Sargavan Pathfinder

Brandon Harcroft's page

803 posts. Alias of JamZilla.


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(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

I have to say I think this is a real shame. I also talk about this group a lot and some of the awesome events we've been through.

I really like playing Brandon/Edmond and enjoyed the interplay between him and Beppo and Aemon in particular.

Ill admit I haven't been as regular in posting recently as I'd like but work hasn't let up in the run up to Xmas and holiday preparation rolled in with that.

We had a good run though and did some epic stuff!


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Level Up to 6

+9 hp
Wings discovery
Uncanny dodge
New extracts learned: Bear's endurance, Blur
I earlier spent 4 power points for 6 skills and put them all in disable device. 1 in perception, 3 in fly, 1 in spellcraft, 2 in survival.
The book I took earlier increased my Will save by 1.

JC, can you let me know when you have updated the sheets please.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

With your light Taryin, I think I can see something moving down there. A person maybe... It's hard to tell, my eye is still clouded... he blinks hard a few ttimes. Probably the nerve endings repairing themselves. This is probably what a cataract is like. he muses.

Perception: 1d20 + 9 ⇒ (4) + 9 = 13

Whatever it is, I'm not getting caught out again.

He takes his mutagen from his belt loop.

Ummm... Prepare yourselves, this level of transmutation may shock even you Taryin.

He drinks deeply and wipes his mouth with a trembling hand. Even after all these years the change is agony as bones crack and elongate, muscles stretch and reform, fingers curl into long, razor Sharp claws and mouth fills with pointed teeth.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Thanks Kyle. he says taking the potion. Don't wait for me, get after the little bastards!


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

These things are really starting to get on my nerves...Brandon mutters through a red haze


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

fort: 1d20 + 8 ⇒ (9) + 8 = 17


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Watch out for whaaaaAAARRRGHH!

Reflex: 1d20 + 8 ⇒ (4) + 8 = 12

Boo.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Agreed, the last thing we need is anything creeping up on us from behind.

Brandon moves to the first door in the north and tries the handle.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Or I like him Brandon muses. What I did in training back at the base... No wonder Tarvi looked at me like a monster.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Ummm not officially. But we're very close. he replies somewhat cryptically


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

I don't think I would have that long left on heroism so I'm going to drink alchemical allocation and then my own potion of heroism, gaining the effects and retaining the potion.

Brandon takes his mutagen in hand as they approach the staircase. His steps falter as he does so until eventually he sighs and turns to the newcomers.

Listen, there's something the other Shades of Grey don't know about me, Damaia this goes for you too. I am.... complicated. he says struggling for words. I used to think I had a uniquely violent and disturbing condition but I'm starting to see that Edmond is both my brother and part of me now. I know you don't understand what I'm talking about but look, if I drink this; he indicates the mutagen, ...and something weird happens. Don't panic.

He starts to lead the others up the stairs.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Yes, and some will be more glad to see us than others. Brandon mutters under his breath as he continues his search.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

I know this place is harsh Damaia, but I feel we've barely scratched the surface here. I would sooner we continue if everyone is able.

He pats Aemon on the shoulder as he goes past. Excellent shooting as always friend.

He then begins searching the courtyard.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Cleave, pa: 1d20 + 3 + 5 + 2 + 2 - 1 ⇒ (15) + 3 + 5 + 2 + 2 - 1 = 26
damage: 1d8 + 7 + 2 ⇒ (1) + 7 + 2 = 10Cleave, pa: 1d20 + 3 + 5 + 2 + 2 - 1 ⇒ (12) + 3 + 5 + 2 + 2 - 1 = 23
damage: 1d8 + 7 + 2 ⇒ (6) + 7 + 2 = 15

Get back you little devils! Brandon shouts once more swinging at the dolls


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Thanks Killian I did forget inspire. +2 to both attacks and damage rolls in my previous post JC.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Apologies, working long hours

Brandon prefers to target those creatures he can see. So, striding forward confidently, swings his Morningstar on a wide arc hoping to knock the stuffing out of the dolls.

