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Irabeth Tirabade

Brainiac's page

RPG Superstar 2014 Star Voter. Pathfinder Adventure Path Charter Subscriber; Pathfinder Tales Subscriber. FullStarFullStar Pathfinder Society GM. 158 posts (214 including aliases). 1 review. No lists. No wishlists. 5 Pathfinder Society characters. 1 alias.


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Lantern Lodge

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Please cancel my Pathfinder Roleplaying Game subscription. I'll likely start it up again after GenCon.

Lantern Lodge

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Name: Illuren
Race: Aasimar
Classes/levels: Cleric 3/Wizrd 3/Mystic Theurge 6/Dual Path Archmage Hierophant 5
Adventure: The Midnight Isles
Location: The Nahyndrian Refinery
Catalyst: Minagho

Name: Variel
Race: Elf
Classes/levels: Magus 12/Champion 5
Adventure: The Midnight Isles
Location: The Nahyndrian Refinery
Catalyst: Minagho

The Gory Details: While battling Mutasafen and Minagho, the PCs cornered them in Minagho's quarters. The lilitu used her dust of disappearance to vanish while Mutasafen continued to fight. Not wanting her to get away, Illuren sealed the exit to the chambers with arcane lock. Unable to pick the lock or break the door, Minagho had no choice but to attack. One full attack with Power Attack, sneak attack, and a few criticals brought Illuren from full health to dead. The next round, she did the same thing to Variel. With no easy way to get through the dust of disappearance, the party mage hit on the idea to use major creation to fill the room with flour! Thus revealed, the others were able to deal with the murderous demon. Illuren was brought back with oil of life, and used raise dead to bring Variel back as well.

Lantern Lodge

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Testing...testing...is thing still on?

It's been a long time since I've been back here. Real life got the better of me the past two years, but Thalia's voice has been at the back of my mind all this time. I recently commissioned an illustration of her, and I can hear her telling me how much she hates leaving things unfinished. So, very soon I intend to get back into the swing of things and give this campaign journal the ending it deserves. I don't know if any of my old fans are still around, but perhaps I can gather a new group of supporters as we move towards the thrilling conclusion! It may be a slow resurgence at first (I'm getting married next week!), but I promise to see things through to the finale.

In the meantime, check out Eryck Webb's rendition of Thalia Velerin.

Lantern Lodge

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Fair enough. That's the way I ran it in my game so that her deception can't be foiled by an ubiquitous cantrip, but as always, each GM is free to interpret things as he or she sees fit. :)

Lantern Lodge

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I don't believe supernatural abilities register under detect magic. The succubus' change shape ability functions as alter self, but it's not actually the spell and wouldn't have a magic aura associated with it.

Lantern Lodge

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Axial wrote:
I was going to ask why Baphomet doesn't have one, but seeing as how it'd either be "You make me horny." or "It's aMAZEing how much I'm in love with you.", it's probably best that he doesn't.

I didn't do Baphomet because he doesn't have a head shot in the modules, only a couple full-body illustrations. But if I had done a Valentine for him, I would have used your second suggestion. :D

Lantern Lodge

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Ah yes, I should have echoed his thanks for the rescue in Book 1. "Your love is satisfactory. Above average, even." :)

Lantern Lodge

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In honor of Valentine's Day, I made these silly little images for all of the NPC allies and enemies my party has encountered so far. I thought I'd share them here to hopefully warm some hearts during this cold winter. Enjoy! :D

Valentines of the Righteous!

Lantern Lodge

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Name: Keegan Masterson
Race: Human
Classes/levels: Wizard 5/Riftwarden 6/Archmage 4
Adventure: Demon's Heresy
Location: Ivory Sanctum
Catalyst: Xanthir Vang
Gory Details: In the final battle of the Ivory Sanctum, the Blackfire Adept Xanthir Vang focused all of his ire on his Riftwarden nemesis, Keegan. While the rest of the party dealt with Vang's allies, Keegan did his best to counter the worm that walk's cloudkill and disintegrate spells. Alas, once the Riftwarden ran out of mythic power, he had nothing to defend himself from Vang's mythic magic missiles. A quickened augmented magic missile followed by a maximized augmented magic missile left Keegan a smoking wreck on the floor. Fortunately, the rest of the party avenged their fallen ally and used a scroll of resurrection to restore him to life.

Lantern Lodge

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Mal_Luck wrote:

Since she is Trickster 3, shouldn't Arueshalae have more Path Abilities?

