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Brang'el Ransin's page

92 posts. Alias of SuperUberGeek.

Full Name

Brang'el Ransin


Drow Noble


Synthasist Summoner 7









Strength 13
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 12
Charisma 22

About Brang'el Ransin


Male Drow, Noble Summoner 7
CE Medium Humanoid (Elf)
Init +4; Darkvision (120 feet), Low-Light Vision; Perception +8
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 52 (7d8+14)
Fort +5, Ref +5, Will +7
Immune sleep; Resist Elven Immunities, SR 18
Weakness Light Blindness
Spd 30 ft.
Melee Masterwork Rapier +7 (1d6+1/18-20/x2) and
Unarmed Strike +6 (1d3+1/20/x2)
Spell-Like Abilities Dancing Lights (At will), Deeper Darkness (At will), Detect Magic (Constant), Dispel Magic (1/day), Divine Favor (1/day), Faerie Fire (At will), Featherfall (At will), Levitate (At will), Suggestion (1/day), Summon Monster IV (9/day)
Summoner Spells Known (CL 7, +6 melee touch, +7 ranged touch):
3 (2/day) Heroism (DC 19), Magic Fang, Greater (DC 19)
2 (5/day) Resist Energy (DC 18), Barkskin, Haste (DC 18), Summon Eidolon
1 (6/day) Reduce Person (DC 17), Mage Armor (DC 17), Enlarge Person (DC 17), Rejuvenate Eidolon, Lesser, Protection from Good (DC 17)
0 (at will) Acid Splash, Mage Hand, Read Magic (DC 16), Light, Message, Arcane Mark
Str 9/13, Dex 14, Con 14, Int 14, Wis 12, Cha 20/22
Base Atk +5; CMB +6; CMD 18
Feats Arcane Strike, Spider Summon, Extend Spell, Power Attack -2/+4
Traits Magical Lineage: Barkskin, Reactionary, Strong Heart (Gorrum)
You can stand strong against even the most terrifying foes.
Benefit: You gain a +1 trait bonus on saves against fear effects, and the DC of Intimidate checks made against you increases by +2.

Skills Acrobatics +5, Climb +2, Fly +12, Knowledge (Engineering) +6, Knowledge (Geography) +8, Knowledge (History) +6, Knowledge (Local) +8, Knowledge (Nobility) +6, Linguistics +9, Perception +8, Spellcraft +6, Swim +2, Use Magic Device +13
Languages Abyssal, Celestial, Common, Draconic, Drow Sign Language, Elven, Infernal, Undercommon
SQ Eidolon Link (Ex), Maker's Jump (1/day) (Su), Ancestral Grudge (+1 attack and damage vs dwarves and non Drow Elves), Share Spells with Eidolon (Ex)
Combat Gear +1 Mithral Chain Shirt, Masterwork Rapier; Other Gear Acid Flask (10), Backpack, Masterwork (1 @ 3.8 lbs), Belt of Giant Strength, +4, Cloak of Resistance, +1, Diamond, Headband of Alluring Charisma, +2, Tanglefoot bag (5)
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Spider Summon Can summon spiders with Summon Monster.
Dancing Lights (At will) (Sp) Cast Dancing Lights at will.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Deeper Darkness (At will) (Sp) Cast Deeper Darkness at will.
Detect Magic (Constant) (Sp) Constant Detect Magic
Dispel Magic (1/day) (Sp) Cast Dispel Magic once per day.
Divine Favor (1/day) (Sp) Cast Divine Favor once per day.
Drow Immunities - Sleep You are immune to Sleep effects.
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Elven Immunities +2 save bonus vs Enchantments.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Faerie Fire (At will) (Sp) Cast Faerie Fire at will.
Featherfall (At will) (Sp) Cast Faerie Fire at will.
Levitate (At will) (Sp) Cast Levitate at will.
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Light Blindness (Ex) Blinded for 1r in bright light, dazzled as long as they remain in it.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage: Barkskin A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Maker's Jump, (1/day) (Su) Dimension Door.
Ancestral Grudge: The enmity between the drow and elves and dwarves is long-standing and deeply entrenched. Drow with this racial trait gain a +1 bonus on attack rolls against humanoids with the dwarf or elf subtypes (with the exception of drow) because of their special training against these reviled foes. This racial trait replaces poison use.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Shielded Meld(+2 AC/Saves) (Ex) +2 AC and save when within Eidolon.
Spell Resistance (18) You have Spell Resistance.
Suggestion (1/day) (Sp) Cast Suggestion once per day.
Summon Monster IV (9/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.


Male Biped (Claws)
CE Medium Outsider
Init +4; Senses Darkvision (60 feet); Perception +8
AC 24 (*28), touch 12, flat-footed 22(*26) (+2 Dex, +2 Shield, +10 natural) ( *=+4 from mage armor)
hp 42 (+6)
Fort +5, Ref +6, Will +8
Defensive Abilities Evasion
Spd 30 ft., Flight (30 feet, Good)
Melee Claw x2 (Claws) +13 x2 (1d4+7/20/x2) and
Claw x2 (Claws) +13 x2 (1d4+7/20/x2)
Str 24, Dex 15, Con 13, Int 14, Wis 12, Cha 22
Base Atk +6; CMB +13; CMD 25
Skills Fly +16, Climb +8, Swim +8
Darkvision (60 feet) You can see in the dark (black and white vision only).
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Flight (30 feet, Good) You can fly!

Feats Power Attack, Spider Summon, Arcane Strike, Extend Spell

Limbs Arms free
claws free
Ability increase Str 2
Ability increase Str 2
Flight wings 2
Limbs Arms 2
Claws 1
Improved Nat Armor 1


Brang’el dabbled in magics, never showing the skill that was expected of one of his heritage. He still mastered those spell that were the province of all drow nobles, but his sorcery lagged behind. He was far more interested in viscerally ripping apart his foes than in destroying them with impersonal spells. Disdaining the petty mechanations of the Daemon Lords that his fellows worshiped, Brang'el gave his perfunctory worship to the god of war.
But his form was weak. Oh not so weak that he was helpless, but weak enough that while he wanted to be wielding great axes and great swords with which to rend the flesh of his enemies, he was only able to master the rapier and other, simpler weapons. Brang’el then found a solution. He used his magic and summoned forth the rage and chaos that lay deep inside him. With that, he found the strength to stand up to his enemies and rip them apart.
When those who had once mocked him began to be found ripped apart, the mocking whispers stopped. Through fear, he found respect. And the new whispers spoke of the monster he became, one they called the Spider.


In his Eidelon form, Brang’el resembles a reverse drider. His legs change little, but his arms (he grows and extra pair) become multi jointed and clawed, like the limbs of a hunting spider. His head looks the same, with palps and multiple eyes. A pair of weblike wings spread from his back.

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