About Bregor Rowain
HIT POINTS: 44/44 (2d8 Oracle, 2d12 Barbarian, +12 Con)
AC: 17 (+4 Studded leather, +1 Dex, +1 Feat, +1 Magic Item)
BASE ATTACK BONUS: +3
Great Sword (Meele)
+2 Racial bonus to Cha
Unflinching Gaze - Your commanding presence makes others lose the will to maintain deception. Use Charisma bonus in place of Wisdom for Sense Motive checks.
Birthmark - Benefit: This birthmark can serve you as a divine focus for casting spells, and you gain a +2 trait bonus on all saving throws against charm and compulsion effects.
Tusked - Huge sharp tusks bulge from your mouth, and you recieve a bite attack (1d4 for a medium creature). If used as part of a full attack action, the bite attack is made at your full base attack bonus -5.
Armor exper - You have worn armor as long as you can remember, either as part of your training to become a knight’s squire or simply because you were seeking to emulate a hero. Your childhood armor wasn’t the real thing as far as protection, but it did encumber you as much as real armor would have, and you’ve grown used to moving in such suits with relative grace.
When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.
Oracle Curse: Lame
Channel positive Energy 1d6 4/day
Rage 9/9 Rounds
Fast Movment +10
Damage Reduction 1/-
Moment of clarity Rage power
Sacred Tattoos - +1 Luck bonus on Saves
Orc Blood - Counts as human and Orc for all releveant effects
Weapon Familiarity - Proficiency with Greataxe and Falchion, in addition, treat any weapon with the word "Orc" in it as a martial weapon
Rock Climber - +1 Trait bonus on Climb and Acrobatics
Lv 1 (4+1) 5/5
(8 Oracle, 8 Barbarian, +4 Int, +2 Favored, = 16 ranks)
Acrobatics +8 (3 Rank, +1 Dex, +3 Trained, +1 Trait, 0 Armor)
Amulet of natural armor +1
Stag Lords Helmet
+1 Deathless Studded Leather
3 Bars of soap
4 days of rations
Bones of his parents
In every generation, one person is born without any clear fate stalked out for them. These men and women are often capable of forging their own destiny, and become the most noble of heroes or the most black hearted of villains.
Ever since Arodens death, it has been impossible to tell who is one of these “Free born souls”, and many hope to be amongst their numbers.
The Green man was born Bregor Rowain, and even from birth he was a person who stood out. Born to an Orcish mother and a human father, he was raised with more compassion than most of his ilk, but also with more pressure to become great.
At a young age, the green one suffered an injury to his right leg, one that was never explained and never healed properly, leaving him with a pronounced limp.
Living of the land, slowly moving south into more hospitable lands, he travelled lightly, never carrying more than he needed to survive.
Once he entered the lands of Brevoy, he stopped travelling for a time, finding the place as well as it’s people less hostile than he was used to, and more accepting of his services.
The green one is tall, even for someone with orc blood, and unusually handsome. His orcish features adding to his appeal rather than detracting from it, giving him a savage beauty.
His skin is a vibrant green colour, and his eyes share the same coloration. In fact, his eyes have a tendency to make people look at him twice, as they are completely green, lacking pupils or irises, making him look a lot like a blind man.
While his hair is a natural black, he has taken to dying it a shade of green to correspond to his skin tone.
His entire body is covered in an intricate pattern of tattoos, two lines of white spiralling around his chest, arms and legs, with a series of runes in-between them, spelling out a number of legends sacred to Gozreh.
In addition, on his forehead is a strange birthmark, mingled in with the tattoos.