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Argith

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Pathfinder Society Member. 114 posts (1,131 including aliases). No reviews. No lists. No wishlists. 4 Pathfinder Society characters. 9 aliases.

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The boar is still up at this moment. Remeber that Jerome entered meele with the boar so both Jito and Jiessi take a -4 to their attacks. That causes only Jito to hit.


Rd1:
Jerome: Barely Misses

Prophet:Misses

Jito: Barely Misses and so does his pet

Jiessi: Also misses

Boar: The boar goes after the nearest creature, which happens to be Bala.
Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Aldrean:

I'm going ot just not use a map for this fight since it shouldn't be that hard.


GM:
1d4 ⇒ 3
1d100 ⇒ 67

After travailing in the woods for another 3 hours, your group comes to a clearing and find a boar eating a a carcass of a dead dear. It appears as surprised as you all are.

Initiative:

Jito: 1d20 + 6 ⇒ (1) + 6 = 7
Jiessi: 1d20 ⇒ 4
The Prophet: 1d20 + 3 ⇒ (11) + 3 = 14
Jerome: 1d20 + 2 ⇒ (17) + 2 = 19
Boar: 1d20 ⇒ 2
Aldrean: 1d20 ⇒ 1

Initiative order:
Jerome
Prophet
Jito
Jiessi
Boar
Aldrean
I will put up a map later today


GM:
1d4 ⇒ 4
1d100 ⇒ 23

Your group wonders the woods for 4 hours. No one in the party sees any animals at all.
You can all make another survival check


It takes your group on horses back about half and hour to reach Tickwood.
Everyone can make survival checks to try and track down a boar.


I have a melee alchemist in PFS and i can say that lingering spirits has saved his life on a few occasions.


Would you be fine with an Ifirt wishcrafter?


Prophet:
"oh no, please take them, consider it a reward for helping the town." she hands you back your coins.


Prophet:
We have a wide selection of scarves, especially for a hero of Sandpoint." She brings you over to were all the scarves are hung for display. Most are as expected bright and in the Varisian style, how ever you do find a duller scarf you are looking for.


Prophet:
when you were shoping earier fo ra scarf you found yourself at Vernan's fine clothing. When you enter you are greated by a beautiful half-elf. After a few second though she says "Your one of the people who fought the goblins yesterday right?"


The next morning arrives.What are you guys doing when you wake up?


Prophet you know that when goblins do worship a deity it is most often Lamastu the goddess of monsters and madness.


I'm currently running a group through ROTR, And I wish i had increased the encounters. They are half way through the second book and so far the only had a few times where they were really challenged, and we are using 20 point buy.


As you all make your way to your homes then to the rusty dragon, many of the towns folk you see along the way will stop you and thank you for your service to the town.

When you all come to the Rusty Dragon A large structure with a rusted iron dragon as decoration on the roof. You will see that while there are a few windows broken and a few burn marks, the building is intact. When you enter you will fine that it is mostly empty with only one costumer at the bar. Some of the tables are also knocked over or broken.

A Tian Woman is busy mopping up what appears to be blood on the floor. When you enter she says "Welcome to the Rusty Dragon I'll be with you in a bit." Without looking up from her task.


Combat finished, James killed the commando and the dog was taken out by Jerome. Currently Aldrean is waiting for you all to introduce yourselves.


The sound of battle is dieing in the town. Town guards can be seen chasing the remaining goblins out of town.

James says to the group "I have to get back to my family, Please take care." Then rushes off back to the church.

The bomb thrower who appeared during combat seems to have vanished as mysteriously as he appeared.


So it looks like we only have Jiessi, Jerome, The Prophet, and Jito left in the party. I'm going to assume James and Akaash are not coming back.


With that The dog goes down.


Rd5 recap:
jito: Cast daze on the commando.
Will: 1d20 + 2 ⇒ (12) + 2 = 14 And the commando makes his save.

Akaash: Still needs to take round 4 and 5 actions.

The Prophet: Attacks the commando and misses.

James: Moves in and attacks the Commando
Attack with PA: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 2d6 + 7 ⇒ (2, 5) + 7 = 14
Taking down the commando.

Goblin commando's dog: The dog attacks James.
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Jame's Fort: 1d20 + 5 ⇒ (9) + 5 = 14

Jerome

Jiessi: Holding.


