Sajan Gadadvara

Brewslee Haiiya's page

288 posts. Organized Play character for Tyranius.


Full Name

Brewslee Haiiya

Race

Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|

Classes/Levels

Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Gender

Male

Size

Medium

Alignment

LN

Deity

Irori

Strength 14
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 18
Charisma 8

About Brewslee Haiiya

Brewslee Haiiya
Male human fighter 2/monk (drunken master) 7 (Pathfinder RPG Advanced Player's Guide 110)
LN Medium humanoid (human)
Init +10; Senses Perception +17
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Defense
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AC 29, touch 25, flat-footed 24 (+4 armor, +2 deflection, +4 Dex, +1 dodge, +3 monk, +5 Wis)
hp 66 (9 HD; 7d8+2d10+16)
Fort +11, Ref +11, Will +12 (+1 vs. fear)
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee +1 temple sword +10/+5 (1d8+3/19-20) or
. . +1 temple sword flurry of blows +10/+10/+5 (1d8+3/19-20) or
. . unarmed strike +10/+5 (2d6+3) or
. . unarmed strike flurry of blows +10/+10/+5 (2d6+3) or
. . cold iron temple sword +9/+4 (1d8+2/19-20) or
. . cold iron temple sword flurry of blows +9/+9/+4 (1d8+2/19-20) or
. . silver temple sword +9/+4 (1d8+1/19-20) or
. . silver temple sword flurry of blows +9/+9/+4 (1d8+1/19-20)
Ranged or
. . shuriken flurry of blows +11/+11/+6 (1d2+2) or
. . shuriken +11/+6 (1d2+2)
Special Attacks flurry of blows, stunning fist (8/day, DC 19)
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Statistics
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Str 14, Dex 18, Con 12, Int 10, Wis 20, Cha 8
Base Atk +7; CMB +13 (+15 trip); CMD 34 (36 vs. trip)
Feats Agile Maneuvers, Combat Reflexes, Deflect Arrows, Dodge, Improved Initiative, Improved Trip, Improved Unarmed Strike, Mobility, Panther Claw[UC], Panther Parry[UC], Panther Style[UC], Power Attack, Stunning Fist
Traits reactionary, wisdom in the flesh
Skills Acrobatics +12 (+27 to jump), Climb +9, Escape Artist +8, Intimidate +4, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Knowledge (history) +4, Knowledge (religion) +5, Perception +17, Profession (brewer) +16, Sense Motive +9, Survival +5 (+7 to avoid becoming lost), Swim +6, Use Magic Device +5
Languages Common
SQ drunken ki, fast movement, high jump, ki pool (8 points cold iron, magic, silver), maneuver training, slow fall 30 ft., wholeness of body (7 hit points)
Combat Gear potion of cure light wounds (2), potion of fly (3), wand of cure light wounds, wand of mage armor (50 charges), alchemist's fire (2); Other Gear +1 temple sword[APG], cold iron temple sword[APG], shuriken (40), silver temple sword[APG], +1 amulet of mighty fists, belt of incredible dexterity +2, boots of the cat[UE], bracers of armor +4, cloak of resistance +2, handy haversack, headband of inspired wisdom +2, ioun torch ioun stone[APG], monk's robe, ring of protection +2, wayfinder[ISWG], bandolier[UE], courtier's outfit, flask, flask, flask, flask, flask, flask, flask, flask, jewelry[UE], monk's kit[UE], 6,488 gp, 8 sp, 5 cp
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Tracked Resources
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Alchemist's fire - 0/2
Deflect Arrows (1/round) - 0/1
Drunken Ki (Su) - 0/3
Ki Pool (8/day) (Su) - 0/8
Light (At will) - 0/0
Panther Style (5/round) - 0/5
Potion of cure light wounds - 0/2
Potion of fly - 0/3
Shuriken - 0/40
Stunning Fist (8/day, DC 19) - 0/8
Wand of cure light wounds - 0/50
Wand of mage armor (50 charges) - 0/50
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Drunken Ki (Su) Drunken Ki pool allows the use of Ki powers.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (+20 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows +7/+7/+2 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
High Jump (+7/+27 with ki point) (Ex) +7 to Acrobatics checks made to jump.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (8/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Maneuver Training (Ex) CMB = other BABs + Monk level
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Panther Claw Retaliate as a free action instead of as a swift action
Panther Parry Retaliatory attacks are resolved before the attack
Panther Style (5/round) Retaliate against opponents that take attacks of opportunity against you
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Slow Fall 30 ft. (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Stunning Fist (8/day, DC 19) You can stun an opponent with an unarmed attack.
Wholeness of Body (7 hit points) (Su) Use 2 ki as a standard action to heal own wounds.

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[dice=AoO Panther Style reaction strike]1d20+10-2[/dice]
[dice=Damage]2d6+3+4[/dice]

Provoke AoO through movement
Mobility adds +4 to AC against AoO
Panther Style- retaliate against an AoO with a free unarmed strike
Panther Claw- free action instead of swift action and up to 5 retaliatory attacks.
Panther Parry- Retaliatory attacks are resolved before AoO. If retaliatory attack deals damage opponent takes a -2 penalty on attack and damage rolls to AoO.

Power Attack