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Brad McDowell's page

Pathfinder Society Member. 388 posts. No reviews. No lists. No wishlists. 5 Pathfinder Society characters.


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Sheesh...duh...'d think the 2 guides would say the same thing.

Nagaji, Kitsune, and Wayangs will become legal without a boon on the same day...

I didn't see this in the Additional Resources. I checked out the Advanced Race Guide and the Dragon Empires Gazeteer.

How about a melee Bard then? Dawnflower a little with arcane spells, skills, melee, buffing (yourself...haha)?

Battle Oracle or Ranger could work as well. Or maybe a build that works toward Holy Vindicator, or something from the Inner Sea Gods. If you're worried about "keeping up" with system mastery, stay away from an animal companion (for now), but otherwise I'd say you're spot on with what your party needs. Just a matter of your personal preference.

Tiefling with Maw ability, 2 levels of Ranger for Aspect of the Beast Claws, then 4 levels of cleric. Delay spells and channeling (do you really want to negative channel?) for a "Bite Claw Claw" full attack, with that nice profane bonus to all 3 attacks.

Once upon a time, in a galaxy far, far away...

There was this group of do-gooders that traveled across many planets. These 2 do-gooders (let's call them Jedi) had some constructs with them (let's call them droids) and they would travel wherever their masters would send them, solving problems.

Until one day, 1 do-gooder did something evil. And he turned into something monstrous (let's now call him a Sith).

Many years later, Player versus Player combat happened. And it was awesome.

Although the archer won't like it, build a fighter or monk with the Combat Patrol feat and trip anything that triggers an AoO.

Or a Reach Cleric with similar concept, adding in the channels and summons.

How about some sort of Ki Mystic/Sensei Monk build?

I never did make the PC. Although I think a deity change to Zon Kuthon and some Weapon Finesse-ness could make this build happen.

What you're looking for is action economy. Find a BBEG that can take full advantage of free, swift, and immediate actions. Then, for a full round attack action, find something with multiple attacks.

Simple example...Crane Style Monk. Can deflect a melee attack. Give him Deflect Arrows, and now he can deflect one ranged attack. Make sure he keeps Flurry of Blows...he has multiple attacks.

Another example would be something with natural attacks. Claw Claw Bite is a great multiple attack build, on a variety of different races/classes.

archonrussell wrote:

They story is that one of rovagug off springs is trying to free him and the party chose to kill the holy men they were tasked to guard instead of protecting one of the keys to his cell and now I'm at a lost of where to go

So, are you implying that Rovagug is the only Evil deity in your world? Are you implying that all evil characters in your world have the same objectives?

The nice thing about having Evil PC's is that you can thrown ANY alignment at them as enemies.

Good NPC's? Duh...good vs evil.
Neutral...See above...
Evil vs Evil? "Don't try to stand in my way to greatness."

Well, usually a monk dipping into cleric is for the feat Crusader's Flurry. If you worship Irori, that becomes pointless. However, if you reconsider your deity choice, this comes back around. The other, really great, thing that a cleric gets you is the ability to use wands from the cleric list.

At third level, you can bounce around the battlefield wielding and flurrying a one handed weapon with your wand of cure light wounds in the other hand. The standard is to dip Crusader cleric for the free Weapon Focus. This gives you 1 domain to choose. Choose wisely, grasshopper.

I am absolutely in favor of "fighting is not the answer" type encounters.

Retrieve a certain flower from the mountain top that requires acrobatics and perception checks, etc.

But also, create a fighting encounter that allows the monk class to shine. Since monks can be so defensive, I see this as a..."can the monk make the Evil NPC fight for at least 10 rounds?" ...type of objective. Maybe the monk has to hold the line so villagers retreat, or something like that.

Is there a temple that will taker her in? Is there a temple that sees her as a threat to their way of life? What do you think about monk/druid multiclass NPCs based off of Kung Fu Panda?

