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Malindil

Brass Pigeon's page

Pathfinder Society Member. 65 posts (263 including aliases). No reviews. 1 list. No wishlists. 7 aliases.

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Malindil

I'm interested. I'm new to PFS though.
I'll start working on a character.


Malindil

Great read, looking forward to the next ones.

-lol @ $1
-Christmas lay-offs? Seriously? O_o
-needs more embarrassing photo's (both more in volume, and more embarrassing!)


Malindil

I'm shocked by the amount of "I ban it" replies in this topic. :o
I guess it depends on the players. Players need a good story to take the feat, more so than other feats.

Having a cohort around doesn't really make fights much easier in my experience (as a DM), it actually added the difficulty of keeping the cohort alive. A cohort is much more likely to die since they're lower level than the party and the enemies they fight, which makes for some very critical saves for their cohort(s).

So I haven't seen a good reason, not even a slight need, that I need to ban that. Great feat, for both players and DM although I can imagine in large parties it might be a bit too much if they're taking a lot of time to compolete their actions.


Malindil

Yes Set is probably right and DDrake's post should be the way to go. Plenty of room for plot hooks for as long as the party's around (or even far away with modern day communi... I mean magic).


Malindil

two-handers


Malindil

Sounds like a quest to me


Malindil

Make groups of goblins responsible for different tasks, preferably with some relevant skilled (cooking, farming, hunting, fighting, crafting) goblins in those groups (any ranks in profession etc). Make sure you get the basic needs covered and use the rest of the goblins for tasks you'd like to see done. Find out which ones you can use as groupleaders (but you're the boss, them being slave descendants) to ensure cooperation.

Train train train and make sure their lives improve both on the short term (reward them if needed) and the long term.


Malindil

I'm ignoring RAW/RAI: I hope it should affect it! Awakening shouldn't be too much of a problem like you described (non-moving etc) but the CLW should definately suffer from the Mirror Image. Touch attack: missed. Ah too bad! The cleric cries out in frustration as he tries to heal the ground while his companion wizard dies a few inches from his hand.
Best story! Even if the CLW succeeds it would make a better story imho.


Malindil

Ah nets! I'm going to use a net! Never done that before and of course there should be several nets in an arena game.
Exotic Weapon Proficiency requires BAB+1 though so Lorn will have to practice first. Can he take it as a trait but not use it until he has a BAB of +1?

edit: use the trait/feat that is. So he'll use a net at -4 until he gets a +1 BAB and then the trait/feat kicks in.


Malindil

Great idea, I have a rejected rogue I´ll adjust for the arena:
Lorn the Barber. He doesn't just cut your hair, he'll cut off your ears too!

Edit:
DM Doomed Hero: Any thoughts on how to make the earcutting happen? It's not so much about damaging or deafening his "victims" but rather about the cruelty and the horrific display. I'd like to have Lorn cut his opponents to display a lot of blood, but again: no need for actual bleed effects (yet! that can wait until Lorn can get the appropriate feats).


Malindil
Vladimir Velrusso wrote:

Still IC:

Vladimir hangs his head in lament for shackled to these prison walls Asmodeus shall not find favor in him. His beheading inevitable he cringes, "Infernal damnation! I shall go to the bloc head held high even as a large procession of those loyal to the shining lord wear their torches as my head falls into a basket. I'll be smiling on them from hell as they dance upon my casket!" he spits with fiery vitriol.

Congrats to to everyone happy Rping may you have high dice rolls.

I don't suppose a 3rd recruitment for the wicked way will open up anytime soon <_<

Congrats all! May you burn for your deeds eventually though >)


Malindil

Working on Lorn the Barber, human rogue (and barber!).

