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What you're looking for is action economy. Find a BBEG that can take full advantage of free, swift, and immediate actions. Then, for a full round attack action, find something with multiple attacks.
Simple example...Crane Style Monk. Can deflect a melee attack. Give him Deflect Arrows, and now he can deflect one ranged attack. Make sure he keeps Flurry of Blows...he has multiple attacks.
Another example would be something with natural attacks. Claw Claw Bite is a great multiple attack build, on a variety of different races/classes.
So, are you implying that Rovagug is the only Evil deity in your world? Are you implying that all evil characters in your world have the same objectives?
Well, usually a monk dipping into cleric is for the feat Crusader's Flurry. If you worship Irori, that becomes pointless. However, if you reconsider your deity choice, this comes back around. The other, really great, thing that a cleric gets you is the ability to use wands from the cleric list.
At third level, you can bounce around the battlefield wielding and flurrying a one handed weapon with your wand of cure light wounds in the other hand. The standard is to dip Crusader cleric for the free Weapon Focus. This gives you 1 domain to choose. Choose wisely, grasshopper.
I am absolutely in favor of "fighting is not the answer" type encounters.
Retrieve a certain flower from the mountain top that requires acrobatics and perception checks, etc.
But also, create a fighting encounter that allows the monk class to shine. Since monks can be so defensive, I see this as a..."can the monk make the Evil NPC fight for at least 10 rounds?" ...type of objective. Maybe the monk has to hold the line so villagers retreat, or something like that.
Is there a temple that will taker her in? Is there a temple that sees her as a threat to their way of life? What do you think about monk/druid multiclass NPCs based off of Kung Fu Panda?
6 levels of dual wielding wakizashi ninja, 3 levels of Horizon Walker, go back into ninja. At level 10 ninja (character level 13), use Master Trick to take Dimensional Savant.
Without retraining or any other shenanigans, the best builds will get Dimensional Savant at level 13.
I'm also a pretty big fan of Rudy's Druid Wolf Shaman build.
Based on your current build, Sohei grants you a +1 AC as compared to a "vanilla" monk, then at level 4, it becomes even.
Edit: Blah, that's not right. It's +3, but the concept is there...don't pick sohei just for the armor.
And...sohei's weapon training won't apply to katanas, unless a katana is something other than a heavy blade.
That was cheesy. Hopefully though prototype00 will weigh in...
HW requires the Endurance feat. Druid 7 has to come first to qualify for 4th level spells. Then the rest of the levels can be intermixed for optimizing. Feats at levels 7, 9, 11, and 13 are the 4 in the Dimensional Agility line, so that level 13 is Dimensional Savant. Please help with levels 8-13 and onward!!
The "easy (meaning Core)" race to choose is Half Orc. There's a race trait in Advanced Players Guide called Toothy for a bite attack. At 2nd level Ranger, you can now Bite, Claw, Claw as a full attack.
Also, remember to take Dragon Style with your 3rd level feat. Then Dragon Ferocity and Dragon Roar become your Monk's Bonus feats.
There's one real caster in my group. Then 2 melee and 2 ranged. And yeah...no mythic...The group giving at level 12 helps a little, like with Barkskin, but it is a rather lengthy list of ways I can spend ki points. I would love to scorching ray all day, but I know that I can't. So also with 4 Winds, I choose the Marid Style line. Use ki to buff, then Elemental Fists in combat. Has worked pretty well so far.
Take Unarmed Fighter at level 3.
M1-Vicious Stomp, Combat Reflexes(monk bonus), Stand Still (human bonus)
Looking to control the battlefield with a monk using Double Chained Kama. This build got feat intensive pretty quickly, but Flowing Monk loses its second level bonus feat (and it also loses Fast Movement).
So there's 3 options I can see, and of course Qinggong is tacked on to each...
1-Vicious Stomp, Combat Reflexes(monk bonus), Stand Still (human bonus)
Which option is most viable?
The "Flurry with a Reach Weapon" idea has been kicking around in my head for some time now.
I can see this going 3 ways...
Crusader Cleric 1/ Monk for the rest.
Multiclass Frenzy. A mix of Cleric and Monk, maybe Fighter, Divine Scion, or something from the Inner Sea Gods book. Go crazy!!
Discuss. Theorycraft. Post builds. Enjoy. And thanks!!
Not PFS but i have been watching a Ranger 7/ ZAM 2 in my current game and he went from a compotent character in and out of battle to a frightening one in a fight once his wolf went large. He moves in, the wolf bites and tries a trip and he unloads a full attack at point blank. As i understand it, he is going to go full ZAM now but the dip (if you can call the majority of his levels a dip) has really paid off for him.
Prone gives +4 AC against ranged attacks. How does the wolf trip help a ranged attacker?
What's so wrong with 2 levels of Ranger? TWF is what you need, and you're getting it without the DEX requirement. Less MAD is good. This also frees up 2 more levels of cleric (your original build had 4 levels of fighter).
To expand one point...Mersiel 15
We as GM's never remember who is goblin #1 and who is goblin #2. It usually doesn't matter. The GM will DELAY any NPC so that his troops go in an (optimized or thematically) advantageous order. This happens EVERY ROUND.
In any particular round, if the GM is using delaying actions with his NPC's, you should be able to delay and jump back into initiative whenever you see fit. Just remember, if you do, be very mindful of the extra bookwork involved for all involved.
One thing I do right up front is an alignment check. This isn't "Paladin Lawful Stupid" stuff, but just a quick..."hey, are you guys all on the same side?" question. It's generally a good idea that Evil characters don't go adventuring around with Good characters. Unless you are specifically railroading to an end-game PvP type finale, I'd avoid mixing Good and Evil alignments.