding only a trinket or two for their troubles.
What no one ever discovered was the series of dungeons
beneath the ruin, which have lain undisturbed until now.

Ruins of Bonekeep is a series of special events for the
Pathfinder Society Organized Play campaign designed
by Jason Bulmahn, Lead Designer of the Pathfinder
Roleplaying Game. “Level 1: The Silent Grave” is the first
event of the series, with more scheduled to be released in
the coming year. This event is designed for six characters
from 3rd to 7th level.
Unlike other Pathfinder Society events, this game has a
higher level of danger and reward than most, designed to
test characters to their limits. In addition, this event has a
large number of possible encounters, and the players are
unlikely to complete them all in 5 hours. This is intentional.
The event should not be extended beyond the 5-hour limit.
If time expires, the game ends and the PCs escape, even
those that are at negative hit points or near death.

This special adventure is being held only at larger convention, such as Gencon and Origins. But GAMEX qualifies, allowing our Southern California/West Coast players to experience this unique event.

Are you brave enough to accept the challenge?

Register on the GAMEX PFS site:
http://www.warhorn.net/gamex-2013-pfs/

And pay on the GAMEX official site
http://www.strategicon.net

Special sessions of this unique adventure with special judges are scheduled for both Saturday and Sunday night with a Pizza party scheduled upon its conclusion to afford players bragging rights on how far they complete this adventure.

Judge Signup Procedure:

GM Signup procedure:

If you would like to GM a table please send an e-mail to pfslacoordinator@gmail.com with what slots you would like to judge and what scenarios you would like to judge by May 5th 2013. If you don't include scenarios, we will choose scenarios for you based on need. We will have all scenarios up to 4-20. Make sure to include your e-mail address that you use for your Paizo account so the PDFs can be added to your account on time. Scenarios are chosen based on needs of the schedule so you are not guaranteed the scenarios you request.
Slots are:


  • Friday 2p, 8p, midnight
  • Saturday 8a, 2p, 8p, midnight
  • Sunday 8a, 2p, 8p, midnight
  • Monday 8a, 2p


Hope to see everyone there!

If you have questions or suggestions, please contact pfslacoordinator@gmail.com

LA Grand Lodge Venture Officers

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

and congrats to Nate!

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

Mortifier wrote:
We have a 13 year old GM in SoCal, he should be getting close to his first star. He even did some judging at a convention this year.

He's really good too!

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

nosig wrote:

edit: If I am running a cleric of Asmodaus, can I put down as my day job: Profession: Orphanage Day Care Worker? (working for the Cheliaxian goverment in their outreach program) or am I going to have some judge revoke my cleric status for doing "Good Deeds" if I get a "35" on my day job?

This is very creative Nosig and really got me thinking. I love this day job and don't think it would be good aligned at all just like profession (assassin) isn't necessarily evil. This is a great way of putting it. But to the point:

You put an image in my mind of a cleric, in his or her free time visiting orphanages and doing his or her part to indoctrinate the orphans in the ways of the chosen of Asmodeus and the rewritten history of Cheliax penned by house Thrune. I love this! Care and comfort is not necessarily a good act just like killing for money is not necessarily an evil one, there are plenty of assassin's in literature described as being more neutral then evil so I am perfectly ok with this concept and day job.

There is the argument that because 2 prestige classes with the word assassin in their name have to be evil then all assassins and assassinations are evil; I disagree with this line of thinking. The requirement that the two prestige classes must be evil only proves that characters that get levels in those prestige classes must be evil not that all characters that engage in mercenary killing must be evil.

Grand Lodge

Awesome, can't wait for the PDF. Behir looks great! I love the color!

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

Just referenced this thread here in my faction cheat sheet I have been handing players. Thanks Findas

http://tinyurl.com/pfsfactions

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

This is great! Thanks Thursty

Grand Lodge

Because adamantine arrows work well against creatures with hardness like animated objects. When fighting an animated object with Hardness 15, I can understand why adamantine arrows would be worthwhile to keep around. Weapon blanch only works on DR, so it isn't too unbalancing.

Grand Lodge

That sounds makeable Ryan

Grand Lodge

Platycore, or call me Jack wrote:
Steel Forged Games wrote:
Yeah well that cost tons of cash right? This feat in effect give you a +5 to hit, while you maintain the end game of +10 damage right?

