About Bree Longfield
Fort: +3, Ref: +8, Will: +3
AC: 17 (with noqual chain shirt)
Touch AC: 13
Flatfooted AC: 14
CMD : 20 (10 + 5 Base Attack + 2 Strength Mod +3 Dexterity Mod +0 Size bonus)
CMB: +7 (+5 BAB, +2 str bonus, +0 special size)
Speed: 30 ft
Melee: Dagger +9 (1d4+2 19-20/x2)(weapon finesse)(+1 masterwork),
Ranged: Light Crossbow +8 (1d8 19-20/x2)(80 ft range), Bolas +4 (1d4 /x2)
Feats: Acrobatic, Stealthy, Two-weapon Fighting, Weapon Finesse
Acrobatics (dex): +14 (+3 Dex, +6 rank, +3 class, +2 feat)
Climb (str): +12 (+2 Str, +7 rank, +3 class)
Disable Device (dex): +12 (+3 Dex, +6 rank, +3 class)
Disguise (cha): +4 (-1 Cha, +2 rank, +3 class)
Escape Artist (dex): +11 (+3 Dex, +3 rank, +3 class, +2 feat)
Knowledge (local) (int): +6 (+2 Int, +1 rank, +3 class)
Linguistics (int): +8 (+2 Int, +3 rank, +3 class)
Perception (wis): +11 (+1 Wis, +7 rank, +3 class)
Sense motive (wis): +9 (+1 Wis, +5 rank, +3 class)
Stealth (dex): +15 (+3 Dex, +7 rank, +3 class, +2 feat)
Swim (str): +6 (+2 Str, +1 rank, +3 class)
Use magic device (cha): +8 (-1 Cha, +6 rank, +3 class)
Bluff(cha): +7 (-1 cha, +4 rank, +3 class)
Intimidate (cha): +8 (-1 cha, +6 rank, +3 class)
Sleight of hand (dex): +11 (+3 dex, +5 rank, +3 class)
Diplomacy (cha): +5 (-1 cha, +3 rank, +3 class)
Survival (wis): +3(+1 wis, +2 rank)
Appraise (int):+6 (+2 int, +1 rank, +3 class)
Heal: +3 (+1 wis +2 rank)
Light Crossbow: 1 (4 lbs)
Crossbow Bolts: 40 (1 lb per 10 bolts)
Bolas: 1 (2 lbs)
Masterwork Dagger: 4 (+1 attack bonus)(1 lb each)
Noqual Shirt: 1 (+4 AC, 12.5 lbs)
Dagger: 1 (+1 magic [+1 to hit/+1 damage], Depora's 1 lbs)
Not Currently Carrying
(total weight: 37.5 lbs [excluding the clothing she’s wearing, objects with '?' as weight and items hidden in Riddleport][)
After a fever claimed the lives of their parents, Bree and her twin brother, Brandon, were left to find their own way in the world at the tender age of 10 years old. With no one but each other to depend on, they buried their parents and left their family farm together, headed for the nearest town.
Two years later, in a town called Riddleport, Bree was separated from Brandon when they were caught trying to steal food being brought in from a ship. The captain of the ship forced them aboard, intent to put them to work aboard the ship. Brandon insisted that they jump over board as soon as they had the chance, and swim back to land. Although only a few moments older than her, he was always quite protective of her and said that, a ship full of brutes was no place for a young woman to be.
Scared out of her mind, Bree jumped from the ship. Hitting the water knocked the air from her lungs; she had not imagined it could hurt so much. Barely able to find her way back to the surface, disoriented, she turned in the water to see that men had grabbed a hold of Brandon and were pulling him back from the edge. Others were pointing down at her and cursing, while Brandon yelled over and over for her to swim. So, swim she did.
That was the last time she ever saw Brandon, that night she killed a man for the first time when he stumbled upon her sleeping in an alley way and thought to have his way with her. A week later, she met Copper. Copper was a local street urchin, he said he didn’t really know how old he was anymore, and he couldn’t remember what his real name had been, but he appeared to be in his late teens. He introduced her to several other young, homeless teenagers who were all squatting in a rundown warehouse.
He took her under his wing and taught her how to fight, he taught her how to survive and most importantly, he gave her the thing she needed most… another person to lean on. The only thing he ever asked in return was that she bring in her share to support the group as well.
Once again feeling lost, and long since having learned not to trust others too easily, Bree left the group to find her own way in life. Without Copper, she simply did not feel the connection to the others, and in fact, didn’t seem to feel the connection to much of anything anymore.
A few weeks later, while in a tavern, she saw the city guards post a Wanted sign in regards to the capture of man wanted for murder, it promised that a reward would be given upon the verification of the prisoner’s identity. When she stumbled upon the man a couple of days later, over hearing him talk to two other men about the bounty, she decided to follow him.
Silently moving through the streets, a plan all laid out in her mind, she followed him to the docks. Just as she was about to make her move, she felt a strong hand close around her arm. She spun to face the assailant, but instead received a sharp blow to her head and the world went black.
When she came too, she found herself sitting in a chair with her hands and legs tied. The room smelled strongly of salt and rotted wood, the rocking sensation confirmed for her that she was on a ship. Certain that she was going to die on this ship, and uncertain as to whether she even cared, Bree put up no struggle and answered all of the questions the man asked of her. In the end, when it was a job as a bounty hunter he offered her, instead of the sharp end of a knife, Bree could only blink her eyes in shock. He smiled a crooked smile, united her from the chair and introduced himself only as Jefferson.
Three years later, Bree has found herself once again near the docks in Riddleport. Watching men load and unload ships, wondering if any of those men could be Brandon. Wondering if she would recognize him if they were.
Bree stands at 5’8”, 145 lbs. She has thick, long, chestnut brown hair that she usually wears in a single braid down her back. She has brown eyes as well. She wears conservative clothing, often time’s simple cloth pants and a long sleeved tunic with a riding cape and boots in neutral colors (tans, off-whites and browns). She owns a nice dress, of simple, conservative design that she wears only when there is a need; it is also long sleeved and full length.
Those who have had the opportunity to see her undressed would have seen several scars from apparent stab wounds in various places of her torso and upper arms.
Knife Master - 'a trained killer who specializes in the close-up combat and the wave and weave of knife fighting. In her hands daggers and other small blades become truly deadly instruments.'
Hidden Blade - 'A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade. This replaces trapfinding.'
Sneak Stab - 'A knife master focuses her ability to deal sneak attack damage with daggers and other small blades to such a degree that she can deal more sneak attack damage with these weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with daggers and such she uses d8's for sneak attack damage instead of d6's. But with other weapons she uses d4's instead.'
Blade Sense - 'at 3rd level a knife master is so skilled in combat involving light blades that she gains a +1 dodge bonus to AC against attacks made against her with light blades. This bonus increases by +1 for every 3 levels to a maximum of +6 at 18th level. This ability replaces Trap Sense.'
The words of the oracle as given to her by Clegg Zincher in regards to the fate of her brother, Brandon Longfield, being held captive at a place "which is a dark parody of the realm of the hand pointing upward suspending a golden star"
Of Brandon, by the Drow: Shiindira seems pretty complacent, even complacent enough to think about Brandon again.
You think that the fate of one human matters? Matters to me? Hah! a clear laughter errupts from her and she has a hard time to calm down again Most probably he was brought to Celwynvian, like the other slaves and I...
She pauses...maybe the mentioning of the ancient elven city now lying in ruins was a detail she had better kept for herself
Pah...he is most probably dead and that is good...dead like you will be too soon!