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Sylph

Brad McDowell's page

Pathfinder Society Member. 446 posts. No reviews. No lists. No wishlists. 5 Pathfinder Society characters.


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half elf with Arcane training gets you wand use, and then you don't have to dip. i understand that dwarf is good stats, but half elf isn't horrible.


Worship Irori and take Deific Obedience for the +4 to all knowledge checks.


oh poo. thought we were starting from scratch. Then I'll vote for 3 levels of Inquisitor for reasons already stated.


Is Human a necessity? If you need wands and such, go Half Elf with Arcane Training.


My build was Half Orc. To do it over, I'd pick: Half elf, Ancestral Arms for 9 Section whip, and Arcane Training to have Wizard as a spell list.

Feats were TWF, Dodge, Extra Ki, full Marid Style, and Deific Obedience as a worshiper of Irori.

Qinggong were Barkskin, Scorching Ray and Gaseous Form. GF wasn't really worth it. YMMV.

Ki Mystic does not interfere with Qinggong. High Jump and Slow Fall are the abilities to replace.


Of course if you can pass your Slow Time off to the party (Honestly not sure how) they get 3 total not in addition too...

Mystic Wisdom (Su): At 6th level, a sensei may use his advice ability when spending points from his ki pool to activate a class ability (using the normal actions required for each) in order to have that ability affect one ally within 30 feet rather than the sensei himself. At 12th level, a sensei may affect all allies within 30 feet rather than himself (spending points from his ki pool only once, not once for each target).


one feat at every odd level. one bonus feat at level 1 if you're human.


I group PFS into 5 needs...damage, arcane magic, divine magic, social, and knowledges. A character should do 2 of these really well.

Trapspotting is great, but not a necessity. Later level ninja may not be enough oommpf damage-wise...

How about Paladin/Oracle instead of ninja/oracle? A bookish Paladin could be an interesting RP experience.
How about Bard if the divine magic is already covered? Bards, are well...bards. No party turns one away.


There are spell creation rules in Ultimate Magic (I think). Instead of "targeting" the player's spell, I would suggest a read through of the those rules by both of you, and retcon a solution.

it does more damage than any other cantrip, and apparently creates magical snow that can be eaten to regain 2 HP, but only once per day per character.

This appears to be a cantrip that is equal to a combination of about a 1st and 2nd level spell. If he can't understand the need to tone it down, then have some secret arcane government ministry come find him to "interrogate" him for his secrets.


Off the top of my head, I'd say too wide of a range. Keep it with 10 points.

15
19
22
25

Maybe...


Storytelling...
There are 2 types of "perspectives" you need to know...1st person and 3rd person.

1st person is what we as humans do every day. It's writing/storytelling from our own point of view.
Ex..."Hi, Ralph", I said to my shady co-worker. He doesn't seem happy today, I thought to myself.

3rd person moves the point of view outside of our own body to something wider. It allows for broader but less personal approach.
Ex...Sam just said hello to his shady co-worker named Ralph. Sam could tell that Ralph didn't seem happy today.

If 1st person doesn't feel comfortable to you, there's no shame in using (and hopefully mastering) 3rd person.


2 levels of Ranger with Aspect of the Beast could as well.


Pendagast wrote:
Brad McDowell wrote:

If you want the "Nightcrawler" build, make levels 7, 8 and 9 as Horizon Walker favored terrain Astral. At level 9, you will qualify for the Dimensional Agility line of feats. Back into ninja at level 10. You'll have Dimensional Savant at level 13.

Dual wielding waki's is definitely the way to go.

Ive tried this before and the consensus on the boards here, was that to qualify for the dimensional feat chain one needed to be able to CAST dimension door OR have specifically the abundant step monk ability.

lots of annoying RAWyers with that "cast" wording... specifically with magus abilities and the dimensional feat chain...

Link to FAQ

Looks like the FAQ would allow this type of build.


If you want the "Nightcrawler" build, make levels 7, 8 and 9 as Horizon Walker favored terrain Astral. At level 9, you will qualify for the Dimensional Agility line of feats. Back into ninja at level 10. You'll have Dimensional Savant at level 13.

Dual wielding waki's is definitely the way to go.


One Dragon to Rule Them All

Our GM was speechless.


That pumpkin damage is spicy!!
(sorry...i just had to...)


Remember you're getting Elemental Fist and not Stunning Fist. Marid Style gives you some versatility...exta 5' reach, potential to freeze enemies, and extra damage =your WIS modifier.

The nice thing about the build is that its not dependent on feats. Extra Ki I suppose, but after that...I say flavor to taste.


Mad, do you have access to the Advanced Players Guide? If so, I like to put the alternate race trait Toothy on my Half Orcs. It gives you a Bite attack. Comes in hand...er...toothy every once in a while.

Also, check out Pathfinder Society Play in your area. I don't Play by Post much so can't help you with online games, but PFS would be another avenue to get your game on.