Morningstar, cleave, pa: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d8 + 7 + 3 ⇒ (2) + 7 + 3 = 12Morningstar, cleave, pa: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d8 + 7 + 3 ⇒ (1) + 7 + 3 = 11


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

I agree


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Here, Beppo try this.

Brandon uncorks a vial of blue green liquid and dowses a clean cloth with it. He uses the cloth to wipe away some of the blood in the warriors eyes and asks him to drink the rest of the bottle.

Clw extract: 1d10 + 5 ⇒ (10) + 5 = 15


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Brandon's ears prick up at Killian's comment.

They wha--?

He moves toward the big fighter.

Killian, keep an eye out for a second will you? Errr... if you'll pardon the expression, sorry Bep. Let's take a look here...

Heal: 1d20 + 9 ⇒ (4) + 9 = 13

He places his hand on the side of Beppo's head and uses his Wayfinder to get a better look.

...hmmmm... well there's definitely some damage to the soft tissue... those little bastards raked you pretty well. The orbit itself looks intact. Kyle, your magic should heal this... shouldn't it?

I'm making a big assumption that Beppo isn't permanently blinded here.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Brandon continues to edge closer to the platform and the weapon racks, holding his weapon readied.

Come on, come on....

Perception: 1d20 + 9 ⇒ (18) + 9 = 27


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Fine for now but those buggers might be back.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

"Wait.. What!?"

Brandon stands dumb struck for a moment as the creepy dolls rush in. But he gathers his resolve and swings his Morningstar at the one that attacked Kyle.

"Get away you little bastards!"

Morningstar, pa: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d8 + 10 ⇒ (6) + 10 = 16

-Posted with Wayfinder


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Reflex: 1d20 + 8 ⇒ (14) + 8 = 22

-Posted with Wayfinder


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

I'm assuming I failed that l.

Brandon examines anything left on the racks.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

I think we should check out these weapon racks. Anything we find here could be useful going forward. Come on.

Brandon approaches the illusory platform and tries to determine it's purpose or origin.

Spellcraft: 1d20 + 9 ⇒ (7) + 9 = 16


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

My posting my be intermittent over the next few days. Working 12 hour days at the moment so time is limited. Will post properly later


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

What makes it even more off putting when you consider where those shadow creatures may have come from...

But that's precisely why we are here, to put an end to the threat of the shadow creatures that plague Westcrowne, in whatever form they wear.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Whatever we're hoping to find, it isn't here. Come on, time is wasting.

Brandon leads the team toward the next door.

Number 7


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

It's strange to think of people living here. This place is more like a museum.

Brandon takes a slow walk around the kitchen, opening cupboards, running his finger across the dusty surfaces

Perception: 1d20 + 9 ⇒ (6) + 9 = 15


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

I don't understand the purpose of this. Brandon says somewhat suspiciously.

Perhaps it's as a result of some freak magic, or an experiment gone wrong or maybe it had some use that we just can't fathom. Either way, I'd prefer we didn't mess with it. Let's move on over here. Damaia, can you pick up on anything on this door?

Door 3


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Will: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Careful Killian. Last time we came across something like this - a magic corridor, or staircase as it was - well... we lost someone. That kind of thing was beyond my understanding and that frightens me so please, just watch your step.

Brandon grips and twists his hands nervously on the shaft of his morningstar.

Taryin, can you determine what kind of magic is involved here and what it might do?


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Agreed. At least we now our exit will be clear should we need to retreat.

Door 5


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Remember, we don't have to explore this entire place in one go. We should retreat and regather our resources when they are near depletion.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Putting on a brave face he says;

Come on, I have a couple of minutes of shield left. I'd rather have that protection in place something else jumps put at us in the next room.

He moves into the chamber beyond.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Urrggghh. I always hated dogs. Brandon grumbles as he hauls himself to his feet.

Thanks for the intervention gentlemen, I thought that was it for me. Just give me a second.

He eventually becomes visible, sitting on the floor and rearranging the tattered remains of his clothing.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Too scary.

