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Sylph

Brad McDowell's page

Pathfinder Society Member. 513 posts. No reviews. No lists. No wishlists. 8 Pathfinder Society characters.


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"Skin" to win.


Would...
STR 17, DEX 12, CON 14, INT 10, WIS 15, CHA 8
be something you're OK with?


Basis for a code could be like this:
A Paladin's actions within himself
A Paladin's actions within society
How society acts towards the Paladin

Then fit in your tenets/ideals/morals into those points of view.


Is this the Improved Critical you're talking about...??

Razor's Kiss (Su): At 8th level, a dervish dancer can use his battle dance to improve his weapons' critical range. All attacks he makes with manufactured weapons are treated as though he had the Improved Critical feat. Natural weapons and spells are not affected. This ability replaces dirge of doom.

In your build, you'll get it at level 10.


Action economy. Make baddies that can do many things on their turn. Remember, baddies don't have to be optimized to be memorable. So things like 2 weapon fighting, monk's Flurry of Blows, and natural attackers make for some great martial fighters. Maybe a cleric that has quick channel. Maybe a bard that can inspire and call up a spell. Spell casters that can summon.

Also look for team synergy and variance. Use teamwork feat against the party. Use buffs, debuffs, and heals. Use the terrain to your advantage. Make the party walk into a trap. Or make the trap so obvious that they party chooses plan B, and that's where your ambush is.

Also remember that not every encounter has to be won in combat. Give them an escape route. Give them a chance to non-combat resolve it. If the encounter is not supposed to fought (say against an above level baddie), give them obvious clues that they should leave.


Sohei would work with the wearing armor thing. Instead of Cedric flurrying with one weapon, or with all unarmed strikes, he could alternate attacks. He could, for instance, use his first attack with say a temple sword, then his second attack could be a kick. Thematically fun, yet not overpowered.

The biggest problem with Sohei is that he'll never flurry with a greatsword. If you really wanted to go this route, at 3rd level (or 5th) take a level of cleric of Gorum, and the feat Crusader's Flurry, then he can flurry with a greatsword.


Why did Luke associate with Vader?


I am playing a Half Orc DD Bard for 6 levels, then heading to Dragon Disciple.

He's a blast.

I like having intimidate as a back up plan in combat so I have a lot of half orcs, and the falcion proficiency is nothing to scoff at, but look at half elf with ancestral arms for the Nodachi, or greatsword, or whatever.

oh...if you have Inner Sea Gods book, the +4 to knowledge checks from Irori's Deific Obedience is top notch. Also Desna for some improved initiative.


Watch The Incredibles (if you haven't already). If you find your BBEG is a tad over-powered...you can swing action economy back into the favor of the party by...monologuing!!

Every BBEG does it.


A traveling bard would make for an interesting NPC. Can buff the party, can help with knowledge checks, can make up songs about the exploits of the party, and can magically disappear if you feel he/she is outshining the party!!


4 people marked this as a favorite.

I have to ask. Is it absolutely necessary to have her play 2 characters? If she's so new to the game, why double her burden? Can't you as the GM lower the risk to the party, or start them with more goodies, higher point buy, etc?

I see nothing wrong with having a party of 3. IMHO, the game will flow so much more smoothly. If the party is lacking something (disabling traps, healing, a knowledge check, etc)...introduce a friendly (or evil with a plan) NPC that can assist. Nothing permanent, mind you, just helpful for the time.

That being said...in what direction does she want to go? Martial smash face, sneaky, holy smash face, holy buffer, master of whispers?

As the others were saying...get her logged in!! We don't bite.


So...5 levels of Martial Artist Monk, rest in Barbarian, and how about Mantis Style to make Stunning Fists a little better?

Also, consider Half Elf for Arcane Training, allowing your purely martial character here to use 1st level (wizard) wands.


So...5 levels of Martial Artist Monk, rest in Barbarian, and how about Mantis Style to make Stunning Fists a little better?

Also, consider Half Elf for Arcane Training, allowing your purely martial character here to use 1st level (wizard) wands.


OP, are you talking about out of combat intimidate or in combat intimidate (demoralize)...or both?


How about an inquisitor? I'm not a master with them, but healing is available and so are teamwork feats. With so many animals, teach them tactics with teamwork feats.


Oradin and wand usage.


2 people marked this as a favorite.

Why can't the DMPC turn into a BBEG?


How is Qinggong not compatible? Underfoot adept still has a ki pool, correct? It still has slow fall to replace for Scorching Ray?

Maybe not compatible at level 4, but should be compatible at level 5.


2 people marked this as a favorite.

Qinggong for Scorching Ray?


Also remember that the Society has a neutral alignment, so they could be used as potential allies, or enemies.


Laurel and Hardy
Abbott and Costello
Richard Pryor and Gene Widler
The 3 Stooges
Rocky and Bullwinkle
Garfield and Odie
Garfield and Jon
Tom and Jerry
Wile E Coyote and Road Runner
Ralph and Sam
Han and Chewie
Luke and Leia
Frodo and Samwise
Jon and Samwell
The Addams Family
The Munsters
The Beverly Hillbillies
Gilligan's Island


Why is it being discussed?


Inner Sea Gods, page 150, Torag's Paladin Code
tells you to lie to protect your people, and to not accept surrender, except when strategy warrants.


Thank the Maker that they weren't optimized for DPR...I played a home game with a ranger and a rogue that both had Target of Opportunity. It doesn't come around til level 7 but wow...what a pair.