Sorry but I don't really follow. At low levels Furious Focus isn't needed as enemies have really low AC. At medium levels you can get a +2 weapon easily. Furious Focus can be of some help here to counter an initial power attack. But once you get a +3 weapon a full BAB class the weapon bonus and power attack is a wash, leaving you with a Str/Dex mod and BAB. A non full BAB class should be around the same.

I really like getting weapon focus and stacking static modifiers, be it a hit modifier or damage modifier.

I favor the feat for middle BAB characters with power attack such as strength rogues, monks, inquisitors, etc. Every bonus to hit counts for these characters.

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

Mortifier wrote:

I had the same problem when hosting a weekly game, I was lucky to get a small group of dedicated GM's (one of which went on to become the first VL of LA.)

That was me! I miss you Mort, hopefully we can get Kingmaker going again soon!

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

Why not We Be Goblins?

Grand Lodge

This is coming up in my Runelords campaign soon! Thanks to everyone who contributed!

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

According the description of the extraplanar subtype (http://paizo.com/pathfinderRPG/prd/monsters/creatureTypes.html#_extraplana r-subtype) in the bestiary, creatures on transitive planes like the ethereal plans are not extraplanar.

Wouldn't this mean dismissal wouldn't work on them in the ethereal plane?

Edit: never mind, I didn't see Kestler's spoiler.

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

Master Shokambi, holder of the true judgement of Pharasma - Fighter 1/Inquisitor 11 of the Lantern Lodge
Risen Guard Drezi Varian the Constant - 12th level Destiny blood Sorcerer
Drezi remembers your barbarian Kiinyan of Osirion

Grand Lodge

I've found that for inquisitors a 1st level fighter dip is worthwhile strictly for the heavy armor and martial weapons. Using this same logic a 1st level cavalier or paladin dip would be just as useful minus the bonus feat.

In theory, I think a 2nd level Ranger would be good too for the bonus feat w/o prereqs.

I'm not real familiar with monk multiclassing but after reading this thread I tried making a few monkquisitors and the straight monk builds were always more effective especially zen archer. Inquisitors seem to benefit most from combat help and the monk just didn't give enough bang for the buck for my tastes.

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

Congrats!

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

I love that scenario. I've never had an adventuring party trigger the trap. They all seem to figure it out right away.

Grand Lodge

Jester, if they grant our wish, what is your next cause?

Grand Lodge

The wording of the extend spell feat is

Quote:
An extended spell lasts [b]twice as long as normal[/b]. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat

This should apply to the duration limit too since that would be normal in context of this spell. Unless an official source overrides this, that appears to be RAW.

Grand Lodge

Remember they have all knowledge skills as class skills, so if you have leftover skillpoints, put each one into a knowledge skill. It just doesn't seem like a lot because knowledge skills is 10 different skills. Only wizards and bards get all knowledges as class skills so really wizards have a ton of options, just most of them are knowledges.

Knowledges are very worthwhile if your GM uses them. If your GM ignores the value of them they are worthless but if they are used appropriately they can be some of the most valuable skills in the game especially when used to find the weaknesses of creatures.

Grand Lodge

That all being said, now I want to make a staff magus that uses a quarterstaff in one hand and punches with the other! :)

Grand Lodge

Johnlocke90 is right. A creature with reach gets to pick the square every time, it's not just limited to the nearest open square and it can be the square above the creature.. The other time a grappler can move the creature to any adjacent square is when they maintain the grapple and attempt the move action. They can move up to half their speed and put the grappled creature in any adjacent square.

Grand Lodge

2 people marked this as a favorite.

I think your friend is trolling you.

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

2 people marked this as a favorite.

I like her too and I never understood the hate on for her. I often wonder if it is just how people read her. I've run her more as a strong noble woman who thinks that explaining herself and being nice to those that have to follow her orders is below her.

Grand Lodge

Because the hotel is far away from where we ate last time we can't have it at the same place. I am totally up for the meat and eat but I would like something with a better table setup this time. It would be nice to have more social time with more people then to click up into little tables.

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

1 person marked this as a favorite.

I printed the info from the blog on the back of the chronicles, I think that helped a lot.

Grand Lodge

M Half Elf/Half Giant/Half Baboon Aristocrat 1/Bard 4/Expert 7/Samurai 2/Fighter 1

I miss this game :)

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

Spoiler:
Sheila Heidmarch would be a better choice. She has been known to go to Sandpoint and is used as a hook in the Beginner box bash demos. Osprey is always good too as he travels a lot. Since it's Goblin tribes working together, it could be Grandmaster Torch sending out pathfinders to avoid a link back to rogue shadow lodge.