Background:

Lorn the Barber is a pretty decent barber. Just like his father he's a travelling barber who has a preference for shaving beards and mustaches of men and curling the hair of women. He finds working with hair to be soothing and honest. Unfortunately Lorn is also a thief and a kidnapper. He has robbed many of his customers and has even been involved in a few kidnappings. The latest of these went terribly wrong for Lorn. In a flash of anger he has cut off both ears of his latest victim, a young man and son of a renowned bard. To make matters worse, the earless man escaped and had Lorn quickly arrested for his crime.

Crunchy stuff will follow.


Malindil

Is Tengu ok for race? Or are they too rare (aka stand out in a crowd)?


Malindil

I would love to participate! I also have an existing entry that didn't make it (bummed!), a gnome Oracle. Since there's already an Oracle applying (nice feat choice btw!) and my previous attempt wasn't good enough I'm making a new character: a thief! Not sure on race, probably a human but I'll look into other races too.

Aim of the character will be a (very old school) greedy thief. Ready to help other but at a high cost.

STR 1d10 + 7 ⇒ (8) + 7 = 15
DEX Focus = 18
CON 1d10 + 8 ⇒ (3) + 8 = 11
INT 1d10 + 7 ⇒ (10) + 7 = 17
WIS Weakness = 8
CHA 1d10 + 7 ⇒ (1) + 7 = 8


Malindil

Yes! Orc on a rhino it will be!


Malindil
Brass Pigeon wrote:

Plotless violence?

Yes please!

One Cavelier coming up!

Any thoughts on Orders? Standard cockatrice or maybe lion?

edit: Orc on horse? (or the awesome camel? befriended by orcs since the dawn of times...).

I saw an archetype (Beast Rider) on d20pfsrd.com that would fit the theme, more mount options there (orc on Arsinoitherium, orc on Auroch, orc on tiger!)

What do you think?


Malindil

Plotless violence?
Yes please!

One Cavelier coming up!


Malindil

ok, I'll come up with a magic user


Malindil

Big Honking Hero's of Golly-I-ran OOC thread

there you go :)
I'll keep an eye on these threads


Malindil

What are Lolth's domains? Dagger is her favoured weapon I guess?


Malindil

I'm not a typical drow fanboy but did just read the first three war of the spider queens books so I actually look forward to playing this!

I'd love to play a cleric, I'll come up with more info.


Malindil

Feli = me, accidentaly posted with alias


Malindil

tumbleweed?


Malindil
Winterwalker wrote:

I think if I were playing in this game I could probably be the guy that holds the torch and catches arrows with my chest while the real heroes to all the work.

These rolls stink! Heh, cool.

oooh you got a 14!

*jealous*
;)


Malindil

3d6 ⇒ (3, 5, 1) = 9

3d6 ⇒ (5, 3, 2) = 10

3d6 ⇒ (3, 2, 3) = 8

3d6 ⇒ (4, 4, 3) = 11

3d6 ⇒ (3, 4, 2) = 9

3d6 ⇒ (3, 3, 6) = 12

3d6 ⇒ (6, 3, 4) = 13

I would like to play a cleric


Malindil
Camris wrote:
Psst. Dude! Hit points are high average...

which is.. half your hd +1?


Malindil

One more question: point-buy 25 excl. the level 4 stat bump or is that included?


Malindil
Feli B'urnan of the South wrote:


oooh boy so much information, I better get my lore right.
Favoured weapon?

oops wrong alias


Malindil

I'm still working on a priestess. For a party's sake I'd like to go with an Aasimar of a noble House (should I come up with a name myself?), priestess of Thelesis, The Defender of Agency.
Can you provide some information on Thelesis (domains etc)?

That is if you're still looking for players.


Malindil

I'd like to join this game too. I'm thinking of a cleric with fierce ambitions aimed either for or against the dark princes. I'm not entirely sure if there's room for a good aligned priestess who'd like to turn the tides on behalf of the forces of good (Celestial Compact?). But someone rallying for one of the demons would work too.


Malindil

why do they even pay you guys?

O_o

...