6 levels of dual wielding wakizashi ninja, 3 levels of Horizon Walker, go back into ninja. At level 10 ninja (character level 13), use Master Trick to take Dimensional Savant.

Without retraining or any other shenanigans, the best builds will get Dimensional Savant at level 13.

I'm also a pretty big fan of Rudy's Druid Wolf Shaman build.

Ki Mystic stacks with Sensei.

Can a 1st level Ranger with 10 DEX take the Two Weapon Fighting feat at 1st level?

Can a 2nd level Ranger with 10 DEX, choosing two weapon combat style, take the Two Weapon Fighting feat at 2nd level or beyond?

A build using Combat Patrol?

lemeres, I absolutely agree, in general. Specifically, this guys wants a katana which doesn't mechanically mesh well with sohei.

What I'm getting at...Which is more important to the build...flurry with a katana or using sohei?

Shooting Star wrote:
Sohei grant the ability to flurry in light armor. I figured with a 14 dex and a 12 wis my ac would be too low otherwise.

Barkskin from quinggong will help with this.

for optimizing...the general answer is no. thematically...i like prestige classes too. i just started a wizard for loremaster in PFS.

That's a great race/class combo!! What's your Ranger combat style? What's your favored community at level 3? Are you gonna put ranks into Disable Device? If so, are you going to be able to Detect Magic? And please please please, pick a dire rat for your companion. Be unique!!

Sohei can flurry with the following groups...
bows, crossbows, monk weapons, polearms, spears, or thrown.

this build is getting Flurry with a katana with Crusader's Flurry. What's the need for Sohei?

Based on your current build, Sohei grants you a +1 AC as compared to a "vanilla" monk, then at level 4, it becomes even.

Edit: Blah, that's not right. It's +3, but the concept is there...don't pick sohei just for the armor.

And...sohei's weapon training won't apply to katanas, unless a katana is something other than a heavy blade.

You hit it on the head. Dimension Door as a huge wolf.

As I theory craft, this is really feat intensive. To keep Dim Savant at 13, it restricts those 7, 9, and 11 feat slots, which is right where the monk feats should go. Ggrr.

That was cheesy. Hopefully though prototype00 will weigh in...
Druid 7 (Wolf Shaman) Travel
Monk 3
Horizon Walker 3, Astral

HW requires the Endurance feat. Druid 7 has to come first to qualify for 4th level spells. Then the rest of the levels can be intermixed for optimizing. Feats at levels 7, 9, 11, and 13 are the 4 in the Dimensional Agility line, so that level 13 is Dimensional Savant. Please help with levels 8-13 and onward!!

Yes please.

Ok, new route here, more melee based...
Druid 7 (Wolf Shaman) (Travel)
HW 3, for more Dim Door uses
Monk rest, for Prototype00's shenanigans

At level 6, Wild Shape gets us a Huge canine. This is as big as it's gonna get. At level 7, 4th level spells are available.

Larry: Okay, well, uh... candlesticks always make a nice gift, and uh, maybe you could find out where she's registered and maybe a place-setting or maybe a silverware pattern. Okay, let's get two! Go get 'em.

-Bull Durham

I do agree. But if this were played starting at level 1, I could also see the merits of leveling druid to 10 right away. This way, you play it out as a "regular" wolf shaman, and then BAM, 3 levels of HW and you're a Dimensional Savant. Could go either way, I guess.

And also, how is our Nightwolfer here going to cast spells wildshaped? He needs Wild Speech. Do all 10 levels of Druid first, then the 3 levels of HW and lose Shaping Focus? All I could think of...

The "easy (meaning Core)" race to choose is Half Orc. There's a race trait in Advanced Players Guide called Toothy for a bite attack. At 2nd level Ranger, you can now Bite, Claw, Claw as a full attack.

Also, remember to take Dragon Style with your 3rd level feat. Then Dragon Ferocity and Dragon Roar become your Monk's Bonus feats.

