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That's what the most part was there for. He has clanged, at least in relationship with his cat and other animals.
Another thing on Belker's "character development" someone mentioned earlier. Remember, Belker is only pretending to be going through character development for the most part. So for a chaotic evil Belkar who was just drained by the same vampire only hours prior, knocking the vampire off when they are no longer in intimate danger makes sense.
Tequila Sunrise wrote:
For me it was kind of gradual/me bing in denial. I noticed it firt when I a in 8th/9th grade when I started looking up shirtless men online. I went with the opinion that i was just to nice to look up women like Celestial Healer. I didn't really fully accept it until i was in college.
Jito: Barely Misses and so does his pet
Jiessi: Also misses
Boar: The boar goes after the nearest creature, which happens to be Bala.
I'm going ot just not use a map for this fight since it shouldn't be that hard.
1d4 ⇒ 3
1d100 ⇒ 67
After travailing in the woods for another 3 hours, your group comes to a clearing and find a boar eating a a carcass of a dead dear. It appears as surprised as you all are.
Jito: 1d20 + 6 ⇒ (1) + 6 = 7
Jiessi: 1d20 ⇒ 4
The Prophet: 1d20 + 3 ⇒ (11) + 3 = 14
Jerome: 1d20 + 2 ⇒ (17) + 2 = 19
Boar: 1d20 ⇒ 2
Aldrean: 1d20 ⇒ 1
As you all make your way to your homes then to the rusty dragon, many of the towns folk you see along the way will stop you and thank you for your service to the town.
When you all come to the Rusty Dragon A large structure with a rusted iron dragon as decoration on the roof. You will see that while there are a few windows broken and a few burn marks, the building is intact. When you enter you will fine that it is mostly empty with only one costumer at the bar. Some of the tables are also knocked over or broken.
A Tian Woman is busy mopping up what appears to be blood on the floor. When you enter she says "Welcome to the Rusty Dragon I'll be with you in a bit." Without looking up from her task.
The sound of battle is dieing in the town. Town guards can be seen chasing the remaining goblins out of town.
James says to the group "I have to get back to my family, Please take care." Then rushes off back to the church.
The bomb thrower who appeared during combat seems to have vanished as mysteriously as he appeared.
Akaash: Still needs to take round 4 and 5 actions.
The Prophet: Attacks the commando and misses.
James: Moves in and attacks the Commando
Goblin commando's dog: The dog attacks James.
Rd4 mid round recap:
Akaash: Needs to do an action.
Goblins: All are down
The Prophet: Changes his judgment and hits the commando.
James: Will double move to k18.
Goblin commando: Will strike at The prophet.
Jerome: Puts away his sword and pulls out his bow.
Jiessi: Gives Jerome luck.
Rd 3 update:
Akaash: Throws a bomb and splashes both goblins, causing one to fall.
Goblins: The final goblin attacks James dealing 3 damage.
The Prophet: Attacks the commando dealing 6 damage.
James: Attacks the last goblin and misses.
Goblin commando: attacks the Prophet and missed, His dog attacks the Prophet as well bitting him.
Jerome: charges in and ends the last goblin.
Jiessi: Can change action since her target fell.
James will attack the the last goblin.
The goblin commando attacks the Prophet with his horsechopper.
Akaash: Shot the goblin at k13, dealing 3 damage and taking it down.
Goblins: One goblin strikes at Jiessi dealing 3 damage.
The Prophet: Cast wrath and starts moving toward the mounted goblin.
James: Attacked a goblin and missed.
Goblin commando: Shot at The prophet and missed, then moved.
Jerome: Entered the battle.
Jiessi: attacked and missed the goblin.
Akaash: Moved in,still has an action left.
Goblins: Two goblins attack James, both hiting and dealing 5 points of damage.
The Prophet: The prophet hit the golbon back dealing 3 damage, then tumbles to a better vantage point.
James: Goes after a goblin but misses.
Goblin commando: Rides his dog father away then shoots at the prophet and misses.
Jeissi: Moves in and cuts a goblin for 5 points of damage.
Surprise round update:
Akaash: Is able to drink his mutagen.
Goblins: Are surprised.
The Prophet: Pulls his weapon and calls fro judgment.
James: Doesn't act.I'm going to DMnpc him for now
Goblin commando: Is surprised.
Jeissi: Heals herself.
Akaash: Moves to N31, still has standard action
Goblins: Two goblins move to James (one moves to j9 and the other moves to j11) and attack him
Both attacks hit, one confirming a crit.
The last goblin moves to k13 and attacks the prophet
James: Will attack the goblin at j9
Goblin commando: Is dazed.
Goblins: 1d20 + 6 ⇒ (11) + 6 = 17
Goblin commando: 1d20 + 3 ⇒ (12) + 3 = 15
Jeissi: 1d20 ⇒ 9
The Prophet: 1d20 + 3 ⇒ (13) + 3 = 16
Jito: 1d20 + 6 ⇒ (18) + 6 = 24
James: 1d20 + 1 ⇒ (15) + 1 = 16
Akaash: 1d20 + 3 ⇒ (16) + 3 = 19
Surprise round MAP
So I don't know what happened to James, I'll probably send him a PM to see if he is still with us.
You all rush off to where you heard the scream. You arrive in front of the White deer and near the north gate of town. There you find a man hiding behind barrels in front of the white Deer while his dog is in combat with a goblin. The goblin is mounted on what appears to be an ugly, hairless dog. Just as you arrive the goblin strikes down the dog, and goblins who were hiding nearby come out and shriek with delight. The goblins have not noticed any of you yet.
On the noormal goblins you find that each is only wearing leather armor and each have a dogslicer, as well as a shortbow and 20 arrows. The signing goblin had on her a potion, studded leather, a dogslicer, a shortbow with 20 arrows, whip, and 20gp.
Since both Jito and Akaask have not posted in a while I'm just going ot DMnpc them for this round.
Jito will switch his daze spell the the last goblin
Akaask will move to k28 and trow another bomb aiming for the square n28.
Rd3 mid round recap:
The Prophet: The prophet move in and throws a dagger, but misses.
Jiessi: Cuts the goblin with her dagger ending it.
James: Moves up to the caster and smashes her.
Father Zantus: Will hold.
Jito: Needs a new action
The signing Goblin does her dance and change in song again.
The Prophet: Jumps back to life thanks to Father Zantus' potion.
Jiessi: Tries fruitlessly to hit the goblin again.
James: Steps forward and tries to take out a goblin, but misses.
Father Zantus: Will back away from the fight.
Jito: Cast a spell of his own on the signing goblin
Akaask: Trows a bomb at the ground, trying to get two of the goblins in the splash.