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Hi Avallon,

Yes you'll have to wait until lvl 15th before you can get a 15d6 Fireball. That's what states the second sentence of the description. Fireball is 1d6 dmg/lvl max 10d6 so an Intensified Fireball from a 11th lvl wiz/sorc does 11d6.

Bran.


136 - watching a boxing match, you mutter "Roll Initiative" each time the gong rings.


darth_borehd wrote:

62. You've tried to quit a habit and muttered "failed my Will save" when you give in to it.

Just did that yesterday...


Hi Will

I'm with Ryan Dancey on this one. You're my first very good surprise for this round. I'll be honest : I didn't vote for your Stormsworn organization in the previous round. But this is magnificently written, and I'm looking forward putting this little guy in the face of my players. You just gave me a new adventure idea !

Never mind the three negative judges but listen to their critiques. Your Sidhe Lord is far from perfect, but he has Superstar mojo. I really hope to see you in the next rounds.

Bran


Lovecraft and Robert Howard were good friends and collaborated on each other works. I think your submission mix with talent elements from their writings. I would certainly use your organization in a future campaign.I hope to see you in the next round. You have my vote.

Bran.


John Bennett wrote:
Mad Max style gnolls? Yes, please.

+1. Evocative, well-written, superstar. Hope to see you in the next round.

Bran.


This one goes immediately on my ideas list for my next campaign. And you got my vote, of course !

Bran


Ævux wrote:
Say that you somehow have a way to increase the size of a double hackbut, which does 2d12 points of damage.. What is the next category?

From the PF SRD : the last line of the table says 2d10 => 4d8 (average 19 max 32)and 1d12 => 3d6

Therefore 2d12 => 6d6 (average 21 max 36)

Hope this helps.

Bran


Well, the text from Fox's Cunning is where you should look first :

"Wizards (and other spellcasters who rely on Intelligence) affected by this spell do not gain any additional bonus spells for the increased Intelligence, but the save DCs for spells they cast while under this spell's effect do increase. This spell doesn't grant extra skill ranks."

Emphasis is mine.

Sorry.

Bran.

Edit : Ninja'ed by RickSummon ;o)


Hi Reebo,

It's fair if you apply Perception skill check and the rules of death attack. Remember the -10 penalty due to sleep. If you fear your players will resent the death of their companion, make the death attack a paralyzing one (see death attack rules in the PFSRD under the Assassin PrC). In all cases, if the assassin succeeds, steal the book. If the hit fails, be ready to up the stakes (more hitmen, poison,...). Make them fear and hate your NPC.

Now, as a DM, you have the sequel of your campaign ready. Your players have two major villains to deal with : the assassin and the NPC who ordered the hit. They also have gained a healthy dose of paranoia which will help them in the future, no doubt. That's experience. And revenge will be sweeter afterwards, believe me. It also sends a clear message to them : don't mess with powerful NPC unless you're powerful enough yourself not to fear retaliation.

I did something quite similar during my Shackled City campaign a few years ago, and my players absolutely loved it. They tracked the assassin until they cornered and finished him, and I felt they were delighted. Then they tried to guess who ordered the hit until they crossed the path of

:
a certain beholder ;o)

Bran


Aardvark Barbarian wrote:

I'm sorry, but I've been playing D&D since I started in '88' and no matter what rules I used, it's what my friends and I brought into it that made it what it was.

A Huge +1. Whatever the name it takes Roleplaying is friends, dice rolling, tons of fun, pizze, beer & soda, and friends, friends, friends... The fact I don't play 4E and support Paizo doesn't mean I have to spit on WotC and on all guys who made a different choice.

Thanks Aardvark Barbarian for stating what should be obvious to everyone.

Grow up guys !

Bran.


Fire Woman meets the Sun King (Baby !) LOL


@lonewolf-rob :

Just to say that I'm a new (since september) and very happy customer of PF Herolab (PF+Bestiary+APG). I'm still learning the fine points but it's really easy to use and powerful.