Due to firearm laws in the UK all we can take as protection when we go camping is a cricket bat and positive thoughts. Basically, this


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Killian, I don't want to worry you... but that's the perfect setup for a serial killer/werewolf/alien abduction movie right there.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

At first consumed by terror and then blinding pain, Brandon falls to the ground with the pack of dogs tearing at him mercilessly.

JC:

JC the second attack of opportunity and two of the dogs on the enemies' turn didn't hit me. I drank a potion of shield before coming in giving me an AC of 22, the dog with the AOO rolled 17 + 4 for me being prone. Also, once on the floor the first two dogs rolled 20 and 16 + 4 for prone, both missing.

I figure I only actually got hit twice for 23 damage.

HP = 25/48
AC = 22

Brandon swings his morningstar in a wide arc, trying to catch two of the blasted dogs.

Morningstar, cleave, pa, dog 1: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
Damage: 1d8 + 11 ⇒ (4) + 11 = 15
Morningstar, cleave, pa, dog 2: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20
Damage: 1d8 + 11 ⇒ (8) + 11 = 19


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Will: 1d20 + 6 ⇒ (2) + 6 = 8

Fail


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Bloody giant skeleton... Brandon mutters under his breath.

Give me a moment. I'm trusting this place less and less.

As he shrinks back down to normal size, Brandon takes one of his own vials and drinks from it.

Vial of shield.

Ok, ready?

He takes the handle and swings the door open


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Executive decision. We are gonna search


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Brandon looms over everyone but still manages to look bashful when face with compliments.

Thanks for the assistance Killian, it made all the difference. Listen I think we should take the time to explore this place whenever we get it, who knows what's around the next corner. I'll keep an eye out while you look around.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Brandon smiles back sheepishly.

Just did what I had to.

You should see me when I'm really mad...


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

JC:
The extra +1 is from a trait, extra damage while flanking


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

So am I enlarged yet?

Brandon grits his teeth as his body contorts and expands. He has been through the process many times with his own extracts but the change in perspective never fails to unnerve him.

Now standing tall enough to be eye to eye with the beast, he hefts his now massive morningstar and smashes the triceratops in the face.

Morningstar, pa, flanked: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33
Damage: 2d6 + 17 + 1 + 3d6 ⇒ (2, 5) + 17 + 1 + (4, 6, 6) = 41

Oh hell yeah!


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Will save: 1d20 + 6 ⇒ (14) + 6 = 20

HP=38/48

Reeling back from the burst of negative energy, the alchemist launches forward to strike again.

Acrobatics: 1d20 ⇒ 3

Probably impossible to make that check so I'll have to eat an attack of opportunity

Morningstar, PA: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d8 + 16 ⇒ (4) + 16 = 20


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Attack bonus:
For my own benefit, current attack bonus is;

BAB = 3
Str = 6
Mswrk weapon = 1
Inspire = 2
Heroism = 2
PA = -1
Total = 13

Damage;

Str and a half = 9
Inspire = 2
Heroism = 2
PA = 3
Total = 1d8+16

Killian, how well set up are you for melee combat? I only ask because having an extra melee guy to grant the flanked condition to enemies is a huge boost to me so I can get sneak attack damage. In JC's system, in order to flank two or more individuals have to strike the same opponent in the same round. The following round the enemy would be flanked.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

GM:
The +9 is my bonus with PA, the +2 is from inspire courage


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Brandon watches in horror as Beppo first slices deeply into the beast's skull and then is impaled on the thing's horn. With a shake of it's massive head, it dispatches the warrior to one side and his guts to the other.

#GrossMeOut

I'm no expert, Aemon. But I'm sure smashing the bastard to pieces will work. he growls as he swings hard at the thing's rib cage.

Morningstar, pa: 1d20 + 10 + 2 - 1 ⇒ (11) + 10 + 2 - 1 = 22
Damage: 1d8 + 9 + 3 + 2 ⇒ (5) + 9 + 3 + 2 = 19

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