Rd4 mid round recap:
jito: cast daze on the Commando's dog.
Will: 1d20 + 1 ⇒ (6) + 1 = 7
Leaving the creature dazed.

Akaash: Needs to do an action.

Goblins: All are down

The Prophet: Changes his judgment and hits the commando.

James: Will double move to k18.

Goblin commando: Will strike at The prophet.
Attack: 1d20 + 4 ⇒ (2) + 4 = 6
And misses.

Jerome: Puts away his sword and pulls out his bow.

Jiessi: Gives Jerome luck.

Rd5 MAP

Rd5:
jito
Akaash
Goblins
The Prophet
James
Goblin commando
Jerome
Jiessi


I'll let that work.


Yes, all goblins but the commando are dead.


Rd 3 update:
jito Uses another hex on the goblin at j11, and it success

Akaash: Throws a bomb and splashes both goblins, causing one to fall.

Goblins: The final goblin attacks James dealing 3 damage.

The Prophet: Attacks the commando dealing 6 damage.

James: Attacks the last goblin and misses.

Goblin commando: attacks the Prophet and missed, His dog attacks the Prophet as well bitting him.

Jerome: charges in and ends the last goblin.

Jiessi: Can change action since her target fell.

Rd4:
jito
Akaash
Goblins
The Prophet
James
Goblin commando
Jerome
Jiessi


Sorry about that, got distracted. I'll update now, But there won't be a map update.


James will attack the the last goblin.
Attack with PA: 1d20 + 3 ⇒ (4) + 3 = 7
And misses.

The goblin commando attacks the Prophet with his horsechopper.
Attack: 1d20 + 4 ⇒ (7) + 4 = 11
but misses.
The dog the goblin is riding also attacks the Prophet.
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
And bites down on the Prophet.
I need a Fort save. I will post the round update tomorrow.


The goblin at j9 falls down.

Will: 1d20 - 1 ⇒ (5) - 1 = 4
Reflex1: 1d20 + 2 ⇒ (6) + 2 = 8
Relfex2: 1d20 + 2 ⇒ (5) + 2 = 7

The last goblin attacks James.
Attack1: 1d20 + 2 ⇒ (18) + 2 = 20
Attack2: 1d20 + 2 ⇒ (16) + 2 = 18

damage: 1d4 ⇒ 3


rd2 recap:
jito: Cast Misfortune on one of the goblins, causing it to become unlucky. He then cackled like only a witch can.

Akaash: Shot the goblin at k13, dealing 3 damage and taking it down.

Goblins: One goblin strikes at Jiessi dealing 3 damage.
the other goblin hits James for 2 damage.

The Prophet: Cast wrath and starts moving toward the mounted goblin.

James: Attacked a goblin and missed.

Goblin commando: Shot at The prophet and missed, then moved.

Jerome: Entered the battle.

Jiessi: attacked and missed the goblin.

Rd3 MAP

Rd3:
jito
Akaash
Goblins
The Prophet
James
Goblin commando
Jerome
Jiessi


I'm going to need another acrobatics check Prophet or the goblin will take an AoO
James attacks the goblin at j11
Attack with PA: 1d20 + 3 ⇒ (3) + 3 = 6
And misses.

The commando attacks the Prophet with it's shortbow.
Attack: 1d20 + 1 ⇒ (5) + 1 = 6
And misses, then moves to j21.


The goblin at k13 falls.

will: 1d20 - 1 ⇒ (2) - 1 = 1
The goblin at j9 attacks Jeissi.
attack1: 1d20 + 2 ⇒ (12) + 2 = 14
attack2: 1d20 + 2 ⇒ (12) + 2 = 14
It hits.
Damage: 1d4 ⇒ 3

The other goblin attacks James
Attack: 1d20 + 2 ⇒ (17) + 2 = 19
And hits.
damage: 1d4 ⇒ 2


Rd1 recap:
Jito: Moved up and cackled.

Akaash: Moved in,still has an action left.

Goblins: Two goblins attack James, both hiting and dealing 5 points of damage.
The other goblin went after the Prophet and missed.

The Prophet: The prophet hit the golbon back dealing 3 damage, then tumbles to a better vantage point.