*grabs coat*

;)


Malindil

There's a different spell for that. Solipsism I think it was called.
Very cool, had our entire party believe there was a bridge across the spasm, except for the INT 18 wizard who kept making his INT roll. The player then convinced us that with such an intelligence he would be able to figure out that he actually could cross the spasm by making himself believe my cleric when he was saying that there was bridge.
An ordinary illusion spell wouldn't work like that, this was a Tought spell I think.

edit: AD&D spell fyi, in the Priest's Spell Compendium (Three books of priest spells!! the awesome!!)


Malindil

Just a thanks you, this thread inspired me to make a bard for the first time. Although not an optimizer myself either, it makes sense to think some stuff through before making choices and your handbook(s) help a lot.


Malindil

I was thinking about a bard but am still going through the rules (both yours and pathfinder). Can I use the normal pathfinder rules (opposed to the beta ones)?

When you say "make an alias" does that mean making a new account for paizo? (I'm new to pbp here on paizo).


Malindil

I might come up with something too, still reading all the info though. You're making us sweat for this aren't you?


Malindil
hogarth wrote:
Brass Pigeon wrote:

a thief... with Vow of Poverty...

error 404, this page does not exist...

Robin Hood, Robin Hood,

Riding through the glen...

I thought of him of course but I didn't think he'd actually fit in that description (although I get your point).


Malindil
snobi wrote:
Kolokotroni wrote:


The four starting hooks for me have always been, money, fame, power, good deeds.

Money - My character always takes VoP, so money does him no good.

Fame - He's a thief, so he tries to stay under the radar.
Power - Not interested.
Good deeds - Not a hippie.
I'd say generally my character doesn't need a hook. He just wants to get XP to level, so that he can increase his abilities. But if you threw in a quest feat or some other bonus to his natural abilities as a reward, that would definitely motivate him.

a thief... with Vow of Poverty...

error 404, this page does not exist...

Good deeds vs Vow of Poverty (remember where that feat comes from?)...
error 404, this page is very unlikely to exist ;)

characters don't want "XP to level", if that's what his motivation is then he wants power! yes that's power, not the political power you refer to but still power.


Malindil
Mykull wrote:
doppelganger wrote:
I think that the callous disregard for life by treating dying people in the same manner as broken equipment and not caring because there are a lot of them qualifies a person as evil. For me, anyway.

There you go, anthropomorphizing a human value system to non-humans again; dwarves, in this case.

I mean, they're demi-humans, really, so you can't expect them to have true ethics anyway.
So, slaving dwarves aren't evil, just a lesser species being morally inferior due to their nature.
What can you expect?

And, btw, they weren't treating dying people in the same manner as broken equipment.
Dying slaves are still alive and, therefore, can still work.
Dying slaves would be bolstered (read: beaten) and encouraged (read: whipped) to keep working.

Its dead slaves that would be treated in the same manner as broken equipment.
And even then, the dead still serve a valuable purpose.

** spoiler omitted **

hehe nice


Malindil
Petrus222 wrote:


Ah crap 340+ words.

"The tojanida is an intelligent omnivorous ambush predator similar to a giant snapping turtle given the habits a of a beaver. Much like a turtle, the beast has four flippers a short tail and a head with a very long neck (reach 10-20' depending on size and hit dice). Unlike a turtle however, it can rotate itself within the shell and a hole that once held a flipper or tail can easily be replaced with the head and the the creature can not be flanked). Typcially the tojanida never reveals its body leading some people to think they've been attacked by a large unknown species of eel if they survive or manage to decapitate it.

In the event that it is unable to kill something that it's attacked, the tojanida will typically flee after expelling a quantity of slit and mud it stores within its shell for just such a purpose. This acts and blocks stie as per Obscuring Mist cast by a 10th level sorceror. It also suffocates some water breathing creatures who's gills cannot handle the silt (treat as drowning.)