I played this build to 12th level. Feats were TWF (sensei loses FoB), full Marid Style, and Extra Ki. My Qinggong powers were Barksksin, Scorching Ray, and Gaseous Form. I called him the "Sensei of Ice and Fire" (haha...get it?).

And yes party buffing Slow Time is awesome.


And therefore is why I do not publish.
Elemental...check out the RPG Superstar that Paizo runs.


"Currently i have a mayor in graphic design and some work experience altought 0 insight on how game industry work. Also i dont live in the US so that could or could be not an issue too."

Let he who is perfect cast the first stone...and I am not perfect...however...

Editing, in my ignorant opinion, is kind of a big deal. Posting spelling errors now won't win you any favors in the long run. Attention to deal, again...in my ignorant opinion, is pretty important.

I know when I buy something published, I like it to be without typos.


i know.


Quivering Palm...although not in the face...


Why is the Paladin choosing to adventure with an undead in the first place?


Imb, we've talked about this before. I hate not having a spell list in PFS (because of wand use). I JUST found Half Elf's Arcane Training last week. Oh the possibilities now!!


Search the boards. You know it to be true...
Sorry, had to throw in a Star Wars reference. But yeah, that's the consensus.

And no stacking with Martial Artist...no ki points, just sayin'...


Ki Power: A qinggong monk can select a ki power (see below) for which she qualifies in place of the following monk class abilities:

A monk CAN choose...she doesn't HAVE to. Keep said power, and archtypes stack.


Qinggong:
Ki Power: A qinggong monk can select a ki power (see below) for which she qualifies in place of the following monk class abilities: slow fall (4th), high jump (5th), wholeness of body (7th), diamond body (11th), abundant step (12th), diamond soul (13th), quivering palm (15th), timeless body (17th), tongue of the sun and moon (17th), empty body (19th), and perfect self (20th). This replaces the monk class ability the qinggong monk gives up for this ki power.

Slow fall and High Jump get replaced pretty quickly.


Ki Mystic:
Ki Mystic (Su): At 3rd level, a ki mystic gains a pool of ki points equal to his Wisdom modifier. The pool increases to 1/2 his monk level + his Wisdom modifier + 2 at level 4. If the monk has at least 1 point of ki in his ki pool, he gains a +2 bonus on all Knowledge skill checks. As a swift action, the monk can spend 1 ki point immediately before making an ability, or skill check to gain a +4 insight bonus on the check. This ability replaces still mind.

that's the way we ruled it. That's RAW and has not been ruled otherwise. I did keep the pools separate.


The deal with archtypes is that no 2 archtypes can replace or alter any original class ability. So when you hear people say that archtypes "stack", this is what they're meaning.

Take an easy one...Monk's Flurry of Blows.

Sensei's Advice replaces Flurry of Blows. But Ki Mystic does not. In this example, they stack.

Master of Many Styles replaces Flurry of Blows. Master of Many Styles will stack with Ki Mystic (in this example). But it will not stack with Sensei.

Do this for each ability. If there's no overlap, the archtypes will "stack".

Edit:
Qinggong stacks with every archtype except for Martial Artist. You get to pick and choose how Qinggong alters things. Always Qinggong.


absolutely. no overlap.
I ended up switching to Barkskin, Scorching Ray, and Gaseous Form for my 3 Qinggong abilities. By level 12, I could party buff Barkskin and a +3 inspire courage, and let them reroll attack rolls and saving throws. Marid Style took my feat slots and was my offense, along with Scorching Ray. I called him the Sensei of Ice and Fire. Haha...


Yes. But Ki Mystic gets you more Ki too, without multiclassing. So you can be a Ki Mystic Sensei Qinggong monk.

My 12th level monk that just finished up a homebrew campaign also had the 4 Winds archtype. It was crazy fun.


Would any PFS table turn away this monk?
Half Elf, Ancestral Arms (pick a monk weapon), Arcane Training (as a wizard)
Ki Mystic, Sensei, Qinggong

Bardic Inspire Courage the party , able to buff the party with Barkskin and True Strike, able to reroll missed attack rolls or saving throws, able to heal (a little), able to roll any knowledge check. And the ability to use wizard wands.


What is fun for you to play?


A Holy Vindicator of Shelyn would be quite the sight...
But I do agree with...
My problem is why is a cleric of Shelyn so skilled and focused on combat?
And...
As far as your build you are missing combat reflexes. It is how reach characters get in more damage.

Thematically, you use your Attacks of Opportunity to defend the weak. Think of a very flowing, dancing style of combat. The element of air certainly fits into this theme, if you must.

Also, I'm not entirely sure the loss of a domain AND Diminished Spellcasting is worth 5 very spread-out feats and 8th Level Legion's Blessing. Crusader is best used as a dip.

Straight cleric with Air and Protection Domains? Maybe look into the PrC Sentinel?