James: Goes after a goblin but misses.

Goblin commando: Rides his dog father away then shoots at the prophet and misses.

Jeissi: Moves in and cuts a goblin for 5 points of damage.

Rd2 MAP

Rd2:
Iniative: 1d20 + 2 ⇒ (13) + 2 = 15
jito
Akaash
Goblins
The Prophet
James
Goblin commando
Jeromewill enter from the left side of the map
Jeissi


Ok, then the goblin commando is not dazed.

The goblin commando moves to b17 and attacks the Prophet with his shortbow.

Attack1: 1d20 + 1 ⇒ (12) + 1 = 13
attack2: 1d20 + 1 ⇒ (6) + 1 = 7

And misses.

Round update to come soon


We will, I'm waiting on Jito and Akaash to clarify actions and finish their round one actions.


Why don't you make a character and send it to me in a pm and I'll discuss it with you there.


Most likely, if anyone knows someone who is interested in playing have them contact me.


I'm going to need an acrobatics check to tumble or the goblins will take AoOs on you.


Surprise round update:
Jito: Cast misfortune on the rider goblin Will: 1d20 + 2 ⇒ (7) + 2 = 9

Akaash: Is able to drink his mutagen.

Goblins: Are surprised.

The Prophet: Pulls his weapon and calls fro judgment.

James: Doesn't act.I'm going to DMnpc him for now

Goblin commando: Is surprised.

Jeissi: Heals herself.

Rd1:
Jito: Cast daze on the Rider
Will 1: 1d20 + 2 ⇒ (16) + 2 = 18
Will 2: 1d20 + 2 ⇒ (8) + 2 = 10
You can tell me if you want to go with your origonal move action or go with cackle.

Akaash: Moves to N31, still has standard action

Goblins: Two goblins move to James (one moves to j9 and the other moves to j11) and attack him
attack 1: 1d20 + 2 ⇒ (20) + 2 = 22
attack 2: 1d20 + 2 ⇒ (19) + 2 = 21
confirm1: 1d20 + 2 ⇒ (8) + 2 = 10
Confirm2: 1d20 + 2 ⇒ (20) + 2 = 22

Both attacks hit, one confirming a crit.
damage1: 1d4 ⇒ 2
damage2: 2d4 ⇒ (1, 2) = 3

The last goblin moves to k13 and attacks the prophet
Attack: 1d20 + 2 ⇒ (4) + 2 = 6
But misses.

The Prophet

James: Will attack the goblin at j9
Attack with power attack: 1d20 + 3 ⇒ (3) + 3 = 6
And misses

Goblin commando: Is dazed.

Jeissi

Current MAP


I'm going to post the update soon.


Initative:

Goblins: 1d20 + 6 ⇒ (11) + 6 = 17
Goblin commando: 1d20 + 3 ⇒ (12) + 3 = 15
Jeissi: 1d20 ⇒ 9
The Prophet: 1d20 + 3 ⇒ (13) + 3 = 16
Jito: 1d20 + 6 ⇒ (18) + 6 = 24
James: 1d20 + 1 ⇒ (15) + 1 = 16
Akaash: 1d20 + 3 ⇒ (16) + 3 = 19

Initiative order:
Jito
Akaash
Goblins
The Prophet
James
Goblin commando
Jeissi

Surprise round MAP


So I don't know what happened to James, I'll probably send him a PM to see if he is still with us.

You all rush off to where you heard the scream. You arrive in front of the White deer and near the north gate of town. There you find a man hiding behind barrels in front of the white Deer while his dog is in combat with a goblin. The goblin is mounted on what appears to be an ugly, hairless dog. Just as you arrive the goblin strikes down the dog, and goblins who were hiding nearby come out and shriek with delight. The goblins have not noticed any of you yet.


On the noormal goblins you find that each is only wearing leather armor and each have a dogslicer, as well as a shortbow and 20 arrows. The signing goblin had on her a potion, studded leather, a dogslicer, a shortbow with 20 arrows, whip, and 20gp.
You don't how ever find any clues as to why they are here.


There are no goblins, Akaask will kill that last one with his splash damage.


Since both Jito and Akaask have not posted in a while I'm just going ot DMnpc them for this round.

