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kdtompos wrote:
Excellent! Well, that's two of you. Let's see if we can get a few more. I know this type of game is not a huge draw on these messageboards, but I think that Powered by the Apocalypse games are becoming more popular in general and perhaps we'll find some takers. For the funnel I'll probably have each of you playing two different PCs, three if we only get three players or perhaps I'll play some as well just to increase the survival possibility of the group.
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Albion, The Eye wrote: In all honesty however, I do not have a lot of free time to pour over multiple rules and booklets, so would this be a ‘learn as you go’ experience, or would there be a lot of pre-required reading? :) I totally understand. I would be teaching the rules of the game as we go. I'm just starting a F2F game of this (well F2F online), so I want to get as much experience with it as I can. The way PbtA games generally work is that we are sharing telling a story. I tell you what the situation is, you tell me what it is your PC is doing. If there are rules involved with anything you do, I will explain them to you first. Most of the time when you interact with game rules, you are rolling 2d6 and adding a modifier (generally -3 to +3) depending on your stats and any other miscellaneous factors. If the result is 10 or more, that's an unqualified success; basically, whatever it was you wanted to do, you do it with no problem. If you attack the goblin with your sword, you hit with your sword and do damage. If you're trying to climb a building, you climb the building. On a dice result of 7-9, that's a qualified success. That means that you succeed, but there's a drawback or you don't do as well as you intended or I get to tell you how there is some kind of complication. If the dice result of 6 or under, it's a failure. The OSR element in this game is that you will see lots of elements that are OSRish: standard abilities, standard heritages, low-power PCs (well, lower powered than Pathfinder, let's say), high stakes, focus on having enough torches and rations, etc. Combat is generally something to be avoided if at all possible, especially during the funnel adventure when you will generally have 2-5 hp. It forces you to think more creatively about solutions to problems.
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Just seeing if there is interest in running a Level 0 Funnel using the playtest version of Freebooters of the Frontier (2e) by Jason Lutes. For thems who aren't familiar with this RPG, it's a hack of Dungeon World combined with OSR elements (mostly from Dungeon Crawl Classics). If you're interested, you can download the complete game from the Author's Dropbox Account (account not needed). The exact funnel adventure will be chosen by the players, but will either be a homebrew that I create with player input, or one of the published DCC funnels. What are the elements of a funnel game? (see also this StackExchange posting)
What are the elements of Freeboters of the Frontier?
One caveat emptor: Having written most of Belkzen, Hold of the Orc Hordes, I may drag you north before this is all over (with your permission, of course). I haven't gotten to run a game in that part of Golarion myself yet.
Hi folks, GM R0B0GEISHA put out a call for a new GM and I picked up the phone. Unless someone has a strong objection, I'd be happy to get this game going again. I've read through the IC and OOC threads and think I've got a pretty good handle on where you are in the story and what your characters' basic personalities/goals are. I currently am GMing three other games: "Hollow's Last Hope" using the new Pathfinder Savage Worlds rules, an Old School Essential's interpretation of the Classic TSR "Palace of the Silver Princess", and the long-running "Rise of the Runelords" game that your own rdknight is also in, in case you want to check out my GMing style. Take a look if you like, but if all of you agree, I am ready to go.
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I'd be interested as well. If you're looking for the bare minimum of an RPG, may I suggest Lasers & Feelings?. It's literally a single-page RPG with a Star Trek theme created by John Harper, the guy who created Blades in the Dark. It would provide a way to resolve situations where its more exciting if the outcome is uncertain.
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Helaman wrote: I can post most days multiple times BUT have no experience of WH: Quests before. Google fu shows a mishmash of potential rules. Do you have a link to the rule set? I found THIS. It's a pirated copy, but since the book is out-of-print ...
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Hi there, It's the last day to proclaim your interest in joining us before we get going! Would those who have already expressed interest please go ahead and check-in using your new Character Avatar in the OOC Discussion Thread.
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Looks good, scranford. Judging by the formatting, scranford used Savaged.us a website that is very useful when creating SWADE PCs.