As a player, I was able to convert my 3.5 lvl 11 duskblade in our PF upgraded Savage Tide campaign into a Magus 11 for a playtest only a few days after said playtest was released on the Paizo site. My DM has also bought Herolab so we were able to exchange the files and validate the conversion online.

As a DM and a Bestiary license owner, I'm no longer spending hours to build custom stat blocks. It took me 15 minutes to get a printed statblock for my low level boss, a half-orc Druid 2 skeletal champion. I wish I had it at the end of my Shackled City campaign, when monsters and high level NPC took hours to convert into the new (at the time) statblock format.

I know the other players in our both campaign found Herolab really interesting (they're all players and DM) so watch for new customers from France very soon ;)

Bran.


Hi Triga,

The good thing with PF is that you can give it a try for FREE. Take a look at the SRD, grab a pdf copy of one of the free adventures and start playing !

Talking of my own reasons, I was an avid Dungeon (paper-version) reader and loved what Paizo did with it. I'm an old-timer with 27 years of D&D behind me and I confess that these Paizo-years were the golden years of D&D to me. I ran Shackled City during four years, I'm still in the middle of PF-upgraded Forgotten Realms version of Savage Tide, and we're having a blast. That leads me to another PF huge advantage over 4E: backwards compatibility. I'm still using my 3.x FR books with almost no conversion work.

Then all the great authors : James Jacobs, Nicolas Logue, Richard Pett, Jason Buhlman, I won't name them all. I'm not playing Golarion (yet) but I'm an Adventure Path subscriber since #1 and it is a great resource for any DM. Even if you don't like the campaign there's always something to cannibalize from: NPCs, places, encounters ideas, maps.

As a customer, I feel respected. I love the open playtests, the fact that your constructive critics will be read and heard. I'm part of PF even if I don't always have time to participate but that's the feeling I have.

I have nothing to say about 4E as I only read the rules but actually never played them. But knowing that a PHB III exists doesn't really encourage me to give it a try.

Bran.


It's ok with me. I like the iconics but the statistics are not so important to me. You can get rid of them with my blessing.

Bran.

PS :What is this Bran "637" o_o ???


jyster wrote:
Cant find anything official, can you use trip during cleave?

As per RAW, you can attempt to trip your opponent in place of a melee attack (first line of Trip combat maneuver). Melee attack is a standard action. Cleave benefit states as following :

"As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat"

As you can substitute "Melee attack" for "Trip combat Maneuver" (both are standard actions) you may read the Cleave feat benefit as following : "As a standard action you can use the Trip combat maneuver against a foe within reach. If you hit, the target is prone (the "damage" of Trip) normally and you can make an additional Trip attack against a foe that is adjacent to the first and also within reach..."

Now if you want to trip a foe then use Cleave to hit an adjacent foe with a weapon I'd say no for the reason Louis IX gave. It's another standard action.

Hope this helps

Bran.


Ok merci. Je vais voir si je peux te trouver quelque chose qui vaille la peine d'être publié.


sempai33 wrote:

Hi,

Let me introduce myself, I’m Sempaï working for the magazine “Jeu de Rôle magazine” published in France. This journal is bimonthly, made by a partnership based on volunteers. It deals with roleplaying games.
Our magazine deals with all RPG and allows volunteers to contribute to our magazine in publishing original scenarios and illustrations.
If you have some scenarios or illustrations you wish to submit, we’ll be glad to read it and translate it (because of the french publication) and publush it in our magazine !
You can send me your contribution to this email: sempai31490@gmail.com
Thanks a lot,
Sempaï

Salut,

Qu'est ce que tu recherches plus précisément ? Des scénarii pour PF ? D&D ? d'autres jeux ? Des aides de jeu ? Des nouvelles ? C'est une contribution payée ou bien est-ce pour la gloire et les femmes ? ;o)

Cordialement,

Bran.