Wolf Shaman gets a bonus feat at level 9; its a short list to choose from.

Rudy, that build is all kinds of fantastic. Good find.

There's one real caster in my group. Then 2 melee and 2 ranged. And mythic...The group giving at level 12 helps a little, like with Barkskin, but it is a rather lengthy list of ways I can spend ki points. I would love to scorching ray all day, but I know that I can't. So also with 4 Winds, I choose the Marid Style line. Use ki to buff, then Elemental Fists in combat. Has worked pretty well so far.

I'm ignorant on Contemplative, however...instead of that I used 4 Winds instead...this allows me to dish out Slow Time to the party at level 12.

3 Qinggong Powers...
Barkskin, Ki Stand and Spring Attack.


Take Unarmed Fighter at level 3.

M1-Vicious Stomp, Combat Reflexes(monk bonus), Stand Still (human bonus)
M2-Dodge (monk bonus)
F3-Weapon Focus-Kama, Double Chained, Panther Style (fighter bonus)
M7-Combat Patrol,Improved Trip (monk bonus)
M9-Panther Claw
M11-Panther Parry, Deflect Arrows (monk bonus)

Although I am now considering the dip into Unarmed Fighter. That doesn't delay things that much.

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OP said wrote:

I've got a PC at my table who counts the stats of everything he fights, and does his best to work our their stats, focusing on AC of course. Then he basis combat choices on his results.

Talk to him again. Ask him what a Pit Boss in a Vegas casino would do in your (the GM's) shoes.

Sacred Mountain gives up High Jump and Slow Fall, which are the abilities needed to switch out for Qinggong. I'd rather cast Barkskin on myself than Bastion Stance.

With MoMS, the bonus feats have to be style feats. So Dodge, Combat Reflexes, and Improved Trip can't be chosen. Too feat intensive.

I agree. And Combat Patrol takes advantage of extra move speed.

Looking to control the battlefield with a monk using Double Chained Kama. This build got feat intensive pretty quickly, but Flowing Monk loses its second level bonus feat (and it also loses Fast Movement).

So there's 3 options I can see, and of course Qinggong is tacked on to each...
A. Vanilla monk
B. Ki Mystic
C. Flowing Monk, lose one feat

1-Vicious Stomp, Combat Reflexes(monk bonus), Stand Still (human bonus)
2-Dodge (monk bonus)
3-Exotic WP-Kama, Double Chained
6-Improved Trip (monk bonus)
7-Combat Patrol

Which option is most viable?

A cleric 4/fighter 2/HV 7 (I'm assuming levels) would have a reflex base of +3. And probably not a great DEX modifier. Where's the rest (OP said "high teens") coming from?

Straight MoMS could try to squeeze in Mantis Style for extra Stunning Fist oomph.

Storm Druid Archtype, from Ultimate Magic?

ohako, if you use 4 levels of martial artist monk, the build qualifies for fighter feats. Then dip 1 level of Divine Scion for access to Weapon Specialization, Greater Weapon Focus, and Greater Weapon Specialization. It's wonky and feat intensive, but possibly "worth it".

Sensei loses Flurry. I was thinking about 1 cleric/ 4 martial artist, 1 divine scion. Then I can pick up weapon spec and the greaters.

The "Flurry with a Reach Weapon" idea has been kicking around in my head for some time now.
Some guidelines...
PFS ruleset...20 point buy and Paizo only, etc...
Shelyn for the deity. I know there's others out there.
Optimize the use of Flurry of Blows and also Combat Reflexes with a glaive.

I can see this going 3 ways...
Sohei Monk. No magic and waiting til level 6 kinda stinks.

Crusader Cleric 1/ Monk for the rest.

Multiclass Frenzy. A mix of Cleric and Monk, maybe Fighter, Divine Scion, or something from the Inner Sea Gods book. Go crazy!!

Discuss. Theorycraft. Post builds. Enjoy. And thanks!!

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