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As I stated in the OP, no familiarity with the system is required. I am planning on teaching it as we go, but it is for all intents and purposes the standard SWADE system. If you don't have the Pathfinder for Savage World rulebook, it might be easier to just pick one of the pregens that are presented in the free previews I linked to above. If the character doesn't appeal to you, you can just "reskin" it to pretty much anything you wish. If those changes necessitate a change in the rules, that should be easy to do.
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Crockoclock Ophone 999 wrote: I haven't played Pathfinder for Savage Worlds, but I've dipped my toes in Savage Worlds and played a whole lot of dnd 3.5 and some pathfinder sometimes so I'm confident I could pick it up quite quickly. Excellent! PF for SW is the same game as SW. The differences are minor.
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Hi folks, Looking to run Paizo's excellent module Hollow's Last Hope using the new Pathfinder for Savage Worlds Rules. Looking for 4 – 6 interested players who are willing to commit to a posting rate of at least 1/day during the week and at least once during the weekend. You don't have to own the Pathfinder for Savage Worlds game in order to participate, nor do I require familiarity with the rules, as I will teach the game as we go along. We will be using the standard Golarion setting of northern Andoran. Here's the blurb about the adventure: "The Town of Falcon's Hollow Needs a Miracle! The plague has come to the town of Falcon's Hollow, and not even the town's priest can abate its wretched course. With the coughs of the sick and the wails of the dying echoing through town, the local herbalist uncovers a cure, but she needs some brave heroes to retrieve the ingredients. Finding the cure means risking the dangerous Darkmoon Vale, infiltrating a witch's haunted hut, and delving the ruins of an abandoned dwarven monastery. Do your heroes have the skill and courage to find the cure in time?" If you have a copy of the rules, you are free to create a character using the Pathfinder for Savage Worlds Core Rules. If you don't have a copy of the rules, you are free to chose one of the pregens and reskin it as you see fit. Available pregens include: * Amiri (Human Barbarian)
If you are interested, please submit the following by May 20th, 2022: 1) Your interest and willingness to adhere to the posting rate (see above).
I will pick 4-6 players from the applicants, giving slight preference to those with whom I have played with before (especially if the game became inactive before its conclusion, even more so if I was the one that caused it to become inactive). Submissions will be accepted until May 20th, 2022.
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It's pretty much all in the title. I just downloaded the proof of the new Magpie Games Avatar Legends RPG and want to try out the rules. Anyone interested in joining me? We'd all get input about the type of game it would be (mystery, coming of age, fighting oppression, etc) and what Era (Kyoshi, Roku, 100 Year War, Aang, or Korra). If you didn't back the Kickstarter, I think the quickstart rules are still available on the Kickstarter or Magpie website. For those who don't know anything about this, just do a web search for the Thread title and you'll get a lot of info about it.
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Thank you to everyone who has submitted a PC and already put so much work into coming up with backgrounds. As I have already stated, since there was not a huge rush for this game, everyone who has been participating here and submitted a PC is officially in the game. As for the OSR game system, I've decided to pick from among the two top-voted games and choose Old-School Essentials as the system we'll be using. Specifically, I'd like the Old-School Essentials Basic Rules (BR) and the Classic Fantasy: Rules Tome (CFR). The Basic rules are player-facing (and free), so you should be able to find anything you need there. The only exception is the "Elf" character class, which is from the Fantasy Rules Tome. Daniel Stewart, if you don't have access to that one, please let me know and I can get you the info about that class. Here are the other character creation standards: 1) Ability Scores: Roll 3d6 and assign them as you wish. Rerolls of all ability scores/scratching your PC and starting over allowed if you don't roll above a 10 in anything or roll a 5 or below in anything. Note that certain classes have minimum ability score requirements. 2) Class: Any of the 7 classes presented in the CFR (Cleric, Dwarf, Elf, Fighter, Halfling, Magic-User, Thief). 3) Adjust ability scores: You may raise your PC's prime requisite stat(s) by lowering other ability scores on a 2-to-1 basis (i.e. a fighter lowering his Dex by 2 points raises his Str by 1). No score may be lowered below 9. 4) Level: We'll be begin at 2nd level for everyone. Set your XP to the minimum necessary for 2nd. Yes, that means we'll be starting with different amounts of XP. 5) Attack Values: We WON'T be using THAC0, but will instead use the optional ascending AC system presented in the books. 6) Hit Points: Roll for each level (no automatic max HP at 1st level). You may reroll 1s and 2s. 7) Alignment: You may choose any alignment, but if you pick Chaotic, you are still loyal to the other PCs and want to help your friends Jeremiah and Bernadette who are in trouble. I need everyone to have a logical reason for staying in the group and wanting to work together. 8) Equipment: Since we're starting at 2nd level, you get 2d6 x 10 to begin in cash but DO NOT need to buy any of your starting equipment. I'll be creating IC and OOC threads for this game as soon as I'm finished here. I'll repost the character creation rules (as well as my house rules) in the OOC thread.
