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Father Zantus

Brandlaik Stoneheart's page

92 posts. Alias of Amardolem.

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We Win!! (well sort of) Praise Brigid!! With one last scowl Brand scans the horizon

That was fun...you ever need a stand in again, I'll be more than happy to oblige, you can find me lurking about here in one form or another! I'll look you up next time I'm in the UK...but judging by the current economic climate, it'll be a while.


Hoist the mizzen mast! stow the chains, batten down the hatches...then batten em down again! We'll teach those hatches!


Brand waits till everyone is aboard before getting in; partially due to his sense of honor and partially due to the fact he secretly fears the water, for though he grew up on an island he always stayed on land whenever possible. Finally he steels himself and hops in, bidding farewell to the island and feeling really empty inside.
At first he wonders if there was something he could have done to save those that fell...but soon realizes the feeling is actually from not eating in a long time. ;)


Push on! Brand will strain with all his might.

I don't really ken to sailing with the corpse, but we can give him an honorable burial at Sea if we live.


Here's 5 whacks at the wall

1d8+3-5=3, 1d8+3-5=1, 1d8+3-5=2, 1d8+3-5=3, 1d8+3-5=0

Brand pounds away at the brick with his axe causing sparks and bits of metal and brick to ricochet wildly

Healaugh, didn't the spear shoot lightning or something?


Brand casts his eyes about for something they might use as a battering ram, if there's nothing apparent he gives a quick utterance "Break the wall!" before falling to the job with scowling fury.

1d20+5=21, 1d8+3=11

WOOT! talk about getting a roll when you really need one! I guess that makes up for all those bad stealth cks! Anyone care to aid? That was an axe attack btw


"Did Coinneach even ever mention a prince?" asks Brand with a questioning look on his face.


As Brand prepares to pull the lever, he calls out "Everyone! get ready to run if necessary, as at least one lever back there caused the ceiling to fall. This time no one gets left behind!"

Then with Healaugh's help he pulls the lever.

He grimaces as the unbearable seconds tick by waiting to see whats going to happen.

Just let me know if any rolls etc are necessary to perform this action, seems simple enough tho


Brand calls the others: "I've found some sort of lever here, I don't think we have much of a choice as to whether we try it. It's the only thing we can do, besides break into the unfortunate prince's tomb."

Just finding anything lightens Brand's scowl barely percectibly and he's heard to mutter "Oh thank Brigid!"


With apologies to Brigid, Brand searches the two now redead Regents, for any clue as to where any kind of seafaring vessel might be. "Brigid lass, watch over these two departed souls." He makes a small superstitious gesture as he searches, the kind old ladies use to ward off curses.

He will then search the niches for any clues then the brick wall last.


Brand looks about in horror at the turn of events "Coinneach, you madman, look what you've done here..." he mumbles as if the old fellow could still hear him.

"We're running out of time, we've got to find that boat!" he says gazing around anxiously. He studies the chamber in the dimness hoping there might be something he can use for a light source, to search with.

I forgot, did we have torches, or is it just Healaugh's spear point?


I know it's out of turn but insert where applicable

Brand takes another swing with his AXE

"Sorry, but it's time to be welcomed into the arms of Brigid!!" He says with the customary increase in the amount of scowl.

axe attack vs dead queen (1d20+5=17) damage (if attack hit) (1d8+3=7)

I didn't want to miss out on the fun :D


Hey I'm still here! just been a rough week! (of course I had to pick the exciting bit to drop off the map)


"Let's be about it then" says Brand,with Conall's help maybe they can move the boxes to cover the way again, and try to shut the door, to slow any pursuit.


Fabes DM wrote:

A mis-coloured stone, sticking out of the back wall of the alcove.

"Well now," says Conall, "Would you look at that... seems a wee bit out of place to me."

Brand softly calls the others over "Oi! I think we found something" and moves up to examine it further.


Fabes DM wrote:

Search (1d20+3=10) Aid Another, so Brand gets a +2 for a result of 15.

The two men hunt around, moving the boxes, and find...

<Drum Roll>


I get going trying to think of ways to concise but still have interesting narrative, and I forget about the rolls sometimes o__O

Search check (1d20=13)

EDIT: or if Conall's huntsmans eye seems more attuned that can be to aid the search (my search is NOT stellar)


"The way I see it" says Brand darkly "we have no other choice"

and begins to move crates and if possible, quickly sift thru for anything they may have overlooked


Fabes DM wrote:

Conall shakes his head at the difficulty of moving the crates in the first alcove, "Bit of a daft way to conceal a secret door or summat." he mutters, "You'd want a way to get to it a bit more easily than this."