Sorry for the delay, but my weekend has been quite busy as well as the beginning of the week. In 3.5 there was a special paragraph on tripping mounted opponent.

Tripping a Mounted Opponent

You may make a trip attack against a mounted opponent. The defender may make a Ride check in place of his Dexterity or Strength check. If you succeed, you pull the rider from his mount.

So, Jasper, to answer your original question, as a guisarme is a Trip weapon,per RAW it's just a normal Trip attack to unseat an opponent. I would allow the rider to use his Ride skill instead of his CMD (10+Ride skill instead of 10+strengh bonus+dex bonus+size mod).

To be honest I prefer my first take on the rule.

Bran.


Rake wrote:


You could actually get pretty cinematic with this! Your opponent charges past on his steed, and you use your gurisarme to hook his leg, yanking his rear end out of the saddle! Clutching at the reigns with one hand as his mount charges onward, your enemy struggles to pull himself upright again.

Well Jasper said the guisarme wielder would want to "unhorse" his opponent, that is flat on the ground, eating dirt, while his mount flees like Hell :o)


Jasper Phillips wrote:

The Unseat Feat is clearly meant for jousting; Bull Rush makes sense there, but doesn't for hooking somebody off a horse.

I like your generic CMB vs. CMD roll mechanically, but it would mean you could unhorse a foe with /any/ weapon. That seems a bit much. I also don't think the Ride check would apply, per the wording of Ride's "Stay in Saddle" just preventing you from being unhorsed due to damage or a scared horse.

Interestingly the Ride Skill implies you have to roll "Stay in Saddle" whenever you take damage, but I don't see any actual rule to that effect...

If pressed, I'd go with a CMB vs. CMD check like you describe, and fall back on a vague "but you can only do it with a weapon that makes sense!". Which would be a guisarme, halberd, whip, net, and... I guess that's it?

Oops ninja'd :o)

Yeah you're right "any weapon" seems too much. However I wrote this as part of "guisarme against rider" case and not as a general rule. I remember there was a rule to make someone fall off a saddle in 3.X, I'll try to find to which Combat maneuver it was related. I'm at work right now and don't have access to my books or 3.5 SRD.

And you're also right on the Bull Rush. It's more jousting with tournament lances than hooking down a knight to finish him off. A grapple check then ? Or you stick with Trip and make it a special case.

Bran.


My proposition above is just a first draft so you must be able to improve it. For instance, I let down the charge as prerequisite for performing the Bull Rush/Unseat thing. I assumed you're a foot soldier charged by some knight you want to put down in the reach of your "mercy dagger" (don't know the English for the French "Miséricorde", a long dagger used to finish off the knights between the joints of their full plates).

And as per Bull Rush rules if you exceed the CMD of the rider by five or more, maybe you could add damage (1d6 per 5 feet of Bull Rush feels right).

It also gives idea for a new combat feat doesn't it ? :o)

Bran.


Jasper Phillips wrote:

Say I want to unhorse a mounted foe with a guisarme...

How do I do this? Is it just a normal trip attack?

Hi,

From what you say you're trying to unseat your opponent. As per the Unseat feat, it's a Bull Rush and not a Trip you're actually trying to perform. To my mind if you Trip, it's the mount you're tripping and not the rider.

From PF SRD :
Unseat (Combat)
You are skilled at unseating your mounted opponents.

Prerequisites: Str 13, Ride 1 rank, Mounted Combat, Power Attack, Improved Bull Rush, base attack bonus +1.

Benefits: When charging an opponent while mounted and wielding a lance, resolve the attack as normal. If it hits, you may immediately make a free bull rush attempt in addition to the normal damage. If successful, the target is knocked off his horse and lands prone in a space adjacent to his mount that is directly away from you.