Looking at her stat block I see only Path Dabbling (Aura of Perseverance) and Deadly Dodge. What is her last Path ability?

Her third ability is Commune with Power.

Lantern Lodge

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Kevin Mack wrote:
Reagarding Queen Galfrey does anyone else think the art looks familiar (Has her image been in another Paizo product that I just cant remember?)

I believe it's on the cover of the Wrath of the Righteous Player's Guide.

Lantern Lodge

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I've run the Staunton Vhane fight with two different groups, each one having vastly different experiences. The first group of four PCs went up against Staunton, Joran, the babaus and the minotaurs all at once. They were fully rested and had all their abilities available. The dual-wielding paladin dropped Staunton in one round with a hasted full attack of smites, while a well-placed black tentacles crippled his minions.

The second groups of six PCs plus Irabeth approached the fight at about half strength after several previous battles. I had the thoxels join the same group of enemies as above, and Nurah had escaped and was providing bardic support while invisible. This fight lasted about 12 or 13 rounds, with the guardian paladin tanking Staunton for six rounds while the rest of the party dealt with the various underlings. Staunton got some good hits in, dealing almost half the paladin's HP with each blow and requiring the party's mystic theurge to spend most of his time healing the paladin. By the end of the fight, the party rogue, alchemist, and wizard had each gone down at least once and everybody had used all of their mythic power and almost all of their spell slots and other resources.

Tl;DR: The fight can vary wildly from a pushover to an epic slugfest depending on your party composition, dice rolls, and how prepared they are. YMMV.

Lantern Lodge

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So far most of the encounters haven't been too difficult for my group, though they have had to use their mythic power on a regular basis. The mythic chimera fight was pretty rough for them, though. There's 6 PCs so I gave Soltengrebbe 50 extra HP. The party wizard cast slow on it after the first round so it was limited to just one attack a round, but it still managed to drop 2 PCs into negative hit points with its breath weapon and Mythic Vital Strikes.

Lantern Lodge

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Lochar wrote:
Also, control spells such as Wall of X(Ice, Iron, Stone) and Windwall will wreck the swarms as well. It may turn into a dungeon lock down while they beat up the Queen.

This. My party called for a rest upon encountering the swarm so that they could prepare accordingly. The wizard used invisibility sphere to ferry the party past the swarms undetected, then the magus and cleric used web and wind wall spells to block off the tunnels to the queen's chamber before attacking her directly. Without the swarms backing her up, she went down in two rounds.

Lantern Lodge

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Name: Phillip
Race: Human
Classes/levels: Inquisitor of Desna 3
Adventure: The Worldwound Incursion
Location: Blackwing Library
Catalyst: Mace to the Face
The Gory Details: During the fight with Chaleb Sazomal, Phillip slipped behind the evil cavalier and scored a critical hit with his kukri, wounding the man rather badly. Angered by the attack, Chaleb declared the inquistor as his challenge target and scored a critical hit with his heavy mace while Power Attacking. The crushing blow dealt 2d8+30 points of damage. Phillip had 18 HP and Constiution 10. He was dead before the dice rolled.

Lantern Lodge

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Yes, I ran the first few encounters for my group yesterday, and the opening scene definitely had all the players excited and scared about what was going to happen next. :)

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Ataraxias wrote:

The Kokogiak entry is amazing

Its dead black eyes are small but infinite
pits of malice.

Kokogiaks are very scary.

Lantern Lodge

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I'm starting the campaign off in Numeria. One of the players is going to be a barbarian chieftain, while the other players will be his three wives, each one representing an aspect of the Triple Goddess. The maiden is a fiery-tempered sorceress, the mother is an exiled winter witch, and the crone is an oracle of bones. The fifth player is either going to be the clan's wise man (a bear druid), or an android rogue who is the barbarian's "brother." :D

Lantern Lodge

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Paladin of Baha-who? wrote:
Reading the stats for the cleric of Zon Kuthon, who is LN, with apparently the ability to channel Positive Energy -- is this a mistake? According to the CRB, neutral clerics of an evil deity still have to channel negative energy.

Yeah, just reached that part of the adventure and wondered the same thing myself, especially since one of my PCs wants to take Gein Kafog as a cohort. Perhaps he can channel positive energy since he's a heretic of Zon-Kuthon's faith instead of a true cleric of the Midnight Lord?