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FYI, since there hasn't exactly been a stampede for this game, everyone who has submitted a PC can assume you're "on the team". Something you can do in the meantime is figure out how you all feel about each other. After all, you all "grew up" around each other and are friends, or at least good acquaintances. Also, what do you think of your friend who is in trouble? What's your attitude toward him? Do you still have family in the barony? Who are they and what do they do? Those kinds of questions can help nuture good RP during the aventure.
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No worries, Tick, and thanks for the application and welcome, Knight of Yesterday! So far our game preferences are: Old School Essentials by Necrotic Gnome: 3 votes
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The Tick in the Barrel wrote: What, dare I ask, is the “funnel?” In Dungeon Crawl Classics, you have the option of starting as 0-level characters. Every player creates 5 0-level PCs and goes through a dangerous adventure in which most of them are killed. This adventure is known colloquially as the "funnel" because many go in and few come out. (It's actually a bad similie, because the same number of things come out of the bottom of a regular funnel as go in the top. A more apt similie would be a "sieve", but that doesn't sound as good). The PCs who survive the funnel are the ones you can chose from as your 1st level PC
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The Tick in the Barrel wrote:
You'll be able to pick your own deity and flesh him or her out as you see fit. That said, I'm also happy if you steal one from somewhere else.
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Helaman wrote: I'll add Low Fantasy Gaming to the list for consideration. It's quite good and it's magic system is different enough to make it feel new. I'm a big fan of LFG and own all the books, but the default B/X D&D setting is definitely not low fantasy, which is why I've kept it off the list. If we were doing more of a Conan or Fritz Leiber type of game, I would consider it.
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The Tick in the Barrel wrote: Will the game use the Greyhawk setting? It will not, no. The initial setting is based on Jean Wells' background material from "Palace of the Silver Princess", a D&D module set in Mystara, but I prefer to create a homebrew world with the help of the players. That said, there will certainly be many elements that are similar to Greyhawk.
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Albion, The Eye wrote: Why not D&D5e though? Additionallly, D&D 5e by its very nature is a game that focuses very heavily on combat. Just take a look at the number of feats, spells, and special abilities that a PC can acquire that have to do with combat or have a direct combat application vs. those that don't. You'll find the balance is almost wholly shifted onto the combat side. The same is true for Pathfinder in its incarnations. The result of this, is that players are naturally pushed toward creating characters that take advantage of those rules. This doesn't mean that you can't play a game that shies away from combat more often than not in D&D and Pathfinder, it's just that the game is not inherently designed as such. The games I have listed in the OP are somewhat different from this, some more than others, of course. I am curious how this "focus" of a game impact how people play the game and what they focus on. IMO, PbP games thrive in situations where tactical combat is not the primary focus, because this kind of combat can take so long to play (especially at higher levels) in this format. The thing that I enjoy the most about PbP games is not the pages of detailed combat mechanics, but in how people collectively tell a story that couldn't have been created by just one of those people alone. Don't get me wrong, it's not that I dislike games that incorporate lots of tactical combat, but I prefer to play them live around a table where things can be sped up and everyone is working together to overcome the challenge.
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Albion, The Eye wrote:
The adventures I'll be drawing from were written during the B/X D&D and AD&D days, so I'm using systems close to these.