In the event that it cannot flee, the creature will pull itself entirely inside the shell, giving itself DR 20 against physical attacks which usually protects the creature sufficiently that non intelligent predators give up and go after easier prey. This tactic is usually only used to distract a predator from it's den much like some birds will pretend to be wounded to distract a fox from their nest.

As to their home, the tojanida maintains a symbitoic relationship with sponges and corals in the elemental plane of water by collecting debris and mud which then provide a surface for flora and small fauna to grow on. When not rearranging it's home or adding to it, the tojanaida can often be found burrowed in mud with only it's eyes showing waiting for food to pass by or tending to it's eggs in the central chamber of the den. Though encounters...

nice one, except for the silt expelling combined with the symbiotic relationship with sponges and corals. They need quite clear water if I remember correctly from wasting hours upon hours watching discovery/animal planet/national geographic :D


Malindil

Would anyone actually dislike it if Paizo would get to use any of those settings? I guess they could make some good money out of it (as there seems to be quite some interest in them, helped by the nostalgia argument). Using one of those settings gives you a headstart in sales I'd say. There's plenty of downsides too though.


Malindil

Voted Planescape but do try to get Birthright pretty please too!

Forgotten Realms feels unnecessary imho because it's been used so much already I don't think it would add anything. There's plenty of "room" to expand other settings.


Malindil
seekerofshadowlight wrote:

I would destroy it, or reforge it and have it blessed. It is an object of evil and is no telling what could be linked to it. Best for everyone if it is destroyed

but without the PC's knowing it has become an intelligent artefact that has still a small portion of evil in it... and it grows...


Malindil

DOH major math/physics fail hehe.


Malindil

the full round/standard action calculations don't work because firing a crossbolt also requires time to aim etc. So one more reason why there will be no breaking sound barriers.

Interesting topic (forumwise) though, I might introduce that doublebarreled alchemical shotg.. crossbow :D


Malindil
TriOmegaZero wrote:
My most gratuitous defeat came in a low level game my DM ran for new players to try out D&D. My Scout had scraped his way to 6th level, when out in the forest the party encountered a dire tiger. He got the only surprise round attack with his bow and missed. On it's turn it Pounced and took him to -8. That seemed to be the running theme of the game, get knocked unconcious and have to be saved...

well until now I think I was doing most of the saving, except once maybe... when that mindflayer was quite close to slurping my brains out...

maybe


Malindil
Joanne Gottlieb wrote:


I hope so too... if I were you I'd keep that lantern archon watching over my sleep however, you wouldn't believe the kind of party members you can get stuck with sometimes.

Luckily the lantern archon does exactly that because what you insinuate would be so wrong... O_o


Malindil

although I'd like to try a sorcerer in full plate one day, she was just wearing a robe (of mysterious conjuration I think)so no AC loss there.

Although she did just put on a pair of gloves of dexterity +2 so -1AC. Nothing Shield (spell) can't fix.

All-on defensive spell casting from now on. Greater Mage Armor is already on, with Shield, Mirror Image, Invis and Wings of Cover I'll have to take it easy with the fireballs :D


Malindil
Lord Fyre wrote:


They could have been gathering around you to protect you. As you noted, your Armor Class just dropped precipitously.

preposterous

AC didn't even drop I think :)
my saving throws did though, bloody drow/flayers/vampires/undead (WHAT kind of of adventure is this anyway? One could get hurt down there with creatures like that running around)


Malindil

they wouldn't dare
they know what she can do
they've seen her spells
they know her lantern archon likes her
they know the lantern archon will hurt them

>)

I hope


Malindil
Lord Fyre wrote:


You say that like it is a bad thing. ;D

Though I do realize that pulling off that syle actually requires more magic gear, not less - and I understand that your character is in extreme danger in the short term, and my be perminently gimped in the long term.

my fellow players were quick to gather around her somehow... pervs!

nothing to do with the circle of protection vs evil she has from being a Celestial Mystic, I'm sure.

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