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Brian Carpenter's page
115 posts. 2 reviews. No lists. 1 wishlist.
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Looking through my copy, it doesn't appear to contain that information. It has a one page "Terms to Know" section which describes some of the XCrawl terminology in a glossary format. This section refers readers to the main rule book and Sellout supplement for things like Mojo Pool, Signature Moves and Banned Equipment.
Near the end, there is a two paragraph section on Fame, but I didn't see anywhere the rules for playing to the crowd.
Hope this helps.
Rune Scryber wrote: Erik Mona wrote: Some of this material will begin to come to light in January's Pathfinder Chronicles Gazetteer, and it's likely we'll do a PC-race-focused book if Classic Monsters Revisited sells well.
--Erik
Wahooo! Double Wahoo!
The reimagning of the races was alway one of the major things that I enjoyed about settings like Dark Sun. I can't wait to see what Paizo comes up with.
If I remember correctly, the PDF's are released to subscribers on the same date that your copy ships. So, the PDF probably won't show up before the end of the month.

I like the new look.
The faux tome style was cool when it was new, but it has weighed on me as more and more books were published with it. Tome of Battle, Unearthed Arcana and the Complete Series are some of the worst offenders. However, I especially despise it on both Forgotten Realms and Eberron books as it hides some incredible artwork. I'd like to see dynamic interesting artwork on the cover that inspires me and makes me wonder what is between the covers of the book. Just look at Draconomicon for 3E. So many people have commented on how beautiful the book looks. I also recall looking at the covers of the 1E and 2E books and thinking about ways to incorporate those scenes into my adventures.
Now that I think about it, this cover style shows up on Pathfinder and Gamemastery modules too. Paizo uses a banner over a sizable section of the cover and it hides much of the art. I understand that companies benefit from brand recognition (which is why I assume they adopt this), but I still miss the full spread art on a cover.
But then, I like comics too. :D
Many thanks to the Paizo staff for listening to your customer base. It's not every company that would spend man hours and resources making relatively minor changes to a product that has already been released. Kudos to everyone there.

Nicolas Logue wrote: Kelvar Silvermace wrote: Nicolas Logue wrote: Brian Carpenter wrote: Sweet.
With this, D0 and D1, there's a nice little adventure path developing for Falcon's Hollow. I like that, especially since it's one made of disconnected adventures. It makes for a nice alternative to Pathfinder. I'd love to add one more to the series too...but we shall see about that. If there were only one more module set in this area, I'd personally like to see a Wilderness module, a la Conquest of Bloodsworn Vale. Hmm...Conquest of Darkmoon Vale? Something with several mini-dungeons and a chance for the PCs to get their own keep would be awesome. What I am kicking around is not a wilderness mod per se...but as for a chance to get your own keep, what I am outlining does you one better. ;-) I think it would be cool for the PC's to gain a keep and step into the role of the official stewards of Falcon's Hollow. They'd certainly have to deal with the lumber barons which would make for some great role playing opportunities. And of course, a nice big threat would be necessary for them to prove their worth. Hmmm...I really hope that fourth Falcon's Hollow module makes it into the lineup now.
Thomas Austin wrote: Gotta link for Solomon Kane? Interested. The game is produced by Pinnacle Entertainment Group, the makers of the Savage Worlds system. I didn't see their games listed in the Paizo store, which in my opinion is a glaring oversight.
I don't think the game has hit stores yet, but they had copies for sale at GenCon. A friend of mine bought it and it looks really well done.
Sweet.
With this, D0 and D1, there's a nice little adventure path developing for Falcon's Hollow. I like that, especially since it's one made of disconnected adventures. It makes for a nice alternative to Pathfinder.
I know that Pathfinder is out now (and I love it!), so the preview part of this journal has lost some meaning, but I hope that it continues. I've enjoyed it quite a bit.
Shiny!
I can't believe that this game is actually back. I have been trying to track it down on the internet but with no luck. Has anyone found a place that sells it yet?
]Michael Moorcock’s Eternal Champion returns as Kane of Old Mars, a brilliant American physicist whose strange experiments in matter transmission catapult him across space and time to the Red Planet.[/QUOTE wrote:
After reading the above copy (and having recently graduated with my Master's in physics), I'm definitely the most excited for this one. In addition, I've never read any of Moorcock's work, so this should be a treat.
I'm still a bit confused myself. If the passage that lies 40 feet off the ground of the blue chamber is the passage that leads to the Passage of the Face (Area 8), then do they PC's ever need to do anything with the sarcophagus or lanterns?
I realize that Area 7 is labeled "The Flase Tomb", but I just want to be sure. I would so die, if I were playing this instead of running it! :P
I agree. I've always hated the standard stat block as they were simply unusable during an advenutre. Anytime I'd run one, I would end up writing out all of the relevant info myself, which felt like a waste of my time. These are easy to read and easy to use. Thanks for making the change!
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