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Bowen Quaid's page
418 posts. Alias of Terry Dyer.
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I've had lots of fun playing through this campaign you've run us through, though the fact that we lose players faster than any other place I've played in. So I'm ready to call it over but would still play if others show interests as well.
Before looking to Rall for any sort of acknowledgment Bowen turns to the Sheriff, “I’ll go with Rall to see what the may have happened.”
Bowen listens to the that Bowen listens to the what the man has to say wondering what the small town will face next.
Bowen Quaid wrote: Goos'n'Gander Um this should actually read Jak'a'napes. Lets stop those rumors before they start.
Hearing the commotion Bowen grabs his quiver and bow and leaves his room at the Goos'n'Gander to see what the cause is.
Bowen pulls out his flask and takes a swig or he tries to till he realizes his flask is empty. Muttering to himself he puts it away, says a small prayer for the departed and makes his way back to town wondering why Vade was so moody.
Confused for a moment Bowen again offers his help, “No really it is the least I can do. I fear that my slowness in bringing back the ingredients for the healer may have caused some of these deaths. I would like to lend my hand in letting putting these people to rest.”
Bowen unstraps his pack and grabs the spade determined to help not understanding why the man doesn’t want his help.
Sense Motive
1d20 + 4 ⇒ (18) + 4 = 22
Rall Kirnast wrote: Rall posted something naughty but it disappeared. Didn't think it was that bad.
In any case, Rall enjoys his birthday gift from Bowen.
Well now we or at least me are curiouse!
Bowen kneels before the grave and gives a small prayer for Sarenrae to guide the deceased into the next life.
"Mr. Vade, I came to offer my arms to help with the work. If you have a shovel I'll do the work."
It isn't easy but Bowen finds the chance to slip away when he mentions to a barmaid that Rall's Birthday is tomorrow. After slipping out of the Sitting Duck Bowen works his way to the cemetery to see if the grave digger would mind some help.
Bowen follows Rall to the Duck for a drink.
"I think after a drink or two I may help with the digging..."
Survival (time before storm)
1d20 + 11 ⇒ (5) + 11 = 16
"I think we best get moving home. No rest for the weary."
The Chronicler wrote: "Elderwood moss,... Blackroot...
"I think we have been at this a bit to long my friend.'
Bowen blinks, "What there was more?"
With a small laugh Bowen passes the used helmet to the bear to allow him to clean it a bit more properly.
Bowen once again moves to the back of the group to let someone better suited to talk to the men.
"That would be great for a pan but as I have no fat to fry it in the rabbit would burn rather quickly that way. I'm sure it could be used as a plate though."
There is always Rall's helmet.
Survival (food)
1d20 + 11 ⇒ (15) + 11 = 26
Bowen walks out and pulls his bow, "I'm going to see if I can find the four of us dinner, wish you would have brought your friend Rall." With that Bowen melts into the trees looking for game enough to feed them all.
Handle Animal
1d20 + 8 ⇒ (13) + 8 = 21
Bowen readies his weapons and goes to try and see if the bear is willing to share.
survival (shelter)
1d20 + 11 ⇒ (18) + 11 = 29
"Well Rall, looks like you get another fantastic night of these woods." Bowen says with his friendliest smile.
"Well, I guess I’ll give you this kill, not like you get them often Mister Deputy. Though I thought that dragons were in fact wyrms, also,” Bowen motions towards Rall’s face, “you seem to have a bit of dragon goo dangling from your face.”
"No, no, I'm sure that the arrows sticking out of it killed that thing, and I think dragons have wings and are bigger."
Heal (for Ralls wounds)
1d20 + 10 ⇒ (11) + 10 = 21
Survival (get moss)
1d20 + 11 ⇒ (8) + 11 = 19
Knowledge (nature)
1d20 + 8 ⇒ (13) + 8 = 21
Bowen rushes after the creature trying to see if he can attack without hitting the deputy.
Attack (longbow)
1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17
Damage
1d8 ⇒ 4
Bowen trys to get another shot in before drawing his scimitar and axe.
We lose more good players that way then anywhere else in the world. Maybe I'm not doing a good job of watching out for danger.
Initiative
1d20 + 2 ⇒ (20) + 2 = 22
Attack (longbow)
1d20 + 6 ⇒ (18) + 6 = 24
Damage
1d8 ⇒ 5
Bowen seeing the scaled creature lets an arrow fly from his bow as he yells to the other. "More trouble on the way."
Perception
1d20 + 9 ⇒ (20) + 9 = 29
Bowen scans the forest as they continue their path towards what he believes is their destination.
Bowen nods in agreement and once again takes the lead this time with his bow out and an arrow in his hand.
"Should we go after him?" Bowen stows his mace and pulls out his bow. "It may come back at us when we try and rest."
Is there enough room to make a charge a the last worg?
Attack
1d20 + 8 ⇒ (16) + 8 = 24
Damage
1d8 + 4 ⇒ (6) + 4 = 10
Bowen charges at the final worg and swings his axe.