Lantern Lodge

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Lord Snow wrote:
Jeez, your'e fast! wasn't Beyond the Doomsday Door only released like a week ago? your'e blazing through this AP!

Yeah, we generally burn through APs very quickly, keeping pace as they are released (or sometimes outpacing them). We play every week for 6 hours or so with a group of players who have been through every AP from Rise of the Runelords on.

Lantern Lodge

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I'm currently running two different groups through this AP. So far, we've had 5 total deaths in one group and 3 in the other. The first group is midway through "Beyond the Doomsday Door," while the second group is in the Black Keep in "The Asylum Stone." I don't have time to go into too much detail, but here are brief summaries of the deaths so far:

"Curse of the Lady's Light:"
Group 1:
Dhampir rogue, killed by sneak attacking babaus.
Human cleric, killed by a confused Oriana in the fight with Ashamintallu.

Group 2:
Human rogue, killed by the fiendish seugathi
Elf druid, killed by giant moray eels while scouting ahead alone
Kobold sorcerer, killed by Ashamantillu's phantasmal killer spell

"The Asylum Stone:"
Group 1:
Dhampir rogue (again), killed by the Dark Rider

"Beyond the Doomsday Door:"
Group 1:
Human wizard, killed by two consecutive traps (exploding headdress and spiked pit)
Human fighter, killed by a redcap's coup de grace while paralyzed by a mummy's despair aura
Human wizard (twice in the same adventure), killed by a critical sneak attack from Roy Flaxbeater

Lantern Lodge

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Joana wrote:
James Sutter wrote:
After chatting with Jacobs (the developer for the adventure), the basic idea behind making the seugathi fight a "high 9" challenge rating is that it's probably the only fight you've got that day, plus you've got Abra with you, and you likely fought a seugathi in the previous adventure and thus have an idea of what they can do.
Putting a melee NPC with Will as his lowest save with the group for an encounter where you have to repeatedly save vs. confusion just makes it more difficult (IMO), since he's as likely to attack a party member as a bad guy. :P

Yeah, when I ran it, Abra immediately blew his Will save against the mind fog, which means the only way he could have possibly acted normally would have been to roll 3 natural 20's in a row--a situation the party samurai found himself in as well.

And speaking of mind fog, I'm pretty sure these seugathi should be rated as a higher CR. They've got comparable HP, AC, and saves for a CR 6, but then you add in the fast healing, madness aura, powerful spell-like abilities with high DCs (mind fog, phantasmal killer, oh, and they can cast confusion just in case you make those saves against their madness aura), and the confusion command ability, and they become rather impressive adversaries, especially when fighting more than one at a time.

Lantern Lodge

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Trinite wrote:
I actually like the design there. It tells the players right away, "This adventure is going to have some nasty fights. Be careful." I think by the third chapter of an AP, we can start assuming that the players are fairly experienced and skilled, and it's time to up the difficulty a bit.

True, but there's a fine line between "very difficult" and "Total Party Killer." My second group lost their rogue to the lone seugathi under the Lady's Light, and there was much griping about how ridiculously powerful the monster is already. I think I'll replace this encounter with three cloakers instead so my group doesn't walk out on my game in protest. :)

I do like a brutal encounter right off the bat to set the mood, just be warned that this one is very deadly!

Lantern Lodge

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So, the encounter with the three seugathi along the Halflight Path is brutal. I ran it for my gaming group today, and the party barely made it through in one piece. The party consists of a cleric, and abjurer, an Aldori swordlord, and a samurai. The only reason they survived was because the swordlord made his Will save against mind fog. The rest of the party was confused for pretty much the whole fight, and the swordlord was still confused for about 80% of it. They ended up killing poor Abra Lopati and nearly killing each other, as well. As it was, three of four PCs were left with permanent insanities. Three DC 20 Will saves each round versus the madness auras, a 15-foot-wide hallway so there's no room to get away from them...was this early encounter meant to be so brutal?

Lantern Lodge

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Matthew Morris wrote:

One thing I wish we'd seen was beyond Mike's control.

** spoiler omitted **
And it would likely have been Valeros, since he seems to be the art butt monkey.

Fan art, anybody? :D

Lantern Lodge

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Mike Shel wrote:
Shasazar wrote:
Best. Adventure. Ever!

Please.Post.A.Review.

Seriously, I love the kind words, but it's even better when people give products formal ratings. This goes for both positive and negative reviews.