As a DM I would enforce the following :

If you want to unhorse (ie unseat) your opponent with a guisarme when on foot (it's a foot soldier polearm after all), if your opponent doesn't have a reach weapon himself, you may attack him with your CMB. If your attack hits his CMD he falls off his saddle except if he makes a Ride skill check whose DC is equal to 5+ your CMB (see Ride skill in PF SRD Stay in Saddle)and takes 1d6 damage. If your opponent has a reach weapon your attack provokes an attack of opportunity resolved as usual. If the AoO hits you apply the damage taken as a penalty to your CMB roll as usual (see PF SRD Combat/Combat Maneuvers/Performing a Combat Maneuver).

If you're mounted, whether you have the Unseat feat which provides you the rules to resolve the situation or you don't in which case you provoke an AoO and do not cause damage except 1d6 for the fall.

Otherwise you might try to Trip the mount but if it's a quadruped it has a bonus on CMD to avoid being tripped. Apply normal Trip rules then.

Hope this helps.

Bran.


The Black Horde wrote:
The problem with "we're busy releasing new stuff now, don't ask us questions" is when won't they be? I love pathfinder, but if there is no mechanism to clarify rules officially, this will cost them players. Ignoring a thread because they don't like the tone, or their busy or whatever makes it seem like $$$ trumps service. Our group has a list of things that a single word or two was dropped from the 3.5 rules, and it is very unclear now. If new players need 3.5 and the Pathfinder core rules to play, will they stick with it? One or two hours a week officially clarifying issues would be easy, and a huge "we care about you" from the staff. Knock out one or two issues a week, make it errata, and we are golden. Sage advice was random, and some hated it, but it was at least official and helpful at times.

Don't want to sound fan-boyish, but please give me the name of another game company which listen to their customers as much as Paizo that they let their customers or prospects actually playtest their games OPENLY and for FREE before the product is released ? Let me know if you find such reactivity on the boards of another game company that you can actually write to the author of a module to actually get some clarification and even expanded material. Granted, you don't get your answer right now, but please browse the rest of the boards and you'll find a dedicated bunch who knows what customer service means.

I guess we're all spoiled children here ;o))

Bran.


concerro wrote:
I have an assassin guild for most of my games. I have tried to use foreign words to name it, but nothing seems to fit. Anyone have any ideas for a good name?

In one of my AD&D 2Ed homebrew campaign, the largest assassin guild from the Kaser Duchy was called the Whisperers. Their sign was a coin whose head side showed the local lord with his mouth slashed. One of my player told me once that he had gooseflesh the day I told him he found one in the house of his father (he played a fighter in a noble family).

Feel free to use it if you like.

Hope this helps,

Bran.


I didn't see the point of this monster on the previous round, and you turned it into a flavourful encounter. Plus the statblock is clear and describes effectively a nasty alchemist or wizard lab guardian for a low-level party.

You have my vote.

Bran.


Louis IX wrote:


=> For me, you can trip with any weapon, but (1) without training in Tripping, you incur an AoO, and (2) without a Trip weapon, you fall prone if you fail your manoeuver check

Follow-up question:
- Unarmed Trip: without training in either, would that incur one or two AoO? I think one since it's one source. But what about being trained in one and not the other?

I totally agree with you and don't see what's confusing here. Perhaps the rule was clearer in 3.5 because you had to make an unarmed touch attack to Trip before making an opposed Strength/Dexterity check. However PF combat maneuvers system seemed clear to me, before I read the entire thread that is ;o) No offense meant guys...

On a more serious tone, regarding your follow-up question, you can incur one AoO per opportunity. If you Trip (unarmed) you're not making an Unarmed attack. Hence only one AoO. It's the same if you have a BAB of +6 or higher : you attack more than once but you incur only one AoO. On top of that, except when you have Combat Reflexes and a Dex above 12, your foe can't get more than one AoO per round.

Bran.


Jandrem wrote:

@The Speaker in Dreams,

Just what is it you're looking for? Have you actually played an Eldritch Knight? I played several of the 3.5 versions, and I was never lacking for power. Those "dead levels" you're talking about? +1 BAB and a caster level, along with bonus feats, faaar from dead for me.