Jito will switch his daze spell the the last goblin
Will: 1d20 - 1 ⇒ (9) - 1 = 8
The goblin is now dazed.

Akaask will move to k28 and trow another bomb aiming for the square n28.
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
And the goblin goes down.


Rd3 mid round recap:
Goblins: The signing goblin cast another spell, though it doesn't work again. The other goblins attack, while the one with thebroken weapon misses james, the other lands a blow on Jiessi.

The Prophet: The prophet move in and throws a dagger, but misses.

Jiessi: Cuts the goblin with her dagger ending it.

James: Moves up to the caster and smashes her.

Father Zantus: Will hold.

Jito: Needs a new action
Akaask


The signing Goblin does her dance and change in song again.
Another will save James
The Goblin with the broken Dogslicer will attack the Human who just tried to attack him.
Attack: 1d20 + 1 ⇒ (5) + 1 = 6
And misses.
The other wakes from it's daze and attacks Jiessi again with it's dogslicer.
Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Rd2 recap:
Goblins: The sign goblin tries to cast a spell on James, but he is able to shake it off. One of the other goblins tries ot attack Jiessi but ends up breaking his dogslicer. The last goblin is in a daze.

The Prophet: Jumps back to life thanks to Father Zantus' potion.

Jiessi: Tries fruitlessly to hit the goblin again.

James: Steps forward and tries to take out a goblin, but misses.

Father Zantus: Will back away from the fight.

Jito: Cast a spell of his own on the signing goblin
will: 1d20 + 3 ⇒ (15) + 3 = 18
And while she looks unhappy, she continues signing.

Akaask: Trows a bomb at the ground, trying to get two of the goblins in the splash.
Reflexn: 1d20 + 2 ⇒ (7) + 2 = 9
reflexb: 1d20 + 6 ⇒ (8) + 6 = 14
Though both goblins aren't able to get any cover.

Rd3 MAP

Rd3
Goblins
The Prophet
Jiessi
James
Father Zantus
Jito
Akaask


Yes, I'm going to have potions of CLWs work on you, but that will be about it unless it is negative energy.


Unless your character can speak Goblin, I'll never tell.>:D


The goblin infront of Jiessi seeing its freind killed has a sudden look of fear and realiization come across it's face. It then drops its torch and pulles out its dogslicer and attack Jiessi again.
Attack: 1d20 + 3 ⇒ (1) + 3 = 4
It misses so terribly that its sword breaks.Adjustment to the fumble rule, if your weapon has an already built in downside to rolling a 1, you can ignore the house rule. I meant to put this in, but forgot.

The signing Goblin's moves up to o30 and then her music seems to change for a second and she starts a little dance. James should give me a dc12 will save

The last goblin does nothing.


Rd1 recap:
Goblins: Three of the goblins run up and attack, one of them burning Jiessi. Though Jiessi takes her prepared starknife and trows it an dhit's one of the incoming goblins. The last goblin just signs. Can anyone understand goblin?

The Prophet: Stabilizes.

Jiessi: Tries to stab one of the goblins wiht her dagger, but misses.

James: Brings his hammer down on th egoblin next to him, leavign a big mess.

Father Zantus: Pours a potion of CLW down the Prophet's throat
CLW: 1d8 + 4 ⇒ (8) + 4 = 12

Jito: Jito uses his magic to try and disable a goblin
Will: 1d20 - 1 ⇒ (1) - 1 = 0
The goblin seems to not be all there at the moment.
Jito then moves, and can tell that the last goblin is in fact a goblin.

Akaask: Redo your turn since that goblin is dead.

Rd2 MAP minus Akaask's move

Rd2:
Goblins
The Prophet
Jiessi
James
Father Zantus
Jito
Akaask


The Goblins Move in with torches, two move up to Jiessi, while a thrid moves to James.
The two who moved to Jiessi attack her with their torches.
Attack1: 1d20 - 1 ⇒ (16) - 1 = 15
attack2: 1d20 - 1 ⇒ (7) - 1 = 6

One of the Goblins is able to burn Jiessi
Damage: 1d2 + 1 ⇒ (1) + 1 = 2 plus another point of fire damage.

The last goblin stays near the cart and continues singing.

Here is the MAP

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