I've posted my own review of this excellent product. Kudos to you, Mr. Shel! I look forward to more great adventures from you in the future! :)

Lantern Lodge

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Olaf was robbed! :)

Lantern Lodge

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wac wrote:
4. Russel Torres (sp?) - Quest for Perfection, Part 3 (Kept everything going at a good clip, without sacrificing any of the fun, during the noisiest session we had. Best crow-beastie battle cry).

Two "L's", actually. Russell. :)

"SQRAWWWWK!" -Advanced Giant Owlbear

Lantern Lodge

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I would like to temporarily cancel my subscription to the Pathfinder RPG line of products. I will re-subscribe at a later date. Thank you for your assistance in this matter!

Lantern Lodge

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Sorry I haven't posted in a while. Real life has kept me busy the past several weeks. I'll try to get back to things as soon as I can--there's still a ways to go before this journal is complete!

Lantern Lodge

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Rugger has said he wants to pop in with another guest post at this point in the story, so I'm waiting for him before I continue on with my own journal entries. It might be a bit though since I know he's busy with work this week.

Lantern Lodge

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mathpro18 wrote:
Sorry to interrupt but I just wanted to let you know this Journal has inspired me to run my own Jade Regent campaign for a group of real life friends. I hope that their game runs with half as much dedication and fun that I see presented here.

I'm glad to hear that, mathpro! If I've inspired only one person to play in this excellent adventure path, then I've done my job. I hope you and your friends enjoy it as much as my group! :D

Lantern Lodge

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@Hardplay: I would not mind sharing a room with you. Please send me an e-mail if you're interested and we can work out the logistics.

Lantern Lodge

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The dwarf fighter taught Kelda how to properly braid her hair.

The kensai gave Shalelu his first horse as a gift, and constantly has drinking contests with the elven ranger (he usually loses them).

The priestess of Shelyn flirts heavily with Sandru, though now she's secretly engaged to the party's naive monk (which he hasn't fully realized yet). It became even more complicated when Prince Bakrasahn of Ordu-Aganhei took a keen interest in trying to make the priestess his wife!

My character is a half-elf bard who had a childhood crush on Ameiko. Her feelings and relationship with Ameiko have been her main focus all campaign long, and they have been developing further as the game progresses. I've been chronicling Thalia's thoughts in my campaign journal, located here. I'm a bit behind where we're currently at in the campaign, but we're not able to play for the next few weeks, so hopefully I'll have some time to catch up before our next session.

Lantern Lodge

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Something like this, perhaps? ;)

Lantern Lodge

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This may be a little early, but it was suggested in the old room sharing thread that a new one be created for this year's PaizoCon, so as not to confuse people. I figured I'd make the first post since I'm getting ready to book a room and wouldn't mind having some roommates to split the cost.

I'm going to be booking a room at the Redmond Town Center Marriott with the PaizoCon rate. It'll be for Thursday through Sunday night, at $85 a night, so it comes out to $340 total. I am male, but I don't mind having either male or female roommates. I am flying in from Orlando, FL, and will probably be arriving some time Thursday afternoon. If you're interested in sharing a room, post a reply here or send me an e-mail at ltclnlbrain@hotmail.com

Lantern Lodge

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Monrail wrote:

That was a beautiful description of the events unfolding around Crystalhue and the relationships between the PCs and NPCs involved.

I hope that this journal really gets the attention it deserves!

Thanks, Monrail. I mainly write for my own enjoyment and for the other players in my gaming group, but that doesn't mean I don't enjoy words of praise from other readers. :)

The last few weeks have been pretty busy so I haven't had a lot of time to catch up on the journal, and I'm going on vacation next week so that won't help matters, either. At least we won't be playing for the next couple weeks. I'm still about four-and-a-half gaming sessions behind, so there's a lot of fun stuff coming up. Wait until we get to Hongal! ;)

Lantern Lodge

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Gearbox Looking for Real-Life Version of Borderlands' Lilith

Perhaps you'd be interested in applying? :)

Lantern Lodge

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The NPC wrote:
Upon reflection my questions could have come off as over aggressive and for that I apologize.

It's no problem. I just wasn't sure where you were coming from.

Quote:
With that in mind the reason I was going "Hmmm..." is because the women are all very saintly (for lack of a better term at the time of writing) or are that empathetic kind of misunderstood while all of the males (or at least main cast males) are jerks. Even the quite one (The monk) is just a smug quiet jerk. So over all to my perceptions this was starting to look as if Lifetime made a fantasy movie. So it threw me off.

