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Branomonrik Assia's page

230 posts. Alias of seekerofshadowlight.


Full Name

Branomonrik Assia

Race

Dwarf

Classes/Levels

Cleric of Abadar 2

Gender

Male

Size

Medium

Alignment

LN

Languages

Common, dwarven

Strength 11
Dexterity 13
Constitution 15
Intelligence 13
Wisdom 20
Charisma 12

About Branomonrik Assia

-----Combat stats -----
Init: +1 ; Perception: +5
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DEFENSE
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AC 17{18}, flat footed 16[17] , touch 11

HP:14
Fort +5, Ref +1, Will +8
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OFFENSE
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Spd 20 ft.
Warhammer +1 1d8
light crossbow +2 1d8

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Base Atk +1; CMB +1; CMD:12{16}

Skills

Spoiler:

Acrobatics +1
Appraise +5[+7]
Bluff +1
Climb +0
Craft[stonemasonry] +5
Diplomacy +5
Disable Device x
Disguise +1
Escape Artist +1
Fly +1
Handle Animal x
Heal +5
Intimidate +1
Knowledge (arcana)
Knowledge (dungeoneering) x
Knowledge (engineering)x
Knowledge (geography)x
Knowledge (history)x
Knowledge (local) x
Knowledge (nature) x
Knowledge (nobility) x
Knowledge (planes) +6
Knowledge (religion) +5
Linguistics x
Perception +5
Perform +1
Profession x
Ride +1
Sense Motive +11
Sleight of Hand x
Spellcraft x
Stealth +1
Survival +5
Swim +0
Use Magic Device x

Traits

Spoiler:

Scholar of the Great Beyond:Your great interests as a child did not lie with current events or the mundane— you have always felt out of place, as if you were born in the wrong era. You take to philosophical discussions of the Great Beyond and of historical events with ease. You gain a +1 trait bonus on Knowledge (history) and Knowledge (the planes) checks, and one of these skills (your choice) is always a class skill for you.
SuspiciousYou discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and often, about something you had taken for granted, leaving you quick to question the claims of others. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.

Feats
Rapid reload

Race ability s

Spoiler:

+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.

Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Darkvision: Dwarves can see in the dark up to 60 feet.

Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.

Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.

Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

Class

Spoiler:

Spells 2+1 1st[+2 int]
orisons 4 0th
Channel:4/day 1d6
Domains
*Nobility:Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). 8/day
*Law:Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. 8/day
Domain Spells: 1st protection from chaos,divine favor

Spells prepared
Oth:Guidance,stabilize,Mending
1st:Entropic Shield, cause fear,Bane
Domain spell: Divine Favor

Gear

Spoiler:

Combat
*warhammer:1d8 crit:x3 5 lb
*light crossbow:1d8 Crit:19-20x2 Rang:80ft 4 lbs.
**20 bolts 2 lbs
*Dagger: 1d4 Crit:19-20x2 Range: 10ft 1 lbs.

Armor
Chain mail +6 ac. -5 ACP..40 lbs
Light wooden shield +1 ac -1 acp...5Lbs
total combat wt:45 lbs

Other gear

total wt:

Backpack
bedroll
cold weather clothing
winter blanket
2 scroll cases
flint and steel
1 vials of ink
ink pen
hooded lantern
2 pints of oil
10 sheets of parchment
4 days trail rations
waterskin
whetston

Silver holy symbo
47 gp 8 cp