"What about the other one?" he asks, indicating with his thumb.

sorry for the delay

Brand also strains to move the earth filled containers. "Let's!" he says shortly, mopping his perpetually furrowed brow.


does Brand with Conall's help have the STR to move the crates? I have Axe if necessary.

Brand move carefully over to where he can try to budge a crate out of the way and calls to Conall or Ynyr to give him a hand.

"Heyo! one of you want to 'elp 'ere? Maybe we can find out what's behind-maybe a way out No?" calls Brand with his customary lack of social grace.


"I'm for that, who knows maybe ther'll be something useful in there, and I'll guess we'll see the depths to which the mad bugger had been driven" says Brand in an attempt at being stoic, faced with the reality that there indeed may be no boat, and now they're cornered like rats in a trap.


Anger wells within Brand at the sight of the old man....

How could he betray good people? He was in the care of Brigid, no? Why? WHY?


Healaugh ap Caftenar wrote:

"Reckon I've found burial chambers..."

Healaugh looks back down "go slow" corridor in some consternation. "Looks nowt like Coinneach's map."

He pauses as a nasty thought crosses his mind. "Old fool said he used wish ring to keep Sea King fresh dint he? M'not sure I'm liking sound of that any too much."

"Let's hope there IS an actual boat down here somewheres" Says Brand with an audible groan.

Then he calls out "Is it safe to proceed?"

I assume the halfling is scoouting ahead...that and being away from the computer a few days, has curtailed my posting...but I'm good to go now


Brand is also very cautious of any more hazards looking around carefully

spot?(1st roll) or search (2nd roll) (1d20+3=23, 1d20=10)

is it another crate stacked area or is there anything discernable?


Reflex save (1d20=18)

Hurray! came thru at least once on the first try

Brand moves along the crumbling corridor

"MMnnmmm, shaky. Hey everyone BE careful!" Brand hisses, once again a furrow cutting deeper into his brow.

Edit: Congrats! we broke a thousand!


Brand will take up the rearguard trying to keep an ear out for advancing Fhoi Myore scum.


"Best use the spear point to cut down that tapestry..somethin' as has rotted as long as that could be ill favoured to touch!" seing Healaugh poised to go on.


"Let's move!" says Brand impatiently. Mulling over the old man's treachery and whether he should have finished him just adds another furrow to his already furrowed brow. "There's only one way to find out what lies ahead...we've all got to rise to challenge and shine! No one else gets left on this rock!!"


Brand reverses his cut slapping at the the 'ol coot with the flat of his blade.

attack and and damage (NON-LETHAL) (I decided it wouldn't be nice to kill the old warrior) (1d20 5=18, 1d8 3=5)


I had just about had it with old and crusty anyway

attack and damage on the Geezer (1d20 5=8, 1d8 3=5)

Brand leaps towards the old man but the wave of emotion that had swept over him prevents him from carrying the action through with any conviction, and the blow falls well away from it's mark

unless he has a REAL BAD dex


sense motive (prepare to die y'ol coot) (1d20=9)

waaaaaah! -likke a baby sounds


Brand holds back at the old buggers words, taken by the sadness of all that's befallen here.

tis better this place is wiped away, nothing good has come of it, and the sooner we're off this accursed rock the better

he coughs a little " Would there be any food down ere that could be stilll good? it's been an awful time and I'm flagging"


Brand sneezes after the dust has cleared and the last of the rock shifting noise dies away, resounding into the chamber like a death knell. He stands gripping his axe incredulous that someone had to die because the old man was cryptic about a means of preventing the Yrch-scum from following. He looks like he might pounce on the old man with his axe at any moment.


"I...I..He-the yrch! there was nothing I could do! I thought he was already gone down the tunnel..I looked up and there ee' was! Lookin' at me with no life left in 'im! They got im! Oh! it's just like me Da'.

His eyes well up, huge as he pauses for a moment obviously shaken and reliving both horrible memories...then his grim brow furrow returns, sucking the charisma right out of him till he's stonefaced. Wth a set to his jaw he says "We must go on! there's nothing we can do for Tresmeer, but honor his mem'ry and go on! Trust that it's the will of Brigid"


Aghast, Brand gives Tresmeer's blank stare one more look, before quickly and bitterly backing down the tunnel at Conall's word.

"Tresmeer...he's....gone" He manages to spit out finally.

NO! It can't happen like this

Brand thinks as he feels the heat rising into his fate.


with Conall and last, he backs to the tunnel entrance. "Maybe we can pull it shut if we both squeeze in!" he's says quietly. Turning to Conall he says "I'm no hero either, I want to see the forests of Highport again! Pull! as the 2 men try awkwardly to fit in the tunnel mouth and pull the bookcase back into place.