That's part of the way the characters are being role-played. Roga and Yuto both have a Charisma of 8 and Rugger has a Charisma of 6, which is reflected in their personalities and their interactions with the other PCs and NPCs. Roga and Rugger are good people and well-meaning, but have very abrasive personalities. Yuto started out as simply naive, but the influence of the other male characters in the party has slowly corrupted him into, yes, kind of a smug jerk. He resents the relationship Thalia has with his sister because it's stronger than their familial ties, since he spent nearly all of his life in the monastery away from her. Yoska has a Charisma of 12, which isn't bad, but he's definitely an antihero, what with being a Szcarni bloatmage with a chip on his shoulder regarding his brother. The female characters definitely have their flaws as well, but since these writings are from the perspective of Thalia, these are downplayed. She looks up to Aurora as a role model and, of course, has deep feelings for Ameiko which blind her a bit to their shortcomings, not to mention she's averse to admitting to her own foibles.

That's how I see it, any rate. Perhaps the other players in the group might want to comment about their own characters?

At any rate, I'm glad you're reading the journal and I thank you for taking the time to comment as well. I like to hear people taking an interest in my writing. I hope to have another content update soon, though with Thanksgiving coming up, it may be put off till next week.

Lantern Lodge

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The NPC wrote:

It's well written but I don't know entirely how to process this. Two questions:

When is Sandru going to start beating or threatening to beat one of the Lady-folk?

Or

Could your describe your gaming group? Including who plays who.

As to the first question, I'm not quite sure how to respond. There's never been any indication that Sandru is a misogynist or would have any reason to assault any of the women in the party. I don't think the character is written to be that way, either: perhaps you or your DM has a different interpretration of him?

As for the second question, or group consists of six males and one female, with ages ranging from 23 to 32. We are all close friends and have gamed as a group for over 6 years. The female player is bisexual and plays Aurora, the priestess of Shelyn, while the male player who plays Roga is homosexual. Everybody else is heterosexual, including myself.

Our gaming sessions are frequently infused with mature content that others may find offensive, but we understand that it is all just a game and we are very comfortable with ourselves and each other. For this journal, I've been challenging myself to explore the thoughts and relationships of a homosexual female character, including mature themes and situations, which I understand may be off-putting for some people. I would never force anybody to read something that makes them uncomfortable, however.

Lantern Lodge

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LeadPal wrote:
Brainiac wrote:
Our party's caravan is pretty well-rounded, consisting of an armored wagon, two supply wagons, two horse trains, a fortune-teller's wagon, and a royal carriage. With all the wagons, a party of 6 PCs, and a dozen NPCS (Ameiko, Koya, Sandru, Shalelu, Ulf, Kelda, 5 extra drivers, and a cook), our consumption is in the low 30s, so all of the scouts are set on hunting duty just to make sure we have enough food to get from settlement to settlement, which are few and far between in the Crown of the World.
How much of that was free, and how much was the party's own investment? It looks like you've spent at least double what you can automatically get in the first two modules.

The party has invested about 4,000-5,000 gp of its own money in the caravan. I know the party cleric bought the royal carriage straight up out of her own personal funds.

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We started playing through "The Hungry Storm" this past Sunday. Our party's caravan is pretty well-rounded, consisting of an armored wagon, two supply wagons, two horse trains, a fortune-teller's wagon, and a royal carriage. With all the wagons, a party of 6 PCs, and a dozen NPCS (Ameiko, Koya, Sandru, Shalelu, Ulf, Kelda, 5 extra drivers, and a cook), our consumption is in the low 30s, so all of the scouts are set on hunting duty just to make sure we have enough food to get from settlement to settlement, which are few and far between in the Crown of the World.

The level 7 caravan has Attack +10, AC 16, Security +10, Resolve +13, HP 160, and does 1d6+7 damage. Besides Enhanced Caravan several times, we have taken Extra Wagons, Merchant Mastery, Lucky Caravan, and First Strike for our feats.

Our first random encounter was with a polar pudding, a CR 7 caravan encounter. The pudding has AC 20, HP 85, Attack +13 and does a whopping 6d8+3 points of damage with each attack. Our caravan has a 55% chance to hit the pudding, and assuming average damage, does 11 damage a round (15 on the first round due to First Strike). By contrast, the pudding has a 90% chance of hitting the caravan, doing an average of 30 points of damage a round. Worse, if the pudding hits the caravan, it has to make a DC 22 Security check (our caravan has a 45% chance of success) or become mired, taking a -2 penalty to AC and attack rolls and becoming unable to move (i.e., flee the encounter).