Or do you just prefer PrC's that have a dozen bells and whistles at every level? In my experience, they are little more than that; they look pretty, but are typically highly circumstancial. Unless you've got a specific concept that uses those little extras, they often times don't come up. These types of PrC's annoy me after a while, because I've got 10 different abilites to keep track of that I'll never end up using, and the rare instances I forget I had the ability until after the chance has passed.

I never had a problem with classes having "dead levels" if the core abilities of the class itself fit what it was intended to do... I played a Ranger from 3.0, where the only class abilities you got were TWF, Favored enemy, and a handful of spells, and I never saw a problem. It did exactly what, at that time, I felt a Ranger should do. The additions in 3.5 were nice, but not necessary.

Personally, I haven't had the chance to play a PF Eldritch Knight, but my previous experience with the PrC was really good, and seeing as how they only added, didn't take anything away, I'm just having a really hard time seeing what's so "weak" about it.

The class fits a concept. Pure and simple. Any time you mash-up two different classes, it's not going to reach heights of either individual class. Plain and simple. But, if you're looking to play a mage that can hold their own in combat, this PrC does the job very well IMO.

+1


I don't have the specifics of "Divine Vengeance" in mind since I'm at work and don't have access to my books. However does "Channel Smite" from PFRPG an equivalent?

"Before you make a melee attack roll, you can choose to spend one use of your channel energy ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel positive energy ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel negative energy ability. Your target can make a Will save, as normal, to halve this additional damage. If your attack misses, the channel energy ability is still expended with no effect." (source : PF SRD)

I can't remember if Divine Vengeance only applies to undead as well. If it does, it seems to be close enough to match your player's choice with no conversion needed.

Hope this helps.

Bran.


Black Dow wrote:

[threadjack]

Rake these guys sound great - any chance of posting them?

[close threadjack]

+1. Please? ^_^


Deree wrote:

...and then something new and shiny would come along and i wanted that was well.

Just like your character if I may ^_^

Bran


Can we have a peek at Deree's classes and level at the moment? Or is it confidential? ;o)

Thanks for the update !

Bran.


SmiloDan that's an excellent work on both classes. One of my former players would have loved your take on the Hexblade who was very underpowered in 3.5 IMHO.

Two suggestions :

1)Make Aura of Unluck a free action. If it's a swift action it prevents the hexblade to use his other neat hex powers during the round. The adding costs to the hex pool is a sufficient limitation to my mind.

2)Remove the familiar and use the Dark Companion variant of DMG II. More hexblade flavour than a mere familiar.

Again, brilliant work

Bran.


Great work. You definitely have style and talent. Bookmarked.

Bran


Yeaaaaaaaah !!! I'm glad you're back. This journal has been my favourite for a long time and I was thrilled to see that it was only a temporary interruption. Keep it coming man !

Bran.


Straybow wrote:

Somebody here suggested making Animated Shield work against only one opponent.

And I suggested applying a penalty to attacking offhand or with a two-handed weapon, as the shield gets in the way a bit.

The one-opponent-only make things complicated, just like the 3.x Dodge feat. I like your idea of an off-hand penalty, though.

Bran.


Hi Tim,

I think what Jason had in mind when he designed this rule (+1 hp ou +1 skill point for ) was to increase the interest for single-classed character (see PF Beta introduction chapter). Your rules seem a bit complicated and ruin the original purpose. Prestige classes are now a choice to make with caution power-wise and I like it this way. I never been fond of PrC even if I like very much the way these have been rewritten (Assassin & Eldritch Knight!)

Same thing whith your favorite class bonus suggestion. Some classes will almost always take the skill point or the hp? I don't see why it bothers you. It depends on what the player has on his mind when he creates his character. It's not because he creates a dwarf fighter with high CON that he will automatically choose the skill point. What if he prefers to max hp? I used to know PCs around my table who loved this. Remember? ;o))

I'll let the rule as it is but feel free to houserule as you wish.

