What would happen if Amiri took her revenge on her clansmen a little too far? In this universe, instead of just slaughtering them, she feasted on their corpses and developed a taste for human flesh...
Mirror Universe Amiri CR 3
Female human barbarian (raging cannibal) 4 (Champions of Corruption)
CE Medium humanoid (human)
Init +4; Senses Perception +8
----- Defense -----
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 45 (4d12+12)
Fort +7, Ref +4, Will +3; +2 vs. disease
----- Offense -----
Speed 30 ft.
Melee +1 Large bastard sword +7 (2d8+7/19-20)
Ranged longbow +6 (1d8/x3)
Special Attacks consume vigor (1 round), rage (12 rounds/day), rage powers (animal fury, intimidating glare)
----- Tactics -----
Before Combat Amiri applies her war paint of the terrible visage.
During Combat Amiri enters a rage at the first opportunity. She attempts to demoralize a foe using intimidating glare, then attacks with her massive sword and sharp teeth. She always tries to use a bite attack to finish off her enemies if they are humanoids so she can benefit from her consume vigor ability. She prefers to attack humans above all other targets, longing to feast on their flesh.
Morale While raging, Amiri fights to the death. Otherwise, she tries to flee if reduced below 10 hp, but she will return to seek vengeance after she has had a chance to heal.
----- Statistics -----
Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 10
Base Atk +4; CMB +8; CMD 20
Feats Exotic Weapon Proficiency (bastard sword), Kinslayer (Inner Sea Races), Power Attack
Skills Climb +8, Handle Animal +4, Knowledge (local) +3, Intimidate +7, Perception +8, Survival +7, Swim +7
Traits Corpse Cannibal (Ultimate Campaign), Erratic Malefactor (Hell's Vengeance Player's Guide)
SQ fast movement, intimidating gouge +2
Combat Gear potion of cure light wounds, potion of cure moderate wounds, war paint of the terrible visage (2) (Advanced Player's Guide); Other Gear masterwork hide armor, +1 Large bastard sword, longbow with 20 arrows, cloak of fangs (Ultimate Equipment), backpack, bedroll, caltrops, flint and steel, hemp rope (50 ft.), shovel, torches (5), waterskin, 21 gp
----- Special Abilities -----
Consume Vigor (Ex) When Amiri reduces a humanoid creature to 0 or fewer hit points with her bite attack while raging, she can consume a chunk of its body to gain a portion of its power. When this occurs, she gains 1 additional round of rage, provided the creature's Hit Dice equal or exceed her barbarian level.
Corpse Cannibal (Ex) Amiri gains a +2 trait bonus on Fortitude saves against diseases and can gain sustenance from rotting flesh with no negative side effects.
Erratic Malefactor (Ex) Amiri gains a +2 trait bonus on initiative checks. Once per day, as long as an ally is within 10 feet of her, she can reroll a single attack roll or skill check before success or failure is known. She must take the results of the second roll, even if it is worse.
Intimidating Gouge (Ex) When Amiri confirms a critical hit against a humanoid creature with her bite attack while raging, she gains a +2 bonus on Intimidate checks for the duration of the rage.
Kinslayer (Ex) Amiri's attacks deal an additional 1d6 points of precision damage against humans.
Rage (Ex) While raging, Amiri's stats are AC 14; hp 52; Fort +9, Will +5; Melee +1 Large bastard sword +9 (2d8+10/19-20), bite +5 (1d6+3); Str 22, Con 18; CMB +10; Skills Climb +10, Swim +9