Kjell Snarribrand

Bozmir the Rather-Pretty's page

211 posts. Organized Play character for 00iCon.


Full Name

Bozmirizan Sorrowbrand Alsdirr

Race

Ulfen Battle Scion 2

Classes/Levels

HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)

unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Gender

Male

Size

Medium

Age

21

Alignment

CG

Deity

Desna

Location

Lands of the Linnorm Kings/Absalom

Languages

Common, Ulfen

Occupation

Public speaker

Strength 16
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 10
Charisma 14

About Bozmir the Rather-Pretty

Paizo Messageboard Stat-block Template
Bozmir the Rather-Pretty
Male Ulfen Human Skald (Battle Scion) 1
CG Medium Humanoid (human)
Init +2; Senses Perception +4;

DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 armor)
hp 19 (2d8 + 6)
Fort +3, Ref +2, Will +2; +1 vs emotion, reroll fear 1/round to reduce severity, +4 vs bardic performance and sonic or language-dependent effects

OFFENSE
Speed 30 ft.
Melee MW scimitar +5 (1d6+3/18-20) or nodachi +4 (1d10+4/18-20) or dagger +4 (1d4+3/19-20)
Ranged dagger +3 (1d4+3/19-20)
Space 5 ft.; Reach 5 ft.
Bard Spells Known (CL 1; concentration +5 (+8 when grappled, pinned, violent weather, entangled))
1st (3/day)-Comprehend Languages, Feather Fall, Remove Fear
0 (at will)-Detect Magic, Light, Mage Hand, Mending, Summon Instrument

STATISTICS
Str 16, Dex 14, Con 13, Int 12, Wis 10, Cha 14
Base Atk +1; CMB +4; CMD 16
Feats Extra Performance, Fearless Curiosity, Combat Reflexes
Skills
Bluff +7 (2 rk, 3 cs, 2 ab)
Climb +7 (1 rk, 3 cs, 3 ab)
Diplomacy +7 (VP)
Intimidate +3 (0 rk, 2 ab, 1 Courtly Presence (lvl/2))
Knowledge (arcana) +5 (1 rk, 3 cs, 1 ab)
Knowledge (geography) +2 (1 ab, 1 BK)
Knowledge (history) +2 (1 ab, 1 BK)
Knowledge (local) +2 (1 ab, 1 BK)
Knowledge (nature) +5 (1 rk, 3 cs, 1 ab)
Knowledge (nobility) +2 (1 ab, 1 BK)
Knowledge (religion) +5 (1 rk, 3 cs, 1 ab)
Perception +4 (1 rk, 3 cs, 0 ab)
Perform (oratory) +7 (2 rk, 3 cs, 2 ab)
Sense Motive +7 (VP)
Spellcraft +6 (2 rk, 3 cs, 1 ab)
Swim +7 (1 rk, 3 cs, 3 ab)
ACP = 0
Languages Common, Skald, Abyssal
SQ Raging Song(Inspired Rage 13 rounds(1+Cha+2*lvl+EP)/day), Versatile Performance (oratory)
Combat Gear Nodachi, 5 Daggers, Leather Armor, 1 Alchemist's Fire, 1 Acid Flask, 2 Liquid Ice; Other Gear Cold-weather Outfit, Backpack, Bedroll, Bongos, Holy Symbol wooden (Desna), Spell Component Pouch, Small Tent, Silk Rope 50', 2 Trail Rations, Waterskin, Weapon blanch (silver), Tindertwig, Lamp Oil, Flour, Sugar, Nuts, Mustard; 3.3+++-140 gp