Assuming the caravan and the pudding hit each other every round for average damage, the pudding will wipe out the caravan in 6 rounds, long before it is able to get through the pudding's 85 HP. It takes 2 DC 17 Security checks to flee the encounter, which our caravan has a 65% chance to make--assuming, of course, it hasn't failed the previous Security check when it was hit. Our GM did some hand-waving to allow us to escape even though we had been mired, but if he hadn't, that would have been the end of our caravan. Of course, had it been a straight up fight between our PCs and a white pudding, we would have decimated the ooze without taking much harm to ourselves.

Several days later, we encounter a band of ice trolls, a CR 8 caravan encounter. The trolls have AC 21, HP 100, Attack +15 and do a stupidly high 10d6 points of damage with each attack. Our caravan has a 50% chance to hit the trolls, while the trolls have a 95% chance of hitting us (only because they miss on a natural 1), doing an average of 35 points of damage a round. We only have to reduce them to 40 HP to get them to flee, but that takes 5 rounds of combat assuming we hit them every turn (a poor assumption with only a 50% chance of hitting), during which our caravan would take an average of 175 damage and be destroyed.

When we actually played it out, there were a lot of nat 20's and high damage on our side and a couple really low damage rolls on their side, which allowed us to force them to flee with just over half our HP left. Of course, we track them down to prevent further attacks, re-engaging in combat. We somehow manage to defeat the trolls, but survive with somewhere around 35 HP remaining.

Based on our experiences, it seems that the enemies scale up way too fast for an average caravan to keep up. Both these encounters are allegedly on CR for our caravan's level. Their attack bonuses are high enough to basically hit every time they attack, so the only way to survive is to focus completely on offense to take Extra Damage as much as possible. Even then, they have enough HP that the caravan is going to get trashed every fight. Perhaps the best strategy then is to focus on mobility and just run from every caravan combat?

Lantern Lodge

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Erik Keith wrote:

I have cancelled your subscription as requested.

-Erik

Thank you!

Lantern Lodge

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Alright then, please cancel my subscription then. I will re-subscribe with the Bestiary 3. Thanks for your help. :)

Lantern Lodge

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I received my confirmation e-mail for this month's shipment. I didn't realize the Pathfinder Beginner Box was included in the RPG subscription, however. I don't really want the box--is there any way to cancel that part of the order and just get the new issue of Adventure Path or is it too late now that the e-mail has gone out?

Thank you in advance for your assistance.

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Monrail wrote:

These are great updates!

I really like your writing style - compact and entertaining at the same time, with the focus rather being on the emotions experienced by the PCS and their interaction with the other members of the caravan than on verbose descriptions of the individual combat encounters (even though I like those from time to time, as well).

Looking forward to the next instalment!

Thanks again for the kind words, Monrail. If anybody else wants to leave comments or critiques, feel free to do so! I've got two more posts before I'm caught up on last week's session. Hopefully I'll get them done today since we play again on Sunday.

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Add me to the list of gamers interested in such a product.

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Monrail wrote:

Hey, I just wanted to chime in and say that this is very interesting stuff, well-written and with great focus on the characters' and NPCs' personalities and interaction.

Keep up the good work!

Thanks for the kind words, Monrail. I've got one more post before I'm caught up to where we currently are in-game, but we play again on Saturday, so I'll have a few new posts to make next week as well. :)

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Our party consists of the following:

Female half-elf bard (geisha)
Female aasimar cleric of Shelyn
Male Shoanti monk (sohei)/magus (kensai)
Male dwarf fighter (brawler)
Male Tian monk (flowing monk)
Male Varisian illusionist (going for bloatmage later)

We've played several sessions already and are almost through the first book. I've been keeping a campaign journal here for those interested in checking it out. It contains spoilers, naturally, so use caution if you're playing in the game. :)

Lantern Lodge

Pathfinder Adventure Path Charter Subscriber; Pathfinder Tales Subscriber
Paladinosaur wrote:
Well, perhaps he can ask one of his friends to make the test in his place. You know, like we used to do in High School...

Dear Shalelu,

Do you like me? Please mark yes or no.

Love, Seltyiel

Okay Lem, now let me know what she says...

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