Okay I forgot about CMD Will work that up and get it posted soon.
Also I had a brain fart and kept thinking they were hobgoblins so oops.
Bowen again attacks the worg between he and Ildri.
Attack
1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Damage
1d8 + 4 ⇒ (8) + 4 = 12
Bowen moves to flank the hobgoblin Ildri is fighting.
Confrim Critical
1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
damage (if any)
2d8 ⇒ (4, 8) = 12
In Goblin
Initiative
1d20 + 2 ⇒ (14) + 2 = 16
Attack
1d20 + 10 ⇒ (20) + 10 = 30
Damage
1d8 + 5 ⇒ (3) + 5 = 8
Did Bowen get hidden? Also his last perception check would be 27 with favored enemy.
Stealth
1d20 + 8 ⇒ (17) + 8 = 25
Bowen moves forward and attempts to become a shadow himself.
Perception
1d20 + 9 ⇒ (15) + 9 = 24
Bowen leads the party and listens to Iann's help as he guides them through the forest. Bowen also begins to teach Iann a little more about the path they follow and how to see the smaller details in the woods.
Survival
1d20 + 11 ⇒ (15) + 11 = 26
Bowen looks at the group about to play and decides he too will play, matching Ralls starting money as well.
Knowledge (local) (trying to figure out names)
1d20 + 7 ⇒ (6) + 7 = 13
Bowen moves as quickly as he can with the others in tow, wanting to make the camp before the weather gets bad. Years of living in the forest though have made him wary of bad weather so also keeps a look out for a good place to make a semi-dry camp.
Knowledge (local) (For idea of time before storm hits)
1d20 + 7 ⇒ (11) + 7 = 18
Survival (find a dry, storm friendly camp)
1d20 + 11 ⇒ (14) + 11 = 25
Bowen lets them banter back and forth before asking the barkeep if he could get a bit of traveling brandy.
Knowledge (local)
1d20 + 7 ⇒ (17) + 7 = 24
"First let us go to the camp, then perhaps I can remember where to go from there."
"The closest camp I think can be reached within a few hours. The eldest tree would be a bit of a challenge to find I'd have to think on that and who knows we may be able to ask one of the lumberjacks though you really need to watch yourself with them. Gather what you think you will need for a trip and meet me at the Sitting Duck as soon as you can."
Bowen walks into the tavern orders the watered down drink and jokingly asks the keep to put it on his 'bill.' Bowen smiles at Rall, "Glad to see you don't need to much convincing to come and make sure I do this thing right."
To the man in metal, "I'm called Bowen and would like to offer a hand in this trip. You look a man who enjoys action and I say that if you stay here the action will lead to you dead or in jail. SO what say you?"
Bowen nods his understanding to Laurie.
"Rall I'll meet you at the Duck a little later."
Bowen leaves the shack and follows after the woman that left just a few moments ago. "Miss would you mind if I and my companions tag along? The wilderness around these parts can be quite deadly. I've already lost more than a handful of brave souls to these wilde parts and do not wish to lose any more. I may even be able to curtail a tongue or two but no promises."
Knowledge (nature)
1d20 + 9 ⇒ (9) + 9 = 18
Survival
1d20 + 10 ⇒ (12) + 10 = 22
Does Bowen know of these items and if so where to find them?
Bowen notices the woman's move away from them and snorts.
Bowen eyes Rall at his comment and finally speaks.
"Laurie, I've brought you ingredients in the past. What can I do for the town now? Surely something can, at the very least, ease their suffering."
Bowen gives a small almost pitying look to the line of people and goes to say something to them but sighs and follows Rall into the house.
"I wish there was something to help ease their discomforts but I fear I'd just make them angry at me. I miss the forest." The seems to be more of a loud thought then a declartion to the group.

Sorry for the lack of posting been a hectic two weeks. Should be better now
Rall Kirnast wrote: "... and what do you make of those two,"... I wonder if the man wheres the equipment because he is on the run or if he is a bully and uses it to intimidate. The woman I have no opinion on other than she seams to not eat a full meal.
Ildri Safara wrote: Ildri stands guarded, wary of the strangers sudden politeness. "I am Ildri Safara." She cups her left hand over her right fist and gives a partial bow, never taking her eyes from his as she does. Bowen lets Rall talk for him and only gives a small nod to the woman at the mention of his name and again in response to her bow.
"The Chronicler wrote: The barkeeper says, "Better get him over to the healer." Perception
1d20 + 9 ⇒ (12) + 9 = 21
Sense Motive
1d20 - 1 ⇒ (12) - 1 = 11
If Bowen thinks or knows it is alright he will take the man to the healers.
Without a word Bowen gets up and moves to help the man pulling his arm onto Bowen's shoulders to support carry-walking him.
Bowen enters the duck and takes his usual spot waiting for his ale to be brought over.
Ah, that explains the lack of talking here.
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