My Butterfly Sting guy is a Sensei Ki Mystic monk swinging a Tetsubo.


6 levels of ninja, 3 levels of Horizon Walker (astral), then back into ninja.

this will allow you to Dimension Door 3+Wis times per day, and at 13th level, you'll have the feat Dimensional Savant.


How about Lore Warden Fighter?


2 Half Elves, both with Arcane Training. One could take the wizard list, one could take the Bard list.

One is a samurai, one is a ninja.

Have your GM go easy on the traps. Optimized? Probably not. Fun? I'm guessing it would be.


Can you have a second trait? Fate's Favored, perhaps?


Well, I would have said Fey Foundling, but it sounds like this build is already above level 1.

So, my new answer is Dodge.


tLB-
In this campaign, has anyone "declared war" on Urgathoa and followers?


Greataxe, because there's a race that's proficient in it.

Half Orc Dervish Dance Bard anyone? Good times.


Tiny Coffee Golem wrote:
Imbicatus wrote:
Solonar wrote:

We had a similar thought at my table this weekend. An idea of an all monk party for Jade Regent. One of us wanted to play a Zen Archer and I saw that the best way for a healer or divine is to play a Sacred Fist Warpriest. What I have not found is a way to due an 'Arcane Monk' within pathfinder, without multi-classing.

Any ideas?

Qinggong Monk of the Four Winds is a decent blaster with a bender feel.
Is there a optimized build for this anywhere? I'd be curious about playing one.

Sensei Ki Mystic 4 Winds Qinggong

I used full Marid Style and TWF. Irori's Deific Obedience would work well in this build. I grabbed Barkskin, Scorching Ray, and Gaseous Form for Qinggong. Gaseous Form I found wasn't worth it. I played the build up to level 12.

With Half Elf, you could also do something like Crane Style and choose the 9 Section Whip.


Solonar wrote:

We had a similar thought at my table this weekend. An idea of an all monk party for Jade Regent. One of us wanted to play a Zen Archer and I saw that the best way for a healer or divine is to play a Sacred Fist Warpriest. What I have not found is a way to due an 'Arcane Monk' within pathfinder, without multi-classing.

Any ideas?

Half Elf using Arcane Training for wand use.


The Mountain vs the Red Viper.


The other way is to use something else up close. Shield bash, or Cestus, or Imp Unarmed Strike or a natural attack like half orc's toothy trait.


What about the spells Saving Finale or Timely Inspiration to help the wife?


4 Saurian Shaman Druids. They have a distinct fear of vehicles, and the T-Rex talks in the third person.


Oradin...2 levels of Hospitaler Paladin, then 2 levels of Life Oracle, then back to Paladin.

Half Orc with the Toothy trait for a bite attack, and wield a naginata.


Is the feat Combat Patrol something you've considered?


Gestalt build...
Wizard full/ Ninja 6, then HW 3, then Ninja rest
Dimensional Savant at 13, and a bunch of daily uses of Dim Door.


6 levels of ninja, then 3 levels of horizon walker, then back into ninja. Dimensional Savant at level 13. Ninja rocks because why flank with yourself if you're not sneak attacking??


1 person marked this as a favorite.

Dipping for casters is generally a bad idea. Slows down your spell progression.

Do you want some higher level spells, or a lot of lower level spells?


no WF at level 1 since there's no BAB.


Not Evangelist...but Exalted.


If you want wand use, go Half Elf with Arcane Training. This, combined with Qinggong, will make you very diverse.

You will lose the Human bonus feat (or extra +2 stat), a skill point per level, and your favored class bonus per level.

Half elf will gain you back low light vision and the ability to choose proficiency in one weapon. Sansetsukon perhaps?


I played this style monk up to 12th level, and had a blast. I went the Marid Style 4 Winds route, and don't regret it. My party was also lacking melee damage, so that may be part of it. This was also before Inner Sea Gods came out, so I did not have Deific Obedience. This build does have room for it, so I would suggest it. It syncs well with Sensei.

For Qinggong, I grabbed Barkskin, Scorching Ray, and Gaseous Form. GF was not worth it. I also threw in TWF because Sensei loses FoB. Not optimized, but definately fun. There's a glove slot item that lets you use 2 elemental fists per turn.

I called him "the Sensei of Ice and Fire"


Create difficult terrain, but ensure that you and your allies can overcome it, like by using feather step.


Sensei, Ki Mystic, 4 Winds, Qinggong Monk...using Marid Style?

Sensei loses Flurry, so pick up TWF (yes I know TWF stinks on a 3/4 BAB class, but at least you're self buffing). Worship Irori and take Deific Obedience, now you're awesome at knowledge checks.

I just saw a hand slot item that will let you use 2 Elemental Fists in one round. That's helpful.

Ki Mystic ups your ki points. Of course after I post this, 19 people will tell you to go Drunken Master.

Use Qinggong to pick up at least Barkskin. The 5th level swap can be of your choosing.


Why not make him a 'buffer' NPC? Imagine the scene when he betrays the PCs, and suddenly he's buffing the bad guys. That would be an epic "oh crap" moment!!

How about Target of Opportunity, and his "new" buddies are all archers?

PS Whatever build you go with, try to keep as much secret as possible!! Have fun!!


I've just started on a Half Orc Dervish Dance Bard in PFS. I went falchion just because, but I might have to grab a greataxe for the giggles.

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