SPECIAL ABILITIES
Bonus Feat
Skilled
Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Weapon and Armor Proficiency
A skald is proficient with all simple and martial weapons, light and medium armor, and shields (except tower shields). A skald can cast skald spells while wearing light or medium armor and even using a shield without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes. Like other arcane spellcasters, a skald wearing heavy armor incurs a chance of arcane spell failure if the spell in question has somatic components.
Bardic Knowledge (Ex)
A skald adds 1/2 his class level (minimum 1) on all Knowledge Knowledge (geography), Knowledge (history), Knowledge (local), and Knowledge (nobility) skill checks, and may make all those Knowledge skill checks untrained.
Courtly Presence (Ex)
At 1st level, a battle scion's bearing radiates command and presence, allowing her to tower over her opponents in social situations. The battle scion adds 1/2 her character level to Intimidate checks, and she starts any verbal duel with an extra edge that she can use for the presence tactic so long as she is not at a significant or extreme disadvantage in the duel. However, her bardic knowledge ability applies to only Knowledge (geography), Knowledge (history), Knowledge (local), and Knowledge (nobility).
This ability alters bardic knowledge.
Raging Song (Su)
A skald is trained to use music, oration, and similar performances to inspire his allies to feats of strength and ferocity. At 1st level, a skald can use this ability for a number of rounds per day equal to 3 + his Charisma modifier. For each level thereafter, he can use raging song for 2 additional rounds per day.
Starting a raging song is a standard action, but it can be maintained each round as a free action. A raging song cannot be disrupted, but it ends immediately if the skald is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round to maintain it. A raging song counts as the bard's bardic performance special ability for any effect that affects bardic performances. A skald may learn bard masterpieces.
A raging song has audible components, but not visual components. Affected allies must be able to hear the skald for the song to have any effect. A deaf skald has a 20% chance to fail when attempting to use a raging song. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to raging songs.
If a raging song affects allies, when the skald begins a raging song and at the start of each ally's turn in which they can hear the raging song, the skald's allies must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects last for that ally's turn or until the song ends, whichever comes first.
At 7th level, a skald can start a raging song as a move action instead of a standard action. At 13th level, a skald can start a raging song as a swift action instead.
-Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song's bonuses on Will saves increase by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to Strength and Constitution increase by 2. (Unlike the barbarian's rage ability, those affected are not fatigued after the song ends.) If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.
Scribe ScrollExtra Performance
Versatile Performance (Ex)
At 2nd level, a skald can choose one type of Perform skill associated with the skald class. He can use his bonus in that skill in place of his bonus in the associated skills listed below. When substituting in this way, the skald uses his total Perform skill bonus, including class skill bonus, in place of the associated skill’s bonus, whether or not he has ranks in that skill or if it is a class skill. At 7th level, and every 5 levels thereafter, the bard can select an additional type of Perform to substitute.
The types of Perform and their associated skills are: Oratory (Diplomacy, Sense Motive), Percussion (Handle Animal, Intimidate), Sing (Bluff, Sense Motive), String (Bluff, Diplomacy), and Wind (Diplomacy, Handle Animal).
Well-Versed (Ex)
At 2nd level, the skald becomes resistant to sonic effects. The skald gains a +4 bonus on saving throws made against bardic performance, as well as all sonic or language-dependent effects.
Fearless Curiosity (Human)
Your desire to see and experience the world overrides healthy caution.
Prerequisites: Cha 13, human.
Benefit: You gain a +1 bonus on saving throws against effects with the emotion descriptor. In addition, for any round in which you begin your turn affected by a fear effect, you gain a new save at the beginning of your turn to reduce the severity of the fear effect, from panicked to frightened, frightened to shaken, and shaken to unaffected.
Combat Reflexes
Benefit: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
Normal: A character without this feat can make only one attack of opportunity per round and can't make attacks of opportunity while flat-footed.
Special: The Combat Reflexes feat does not allow a rogue to use her opportunist ability more than once per round.
Tireless
You are accustomed to working long hours and weathering difficult conditions just to get the job done. You gain a +2 trait bonus on Constitution checks made to resist nonlethal damage from swimming, forced marches, starvation, thirst, and hot and cold environments. In addition, you gain 1 hit point.
Desperate Resolve
You are adept at casting spells even in the most precarious situations. You gain a +1 trait bonus on concentration checks. This trait bonus increases to + 4 when you are grappled, pinned, in violent weather, or entangled.

Fav Class Bonus: +2 hp

PFS Adventure Log:

Scenario The Confirmation
Gold Earned
Day Job
Prestige/Fame
Access item
Purchases
Misc. Expenses
Wealth
Play Notes
Journal Entry
Met Janira Gavrix and Master of Scrolls Kreighton Shaine
Tireless trait saved against falling unconscious in the last round.

Character build plans:

Masterpieces:
Battle Song of the People's Revolt (Percussion, Wind)

Spells:
Moment of Greatness
Feather Fall

Feats:
Lingering Performance (3rd when get TW to inspire)
Prodigy?
Spellsong?

NEED MORE FEATS -FIGHTER? Martial Versatility at 5th???
Intimidating Prowess (1st) - not yet
Fearless Curiosity (1st)
Intimidating Confidence (5th)
Weapon Focus (Nodachi) (3rd)
Dazzling Display (5th)
Dauntless Destiny (10th)
Pack Intimidation (Become a half-orc)
Scarred Legion
Power Attack (when?)

Skald's Vigor (1st)
Persuasive Performer (3rd)
Greater Skald's Vigor (10th)

Signature Skill (perform)? (5th)