BRANG'EL RANSIN CR 7
Male Drow, Noble Summoner 7
CE Medium Humanoid (Elf)
Init +4; Darkvision (120 feet), Low-Light Vision; Perception +8
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DEFENSE
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 52 (7d8+14)
Fort +5, Ref +5, Will +7
Immune sleep; Resist Elven Immunities, SR 18
Weakness Light Blindness
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OFFENSE
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Spd 30 ft.
Melee Masterwork Rapier +7 (1d6+1/18-20/x2) and
Unarmed Strike +6 (1d3+1/20/x2)
Spell-Like Abilities Dancing Lights (At will), Deeper Darkness (At will), Detect Magic (Constant), Dispel Magic (1/day), Divine Favor (1/day), Faerie Fire (At will), Featherfall (At will), Levitate (At will), Suggestion (1/day), Summon Monster IV (9/day)
Summoner Spells Known (CL 7, +6 melee touch, +7 ranged touch):
3 (2/day) Heroism (DC 19), Magic Fang, Greater (DC 19)
2 (5/day) Resist Energy (DC 18), Barkskin, Haste (DC 18), Summon Eidolon
1 (6/day) Reduce Person (DC 17), Mage Armor (DC 17), Enlarge Person (DC 17), Rejuvenate Eidolon, Lesser, Protection from Good (DC 17)
0 (at will) Acid Splash, Mage Hand, Read Magic (DC 16), Light, Message, Arcane Mark
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STATISTICS
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Str 9/13, Dex 14, Con 14, Int 14, Wis 12, Cha 20/22
Base Atk +5; CMB +6; CMD 18
Feats Arcane Strike, Spider Summon, Extend Spell, Power Attack -2/+4
Traits Magical Lineage: Barkskin, Reactionary, Strong Heart (Gorrum)
You can stand strong against even the most terrifying foes.
Benefit: You gain a +1 trait bonus on saves against fear effects, and the DC of Intimidate checks made against you increases by +2.
Skills Acrobatics +5, Climb +2, Fly +12, Knowledge (Engineering) +6, Knowledge (Geography) +8, Knowledge (History) +6, Knowledge (Local) +8, Knowledge (Nobility) +6, Linguistics +9, Perception +8, Spellcraft +6, Swim +2, Use Magic Device +13
Languages Abyssal, Celestial, Common, Draconic, Drow Sign Language, Elven, Infernal, Undercommon
SQ Eidolon Link (Ex), Maker's Jump (1/day) (Su), Ancestral Grudge (+1 attack and damage vs dwarves and non Drow Elves), Share Spells with Eidolon (Ex)
Combat Gear +1 Mithral Chain Shirt, Masterwork Rapier; Other Gear Acid Flask (10), Backpack, Masterwork (1 @ 3.8 lbs), Belt of Giant Strength, +4, Cloak of Resistance, +1, Diamond, Headband of Alluring Charisma, +2, Tanglefoot bag (5)
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SPECIAL ABILITIES
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Spider Summon Can summon spiders with Summon Monster.
Dancing Lights (At will) (Sp) Cast Dancing Lights at will.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Deeper Darkness (At will) (Sp) Cast Deeper Darkness at will.
Detect Magic (Constant) (Sp) Constant Detect Magic
Dispel Magic (1/day) (Sp) Cast Dispel Magic once per day.
Divine Favor (1/day) (Sp) Cast Divine Favor once per day.
Drow Immunities - Sleep You are immune to Sleep effects.
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Elven Immunities +2 save bonus vs Enchantments.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Faerie Fire (At will) (Sp) Cast Faerie Fire at will.
Featherfall (At will) (Sp) Cast Faerie Fire at will.
Levitate (At will) (Sp) Cast Levitate at will.
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Light Blindness (Ex) Blinded for 1r in bright light, dazzled as long as they remain in it.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage: Barkskin A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Maker's Jump, (1/day) (Su) Dimension Door.
Ancestral Grudge: The enmity between the drow and elves and dwarves is long-standing and deeply entrenched. Drow with this racial trait gain a +1 bonus on attack rolls against humanoids with the dwarf or elf subtypes (with the exception of drow) because of their special training against these reviled foes. This racial trait replaces poison use.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Shielded Meld(+2 AC/Saves) (Ex) +2 AC and save when within Eidolon.
Spell Resistance (18) You have Spell Resistance.
Suggestion (1/day) (Sp) Cast Suggestion once per day.
Summon Monster IV (9/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.