Brand motions to Conall to follow the others down the tunnel. "Maybe we can find a choke point....er" Quickly realizing that no one has Militia experience, "a place we can defend that only allows one at a time to come thru" his hushed voice grating in the silence. "Then, we make them pay while the others perhaps find the boat and make ready to escape." A hint of bitter resignation seeps into his last words.


Brand hisses barely audibly "shhh....someone's coming" and trys to capture every eye in the room with his own furrowed brow one by one, a pointer in front of his pursed lips. Then he moves to the side of the door that someone coming in would see first (if it opens in, opposite the hinge side, if out, then the hinge side) and motions Conall to the other side as he presses himself as close as possible to the wall, axe in hand.

DON'T FAIL NOW he thinks nervously and the tension is so thick that it could be cut with a knife. As sweat breaks on his ever-furrowed brow he inhales deeply for what seems like an eternity, the scent of mouldering furnishings mixing with that of sweat, blood, and, fear.


actually I was referring to the entrance to the room itself. Where investigators of loud noises might be coming from. : )


Brand winces at the loud noise and after they have finished takes up a position near the door, casting his gaze about to see if it has a deadbolt or if there's any debris suitable for wedging it.

quick scan for something to wedge the door search ck: (1d20=8)

that went well


Brand will give Tresmeer a hand with the bookcase. "Easy does it, we don't want too bring the Phooka-scum down on us" As gingerly and quietly as possible he attempts to budge the unwieldy thing. "Lady Melisana, if you'd cover the door with that crossbow"


"Maybe there's a key or something we've overlooked" Brand says stifly, trying to look important after his clumsy attempt at stealth. " Perhaps Melisana and the old man can guard this room with Connall n' Tresmeer and we can further search yon" he says gesturing towards the door with his axe "for some kind of key or other"

"now that we've made the room I'd hate to lose it to Phooka-scum" he puts in almost as an after thought.


Brand makes an effort to glide stealthily up to where Healaugh has moved to but but looks comically clumsy with his dour poker face on.

Axe at the ready he's heard to say "I agree...we were lucky in that last pinch and anything we can find to 'elp in another'd be good...plus there may be food...and even if we escape by boat, it won't be doin us no good if we STARVE at sea."
Realizing he's raised his voice only deepens the comically dour look on his face as he gestures at the north doors with his axe.

I don't suppose the yrch had any food? Brand hungry :) [


Before being dragged along himself Brand checks to see if the Yrch have anyting useful (mostly hoping for food) then drags the bodies into the closest empty room off the corridor. His face a mask of disgust as he touches the foul things.

"Filth!!"

he thinks as he carries out the gruesome task.


sorry for the delay...I had some sheetrock taping (plastering) to do around a window I had put in about 2 yrs ago in my computer/laundry and it turned into a nightmare of dust and paint and faux finish. that was all weekend (we had a 3 day in the US) but now I'm good with a very good feeling about being in here now upon reassembly...bravo on the create water...ingenious, I'm always looking for ways to use spells unconventionally (?) but on with the show, I'm guessing my strike will be simultaneous with the water and I'm going for the recently vacated spot of Ynyr

Suddenly something clicks and Brand's mind, and as if waking from a dream, he leaps forward to the space vacated by Ynyr, face twisted with hatred. It seems as though he was going to say something but all that escapes his lips is a gutteral snarl as he brings his axe to bear on the foul Fhoi Myore foe!

attack and damage with axe (1d20+5=19, 1d8+3=8)

Woot! take that fiend!!



I guess that was a poor choice of words


Brand cocks his head nervously, straining to hear something

listen: 12+3 = 15 :) on my not-so-lucky-of-late-at-the-face-to-face-table, green d20


aid another


Brand who has been watching all this with mixed emotion, pipes up. "I don't think it's greed at all! We all 'ave our part ta play and mine's clearly to be prtecting us and getting us where we need to be goin' as the with lady Melisana, sure as Healaugh makes a good scout, Tresmeer a sleuth, and Conall a tracker! With th' guidin wisdom of Coinneach, Ynyr and yerself must take to the readin and usin' of the magics...and if we get out out we'll be proper heroes all!! And many a feast we'll ave!" Brand seems as animated as he's ever been as he delivers the heartfelt monologue but you suspect the thought of many feasts is the driving force behing it, rather than Brigid lass or anything else as his wide-eyed expression quickly goes back to that of a curmudgeonly scrutineer.

say that ten times fast :)

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