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Axolotl wrote:
Thanks for your interest, Axolotl. I made sure that almost all the games I linked to above have free or low-cost versions, which gives us more options. I've personally played Old-School Essentials, LL, and Swords & Wizardry. Have you had any personal experiences with any of them?
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Game Name: Palace of the Silver Princess (Orange edition) or Who Will Save Our Land? Game System: OSR (system TBD, see below) Theme: Young adventurers return home to find it in the clutches of a ruthless baroness and must rescue their friend Flavor: Open World Survival hexcrawl based on published B/X D&D and 1st ed AD&D modules, all flavors from dark fantasy to gonzo Background: You left your home in the Barony of Gulluvia only a few years ago, leaving behind your family, loved ones, and the places you loved in order to pursue your dreams in the wider world. You thought that you had outgrown the rolling hills and fruitful meadows of home, and were destined for great things. A month ago, you received a desperate letter from home. Bernadette, the younger sister of your close friend Jeremiah who had stayed behind in Gulluvia to take over his family's farm, was begging you to return home and help her brother. She wrote that Jeremiah had been arrested by the soldiers of Baroness D'hmis, who had accused him of being a traitor and thrown him in a cell. Appeals for justice and mercy had gone unheard, and the Baroness' magistrate was moving forward with seizing their family farm. Rushing home to come to your old friend's aid, you met Bernadette at the Shady Dragon Inn in the settlement of Velders on the edge of the Barony of Gulluvia. Clearly in a state of panic, Bernadette's eyes darted around, fearing she would be overheard. After you had sufficiently calmed her, she tearfully confessed that Jeremiah had been tried and convicted by the corrupt magistrate and was scheduled to be executed for treason in one month's time after which their farm would be seized as well. The magistrate proclaimed that if she could come up with 500 gp, however, she would be allowed to keep the farm. That amount of money was ludicrous, as no farmer in the history of Gulluvia had ever acquired that much wealth. Bernadette was deathly ashamed but didn’t have anyone else to turn to and asked you if there was anything you could do. Clearly, her estimation of your collective worth was off by a few hundred gold pieces, but that did not make the situation any less tragic. Game Information: This will be an OSR (Old School Revival/Renaissance) game based on published TSR adventures from the early to mid-80s. Your PCs will be a group of young people from the Barony of Gulluvia, which was first sketched out by Jean Wells in her only TSR adventure: B3 Palace of the Silver Princess, published in 1981. In that description it states that the barony was recently taken over by the ruthless Baroness D’hmis. However you feel about this baroness, you all want to free your imprisoned friend Jeremiah, but lack the funds to do so. Of insufficient experience to take on the baroness directly, you have instead decided to do the only thing you can think of for coming up with the 500 gp needed to free him: become treasure hunters. Knowing that you have only a few weeks before your friend Jeremiah is unjustly put to death, you head off into the mountains north of Gulluvia, following the rumors of a wealthy princess who ruled a hidden valley and possessed a giant ruby. Surely a ruby of that size (if it exists) would buy your friend’s freedom, would it not? Game System: As I mentioned above, I have not determined which of the OSR systems we will be using to play this game, but since I own several, we have options. I also thought it would be helpful if everyone who is chosen to play this game gets a chance to help pick it. As part of your application for this game, please select your top 4 from the options listed below in the "Application" section. Application: If you are interested in the game, please submit the following: Name:
Submission Deadline: Feb 18th, 2022
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DM_DM wrote: I've skimmed all the free stuff, so I vaguely remember that character -- he's a walking storage locker, basically -- but I don't recall where exactly he was found. Is he a balanced starting character? He's found in the free download GODLIKE:Character Collection. As I am wholly unfamiliar with the sytem, I have no idea whether he's balanced or not.
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Helaman wrote: Is it possible the party thief/bawd (ex lady of negotiatable virtue), Brunhilde, and I crossed paths? Gottfried has worked for brothels sketching their employees. That would make sense and would work for her. She knows a lot of people who are on that side of the law. Just a note that Brunhilde isn't a thief. She doesn't have any pickpocket or breaking and entering skills. She's just good at talking to people.
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