Bran.


Jim Callaghan wrote:
I've said it once and I'll say it again: the Celestial Bloodline 1st-level power should NOT do fire damage. Devils are immune and demons have resistance that sorcerers are unlikely to significantly overcome. So please, please, PLEASE change the damage type to "holy" or something that can smack some osyluth butt.

I agree. Why not an equivalent to the cleric 3rd level spell "Searing light" ?

Light of Heavens (Su) : Starting at 1st level, you can unleash a ray of light from your open palm as a standard action, targeting any foe within 30 ft as a ranged touch attack. Against evil creatures, this ray deals 1d6 points of damage + 1 for every two caster level you possess[...]

What do you think ? it's no longer "fire" damage and it's not holy either so it can't become too powerful against a creature with a "holy" vulnerability.

Bran


Erik Mona wrote:


We will never have too many playtesters. Welcome aboard!

Oh my God I'm on the Paizo boards, aren't I ? ;o) I wish we heard this on DD4... even if it's not a bad game.

Bran, back on the boards.


JRR wrote:

Why does every edition increase hit points? Hit points are fine as is, please do not increase them. Allowing the options in the alpha booklet will be fine. As long as they are options and not the default. I like the way those are laid out. Let each individual DM choose between whichever option he likes and since they are in the core book, players will have no reason to b@&&@. If I have to houserule the "standard" method, players will whine. If I can point to an option in the book, people will tend to go with the flow.

I can say we are using hit point method one, exp chart 2, feat progression 3, for example.

I do agree with this. Why change? Survivability is an inherent challenge at first level. Let's keep it this way. Max HP/dice + CON bonus + any other bonus. I like the rationalization HD/BAB though. Does that mean that rangers get their D10 back ? They really need it because fighters are MEAN with the new rules.

Bran


VXgas wrote:

[

J'essaie de rester dans la logique du nom d'origine tout en m'inspirant de noms existant dans la réalité. Les noms de bateaux peuvent être parfois long ainsi que ceux des villes qui peuvent parfois être composés: port-la-nouvelle, Port-Vendres, RocheFort, lOrient, Fort-de-France, Granville, Port-la-Forêt, etc...

Wyverne marine est pas mal aussi.
J'avais beaucoup d'appriori sur les traductions française des noms, car pour moi un nom propre ne se traduit pas. Pourtant on le fait bien pour beaucoup de ville du monde et ça ne nous choque pas. Juste une question d'habitude sur le nom en faite. Après avoir effectué de nombreuses traductions je m'y suis habitué mais parfois il est bon d'avoir un oeil extérieur.

Je pense que s'inspirer des vieux nom français comme tu fais est la bonne méthode surtout si tu veux que tes noms "sonnent" en français. L'anglais est une langue fabuleuse pour composer des mots et traduire et rendre l'énergie de ceux ci en français est un vrai casse-tête.

Ainsi "Farshore" est un très beau nom en anglais et évoque une plage sous les cocotiers loin de toute civilisation (pour moi en tous cas ;o) ) En français il faut décomposer pour que ça fonctionne et donner un cachet ancien. Il peut être aussi gagnant d'aller trouver un mot de vieux français pour rendre l'ambiance médiévale. Ainsi "shore" est un "rivage" mais évoque aussi une plage, en ancien français une "grêve". Je propose donc :

Farshore = Grevauloin (ou Grêve-au-loin)

Bran


N'oubliez pas que "Wyvern" a un équivalent dans les légendes française, il s'agit de la "Vouivre". Donc pour Sea Wyvern je propose "La Vouivre des Mers"

Bran.


Lilith wrote:

I'm going to relate an experience I had at work...I've been having to idiot-proof this website that I've been working on for our customers and finally (finally!) last night got to put it up. I got pretty much told (before my boss said "Hell no") to change it back because said owner of the company couldn't figure out how to enter a code into a box and click on the submit button (despite the instructions being in big bright letters and very clear and succinct).

