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In TT cleric AoE heals from channel effect all targets UNLESS the cleric has a feat called 'selective channel' ... if they do they can exclude a number of targets equal to their charisma modifier.
A mass cure spell is also available, which is a targetable AoE, allowing 1/target per level, none which can be more than 30 feet apart.
Both types can damage undead.
Will this system do? It's $1130.00 at best buy Canada? Good deal?
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Once every couple of weeks would be ok, depending on what was going on with my guild, needs of our town, etc. If all players would drop $5 in the cash shop a month, on various things, that would pay for artwork and for designers. It is a win -win.
Non Core Races - The races will be built on fairness, but they will be different, so a new race may be mechanically superior for a certain build or class
Your argument is better, and yes, I agree that in tabletop it is possible to exploit some synergies with prestige classes/race/ etc. I think that any such unbalances can be removed/lessened by quality design before GW implements.
Basic Adventure Gear - Honestly this should be given to every starting character - I agree with you on this point.
I'm not saying that you can buy the item in the Cash Shop, I'm suggesting you can buy a 'skin' to change the look of the item, sometimes in minor ways, during the crafting process. I think that crafters should have plenty of options for making gear, but for example;
- a standard tailor can make a cloak with two main colour options (base colour and trim colour), and a detail option (clasp, basic trim). If the tailor purchases a 'skin' it may open up a two additional colour options (interior colour and secondary trim colour) and an additional option (deep cowl, wolf pelt, bones, etc). This could purchase could also have a limit (like 1 use, 5 uses), so that the crafter has access to make a certain amount of these while crafting.
I do like your way of thinking, but I am trying to be realistic by balancing the needs of GW to produce revenue and the necessity of game balance for all players.
As for PVE dungeon content, I think it would be great if you could purchase a single ticket or a group ticket to a 'quest'. That way, you could invite your friends/guild members for the event even if they could not afford to do it.
If a single ticket to a dungeon 'instance' was $1, and a six man group was $5, for a single use one-day only adventure (with about 2-hours of content), I don't think many people would find that cost outrageous.
I agree that prestige classes as an incentive to keep leveling has merit.
Thank you for responding Xeen, lets look at your rebuttal carefully;
Non Core Races - all PC races in pathfinder RPG are built on a system to ensure basic fairness, and they are very well-balanced. Any racial advantage is balanced against other races.
Prestige Classes - as most table top players understand, Prestige Classes are usually mechanically inferior to the core classes, or at minimum comparable.
Basic Adventure Gear - I think it is an advantage to 'core' players that people who want to try out the game can get enough starting gear to at least enjoy the game - and maybe become a 'core' player - thereby increasing the player base - and subscription base for everyone.
PVE Dungeons - Developers have said before that most loot that drops in the game will be for crafters to perfect and make usable. I don't see how this differs. Furthermore, having purchasable content will allow Players who prefer PVE an avenue to continue to be interested in PFO.
Crafting Skins - I fail to understand your argument that a blue cloak with white trim is mechanically superior to a blue cloak with black trim.
Lower power potions, etc - see Basic Adventure Gear.
So yes, a few of my suggestions would have some mechanical advantage or difference, I think that the above listed have merit and will increase the player base.
Reading the entire thread, I would like to comment on what I would pay for;
Subscription = Training time (for the month) + some benefits
What I would like to see from the CASH SHOP:
-emotes (weird laugh, strange dance, maybe a short tavern song, etc)
If the additional income from the cash shops is the only way to get the above content, then what is so bad about paying for some content. If you play one character, is it so bad to pay $1.00 to get a tazylwurm (s.p.) skin for your pet Snake, or if you are a crafter paying $0.50 to be able to craft a cloak with a trim which you could pick/choose the colour).
I don't think this is a bad thing, especially if it lets people be more interested in the game, does not mechanically give someone an advantage, and helps generate content.
As a member of TEO, I can verify that everything Lifedragn is posting is accurate. TEO wants Brighthaven to be a beacon of light, to encourage cooperation of good-aligned people and to generate a community within the game.
We need a place for anyone to go, feel safe and accepted... to meet like-minded people, to train, to drink and gamble, and bring life to the game world!
I would encourage all like minded people and groups to join this cause!
I really love the realism of the environment, with nice points of interest like the statue, the well and especially the building 'signs' (awesome).
Shadowing was very impressive, and the day/night cycle is a really nice touch.
I liked that the town had room to expand, maybe a spot for a park or a graveyard, the building's look basic (but detailed), and hopefully when we build them we can decide on some colour tints (3 or more colours) to add variety to the city.
I liked the simple UI design , it really made me focus on the action, and not overwhelmed by the system -- made me feel closer to the action.
Character models were a little chopped (for movement - and yes, it is early in that design), but the detail work on them is really nice, and realistic.
Overall, a big thank you to the artists that are making the visuals, very, VERY, impressed. Please have a beer on me!
Brax the Sage, Member of The Empyrean Order, of the community of Brighthaven.
May I hold the object?
Brax reaches out to accept the object from Harad Navar.
Whispering a few words, he slumps in his chair, his closed eyes racing back and forth. The air around him seems to cool, and the light within the tavern dim's to almost nothing. The effect lasts only a few seconds, but to those watching it seems much longer.
With a tired voice, Brax shares; "a ring of hooded figures in ritual under the moonlit sky... a broken tower in the woods... the sound of river fast flowing over rocks, the smell of decay and blood ...and sadness..."
His eye's opening, a shocked Braxinbalivan exclaims, " I think I know where this is".
Brax rises, looking toward the bar, and states;
I am eager for news, if anyone else would like to join us. Mistress Ara, please deliver a bottle of wine, and perhaps some fresh stew... if its available.
Brax sits down, and produces five gold crowns from a hidden pouch within his tunic.
The Crusader Road to the south is ridden with bandits. I was lucky to arrive at this very inn.
"Freedom is like the cheese. Although it has a powerful aroma, you cannot help but have a taste."
Brax smiles at the Lady.
"I agree that one must be careful, but sometimes, what you see is not..."
Making a few gestures, and uttering some unknown words, Brax's appearance chances to that of a well armoured and seasoned Knight. The professor smiles again, and his apperance reverts to the well-dressed traveller.
"...what you get."
Brax removes a small package from within his well used backpack. Opening the bundle, reveals a small wheel of strong cheese and a dull silver cheese knife. Brax slices up the wheel and offers some to the surrounding guests.
'This goat cheese is from Osirion, a lovely treat called Padak. Please try some, it is quite exquisite.'
'Harad, I noticed you looking at my clasp, It is of the Celestial known as Talmandor, the patron of Andoran. The avoral is a herald of the sacred three, Iomedae, Erastil and Shelyn.'
'I was a professor of Divination at a small school in Augustana, but I recently have accepted a travelling fellowship.'
Scanning the room, the middle aged man rises, starts moving toward the man with the tea.
With a slight nod he queries; 'I have not smelled that blend before, its aroma is interesting...', with a slight pause, trying to avoid being rude, 'You seem well-traveled and I have a few questions about the road. May I join you for drink and conversation? I am Braxinbalivan Kalonnor.'
Brax approaches the table, a friendly grin on his face...