Define PvP rules (I suggest never PvP, except at the very end of the campaign).
Announce that becoming famous or infamous will have consequences. Hopefully this gives them the hint to not go around killing peasants.

And remember, your NPCs can now be good, neutral or evil. Opens up possibilities for your side.


In PFS, I always want to be able to use wands, which usually leaves straight monk out. However...
Half Elf with Arcane Training. I need the Half Elf for Ancestral Arms (Tetsubo) so I don't need cleric levels anymore. With Arcane Training, I can go straight monk and still use wizard spell list wands. I won't be getting the 1 HP for favored class, so with a 14 CON, will I have enough HP to stay alive?

New build...
Half Elf with Ancestral Arms (Tetsubo) and Arcane Training (Wizard)
Ki Mystic Sensei Monk
Feats are still being decided.


Maybe its best to start a new thread because I'm taking a different approach. He still needs to be able to hit in order to do (crit) damage. So...

2 levels of Theologian Cleric of Yamatsumi, Tetsubo, Strength Domain, and that oh so nice Enlarge Person spell.

Why 2 levels, you ask? Strength domain's Strength Surge power. Add Theologian's Focused Domain, and this gives a +2 enhancement to attack. Standard action (sucky) 3+WIS times per day. So...helpful.

Rest in Sensei Ki Mystic Monk. Heavy hitter doesn't need flurry, oh look...bardic advice. That's a competence bonus to attack rolls, nice. Ki Mystic at level 5 (so character level 7) allows us to reroll attack roll misses.

So BAB stinks, but I'd like to think the abilities make up for it. Thoughts?


Might as well use this thread...

I'm taking a different approach to the heavy hitter because he still needs to be able to hit in order to damage. So...

2 levels of Theologian Cleric of Yamatsumi, Tetsubo, Strength Domain, and that oh so nice Enlarge Person spell.

Why 2 levels, you ask? Strength domain's Strength Surge power. Add Theologian's Focused Domain, and this gives a +2 enhancement to attack. Standard action (sucky) 3+WIS times per day. So...helpful.

Rest in Sensei Ki Mystic Monk. Heavy hitter doesn't need flurry, oh look...bardic advice. That's a competence bonus to attack rolls, nice. Ki Mystic at level 5 (so character level 7) allows us to reroll attack roll misses.

So BAB stinks, but I'd like to think the abilities make up for it. Thoughts?


Sensei Ki Mystic Monk, of course with Qinggong. Some buffs, some rerolls, some knowledge usefulness. Pass around Barkskin...


I know I'm off a couple points, but its close so I'll throw it out there...
6 levels of ninja
3 levels of Horizon Walker, going astral
rest in ninja
grab the Dimensional Agility line of feats. Dual wield wakizashi's.


The Sensei and Ki Mystic combo is an absolute blast. I played my "Sensei of Ice and Fire" (I tacked on 4 winds archtype using Marid Style) in a home game, and loved it.

Did you end up tacking Scorching Ray?


No reason not to question his damage, Tark. He's a buffer, not a DPR guy. Although, as a Ki Mystic and Qinggong (forgot to mention earlier), add Scorching Ray for some extra offense and Barkskin for extra defense. But all in all, he's a team player.

Also, I haven't done a statted out build, just his feat selections.


find a 3/4 BAB class with shoddy weapon proficiencies that you want to play, that adds a bunch of self buffing and/or sneak attack (if you like SA).

cleric
oracle
monk
rogue
ninja


A BBEG in a scenario I'm writing...
Half Elf, Ancestral Arms for 9 section whip
8th level Monk (Sensei, Ki Mystic)
Full Crane Style, Deflect Arrows
Fights defensively, and inspires his minions to do the dirty work.
As a ki mystic, allows his allies a reroll on attack rolls and saving throws.


I would recommend 2 things...first, power up the PC's. Second, don't play a permanent NPC. You have enough to do as a GM. Taking the risk of outshining your 2 players isn't worth it. If you want to help the PC's, create 3 or 4 "sometimes" NPC's that show up just when they need them.


If you don't already know how to keep them alive, then my suggestion is to teach them a lesson. Play it out. They're level 1. There is no better time to learn the rules, and to learn how to have fun (or not have fun, as it were...).


Instead of raising AC, lower their attack. Consider Demoralizing during combat. This shaken condition gives a -2 (penalty) to attack rolls.


Dodge Feat.
3 ranks of Acrobatics.
Fight defensively.
Wield a 9 section whip (from ultimate combat).


1 person marked this as a favorite.
barry lyndon wrote:


Ok so that's a start. So Baron Boilface is monologuing and the barbarian says "*&^! this noise!" and charges at him.

So then you roll for initiative? And if the barbarian wins he gets another attack? Or what's happened?

I guess i'm unsure how to handle the switchover from RP to combat.

The in-character barbarian says, "I charge at him."

The out-of-character barbarian says, "Let's roll initiative."

This would happen at exactly the same time. And said barbarian will have to wait his turn.

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