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> He is selfish: He lacks the sense of aiding in any cause that doesn't benefit himself, whether through payment, alliance, or mutual understanding (obviously if he has a target that's in danger of being killed by somebody else, he will protect that target until he's ready to kill them)
PvP is also disallowed. Be careful with being selfish with your partymates.
He is greedy: No, he is not a hoarder nor is he materialistic, but what's his is his and only his and he is also a strong believer of the "Finders Keepers" clause.
This is easily taken care of by chronicle sheets. You can "keep" an item until the end of the scenario, then you gotta buy your own.
There's a lot of things "not very fun" from the player POV.
I hate to be the "fun hater" here, but please, I asked for build advice. I understand what Stunning Fist is and isn't to the population at large.
When I start a thread that asks..."Should I use Stunning Fist in a BBEG buid?" I'd be more than happy to hear your opinion. This is not that thread.
I'm sorry, PA, that this build fails your idea of fun. Hopefully you can find happiness elsewhere.
The lack of viability is exactly what I like about NPC/BBEG builds, which means Stunning Fist fits in there just nicely. If I wanted a TPK death machine/rocks fall everybody dies...I'd make one...
That being said, if he had more levels, I agree that more Barb is the way to go. 12th level MA Monk gets a bonus feat, combine that with +40 move and the extra attack, it seemed like a sweet spot to build off of.
I like Belier's Bite a lot. Good find, Imb, thank you very much. If he's surrounded, he can get a taste of everyone, and they'll have some bleed to take care of. Give the "healer" of a group something to do.
So this is a BBEG I've been working on. FCT allows him to use his primary bite attack in a Flurry. 1 level of a full BAB is necessary for Weapon Focus as level 1. Barbarian fits nicely with Martial Artist Monk. At level 13, he has 5 attacks, plus 2 more if he can land a Stunning Fist, which Mantis Style helps with. Although he doesn't fly on his own, he does have 80 feet of movement with Dodge, Mobility, Improved Trip and Combat Reflexes.
1 Weapon Focus Bite
2 Bonus Dodge
3 Feral Combat Training Bite, Bonus Mobility
5 Power Attack
7 Mantis Style, Bonus Combat Reflexes
9 Eldritch Claws
11 Mantis Wisdom, Bonus Improved Trip
13 Mantis Torment, Bonus Medusa's Wrath
1 Fast Movement, Rage
As a CR 12, is he a formidable foe? Can we tweak anything anywhere? Are there any feats based on IUS that he should add to make his bite better?
Magda Luckbender wrote:
Watch the Akira Kurasawa movie Yojimbo. It tells of the exact situation you describe. Also a cracking good movie, and funny. It's on Netflix.
This is top notch advice. In a far-off distant second place is my advice...watch the Bruce Willis move Last Man Standing.
Build advice please? I enjoy a balance of thematically appropriate and optimized characters. I build with PFS rules in mind, but sometimes my characters become NPC's. I understand stat arrays, that's not something I need help with.
That being said...here is a Divine Scion of Fumeiyoshi. I'm going with a True Neutral approach. I know that Fumeiyoshi allows for the reverence of undead, but this particular Scion values balance. His favored enemies will be humans and undead. Infiltrator allows an extra +2 Armor.
TN Half Orc Ranger (Infiltrator) 6, Divine Scion x
1 Weapon Focus Naginata
Is this guy an "iconic" DS of Fumeiyoshi? Could he be used as an NPC herald?
Is this the Improved Critical you're talking about...??
Razor's Kiss (Su): At 8th level, a dervish dancer can use his battle dance to improve his weapons' critical range. All attacks he makes with manufactured weapons are treated as though he had the Improved Critical feat. Natural weapons and spells are not affected. This ability replaces dirge of doom.
In your build, you'll get it at level 10.
Action economy. Make baddies that can do many things on their turn. Remember, baddies don't have to be optimized to be memorable. So things like 2 weapon fighting, monk's Flurry of Blows, and natural attackers make for some great martial fighters. Maybe a cleric that has quick channel. Maybe a bard that can inspire and call up a spell. Spell casters that can summon.
Also look for team synergy and variance. Use teamwork feat against the party. Use buffs, debuffs, and heals. Use the terrain to your advantage. Make the party walk into a trap. Or make the trap so obvious that they party chooses plan B, and that's where your ambush is.
Also remember that not every encounter has to be won in combat. Give them an escape route. Give them a chance to non-combat resolve it. If the encounter is not supposed to fought (say against an above level baddie), give them obvious clues that they should leave.
Sohei would work with the wearing armor thing. Instead of Cedric flurrying with one weapon, or with all unarmed strikes, he could alternate attacks. He could, for instance, use his first attack with say a temple sword, then his second attack could be a kick. Thematically fun, yet not overpowered.
The biggest problem with Sohei is that he'll never flurry with a greatsword. If you really wanted to go this route, at 3rd level (or 5th) take a level of cleric of Gorum, and the feat Crusader's Flurry, then he can flurry with a greatsword.
I am playing a Half Orc DD Bard for 6 levels, then heading to Dragon Disciple.
He's a blast.
I like having intimidate as a back up plan in combat so I have a lot of half orcs, and the falcion proficiency is nothing to scoff at, but look at half elf with ancestral arms for the Nodachi, or greatsword, or whatever.
oh...if you have Inner Sea Gods book, the +4 to knowledge checks from Irori's Deific Obedience is top notch. Also Desna for some improved initiative.
I have to ask. Is it absolutely necessary to have her play 2 characters? If she's so new to the game, why double her burden? Can't you as the GM lower the risk to the party, or start them with more goodies, higher point buy, etc?
I see nothing wrong with having a party of 3. IMHO, the game will flow so much more smoothly. If the party is lacking something (disabling traps, healing, a knowledge check, etc)...introduce a friendly (or evil with a plan) NPC that can assist. Nothing permanent, mind you, just helpful for the time.
That being said...in what direction does she want to go? Martial smash face, sneaky, holy smash face, holy buffer, master of whispers?
As the others were saying...get her logged in!! We don't bite.
Laurel and Hardy