Sometimes the lowest common denominator is the one who writes your paycheck.

LOL


John Robey wrote:


Once upon a time, players who dithered about what they were going to do on a turn were told "You hesitate too long and lose your action this round." Have we become such a bunch of wimps that this is considered too hard?

-The Gneech

Amen to that buddy. One of my DM had a six second count, but he managed a table of twelve PCs plus cohorts. No one found it unfair because one round of combat otherwise would last 30 minutes at least. And guess what, it was always the same guys who lost their turns...

Bran


"The deed of Paksenarrion" by Elizabeth Moon. It's been a loooong time I haven't discovered such a great author. Since Robin Hobb and Georges RR Martin in fact :) Too much FR books clouded my judgement I guess ;o)

BTW "Shadowbred" and "Shadowstorm" by Paul S. Kemp are good readings if you like gritty FR novels.

I'm also reading "Trend Following" by Michael S. Covel. A must-read if you're looking for a robust trading method and a few rules to start trading.

Bran.


silenttimo wrote:

YESSSSSSSSSS

I've got it !

I've got all of 'em !

Thanks Paizo !

;-))

Well well well, It's been more than a week now and I'm still without my PF #1 and 3... I'm worried to say the least...

Bran


I like what you came up with as written. I think the derro thing is part of "another BBEG we never heard of" problem of the SCAP. IMC, I tried to emphasize on some NPC and don't bother to use the others. Less work for me, more fun for the players. A win-win situation. :)

The City council scene is brilliant and it should motivate them enough to pay a second visit to the Lord of O. Meanwhile, it gives their word enough weight to influence the council once they got rid of the opposition. After all, you don't save the whole nobility and priesthood of Cauldron everyday, do you?

Bran.


Molech wrote:

Section 4.

That's IT?!

i]perpetual[/i] certainly means perpetual but that's only under that license. If that license expired -- or were revoked for some reason (any reason) -- all of OGL would be gone.

There's no end to this license. It's open-ended. Hence the adjective perpetual. ;o) They can't revoke it under any circumstances. Keep cool :)

Bran.


Cosmo wrote:

My 2cp...

  • Contemporary somnambulants:
    I've tried reading Foucault's Pendulum by Umberto Eco several times, and I've never been able to finish. On the first page there were three words I had to look up (and I think I've got a pretty good vocabulary). One of the words wasn't even in my dictionary, and I had to find one of those thick, encyclopedic ones to find the definition. And this was on the first page.
  • Does that mean you could translate the Hebrew part ? I confess I was a little lost there :))Despite that I loved "Il nomme della Rosa" (In the name of the Rose ? don't know the English title) but I'm better at Latin. ;o))

    Most of Eco's books are arrogant erudite works.

    I do advise reading Arturo Perez Reverte whose erudition comes in a more understandable format.

    My own two cents : David Edding's "Mallorea" bored me to tears. I wasn't a great fan of "Belgariad" either. And the French translation is terrible.

    In classic litterature, the French have several prize-winners. Proust comes to mind immediatly (l'Education Sentimentale) quickly followed by some Balzac (la petite Fadette) and Zola (I've never finished "Dr Pascal" out of sleeping each time I opened it).

    In English, I have bad memories of Dicken's "David Copperfield" but I was a bit too young to read it I suppose because I liked Polanski's movie a lot some 20 years later.

    Bran


    daysoftheking wrote:

    Pett would show us HIS Director's Cut...

    I'm just sayin.

    He would.

    Yeah I'm sure of this... Can't wait for Pett's next chef d'oeuvre...More Styes-like 0-SAN goodness.

    Nicolas "Oh just can't show you it's too horrible I swear" Logue ? A sissy...

    ;o)

    C'mon man !!! I know you can do it. *make the sign of the Old Ones*

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