Grand Lodge

I'd buy one.

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

Welcome!

Grand Lodge

Ooo are we going to get the dates soon? Nice.

Grand Lodge

Are you adding any hit dice too or just the size and the special ability? Also, are you aiming for a certain CR?

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

Congrats Bruce!

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

Gongrats JP! That rocks!

Grand Lodge

Brian Darnell wrote:


I had a similar reaction. I coughed when I found the Tribal champion has weapon finesse applied to a shortspear. P. 216

Gosh it took me a long time to see it but I was wrong about this! They did not apply weapon finesse to the shortspear, I missed the combination of precise strike, a magical shortspear, and weapon training. Nicely done! Very flavorful build and very functional.

Grand Lodge

Mrakvampire wrote:

I'm really disappointed with NPC Codex right now.

Browsing for let's say clerics.

CR 8 cleric. Wisdom 19 with +2 item???
CR 9 cleric. Wisdom 18 with +2 item???
CR 10 cleric. Wisdom 21 with +2 item???

They are all humans after all! Of 9th to 11th level. They should have at least 15 starting wisdom + level bonuses + human bonus + item bonus.

Was it so difficult to at least try to check numbers? To make some effort to at least make them in line (power-level I mean) with usual NPCs from adventure paths? I don't know. Really don't kmow.

Now I, as DM, need to spend time to check every 'pre-generated' NPC and adjust their main stats. Great. What's the point of this book then?

I had a similar reaction. I coughed when I found the Tribal champion has weapon finesse applied to a shortspear. P. 216

Grand Lodge Goblin Squad Member

test

Grand Lodge

If the players don't pick up on it when you make the example yourself or when you ask them for descriptions, start doing it for them but still iving pause for them to put in their own descriptions. You can't force it but if the flavor is lacking you can fill it in with your own flavor. Sometimes the best inspiration is if you describe everything they do as beyond awesome it will inspire them to give beyond awesome descriptions.

Grand Lodge **** Venture-Lieutenant, California—Los Angeles (Inland Empire)

1) Dragons - I haven't been a big fan of the dragons I have seen. I think they would work well if given a lot more backstory/roleplaying suggestions/more complex strategy. Dragons are one of those monsters that is really only has challenging/interesting as the GM running it.

2) Goblins - More Goblins! I can't get enough of these iconic monsters and players at my tables love goblin-centric scenarios. I have also recently found that iconic monsters are great to have in PFS scenarios because I can port them into home games. More iconic monsters including goblins.

3) Orcs - See Goblins above. I would like to see orcs since I can't really get player opinion on them since they are only in 2 scenarios that I know of. Plus, it would be nice to have some samples of orc encounters that can be ported into home games.

4) Drow - If Drow are represented I would like to see PFS as a way to represent them as true iconic Golarion Drow. Let's see drow in a golarion light the way we see Goblins in a Golarion light. I want my players to see "Drizzt who?, Lolth who?". Flesh grafters, demon worship, slavery, etc. EVIL EVIL EVIL Drow.

5) Dinosaurs - meh. I have no opinion of dinosaurs but probably just because I have seen them much. If I saw them represented well I might be interested in them. Maybe a druid with a dinosaur companion? or a bunch of critters riding them? A mwangi adventure with intelligent evil apes riding dinosaurs perhaps?

6) Undead - Being that it is a classic foe, they are needed. I don't have anything else to say other than that.

7) Swarms - meh, less swarms unless they can be used in a more novel way. For the players who haven't seen them, they can just play the scenarios that have them.

8) Outsiders - Celestials! I can totally think of a bunch of reasons why Celestials would try to stomp out the society. It is not a "good" organization and a celestial threat would be wonderful especially for good PCs. How do you deal with the hound arcon that has decided you are irredeemable especially if it works for your patron?

9) Humanoid NPCs - There is so much variation that can be done but I would like to see leaders picked from the more iconic foes. An ogre warlord, an orc adept, a hobgoblin knight; all of these and more could raise groups to cause problems for the society.

I would like to see Oozes and aberrations more. They seem to cause a lot of confusion for parties and it would be nice to see them used more.

Grand Lodge

I give the option to roll or take the average. I also allow Hero points to be used for re-rolls and plot twist cards for creative solutions. In a recent home game I had two players level up and roll rather than take the average and both rolled 1s and 2s; between the two of them they were able to get averages by burning hero points and a plot twist card.

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