|Brandon Hodge Contributor|
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Heh. You know, I *keep trying* to get the base troop statblock into a Bestiary. I think you guys need to show up en masse at GenCon with torches and pitchforks and corner the powers-that-be if you want to see it!
Right now, you can build the statblock from scratch using the monster creation charts in the bestiaries, just like you're building any other creature. Don't get hung up on the fact that it's a group of smaller creatures--just build the creature appropriate for CR, like you're building a giant or something, and use the RMD statblock as a guide to give it abilities like ranged attacks, etc. Keep in mind that the sum is almost always LESS than the total of its parts. After all, if you actually individually rolled attacks and damage for a thousand rat statblocks that are actually in a swarm instead of relying on the adjusted numbers from the swarm statblock, you'd turn a 10th-level PC into a bloody skeleton in a single round. Just roll with the numbers right of the monster creation charts, and apply the subtype when you're done! =-)
Most troops of regular humanoid type creatures are in the 8-12 hit dice range. I haven't really branched out into statblocks of creatures more powerful than, say, humans, goblins, orcs, skeletons, zombies, and lemures, but you could do it for anything, really. It just scales up quick, so I try to reserve it for lower-CR basic creatures to keep them relevant at higher levels as groups of mooks.
ALSO: My friend Charlie Bell wrote several troop statblocks for his "Armies of Cheliax" article in Wayfinder #11. Look it up--he rocked it. I had a chance to review it when he was working on it, and he absolutely nailed it. That gives you a few more statblocks at your disposal.